| 原始配置文件:汉化配置文件(版本2.2.4,如有错误请指正):复制代码# | Dangerous Caves by Evil-Lootlye
# | Forked by imDaniX
# Version of this configuration file
version: 18
# NOTE: Chances
# All the chances are in percents
# Setting chance to 0 means that you want to disable the feature
# NOTE: Worlds
# World names are case-sensitive
# Instead of specifying worlds you can leave them blank - all the OVERWORLD worlds will be used automatically
# "Blank worlds" doesn't means "worlds:" - use "worlds: []"
# NOTE: Ticks
# Plugin utilizes its own tick system which is based on vanilla one
# WORLD tick is 6300 vanilla ticks (about 5 minutes 15 seconds)
# PLAYER tick is 800 vanilla ticks (about 40 seconds)
# ENTITY tick is 4 vanilla ticks (about 200 milliseconds)
# NOTE: Per-version
# 1.13+ Materials(ignore LEGACY) https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# -1.12 Materials https://helpch.at/docs/1.12.2/index.html?org/bukkit/Material.html
# 1.13+ Sounds https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# -1.12 Sounds https://helpch.at/docs/1.12.2/index.html?org/bukkit/Sound.html
#
# Some plugin integrations
#
integration:
  # For disabling some features in specific regions
  # Available options: worldguard, worldguard-flagless, griefprevention, griefprevention-flagless, none
  mode: none
  # WorldGuard flags:
  # dc-entity-grief (magma monster, lava creeper)
  # dc-block-change (cave-ins, caves aging)
  # dc-player-effect (ambient sounds, hypoxia)
  # `griefprevention` mode requires GriefPreventionFlags plugin. You don't need it for `griefprevention-flagless`
  # GriefPreventionFlags flags:
  # DCNoEntityGrief (magma monster, lava creeper)
  # DCNoBlockChange (cave-ins, caves aging)
  # DCNoPlayerEffect (ambient sounds, hypoxia)
  # Invert checks by default
  invert: false
#
# Cave-related things
#
caverns:
  # Cave-Ins - blocks may fall down when mining
  ins:
   # List of worlds where cave-in may appear
   worlds:
     - world
   # Chance of cave-in while mining blocks
   # In percents
   chance: 0.25
   # Cuboid-shaped cave-ins
   cuboid: false
   # Sand-like fall. Can cause client-side lags and block drops, but looks fancy
   slow-fall: false
   # Immunity to cave-in if player has rabbit foot in inventory
   rabbit-foot: true
   # Radius of cave-in
   radius: 2
   # Maximal Y where cave-in may appear
   y-max: 25
   # Give player effects on cave-in?
   blast-effect: true
   # Play explosion sound on cave-in?
   blast-sound: true
  # Ambient Sounds - special sound may be played underground
  ambient:
   # List of worlds where ambient sounds can be played
   worlds:
     - world
   # Chance of sound will be played
   # Checking every PLAYER tick
   chance: 6.35
   # Maximal Y where sound can be played
   y-max: 64
   # Play sound in random location near player. 0 to play sound on player's location
   near: 7
   # List of sounds to play - you can add more or remove some
   sounds:
     MUSIC_DRAGON:
       volume: 1
       pitch: 0
     MUSIC_NETHER:
       volume: 1
       pitch: 0.5
     MUSIC_DISC_11:
       volume: 1
       pitch: 0.5
     MUSIC_DISC_13:
       volume: 1
       pitch: 0.5
     ENCHANT_THORNS_HIT:
       volume: 0.04
       pitch: 0.2
     ENTITY_GHAST_SCREAM:
       volume: 1
       pitch: 0.5
  # Depth Hypoxia - will cause player to move and dig slower
  hypoxia:
   # List of worlds where players can sense hypoxia
   worlds:
     - world
     - world_nether
   # Chance of checking the player
   # Checking every PLAYER tick
   try-chance: 60
   # Formula to calculate chance of activation. Supports integers, floats, -, +, *, /, ^, (, )
   # Result should be between 0 and 1, where 0 is 0% and 1 is 100%
   # Depth (0-1) - depth of player, where 1 is Y 0, and 0 is y-max(from config)
   # Inventory (0-1) - inventory fullness, where 1 is full and 0 is empty; slot considered as full if it has maximal amount of item inside(like 1 iron pickaxe, 16 ender pearls or 64 dirt)
   # For 2.1.9 behavior use "(depth+inventory)/2"
   chance-formula: "depth*inventory"
   # Limit maximal and minimal chance of activation. Set `chance-max` 100 to disable
   chance-min: 10
   chance-max: 90
   # Maximal Y where players can sense lack of air
   y-max: 42
   # Use actionbar instead of chat to show messages
   actionbar: true
   # Messages when player is feeling lack of air
   messages:
     - "&4I really need more air..."
     - "&4It is so stuffy down here."
     - "&4Maybe drop some items from the inventory?"
  # Caves Aging - over time caves will get some vines and rocks
  aging:
   # List of worlds where aging will be processed
   worlds:
     - world
   # Chance of caves near player will be affected
   # Checking every WORLD tick
   chance: 50
   # Radius of cave aging near player
   # In chunks (+1 where the player is)
   radius: 3
   # Maximal Y where aging will be processed
   y-max: 64
   # Chance of block will be affected
   change-chance: 2.5
   # Maximal light level of block (0-15)
   # WARNING: Can cause lags if > 0. This option checks every horizontal side of block to check if there's some light
   max-light-level: 0
   # Vanilla ticks between chunk changes. Larger value - better performance, but slower process
   # Large values(60+) are not recommended
   schedule-timer: 4
   # Force chunk loading if chunk was unloaded during scheduled aging. Disable if it's too intensive for your server
   force-load: true
   # Maximal percentage of aged blocks per chunk
   percentage: 70
   # List of materials that are affected by aging
   replace-blocks:
     - STONE
     - ANDESITE
     - COBBLESTONE
     - COBBLESTONE_WALL
   # What to do with replace-blocks?
   age-types:
     vines: true
     rocks: true
     mushrooms: true
     replace: true
   # Replace torch on caves aging. Not affected by `change-chance`
   torch-remove-chance: 40
   # List of coordinates of chunks that should be ignored
   # To get chunk coordinates just divide your coordinates by 16 and ignore remainder(or use command)
   # "-1,-1" variant is allowed(just one chunk)
   # Worlds are case-sensitive!
   skip-chunks:
   #  world:
   #   - "-1,-1 1,1"
   #   - "10,24"
   #  second_world:
   #   - "0,0"
#
# Generator-related things
#
generator:
  # Force Dangerous Caves' generator to wait for other plugins (other generators)
  wait-other: false
  # Chance of custom structure generations in chunk
  chance: 50
  # Maximal amount of tries to find empty space for generation
  max-tries: 3
  # Worlds where generator will work
  worlds:
   - world
  # Items in generated chests
  chest-items:
   - OAK_PLANKS
   - TORCH
   - COBWEB
   - BONE
   - STICK
   - OAK_LOG
   - WATER_BUCKET
   - WOODEN_PICKAXE
   - STONE_PICKAXE
   - OAK_SAPLING
   - COAL
   - BEEF
   - APPLE
   - CHICKEN
   - WHITE_WOOL
   - BREAD
   - DIRT
   - CARROT
   - COOKIE
   - WOODEN_AXE
   - STONE_AXE
   - PAPER
   - SUGAR_CANE
   - SUGAR
   - TORCH
   - DIRT
  # List of *default* structures to generate
  # Larger priority - larger chance in comparison with others. Set to 0 to disable
  # Chance formula - (structure_priority)/(total_priority)
  structures:
   traps: 1
   pillars: 1
   boulders: 1
   buildings: 1
  # Chance of spawning a mimic inside of custom structure with chests
  mimic-chance: 10
#
# Mob-related things
#
mobs:
  # Chance of spawning custom mob instead of vanilla one
  try-chance: 25
  # World where mob can spawn(and work as it's intended to work)
  worlds:
   - world
  # Minimal and maximal Y coordinate where custom mobs can spawn
  y-min: 4
  y-max: 64
  # Block renaming with name-tags
  restrict-rename: false
  # Only these mobs will be replaced
  replace-mobs:
   - ZOMBIE
   - HUSK
   - SKELETON
   - STRAY
   - CREEPER
   - SPIDER
   - WITCH
   - ENDERMAN
  # Add metadata "DangerousCaves" when mob is spawned. Useful for some plugins like SAML.
  # Not sure, but can cause memory leak, so disabled by default
  add-metadata: false
  # List of *default* custom mobs
  # To disable names just live it blank, like
  # name: ""
  # Larger priority - larger chance in comparison with others. Set to 0 to disable
  # Chance formula - (mob_priority)/(total_priority)
  # Alpha Spider
  # Spawns cave-spiders as minions and covers player in cobweb
  alpha-spider:
   priority: 9
   health: 18
   name: "&4Alpha Spider"
   # When spider is damaged
   cobweb-chance: 14.29
   # When spider is damaged
   minion-chance: 6.67
  # Crying Bat
  # Just screams and eventually dies
  crying-bat:
   priority: 10
   name: "&4Crying Bat"
   # Every ENTITY tick
   cry-chance: 3.33
   # Every ENTITY tick if cry was successful
   death-chance: 20
  # Dead Miner
  # Placing torches when it's too dark and drops some items when damaged
  dead-miner:
   priority: 10
   name: "&4Dead Miner"
   health: 22
   # Get your custom head here https://minecraft-heads.com/
   # Just copy a "Value" (with =)
   head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE5MzdiY2Q1YmVlYWEzNDI0NDkxM2YyNzc1MDVlMjlkMmU2ZmIzNWYyZTIzY2E0YWZhMmI2NzY4ZTM5OGQ3MyJ9fX0="
   # Place torches when it's too dark?
   place-torches: true
   # Place redstone torches instead of normal?
   red-torches: false
   # Don't place torches if Dead Miner has player as a target
   without-target: false
   # Cooldown in seconds between torches placing. Useful for preventing torch farms. Set to 0 to disable
   torches-cooldown: 12
   # When Dead Miner is damaged
   drop-chance: 30
   # Materials list
   drop-items:
     - COBBLESTONE
     - DIRT
     - COAL
     - TORCH
  # Hexed Armor
  # When attacks gives player all its armor
  hexed-armor:
   priority: 6
   name: "&4Hexed Armor"
   health: 20
   # Add binding curse to armor
   binding-curse: true
   # When player is attacked
   apply-chance: 25
  # Hungering Darkness
  # Spawns in the dark and kills player if there's no light
  hungering-darkness:
   priority: 8
   name: ""
   # Kill the entity on light?
   remove-on-light: false
   # Is night vision effect considered as light?
   night-vision: false
   # When player is attacked
   damage: 200
  # Lava Creeper
  # When blows up creates a crater with magma, obsidian and lava
  lava-creeper:
   priority: 6
   name: "&4Lava Creeper"
   health: 20
   # When Lava Creeper is damaged. In ticks
   fire-touch: 10
   # Radius in blocks
   radius: 4
   # Chance that the block will be changed
   change-chance: 50
   block-chances:
     fire: 33.33
     magma_block: 25
     obsidian: 20
     lava: 16.67
  # Magma Monster
  # Leaves a trail of magma on its way
  magma-monster:
   priority: 4
   name: "&4Magma Monster"
   health: 20
   # If monster is extinguished it will receive damage
   extinguished-damage: false
   # Placing fire. Every ENTITY tick
   fire-chance: 7.14
   # Placing magma-blocks. Every ENTITY tick
   magma-chance: 3.57
  # Smoke Demon
  # Creates a smoke and gives wither effect
  smoke-demon:
   priority: 7
   name: ""
   health: 20
   # Radius in blocks
   harm-radius: 3
  # TNT Creeper
  # Spawns additional TNT when explodes and creates small explosion when damaged
  tnt-creeper:
   priority: 9
   name: "&4TNT Creeper"
   health: 20
   # Amount of TNT to spawn after explosion
   tnt-amount: 2
   # When TNT Creeper is damaged
   explosion-chance: 33.33
  # Watcher
  # Just jumpscares a player
  watcher:
   priority: 7
   name: "&4Watcher"
   health: 20
   # Get your custom head here https://minecraft-heads.com/
   # Just copy a "Value" (with =)
   head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDI5MzhmMjQxZDc0NDMzZjcyZjVjMzljYjgzYThlNWZmN2UxNzdiYT**jQyODY5ZGI2NGUzMDc5MTAyYmZjNSJ9fX0="
  # Mimic
  # Becomes a chest when it has no target
  mimic:
   priority: 0
   name: "&4Mimic"
   health: 30
   # List of dropped materials after death
   drop-items:
     - BOOK
     - SADDLE
     - OAK_PLANKS
     - TORCH
     - COAL
     - GOLDEN_APPLE
     - COBWEB
  # Cave Golem
  # Has strong attack, can be damaged only with pickaxe, drops its head on death
  cave-golem:
   priority: 3
   health: 35
   name: "&4Cave Golem"
   # Give Cave Golem slowness effect
   slowness: true
   # When Cave Golem is attacking give its victim slowness, nausea and blindness effects
   distract-attack: true
   # Damage multiplier when Cave Golem is attacking
   damage-modifier: 2.0
   # Damage multiplier when player is attacking Cave Golem without pickaxe
   nonpickaxe-modifier: 0.07
   # These blocks will be on Cave Golem's head and will be dropped after death
   variants:
     - COAL_ORE
     - IRON_ORE
     - GOLD_ORE
     - LAPIS_ORE
     - DIAMOND_ORE
     - EMERALD_ORE
复制代码# | DangerousCaves by Evil-Lootlye
# | Forked by imDaniX
# | 由jinvgy汉化,如有错误请指正
# | 插件对应版本2.2.4
version: 18
# 关于概率:
# 所有的概率都是百分数(50即为50%)
# 将其设置为0即为禁用该功能
# 关于世界:
# 世界名称区分大小写
# 若不指定特别的世界,那么可以直接留空 ———— 插件将在所有的世界生效
# 注意"留空"不代表"worlds:" ———— 要注意在后面留一个空的方括号"worlds: []"
# 关于时间:
# 该插件使用基于Minecraft本身的tick作为时间系统
# WORLD tick = 6300刻 (大约5分15秒)
# PLAYER tick = 800刻 (大约40秒)
# ENTITY tick = 4刻 (大约200毫秒)
# 关于版本对应资源:
# 1.13+ 对应资源链接(请忽略LEGACY) https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# -1.12 对应资源链接 https://helpch.at/docs/1.12.2/index.html?org/bukkit/Material.html
# 1.13+ 对应音效链接 https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# -1.12 对应音效链接 https://helpch.at/docs/1.12.2/index.html?org/bukkit/Sound.html
#
# 功能相关设定:
#
integration:
  # 用于设置某些特定的功能
  # 可用模式:worldguard, worldguard-flagless, griefprevention, griefprevention-flagless, none
  mode: none
  # WG 标签列表:
  # dc-entity-grief (岩浆怪,岩浆苦力怕)
  # dc-block-change (洞穴塌方,洞穴老化)
  # dc-player-effect (环境音效,氧气系统)
  # griefprevention模式需要GriefPreventionFlags插件支持,griefprevention-flagless则不需要GriefPreventionFlags插件支持
  # GriefPreventionFlags 标签列表:
  # DCNoEntityGrief (岩浆怪,岩浆苦力怕)
  # DCNoBlockChange (洞穴塌方,洞穴老化)
  # DCNoPlayerEffect (环境音效,氧气系统)
  # 自动反转检查功能:
  invert: false
#
# 洞穴相关设定:
#
caverns:
  # 洞穴塌方 - 采矿时可能发生塌陷
  ins:
   # 可能出现塌方的世界:
   worlds:
     - world
   # 出现塌方的几率:
   chance: 0.25
   # 以规则长方形范围塌方:
   cuboid: false
   # 更多塌方的粒子效果,可能导致客户端延迟等问题,但会让塌方看起来很酷:
   slow-fall: false
   # 如果玩家带着兔子脚,则不会发生塌方:
   rabbit-foot: true
   # 塌方范围半径(块):
   radius: 2
   # 可能发生塌方的最大高度(Y值):
   y-max: 25
   # 是否在塌方时给予玩家特殊效果(致盲):
   blast-effect: true
   # 是否在塌方时发出爆炸声:
   blast-sound: true
  # 环境音效 - 在地下播放特殊的音效
  ambient:
   # 能出现环境音效的世界:
   worlds:
     - world
   # 出现环境音效的几率:
   # 每PLAYER tick(大约40秒)判定一次
   chance: 6.35
   # 可能出现环境音效的最大高度(Y值):
   y-max: 64
   # 设置播放点离玩家的距离,0则为在玩家所在处播放
   near: 7
   # 要播放的声音列表:
   sounds:
     MUSIC_DRAGON:
       volume: 1
       pitch: 0
     MUSIC_NETHER:
       volume: 1
       pitch: 0.5
     MUSIC_DISC_11:
       volume: 1
       pitch: 0.5
     MUSIC_DISC_13:
       volume: 1
       pitch: 0.5
     ENCHANT_THORNS_HIT:
       volume: 0.04
       pitch: 0.2
     ENTITY_GHAST_SCREAM:
       volume: 1
       pitch: 0.5
  # 氧气系统 - 缺氧使玩家移动和挖掘速度变慢
  hypoxia:
   # 玩家能感到缺氧的世界:
   worlds:
     - world
     - world_nether
   # 玩家会觉得缺氧的几率:
   # 每PLAYER tick(大约40秒)判定一次
   try-chance: 60
   # 设置触发功能的计算公式,支持整数、浮点数和以下符号:-, +, *, /, ^, (, )
   # 结果应介于0-100%之间,0即为0%,100即为100%
   # 深度(0-1),玩家所处的深度,1即为Y=0,0即为Y=y-max(配置中的y-max值见下)
   # 玩家背包库存量(0-1),1即为背包为满,0即为背包为空,若物品槽内的物品堆叠数量最大则认为该槽已满(例如1把铁镐、16颗末影珍珠或64块泥土)
   # 对于2.1.9版本,公式为"(depth+inventory)/2"
   chance-formula: "depth*inventory"
   # 限制最大和最小的触发几率,将chance-max设置为100即为禁用:
   chance-min: 10
   chance-max: 90
   # 能触发缺氧的最大高度:
   y-max: 42
   # 使用actionbar功能而非聊天来显示缺氧的提示消息:
   actionbar: true
   # 玩家缺氧时的提示信息:
   messages:
     - "&4我需要更多空气..."
     - "&4这儿真是太闷了。"
     - "&4也许我应该把背包中的一些东西丢掉..."
  # 洞穴老化 - 随着时间的推移,洞穴会出现一些藤蔓和岩石
  aging:
   # 洞穴能老化的世界:
   worlds:
     - world
   # 玩家附近洞穴老化的几率:
   # 每WORLD tick(大约5分15秒)判定一次
   chance: 50
   # 玩家影响洞穴老化的半径:
   # 单位为区块(包括玩家所在的区块)
   radius: 3
   # 会发生洞穴老化的最大高度(Y值):
   y-max: 64
   # 作用于方块的几率:
   change-chance: 2.5
   # 最大光照等级(0~15):
   # 警告:如果不是0,则可能会导致延迟,该选项将检查方块每一面的亮度。
   max-light-level: 0
   # 设置多长时间老化一批方块:
   # 较大的数值能让性能更好,但会使方块更新速度更慢(体验较差)
   # 太大的数值(60+)将导致该功能不生效
   schedule-timer: 4
   # 如果洞穴老化时卸载了区块(即停止载入)则强制加载该区块,如果对服务器来说负担过重请将其禁用:
   force-load: true
   # 洞穴老化的最大比例(%):
   percentage: 70
   # 会老化的方块:
   replace-blocks:
     - STONE
     - ANDESITE
     - COBBLESTONE
     - COBBLESTONE_WALL
   # 是否使用下列方块替换原本方块:
   age-types:
     vines: true
     rocks: true
     mushrooms: true
     replace: true
   # 替换洞穴的火把,不受change-chance的限制:
   torch-remove-chance: 40
   # 需要忽略老化的区块坐标:
   # 将坐标除以16并忽略余数即可获得相应的区块坐标(或使用指令查看)
   # 允许"-1,-1"变量(仅一区块)
   # 世界名区分大小写!
   skip-chunks:
   # world:
   #  - "-1,-1 1,1"
   #  - "10,24"
   # second_world:
   #  - "0,0"
#
# 结构生成设定:
#
generator:
  # 强制下调危险洞穴特色结构生成的优先级(相对于其他插件)
  wait-other: false
  # 区块中生成特色结构的几率:
  chance: 50
  # 为生成特色结构而寻找空间的最大尝试次数:
  max-tries: 3
  # 会生成特色结构的世界:
  worlds:
   - world
  # 特色结构中箱子可能出现的物品:
  chest-items:
   - OAK_PLANKS
   - TORCH
   - COBWEB
   - BONE
   - STICK
   - OAK_LOG
   - WATER_BUCKET
   - WOODEN_PICKAXE
   - STONE_PICKAXE
   - OAK_SAPLING
   - COAL
   - BEEF
   - APPLE
   - CHICKEN
   - WHITE_WOOL
   - BREAD
   - DIRT
   - CARROT
   - COOKIE
   - WOODEN_AXE
   - STONE_AXE
   - PAPER
   - SUGAR_CANE
   - SUGAR
   - TORCH
   - DIRT
  # 生成结构类型的权重:
  # 权重越大生成几率越大,设置为0以将其禁用。
  # 权重公式:(结构类型权重)/(总权重)
  structures:
   #陷阱类
   traps: 1
   #支柱类
   pillars: 1
   #巨石类
   boulders: 1
   #建筑类
   buildings: 1
  # 在特殊结构中生成宝箱怪的几率:
  mimic-chance: 10
#
# 生物生成设定:
#
mobs:
  # 产生自定义生物而非普通生物的几率:
  try-chance: 25
  # 能产生自定义生物的世界(并按设定运作):
  worlds:
   - world
  # 能生成自定义生物的最小Y值和最大Y值(高度范围):
  y-min: 4
  y-max: 64
  # 是否阻止玩家使用命名牌重命名自定义生物:
  restrict-rename: false
  # 会被替换成特殊生物的生物:
  replace-mobs:
   - ZOMBIE
   - HUSK
   - SKELETON
   - STRAY
   - CREEPER
   - SPIDER
   - WITCH
   - ENDERMAN
  # 当生物生成时添加"DangerousCaves"元数据,对于SAML之类的插件很有用
  # 功能并不稳定,未经确认,可导致内存溢出,默认情况下请禁用
  add-metadata: false
  # 自定义生物列表:
  # 要禁用其名称,将其留为空白即可,例如:
  # name: ""
  # priority可调整生物生成权重,权重越大生成几率越大,设置为0以将其禁用。
  # 权重公式:(生物类型权重)/(总权重)
  # 阿尔法蜘蛛:
  alpha-spider:
   priority: 9
   health: 18
   name: "&4Alpha Spider"
   # 当其被攻击时吐丝几率:
   cobweb-chance: 14.29
   # 当其被攻击时召唤仆从几率:
   minion-chance: 6.67
  # 哭嚎蝙蝠:
  crying-bat:
   priority: 10
   name: "&4Crying Bat"
   # 每ENTITY tick(大约200毫秒)哭泣的几率:
   cry-chance: 3.33
   # 成功触发了哭泣后,每ENTITY tick(大约200毫秒)消失的几率:
   death-chance: 20
  # 死亡矿工:
  dead-miner:
   priority: 10
   name: "&4Dead Miner"
   health: 22
   # 你可以在此寻找各种头的皮肤:https://minecraft-heads.com/
   # 将"Value"值复制粘贴即可 (包括 =)
   head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE5MzdiY2Q1YmVlYWEzNDI0NDkxM2YyNzc1MDVlMjlkMmU2ZmIzNWYyZTIzY2E0YWZhMmI2NzY4ZTM5OGQ3MyJ9fX0="
   # 是否在觉得黑的时候放置火把:
   place-torches: true
   # 是否以放置红石火把来代替普通火把:
   red-torches: false
   # 当其对玩家有仇恨时是否放置火把:
   without-target: false
   # 放置火把的冷却时间(秒),可防止刷火把的行为,设置为0以禁用:
   torches-cooldown: 12
   # 当其被攻击时掉落物品的几率:
   drop-chance: 30
   # 可能掉落的物品:
   drop-items:
     - COBBLESTONE
     - DIRT
     - COAL
     - TORCH
  # 诅咒盔甲:
  hexed-armor:
   priority: 6
   name: "&4Hexed Armor"
   health: 20
   # 是否能够附身:
   binding-curse: true
   # 当玩家被攻击时被附身(替换装备)的几率:
   apply-chance: 25
  # 影魔:
  hungering-darkness:
   priority: 8
   name: ""
   # 在光照下是否被消灭:
   remove-on-light: false
   # 是否将夜视所造成的效果视为光照:
   night-vision: false
   # 该怪物的攻击力:
   damage: 200
  # 岩浆苦力怕:
  lava-creeper:
   priority: 6
   name: "&4Lava Creeper"
   health: 20
   # 当其被攻击时爆炸倒计时时长,单位为tick:
   fire-touch: 10
   # 生成半径(块):
   radius: 4
   # 爆炸时生成以下方块的几率:
   change-chance: 50
   block-chances:
     fire: 33.33
     magma_block: 25
     obsidian: 20
     lava: 16.67
  # 岩浆怪:
  magma-monster:
   priority: 4
   name: "&4Magma Monster"
   health: 20
   # 当岩浆怪在水中时是否会受伤:
   extinguished-damage: false
   # 放火的几率,每ENTITY tick(大约200毫秒)判定一次:
   fire-chance: 7.14
   # 放岩浆块的几率,每ENTITY tick(大约200毫秒)判定一次:
   magma-chance: 3.57
  # 怨灵:
  smoke-demon:
   priority: 7
   name: ""
   health: 20
   # 伤害半径(块):
   harm-radius: 3
  # TNT苦力怕:
  tnt-creeper:
   priority: 9
   name: "&4TNT Creeper"
   health: 20
   # 爆炸后产生TNT的数量:
   tnt-amount: 2
   # 当其被攻击时,其直接爆炸的几率:
   explosion-chance: 33.33
  # 守望者:
  watcher:
   priority: 7
   name: "&4Watcher"
   health: 20
   # 你可以在此寻找各种头的皮肤:https://minecraft-heads.com/
   # 将"Value"值复制粘贴即可 (包括 =)
   head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDI5MzhmMjQxZDc0NDMzZjcyZjVjMzljYjgzYThlNWZmN2UxNzdiYT**jQyODY5ZGI2NGUzMDc5MTAyYmZjNSJ9fX0="
  # 宝箱怪:
  mimic:
   priority: 0
   name: "&4Mimic"
   health: 30
   # 可能掉落的物品:
   drop-items:
     - BOOK
     - SADDLE
     - OAK_PLANKS
     - TORCH
     - COAL
     - GOLDEN_APPLE
     - COBWEB
  # 洞穴傀儡:
  cave-golem:
   priority: 3
   health: 35
   name: "&4Cave Golem"
   # 是否给予洞穴傀儡缓慢效果:
   slowness: true
   # 当洞穴傀儡攻击时,是否对被攻击方造成缓慢、恶心和失明的效果:
   distract-attack: true
   # 洞穴傀儡攻击时造成的伤害增数
   damage-modifier: 2.0
   # 当玩家没有使用镐攻击洞穴傀儡时的伤害增数:
   nonpickaxe-modifier: 0.07
   # 能作为洞穴傀儡的头的方块(其死亡时会掉落该方块):
   variants:
     - COAL_ORE
     - IRON_ORE
     - GOLD_ORE
     - LAPIS_ORE
     - DIAMOND_ORE
     - EMERALD_ORE
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