| 下面的仅仅只是注释,并不适用于所有服务端
 因此请不要直接复制,请按照本贴的注释来修改!
 顺序均参照PaperSpigot1.11.2
 (除了server.properties以外,不能保证翻译100%准确)
 
  server.properties
 复制代码#Minecraft server properties
#Wed Jan 04 01:33:25 SGT 2017
generator-settings=  //自定义超平坦世界
op-permission-level=4  //OP权限等级 (1-无视重生点 2-可用作弊指令 3-可用管理指令 4-可用所有指令)
allow-nether=true  //是否开启下界
level-name=world  //地图文件夹的使用名字
enable-query=false  //是否允许使用GameSpy4协议的服务器监听器  用于收集服务器信息
allow-flight=false  //是否允许飞行
announce-player-achievements=true  //是否在服务器中显示获得成就
prevent-proxy-connections=false  //
server-port=25565  //服务器端口号
max-world-size=29999984  //世界边界的最大半径
level-type=DEFAULT  //地图生成类型
#DEFAULT - 标准的世界带有丘陵,河谷,海洋等
#FLAT - 一个没有特色的平坦世界,适合用于建设
#LARGEBIOMES - 如同预设世界,但所有生态系都更大(1.3之后可用)
#AMPLIFIED - 如同预设世界,但世界生成高度提高(1.7.2之后可用)
#CUSTOMIZED - 自定义地形。使用方法是在generator-settings贴上代码(1.9之后可用)
enable-rcon=false  //是否允许远程访问服务器控制台
force-gamemode=false  //是否让玩家加入时强制变为默认模式
level-seed=  //自定义/锁定地图种子
server-ip=  //绑定服务器IP
network-compression-threshold=256  //
max-build-height=256  //游戏中能建造的最大高度
spawn-npcs=true  //是否生成村民
white-list=false  //是否开启白名单
spawn-animals=true  //是否生成动物
snooper-enabled=true  //是否允许数据采集 http://snoop.minecraft.net.
hardcore=false  //是否开启极限模式
resource-pack-sha1=  //资源包的sha-1值
online-mode=true  //是否开启正版验证
resource-pack=  //输入URL链接的资源包
pvp=true  //是否允许PVP
difficulty=1  //难度调整(0-和平  1-简单  2-普通  3-困难)
enable-command-block=false  //是否允许命令方块
player-idle-timeout=0  //玩家空闲超时的时间 0为无限制
gamemode=0  //自定义游戏模式 (0-生存  1-创造  2-冒险  3-旁观)
max-players=20  //服务器能容纳的最大玩家数量
spawn-monsters=true  //是否生成怪物
view-distance=10  //设置服务端传送给客户端的数据量 同时也是客户端视野距离的上限
generate-structures=true  //是否生成结构(如:村庄)
motd=A Minecraft Server  //服务器讯息
max-tick-time=60000  //毫秒计数的最大服务器看门狗消息监测周期,超过该周期看门狗将停止服务器程序。一个服务器周期为60.00秒(最大密度0.05)
spawn-protection=16  //出生点保护区半径
 bukkit.yml
 
 复制代码settings:
  allow-end: true
  #是否允许末地
  warn-on-overload: true
  #是否开启超载警告
  permissions-file: permissions.yml
  #权限文件
  update-folder: update
  plugin-profiling: false
  #插件性能分析
  connection-throttle: 4000
  query-plugins: true
  deprecated-verbose: default
  shutdown-message: Server closed
  #关服提示
spawn-limits:
#限制实体生成
  monsters: 70
  animals: 15
  water-animals: 5
  ambient: 15
chunk-gc:
#区块回收
  period-in-ticks: 600
  load-threshold: 0
ticks-per:
  animal-spawns: 400
  #动物生成
  monster-spawns: 1
  #怪物生成
  autosave: 6000
  #自动保存
 spigot.yml
 
 
 paper.yml
 
 cauldron.yml
 
 
 thermos.yml
 
 复制代码updatechecker:
#检查更新
  enable: true
  #是否开启
  quiet: false
  #更新时是否不推送信息
common:
#通用
  allowNetherPortalBesidesOverworld: false
  #是否允许地狱门建造在主世界外的其它位面
logging:
#日志
  materialInjection: false
  #是否将事件登记在日志里
  clientModList: true
  #每当玩家加入的时候记录客户端的MOD列表
op:
#管理员
  consoleonly: false
  #是否只能在控制台给予管理权限
command:
#指令
  enable: true
  #是否开启Thermos端特有的指令
 torch.yml
 
 复制代码config-version: 10
settings:
#设置
  debug-mode:
    ticking-compare: false
    handle-async-catcher: false
  main-thread-priority: 6
  parallelism-pool:
    enabled: false
    multiple-level: 1.0
  allow-mob-spawner-modify: true
  enable-velocity-warn: true
  #是否开启速度警告
  permit-bungee-redirect: false
  play-in-use-item-spam-threshold: 300
  #玩家刷屏阈值
  remove-corrupt-chunk: true
  #删除坏区块
world-settings:
  default:
    verbose: false
    auto-save-interval: -1
    #自动保存间隔
    anti-xray:
    #反作弊
      enabled: false
      #是否开启
      engine-mode: 3
      #引擎模式
      neighbors-mode: 1
      #邻居模式
      max-chunk-y: 3
      hide-blocks:
      #隐藏的方块
      - gold_ore
      - iron_ore
      - coal_ore
      - lapis_ore
      - mossy_cobblestone
      - obsidian
      - chest
      - diamond_ore
      - redstone_ore
      - lit_redstone_ore
      - clay
      - emerald_ore
      - ender_chest
      replace-blocks:
      #替换方块
      - stone
      - planks
    use-vanilla-world-scoreboard-name-coloring: false
    save-queue-limit-for-auto-save: 50
    max-auto-save-chunks-per-tick: 24
    #每tick自动保存区块的最大值
    delay-chunk-unloads-by: 10s
    #卸载区块延时
    disable-sleep-checking: false
    #是否关闭检查睡眠区块
 global.conf
 
 复制代码# Sponge 的全局配置储存在 global.conf 文件中,游戏会自动在 config/sponge 目录下创建该文件
# 许多配置同时可以通过特定世界或维度中对应的配置文件中的配置来覆盖。
# ----------------------------------------------------------
# 排版:酷车手BB弹(并非翻译者)
# 井号后面若有空格,均为向下阅读。若无空格,均为向上阅读!
# ----------------------------------------------------------
sponge {
    block-capturing {
        # If enabled, newly discovered blocks will be added to this config with a default value.
        auto-populate=false
        # Per-mod block id mappings for controlling capturing behavior
        mods {
            extrautils2 {
                # Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
                block-tick-capturing {
                    RedstoneClock=true
                }
                # Set to false if you want to ignore all specific rules for this mod
                enabled=true
            }
        }
    }
    block-tracking {
    #方块跟踪
        # Add block ids you wish to blacklist for player block placement tracking.
        # 要禁用的方块ID
        block-blacklist=[]
        # If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
        # 如果开启,添加跟踪支持方块位置的玩家
        enabled=true
    }
    bungeecord {
        # If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
        # 允许 bungeecord 转发 ip 地址、 UUID 和游戏配置文件到服务器
        ip-forwarding=false
    }
    cause-tracker {
        # If true, when a mod changes a world that is different
        # 如果启用,当 mod 对世界作出不可意料的改动时,Sponge将会生成报告
        # from an expected world during a WorldTick event, the
        # cause tracker will identify both the expected changed
        # world and the actual changed world. This does not mean
        # that the changes are being dropped, simply it means that
        # a mod is possibly unknowingly changing a world other
        # than what is expected.
        report-different-world-changes=false
        # If true, the cause tracker will print out when there are too many phases
        # 如果启用,那么将在存在特别多的阶段时启用跟踪程序并打印相关信息
        # being entered, usually considered as an issue of phase re-entrance and
        # indicates an unexpected issue of tracking phases not to complete.
        # If this is not reported yet, please report to Sponge. If it has been
        # reported, you may disable this.
        verbose=false
        # If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
        verbose-errors=false
    }
    commands {
    #指令
        # A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
        # 当多个插件请求一个特定的命令时,别名将解决冲突,格式如下
        #aliases = {
        #        title=myPlugin
        #}
        aliases {}
        # Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
        # 允许维度或世界的特定配置覆盖他们继承的配置
        multi-world-patches {
            defaultgamemode=true
            difficulty=true
            gamerule=true
            seed=true
            setdefaultspawnpoint=true
            time=true
            toggledownfall=true
            weather=true
            worldborder=true
        }
    }
    # This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
    config-enabled=false
    debug {
        # Detect and prevent certain attempts to use entities concurrently.
        # 检测并防止对实体的同时使用
        # WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
        concurrent-entity-checks=false
        # Dump chunks in the event of a deadlock
        # 事件死锁时转储区块数据
        dump-chunks-on-deadlock=false
        # Dump the heap in the event of a deadlock
        # 事件死锁时转储堆事件
        dump-heap-on-deadlock=false
        # Dump the server thread on deadlock warning
        # 事件死锁警告时转储服务器线程
        dump-threads-on-warn=false
        # Enable Java's thread contention monitoring for thread dumps
        # 启用关于 Java 的线程竞争(Thread Contention)的监视器
        thread-contention-monitoring=false
    }
    entity {
    #实体
        # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
        # 在同一个位置发生实体碰撞达到设定的上限值时触发警告。可以将其设为0以禁用。
        collision-warn-size=200
        # Number of entities in one dimension before logging a warning. Set to 0 to disable
        # 在同一个世界维度中出现的实体达到设定的上限值时触发警告。可以将其设为0以禁用。
        count-warn-size=0
        # Number of ticks before a painting is respawned on clients when their art is changed
        # 设定作为实体的画在被更换后的多少个 tick 同步至客户端。
        entity-painting-respawn-delay=2
        # Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
        # 将虚拟玩家从Tab列表中移除的时间. 请输入一个0-100的值.
        human-player-list-remove-delay=10
        # Controls the time in ticks for when an item despawns.
        # 物品消失时间(Tick)
        item-despawn-rate=6000
        # The upper bounded range where living entities farther from a player will likely despawn
        # 保证实体不会消失的距离玩家的最大距离(译者注:参见 Minecraft 的刷怪机制)
        living-hard-despawn-range=128
        # The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
        # 在消失(译者注:见上一条)和潜在地消失(译者注:见下一条)范围之间的实体尝试消失的时间间隔(译者注:参见 Minecraft 的刷怪机制)
        living-soft-despawn-minimum-life=30
        # The lower bounded range where living entities near a player may potentially despawn
        # 保证实体不会潜在地消失的距离玩家的最大距离(译者注:参见 Minecraft 的刷怪机制)
        living-soft-despawn-range=32
        # Max size of an entity's bounding box before removing it. Set to 0 to disable
        # 在实体存活期间的碰撞箱的最大尺寸。可以将其设为0以禁用。
        max-bounding-box-size=1000
        # Square of the max speed of an entity before removing it. Set to 0 to disable
        # 实体存活期间的最大速度的平方。可以将其设为0以禁用
        max-speed=100
    }
    entity-activation-range {
    #实体激活半径
        # If enabled, newly discovered entities will be added to this config with a default value.
        # 如果启用,新出现的实体将添加到该配置的默认值。
        auto-populate=false
        # Default activation ranges used for all entities unless overridden.
        # 生物的默认激活范围(被特殊指定的生物除外)。
        defaults {
            ambient=32
            #环境实体(Ambient Entity)的默认激活范围。
            aquatic=32
            #水生实体的默认激活范围。
            creature=32
            #生物的默认激活范围。
            misc=16
            #其他实体(Miscellaneous Entity)的默认激活范围。
            monster=32
            #怪物的默认激活范围。
        }
        # Per-mod overrides. Refer to the minecraft default mod for example.
        # 和具体模组有关,比如表示 Minecraft 游戏本体的默认模组。
        mods {}
    }
    entity-collisions {
    #实体碰撞
        # If enabled, newly discovered entities/blocks will be added to this config with a default value.
        # 如果启用,新出现的实体或方块将添加到该配置的默认值。
        auto-populate=false
        # Default max collisions used for all entities/blocks unless overridden.
        # 生物或方块的默认碰撞盒(被特殊指定的生物或方块除外)。
        defaults {
            blocks=8
            entities=8
        }
        # Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
        # 一个实体或方块可以发生碰撞的数量上限。可以将其设为0以禁用。
                max-entities-within-aabb=8
        # Per-mod overrides. Refer to the minecraft default mod for example.
        # 和具体模组有关,比如表示 Minecraft 游戏本体的默认模组。
        mods {
            botania {
                blocks {}
                # Default max collisions used for all entities/blocks unless overridden.
                defaults {}
                # Set to false if you want mod to ignore entity collision rules.
                enabled=true
                entities {
                    botaniaspark=-1
                }
            }
            minecraft {
                blocks {
                    "detector_rail"=1
                    #一个探测铁轨的最大碰撞个数。
                    "heavy_weighted_pressure_plate"=150
                    #一个金质测重压力板的最大碰撞个数。
                    "light_weighted_pressure_plate"=15
                    #一个铁质测重压力板的最大碰撞个数。
                    "mob_spawner"=-1
                    #一个刷怪箱的最大碰撞个数。
                    "stone_pressure_plate"=1
                    #一个石质压力板的最大碰撞个数。
                    "wooden_button"=1
                    #一个木质按钮的最大碰撞个数。
                    "wooden_pressure_plate"=1
                    #一个木质压力板的最大碰撞个数。
                }
                # Default max collisions used for all entities/blocks unless overridden.
                # 生物或方块的默认碰撞盒(被特殊指定的生物或方块除外)。
                defaults {}
                # Set to false if you want mod to ignore entity collision rules.
                # 设置为 false 可以使模组忽略实体碰撞的限制。
                enabled=true
                entities {
                    thrownpotion=-1
                    #一个扔出去的药水的最大碰撞个数。
                }
            }
        }
    }
    exploits {
    #漏洞
        prevent-creative-itemstack-name-exploit=true
        #阻止客户端发送名称长度超过字符串的最大限制的物品数据包。
        prevent-sign-command-exploit=true
        #阻止客户端发送没有相应权限的玩家创建包含命令的内容的牌子数据包。
    }
    general {
    #常规设置
        # The directory for Sponge plugin configurations, relative to the 
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_GAME_DIR}/config"
        # is going to use the "plugins" directory in the root game directory.
        # If you wish for plugin configs to reside within a child of the configuration
        # directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
        # Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
        # a possibility that plugin configurations can conflict the Sponge core configurations.
        config-dir="${CANONICAL_GAME_DIR}/config"
        # Disable warning messages to server admins
        # 禁用传送警告消息到服务器管理员处。
        disable-warnings=false
        # Additional directory to search for plugins, relative to the 
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_MODS_DIR}/plugins"
        # is going to search for a plugins folder in the mods directory.
        # If you wish for the plugins folder to reside in the root game
        # directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
        # 指定一个包含有插件的额外目录。
        plugins-dir="${CANONICAL_MODS_DIR}/plugins"
    }
    ip-sets {}
    logging {
    #日志记录选项
        # Log when blocks are broken
        # 当一个方块被打破时记录。
        block-break=false
        # Log when blocks are modified
        # 当方块被改变时记录。
        block-modify=false
        # Log when blocks are placed
        # 当方块被放置时记录。
        block-place=false
        # Log when blocks are populated in a chunk
        # 当方块在区块中填充时记录。
        block-populate=false
        # Log when blocks are placed by players and tracked
        # 当方块被玩家放置和跟踪时记录。
        block-tracking=false
        # Log when chunks are queued to be unloaded by the chunk garbage collector.
        # 当区块被设置为等待卸载时记录。
        chunk-gc-queue-unload=false
        # Log when chunks are loaded
        # 当区块加载时记录。
        chunk-load=false
        # Log when chunks are unloaded
        # 当区块卸载时记录。
        chunk-unload=false
        # Whether to log entity collision/count checks
        # 是否记录对于实体碰撞或计数的检查。
        entity-collision-checks=false
        # Log when living entities are destroyed
        # 当生物实体被破坏(死亡)时记录。
        entity-death=false
        # Log when living entities are despawned
        # 当生物实体消失(Despawn)时记录。
        entity-despawn=false
        # Log when living entities are spawned
        # 当生物实体在世界上生成(Spawn)时记录。
        entity-spawn=false
        # Whether to log entity removals due to speed
        # 是否记录由于实体移速过快而导致的移除。
        entity-speed-removal=false
        # Log when server receives exploited packet with itemstack name exceeding string limit.
        # 记录对客户端发送名称长度超过字符串的最大限制的物品数据包的阻止行为。
        exploit-itemstack-name-overflow=false
        # Log when player attempts to respawn invisible to surrounding players.
        # 记录玩家试图重生时对其他玩家不可见的行为。
        exploit-respawn-invisibility=false
        # Log when server receives exploited packet to update a sign containing commands from player with no permission.
        # 记录对客户端发送没有相应权限的玩家创建包含命令的内容的牌子数据包的阻止行为。
        exploit-sign-command-updates=false
        # Add stack traces to dev logging
        # 将堆栈跟踪(Stacktrace)添加到 dev 日志记录中。
        log-stacktraces=false
        # Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
        # 如果设置为 true,世界自动保存时将在日志文件记录区块数据。
        world-auto-save=false
    }
    modules {
    #模块
        block-capturing-control=true
        bungeecord=false
        #启用 bungeecord 支持
        entity-activation-range=true
        #启用实体激活范围设置
        entity-collisions=true
        #启用实体碰撞设定
        exploits=true
        #启用防漏洞模块
        game-fixes=false
        #启用游戏修复模块
        optimizations=true
        #启用优化模块
        # Use real (wall) time instead of ticks as much as possible
        realtime=false
        #使用真实的时间取代 ticks
        # Controls block range and tick rate of tileentities.
        # Use with caution as this can break intended functionality.
        tileentity-activation=false
        timings=true
        #启用定时设置
        tracking=true
        #启用跟踪模块
    }
    optimizations {
    #优化,详见https://docs.spongepowered.org/master/zh-CN/server/management/performance-tweaks.html
        # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
        cache-tameable-owners=true
        # Caches chunks internally for faster returns when querying at various positions
        chunk-map-caching=true
        # If enabled, block item drops are pre-processed to avoid 
        # having to spawn extra entities that will be merged post spawning.
        # Usually, Sponge is smart enough to determine when to attempt an item pre-merge
        # and when not to, however, in certain cases, some mods rely on items not being
        # pre-merged and actually spawned, in which case, the items will flow right through
        # without being merged.
        drops-pre-merge=true
        # This prevents chunks being loaded for getting light values at specific block positions. May have side effects.
        ignore-unloaded-chunks-on-get-light=true
        # Inlines a simple check for whether a BlockPosition is valid
        # in a world. By patching the check, the JVM can optimize the
        # method further while reducing the number of operations performed
        # for such a simple check. This may however break mods that alter
        # world heights and can thus be disabled in those cases.
        inline-block-position-checks=true
        # Handles structures that are saved to disk. Certain structures can take up large amounts
        # of disk space for very large maps and the data for these structures is only needed while the world
        # around them is generating. Disabling saving of these structures can save disk space and time during
        # saves if your world is already fully generated.
        # Warning: disabling structure saving will break the vanilla locate command.
        structure-saving {
            # If enabled, newly discovered structures will be added to this config with a default value.
            auto-populate=false
            enabled=false
            # Per-mod overrides. Refer to the minecraft default mod for example.
            mods {
                minecraft {
                    # Set to false if you want mod to never save structures.
                    enabled=true
                    structures {
                        mineshaft=false
                    }
                }
            }
        }
    }
    # Configuration options related to the Sql service, including connection aliases etc
    sql {
        # Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
        # SQL 连接的别名
        aliases {}
    }
    tileentity-activation {
        # If enabled, newly discovered tileentities will be added to this config with default settings.
        auto-populate=false
        # Default activation block range used for all tileentities unless overidden.
        default-block-range=64
        # Default tick rate used for all tileentities unless overidden.
        default-tick-rate=1
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}
    }
    timings {
    #计时
        enabled=true
        #是否启用了计时
        hidden-config-entries=[
        #隐藏的配置条目
            "sponge.sql"
        ]
        history-interval=300
        #计时报告的生成周期
        history-length=3600
        #为服务器保留多长时间(以 tick 为单位)的计时历史
        server-name-privacy=false
        #是否在报告里包括服务器名称、motd、online-mode、和服务器图标等资料
        verbose=true
        #计时报告的监测记录是否为详细模式
    }
    world {
        # The auto-save tick interval used when saving global player data. (Default: 900)
        # Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
        # 自动保存全局玩家数据的间隔(以 tick 为单位)
        auto-player-save-interval=900
        # The auto-save tick interval used to save all loaded chunks in a world. 
        # Set to 0 to disable. (Default: 900) 
        # Note: 20 ticks is equivalent to 1 second.
        # 自动保存世界中所有已加载的区块的间隔(以 tick 为单位)
        auto-save-interval=900
        # The number of newly loaded chunks before triggering a forced cleanup. 
        # Note: When triggered, the loaded chunk threshold will reset and start incrementing. 
        # Disabled by default.
        # 触发强制清理前的新加载区块数目
        chunk-gc-load-threshold=0
        # The tick interval used to cleanup all inactive chunks that have leaked in a world. 
        # Set to 0 to disable which restores vanilla handling. (Default: 600)
        # 自动清理世界中所有不活跃的区块的间隔(以 tick 为单位)
        chunk-gc-tick-interval=600
        # The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
        # Note: This gets reset if the chunk becomes active again.
        # 标记为不活跃的区块还能存活多久(以秒为单位)
        chunk-unload-delay=15
        # If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement). 
        # Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
        # 启用后,任何在当前未加载的区块的请求将被拒绝
        deny-chunk-requests=true
        # Lava behaves like vanilla water when source block is removed
        # 当设置为 true 时,岩浆的行为将表现得像没有水源的原版水一样
        flowing-lava-decay=false
        # The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
        # Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
        # If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
        # in order to compensate for the amount requests being sent.
        # Finally, if set to 0 or less, the default batch size will be used.
        # For more information visit http://wiki.vg/Mojang_API
        # 允许的对 Mojang 服务器发起的 GameProfile 请求数
        gameprofile-lookup-batch-size=1
        # The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
        # Note: This setting should be raised if you experience the following error:
        # "The client has sent too many requests within a certain amount of time".
        # Finally, if set to 0 or less, the default interval will be used.
        # 两次请求 GameProfile 的时间间隔
        gameprofile-lookup-task-interval=4
        # Enable if you want the world to generate spawn the moment its loaded.
        # 该世界是否应该在世界加载时生成
        generate-spawn-on-load=true
        # Vanilla water source behavior - is infinite
        # False = 默认原版水源行为(译者注:无限水源)
        infinite-water-source=false
        # The list of uuid's that should never perform a lookup against Mojang's session server.
        # Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
        # 不应向 Mojang 服务器发起查询 GameProfile 请求的 UUID 列表
        invalid-lookup-uuids=[
            "00000000-0000-0000-0000-000000000000",
            "0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
            "41c82c87-7afb-4024-ba57-13d2c99cae77"
        ]
        # The defined merge radius for Item entities such that when two items are
        # within the defined radius of each other, they will attempt to merge. Usually,
        # the default radius is set to 0.5 in Vanilla, however, for performance reasons
        # 2.5 is generally acceptable.
        # Note: Increasing the radius higher will likely cause performance degradation
        # with larger amount of items as they attempt to merge and search nearby
        # areas for more items. Setting to a negative value is not supported!
        # 物品实体的合并半径(译者注:掉落的物品能在多远的距离互相合并)
        item-merge-radius=2.5
        # Enable if this world's spawn should remain loaded with no players.
        # 出生点区块是否应在不存在玩家时强制加载
        keep-spawn-loaded=true
        # Enable to allow natural leaf decay.
        # 启用后,允许树叶自然枯萎
        leaf-decay=true
        # Enable if this world should be loaded on startup.
        # 世界是否应在启动时加载
        load-on-startup=true
        # The maximum number of queued unloaded chunks that will be unloaded in a single tick. 
        # Note: With the chunk gc enabled, this setting only applies to the ticks 
        # where the gc runs (controlled by 'chunk-gc-tick-interval')
        # Note: If the max unloads is too low, too many chunks may remain
        # loaded on the world and increases the chance for a drop in tps. (Default: 100)
        # 卸载区块,可降低tps
        max-chunk-unloads-per-tick=100
        # Specifies the radius (in chunks) of where creatures will spawn. 
        # This value is capped to the current view distance setting in server.properties
        # 指定生成生物的半径(区块)
        # 此数值受server.properties中的当前视野范围限制
        mob-spawn-range=4
        # A list of all detected portal agents used in this world. 
        # In order to override, change the target world name to any other valid world. 
        # Note: If world is not found, it will fallback to default.
        # 一个在这个世界上的所有用于传送门代理的传送门列表
        # 如果想要覆盖它,请把目标世界名称换成任何其他的可用的世界
        # 如果设置的目标世界不存在,配置将仍使用默认值
        portal-agents {
            "minecraft:default_nether"=DIM-1
            #默认地狱
            "minecraft:default_the_end"=DIM1
            #默认末地
        }
        # Enable if this world allows PVP combat.
        # 是否允许世界中的 PVP 战斗
        pvp-enabled=true
        # Enable to allow the natural formation of ice and snow in supported biomes.
        # 启用以允许自然生成雪方块与冰方块
        weather-ice-and-snow=true
        # Enable to initiate thunderstorms in supported biomes.
        # 启用以启动雷暴
        weather-thunder=true
        # Enable if this world should be registered.
        # 启用如果该世界应被注册
        world-enabled=true
    }
}
 |