TheRam_
本帖最后由 mcbucuo 于 2018-9-15 18:11 编辑


前言

由于某些插件与BedwarsRel的原版计分板冲突
所以我就把BedwarsRel的计分板删除了发到MCBBS上



图片






命令、权限


/bw help  -  查看帮助

bw.vip  -  起床战争VIP权限






配置文件





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前言
由于某些插件与BedwarsRel的原版计分板冲突所以我就把BedwarsRel的计分板删除了发到MCBBS上


图片




命令、权限


/bw help-查看帮助
bw.vip-起床战争VIP权限


配置文件


# ###############################
# ####### BEDWARS CONFIG ########
# ##### CREATED BY YANNICI ######
# ###############################
# ###### EXPLANATION ABOUT ######
# ##### EVERY CONFIGURATION #####
# ### YOU CAN FIND ON GITHUB ####
# ############ WIKI #############
# ###############################


# # TYPE HELP # #
# int: number (not decimal)
# string: a normal text (in most cases you can use colorcodes with a beginning ??)
# boolean: true or false (IMPORTANT: true OR false ONLY)
# list<?>: a list of type ? (? is the type of the list items)
# byte: a int but limited between -128 ... 127
# short: a int but limited between -32768 ... 32767
# char: one character


chat-prefix: "&7[&bBedWars&7]&f"


# Enabled Metrics
# type: boolean
# Plugin Metrics sending anonymous data about your server
# to store statistics about the bedwars plugin. This is really
# helpful for me (Yannici, the developer of this plugin). You can
# disable it anyway, that won't be a disadvantage
plugin-metrics: true


# Send Error Data
# type: boolean
# If enabled, the plugin will automatically send error reports to "BugSnag".
# This is really helpful for fixing issues with the plugin. You can
# disable it anyway, that won't be a disadvantage
send-error-data: true


# Global send messages
# type: boolean
# Send messages (like game started messages)
# in global chat
global-messages: true


# Global autobalance
# type: boolean
# Enables autobalancing in every game
global-autobalance: false


# Global chat after end
# type: boolean
# When true, after game ends all players + spectators can chat
global-chat-after-end: true


# Game length
# Type: int
# The time the game should maximum run (in minutes). When the countdown expires
# the game will end without a winner.
gamelength: 60


# Allow crafting
# type: boolean
# When true, crafting is allowed ingame
allow-crafting: false


# Override player name
# type: boolean
# If true, all player display names will be overwritten (prefix etc. will be removed)
# If false, it'll try to change the name color only, but will leave prefix which maybe causes
# wrong colors in tablist or chat
overwrite-names: false


# Gamemode in lobby
# type: int
# The gamemode which should the players have in lobby
lobby-gamemode: 0


# Holographic Stats configs
holographic-stats:
# Show prefx
# type: boolean
# If true, the bedwars prefix will be shown on the bedwars
# holographic stats.
show-prefix: false


# Statistic names color
# type: string
# The color of the statistic names (like "Kills", "Deaths" ...)
name-color: "&7"


# Statstic value color
# type: string
# The color of the statistic values
value-color: "&e"


# Statistics headline
# type: string
# Leave the headline empty to remove the headline
head-line: "Your &eBEDWARS&f stats"


# Add teamname in tablist
# type: boolean
# Adds the teamname before the player name
# in the tablist
teamname-on-tab: false


# Teamname after player name
# type: boolean
# If true, the teamname will be added behind the player name
# in chat messages. If false, teamname won't be visible
teamname-in-chat: false


# Show hearts on death
# type: boolean
# If true the remaining hearts of the killing player
# will be displayed in the chat. If false, it is not visible
hearts-on-death: true


# Die on void damage
# type: boolean
# If true, player will die directly when get damage from void
die-on-void: false


# Lobby Time
# Type: int
# The lobby time defines how long you have to
# wait in the lobby until the game starts (when enough players) in seconds.
lobbytime: 60


# Chat format (waiting)
# type: string
# The chat format for messages in lobby (waiting mode) when
# player is not in a team
lobby-chatformat: "$player$: $msg$"


# Chat format (all)
# type: string
# The chat format for messages which will be sent to all ingame players
# if player is spectator $team$ will be "Spectator" (translated, of course!)
ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$"


# Chat format
# type: string
# The chat format for the normal ingame chat between team-players
ingame-chatformat: "<$team$>$player$: $msg$"


# The main game block
# type: string or int
# The block which should be the main block for the game (respawn block)
game-block: BED_BLOCK


# Save game records
# type: boolean
# If true, the time records for every game will be stored.
store-game-records: true


# Save game records holder
# type: boolean
# If true, the record holders will be saved and displayed
store-game-records-holder: true


# Bed sound
# type: string
# The sound which should be played when a bed will be destroyed
# Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# (in the Enum Constant Summery)
bed-sound: ENDERDRAGON_GROWL


# Player drops
# type: boolean
# If true, player will drop his items
player-drops: false


# KeepInventory
# type: boolean
# If true, player will keep his inventory on death
keep-inventory-on-death: false


# Place in liquid
# type: boolean
# If true, it's possible to set blocks in liquid (like water, lava ...)
# If false, it will be prevented to set blocks in liquid
place-in-liquid: true


# Breakable blocks
breakable-blocks:
# Use as blacklist
# type: boolean
# If true, it's possible to break all blocks except the blocks on the list below
# If false, it's only possible to break the blocks on the list below
use-as-blacklist: false


# type: list<int> or list<string>
# Defines the block types which are allowed to be broken
list:
    - 'none'


# Join team with entity config
jointeam-entity:
# Team name visible
# type: boolean
# Should the name of the team be displayed above
# the entity? If so: true, if not: false
show-name: true


# Lobby Scoreboard settings
# ONLY 1.8 OR HIGHER
lobby-scoreboard:
# Enable lobby scoreboard
# type: boolean
# If true, the lobby scoreboard will be used (configurable in this section)
# If false, the normal scoreboard (with team display) will be used
enabled: true


# Lobby scoreboard title
# type: string
# The title of the lobby scoreboard
# Placeholders:
#$regionname$ = Region name (or map name)
#$gamename$= Name of the game
#$players$= Current number of players
#$maxplayers$ = The maximum players for this game
title: "&eBEDWARS"


# Lobby scoreboard content
# type: List<string>
# The content of the lobby scoreboard (list of texts)
# Use " " (see example) for an empty row
# Placeholders:
#$regionname$ = Region name (or map name)
#$gamename$= Name of the game
#$players$= Current number of players
#$maxplayers$ = The maximum players for this game
content:
    - " "
    - "&fMap: &2$regionname$"
    - "&fPlayers: &2$players$&f/&2$maxplayers$"
    - " "
    - "&fWaiting ..."
    - " "


# Scoreboard settings
scoreboard:
# Format for scoreboard teams (bed destroyed)
# type: string
# The format how the teams on the scoreboard will be displayed
# Possible placeholders:
# - $status$ (bed status => destroyed/not destroyed)
# - $team$ (Colored team name)
format-bed-destroyed: "&c$status$ $team$"


# Format for scoreboard teams (bed alive)
# type: string
# The format how the teams on the scoreboard will be displayed
# Possible placeholders:
# - $status$ (bed status => destroyed/not destroyed)
# - $team$ (Colored team name)
format-bed-alive: "&a$status$ $team$"


# Format for scoreboard title
# type: string
# The format for the scoreboard title (above teams)
# Possible placeholders:
# - $game$ (game name)
# - $region$ (game's region- or worldname)
# - $time$ (the countdown-timer)
format-title: "&e$region$&f - $time$"


# Titles configuration (only compatible with >= 1.8)
titles:
# Win title
win:
    # Enable win title (default: true)
    # type: boolean
    # If true, the title configured in this section will be displayed
    enabled: true


    # Title Fade-In time
    # type: double
    # The time how long the title fade-in should take in seconds
    title-fade-in: 1.5


    # Title Stay time
    # type: double
    # The time how long the title will stay in seconds
    title-stay: 5.0


    # Title Fade-Out time
    # type: double
    # The time how long the title fade-out should take in seconds
    title-fade-out: 2.0


    # SubTitle Fade-In time
    # type: double
    # The time how long the subtitle fade-in should take in seconds
    subtitle-fade-in: 1.5


    # SubTitle Stay time
    # type: double
    # The time how long the subtitle will stay in seconds
    subtitle-stay: 5.0


    # SubTitle Fade-Out time
    # type: double
    # The time how long the subtitle fade-out should take in seconds
    subtitle-fade-out: 2.0


# Map title with builder
map:
    # Enable map title (default: false)
    # type: boolean
    # If true, a title will be displayed on start
    # with the region name displayed and if set, the builder
    # as subtitle. (/bw setbuilder {game})
    enabled: false


    # Title Fade-In time
    # type: double
    # The time how long the title fade-in should take in seconds
    title-fade-in: 1.5


    # Title Stay time
    # type: double
    # The time how long the title will stay in seconds
    title-stay: 2.0


    # Title Fade-Out time
    # type: double
    # The time how long the title fade-out should take in seconds
    title-fade-out: 1.5


    # SubTitle Fade-In time
    # type: double
    # The time how long the subtitle fade-in should take in seconds
    subtitle-fade-in: 1.5


    # SubTitle Stay time
    # type: double
    # The time how long the subtitle will stay in seconds
    subtitle-stay: 2.0


    # SubTitle Fade-Out time
    # type: double
    # The time how long the subtitle fade-out should take in seconds
    subtitle-fade-out: 1.5


# Countdown title
countdown:
    # Enabled countdown title
    # type: boolean
    # If true, the countdown will be displayed as title when game is
    # in countdown (from 10) in lobby
    enabled: true


    # Title format
    # type: string
    # The format of the countdown (colors addable)
    format: "&3{countdown}"


# Explode Behaviour
explodes:
# Destroy world blocks
# type: boolean
# Set to true to allow destroying region blocks
# Set to false to prevent block destroying in region
destroy-worldblocks: false


# Destroy beds
# type: boolean
# Set to true, to allow players to destroy beds with tnt
destroy-beds: false


# Block drops
# type: boolean
# If set to true, blocks will be dropping on explosions
# on false, exploded blocks won't drop anything
drop-blocking: false


# Friendly Fire
# Type: boolean (true or false)
# Sets if friendlyfire is enabled (damage team mates)
friendlyfire: false


# Prevent breaking under team mate
# type: boolean
# If true, you can break the block right under a team-member
# If false, it will be prevented to break block under team-member
friendlybreak: true


# Game over delay
# Type: int
# How much time (in seconds) should be waited until all players
# will be teleported after a game ends.
gameoverdelay: 10


# Use the Bedwars shopvillager
# Type: boolean
# Decide if you want to use the internal bedwars shop
use-internal-shop: true


# Restore inventory after game ends
# type boolean
# If true the inventory gets restore after the game ends
save-inventory: true


# Show team in ActionBar
# Type: boolean
# Sets if the name of a player's team should be displayed
# in the ActionBar
show-team-in-actionbar: false


# Chat to all prefix
# type: list
# The prefix character which indicates to chat
# to all ingame players (not only team)
chat-to-all-prefix:
- '@'
- '@a'
- '@all'


# Seperate game chat
# type: boolean
# Configure to false if players in games can read all messages of server
# Configure to true if players receive only game messages
seperate-game-chat: true


# Seperate spectator chat
# type: boolean
# If set to true, spectators and game-players are seperated
# and players don't see spectators chat
seperate-spectator-chat: false


# Statistic-Configuration
statistics:
# Statistics enable
# type: boolean
# Set to true to enable statistics. Otherwise set to false
enabled: false


# Show on game end
# type: boolean
# If true, the stats will be displayed after the game ends
show-on-game-end: true


# Achievements storage type
# type: string
# yaml or database
# Set to yaml to store statistics in a Yaml-Configuration file or
# set to database to store statistics in the defined database. If no database
# configured, the statistics will be stored in Yaml-Files
storage: yaml


# Bed destroy kill
# type: boolean
# If true, kills will only count if the bed is destroyed
# If false, every kill will count as a kill
bed-destroyed-kills: false


# Scores configuration
scores:
    # Score per kill
    # type: int
    # Sets the score which a player gets when he kills someone
    kill: 10


    # Score per death
    # type: int
    # Sets the score which a player gets when he dies
    die: 0


    # Score per win
    # type: int
    # Sets the score which all team-players gets when a team wins
    win: 50


    # Score per bed destroy
    # type: int
    # Sets the score which a player gets when he destroys a bed
    bed-destroy: 25


    # Score per lose
    # type: int
    # Sets the score which all team-players gets when a lose
    lose: 0


    # New record set
    # type: int
    # Sets the score which all team-players gets when they made a new record
    record: 100


# Database (currently only mysql) configuration
database:


# Database host
# type: string
# Hostname of your database
host: localhost


# Database port
# type: int
# Port of your database. Default mysql port: 3306
port: 3306


# Database name
# type: string
# The name of your database
db: database


# Database user
# type: string
# User for database authentication
user: root


# Database password
# type: string
# Password of database user for authentication
password: secret


# Connection-Pooling configuration (only professional use)
# For bungeecord servers it is recommended to use lower pool sizes because
# they have only one bedwars game per server and only need a
# very small amount of connections
connection-pooling:


    # Min connection pool size
    # type: int
    # Defines how large the min pool size for connections should be
    # the higher the value the higher the load of the database server
    min-pool-size: 3


    # Max connection pool size
    # type: int
    # Defines how large the max pool size for connections should be
    # the higher the value the higher is the security that no connection locks
    # will occur. But the load of the database server will be higher when
    # many connections are used!
    max-pool-size: 50


# Spectation enabled
# Type: boolean
# Defines if spectators are allowed
spectation-enabled: false


# Respawn protection
# Type: int
# The time which players are protected after respawn in seconds
# Set it to 0 to disable respawn protection.
respawn-protection: 0


# Allowed ingame commands
# type: List<String>
# Defines a list of commands which are allowed for all for default.
# Can be set with an starting / or without
allowed-commands:
- /help


endgame:
### Main lobby enabled
### Type: boolean
### Not available with bungeecord!
### If you want, that all players will be teleported to a specific
### location (you can set with /bw setmainlobby {game}) after a game or when a player
### uses /bw leave. If this is set to false, the players will be teleported to the location
### where they joined the game!
mainlobby-enabled: false


### All players to mainlobby
### Type: boolean
### Not available with bungeecord!
### Configures if all players will be teleported to mainlobby after game.
### If false, all players will be teleported back to lobby to restart
### a new game. This is only recognized if mainlobby-enabled set to true
all-players-to-mainlobby: false


# Bungeecord configurations
bungeecord:
# Enable Bungeecord
# Type: boolean
# Set to true to enable bungeecord compatibility. Set to false when you have
# a single server and don't use bungeecord.
enabled: false


# Bungeecord Hubserver
# Type: string
# The name of the hub/main server of the bungeecord server-farm. This will be
# the server where the player will be teleported when they leave.
hubserver: hub


# Endgame Lobby
# type: boolean
# If true, it sends players to your lobby during the endgame before getting kicked.
endgame-in-lobby: true


# Full server restart
# Type: boolean
# If true, the server will do a full restart, with false
# it tries just to restart the game
full-restart: true


# Use spigot restart
# type: boolean
# If true, it tries to use spigot's /restart command (ONLY WHEN full-restart IS true)
# If spigot isn't running, it will just stop the server
spigot-restart: true


# Message of the Day configuration
# Type: string (colorcodes with &)
# Here you can specify the MOTDs which should be used
# at this bedwars server of your bungeecord server-farm.
# Useful for bedwars join signs in your lobby
motds:
    lobby: |
   $regionname$
   &7[&b$currentplayers$&7/&b$maxplayers$&7]
    running: |
   $regionname$
   &7[&b$currentplayers$&7/&b$maxplayers$&7]
    stopped: |
   $regionname$
   &c[Stopped]
    full: |
   $regionname$
   &7[&b$currentplayers$&7/&b$maxplayers$&7]


### Localization (language)
### Type: string (length: 2)
### Sets the localization which should be used.
### Check the plugin description for possible languages!
### Currently available languages: https://github.com/BedwarsRel/Be ... in/resources/locale
### The fallback language is en_US (english).
locale: en_US


# Ressources config
ressource:
## Custom spawners list
### Spawners (unique key!):
### item:
###type: string or int
###Item-Name or Item-ID !! UNIQUE !!
### spawn-interval:
###type: int
###The interval in milliseconds the ressource should spawn
### amount:
###type: int
###The stack amount the item should have
### name:
###type: string (color codes with &)
###The name for the ressource which will be displayed
### spread:
###type: double
###How far the items should spread on drop
### enchants:
###key: Has to be the enchant-ID or enchant-name!
###value: The level of the enchant
### lore:
###type: list<string> (colorcodes with &)
###The lores this item should have
### meta:
###type: short (potion) or byte (any other item)
###The meta byte which should be added to the item
bronze:
    item: CLAY_BRICK
    spawn-interval: 1000
    amount: 1
    spread: 1.0
    name: "&4Bronze"
iron:
    item: IRON_INGOT
    spawn-interval: 10000
    amount: 1
    spread: 1.0
    name: "&7Iron"
gold:
    item: GOLD_INGOT
    spawn-interval: 20000
    amount: 1
    spread: 1.0
    name: "&6Gold"


# Check Updates
# type: boolean
# Allow check for updates and automatically download the new update
# and save it to the update folder of your server
check-updates: true


# Update infos
# type: boolean
# If true, you will get information when a new update will be downloaded
# If false, you won't get noticed when a update was downloaded
update-infos: true


# Reward commands
# It is prerequisite that every command can be executed from the console (sender).
# These placeholder can be used in every command:
# {player} - the player for which the command will be executed
# {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
rewards:
# Enable rewards
# type: boolean
# Enables reward commands
enabled: false


# Game win
# type: List<string>
# Commands which will be executed for every player which wins
# possible placeholders: {player}, {score}
# set the first command to "none", no commands will be executed
player-win:
    - /example {player} 200


# Game end (every player in game)
# type: List<string>
# Commands which will be execute for every player in game
# after the game has end
# possible placeholders: {player}, {score}
# set the first command to "none", no commands will be executed
player-end-game:
    - /example {player} {score}


# Player destroy bed
# type: List<string>
# Commands which will be executed for the player which
# destroys a bed of a enemy team
# possible placeholders: {player}, {score}
# {score} here is the score how much is configured
# at "statistics => scores => bed-destroy"
# set the first command to "none", no commands will be executed
player-destroy-bed:
    - /example {player} {score}


# Player kill
# type: List<string>
# Commands which will be executed for the player which
# kills a enemy player
# possible placeholders: {player}, {score}
# {score} here is the score how much is configured
# at "statistics => scores => kill"
# set the first command to "none", no commands will be executed
player-kill:
    - /example {player} 10


# Special items
specials:
# Rescue platform settings
rescue-platform:
    # Remove platform time
    # type: int
    # The time in seconds when the platform will be break after using
    # the rescue platform
    break-time: 10


    # Using wait time
    # type: int
    # The seconds how long a player has to wait until he can
    # use a rescue platform again
    using-wait-time: 20


    # Item
    # type: int or string
    # The name or id of the item which should be used for the rescue platform
    item: BLAZE_ROD


    # Can break
    # type: boolean
    # If true, the rescue platform can be breaked by other players.
    can-break: false


    # Block
    # type: int or string
    # The block-type which should be used for the rescue platform
    block: STAINED_GLASS


# Protection wall settings
protection-wall:
    # Break time
    # type: int
    # The time in seconds when the wall should be removed again or
    # 0 when the wall shouldn't be breaked again
    break-time: 0


    # Wait time
    # type: int
    # The wait time in seconds a player has to wait until he can
    # use a protection wall again or 0 if protection walls can be activated anytime
    wait-time: 20


    # Can break wall
    # type: boolean
    # If true, the wall can be breaked by other players or
    # false if it shouldn't be breakable
    can-break: true


    # Interact item
    # type: int or string
    # The item id or string which indicates which item should be in the
    # hand to execute the protection wall on interaction
    item: BRICK


    # Wall type
    # type: int or string
    # The item-type which should be used for the wall. Should be
    # a real block!
    block: SANDSTONE


    # Wall width
    # type: int
    # The width in blocks the wall should be
    # !! ODD ONLY !!
    width: 5


    # Wall height
    # type: int
    # The height in blocks the wall should be
    height: 3


    # Distance to player
    # type: int
    # The distance in blocks the wall should be away from the player
    distance: 2


# Magnetshoe settings
magnetshoe:
    # Knockback probability
    # type: int
    # The probability in percent the knockback will be prevented
    probability: 75


    # Knockback boots
    # type: item (boots only!!!)
    # The boots which are used as magnetshoe
    boots: IRON_BOOTS


# Warp-Powder settings
warp-powder:
    # Show particles
    # type: boolean
    # If true, particles will be shown
    show-particles: true


    # Particles type
    # type: string
    # Decide which particles should be used at teleport.
    particle: fireworksSpark


    # Teleport time
    # type: int
    # The time in seconds a teleportation should need
    teleport-time: 6


# Trap settings
trap:


    # Trap play sound
    # type: boolean
    # Set to true, to play sound when someone step into a trap (sound only to players
    # of the team, which placed the trap)
    play-sound: true


    # List of effects the player gets after stepping on a trap
    effects:


    # Now the custom PotionEffect
    # It is a list of effects
    - ==: PotionEffect


   # Potion id
   # type: int
   # The id 15 means the PotionEffect Blindness
   # You can find a list of possible effect ids you can use on http://minecraft-helpandinfo.weebly.com/potion-effects-ids.html
   effect: 15


   # Effect duration in ticks (20 ticks = 1 second)
   # type: int
   # The duration the trapeffect will have effects on the player in ticks
   # 100 ticks is default (5 seconds)
   duration: 100


   # Effect amplifier
   # type: int
   # The higher the value, the heavier the effect.
   amplifier: 2


   # Effect ambient
   # type: boolean
   # Makes potion effect produce more, translucent, particles.
   ambient: true


   # Effect has particles
   # type: boolean
   # Set to true, if trap effect should generate particles around the player
   has-particles: true


    # Two more examples
    # Feel free to customize and add more effects
    - ==: PotionEffect


   # PotionEffect Weakness
   effect: 18


   duration: 100
   amplifier: 2
   ambient: true
   has-particles: true


    - ==: PotionEffect


   # PotionEffect Slowness
   effect: 2


   duration: 100
   amplifier: 2
   ambient: true
   has-particles: true


# TNT-Creature settings
tntsheep:
    # TNT fuse time
    # type: double
    # The time in seconds when the TNT will explode
    fuse-time: 8.0


    # Sheep movement speed
    # type: double
    # The movement speed of the sheep
    # Prefered 0.4! Do not set higher than 0.8!!!
    speed: 0.4


    # Explosion factor
    # type: double
    # The factor for the explosive! 1.0 is default tnt-explosion.
    # Its not recommended to use values above 1.0
    explosion-factor: 1.0


# arrow-blocker settings
arrow-blocker:
    # Protection time
    # type: int
    # The time to protect the player from projectils
    protection-time: 10


    # Protection time
    # type: int
    # Time to wait for the next useage
    using-wait-time: 5


    # Interact item
    # type: int or string
    # The item id or string which indicates which item should be in the
    # hand to execute the arrow-blocker on interaction
    item: ender_eye


# Sign configuration
# You can use following placeholder (colors with &):
# $gamename$ - display game name
# $regionname$ - display region name
# $maxplayers$ - display max players amount (color overwrite when full)
# $currentplayers$ - display current players in game (color overwrite when full)
# $status$ - display current game status (lobby, running or waiting)
# $title$ - display bedwars title (sign.firstline of locale file)
sign:
first-line: '$title$'
second-line: '$regionname$'
third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]'
fourth-line: '$status$'


# Configure player default settings
player-settings:


# Shop: One Stack on shift click
# type: boolean
# Only one full stack when doing a shift click to buy items.
# Player can change that in shop, this is just a default
one-stack-on-shift: false


# Shop: Default shop on game start
# type: boolean
# Set the default shop on game start.
# Player can change that in shop, this is just a default
old-shop-as-default: false




下载



虎牙宝强
好像没啥用。

mqmqd5c
非常好! 可以让人产生一种这不是bedwarsrel的错觉 _(:з」∠)_
另外还可以去除其他更蛋疼的东西,比如:
去除不能使用附魔台的限制
去除不能打任何除村民外的生物的限制
还有队伍名字只能取3位以上的限制_(:з」∠)_
如果以上东西都能配置那当然是坠吼的咯

zhukexue666
真不错,作者加油!!

昊天QWQ
好像没什么用这个东西

Snow_Lotus
重置?开源呢

凉菀彡
  这个插件很好~服务器刚好用得上

lrj1851592684
没有教程吗?

Prk
大佬,我问一下计分板的内容在哪里修改呢?

小智呀哈
MCBBS有你更精彩~

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