# Configuration file
##########################################################################################################
# clientside
#--------------------------------------------------------------------------------------------------------#
# Clientside options, can be changed when playing on a server
##########################################################################################################
clientside {
# Enable Death Effects, pure clientside check. [default: true]
B:EnableDeathEffects=true
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
B:EnableGoreDeathEffect=true
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
S:FixedSprintFovMultiplier=1.15
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
B:LockSpeedDependantFov=true
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
I:ParticleDepthSortPasses=10
}
"damage factors" {
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
S:DamageFactorNPC=1.0
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
S:DamagePvP=0.5
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
S:DamageTurretToPlayer=0.5
}
"disable items" {
# Add bronze ingots. [default: true]
B:addBronzeIngot=true
# Add copper ingots. [default: true]
B:addCopperIngot=true
# Add copper nuggets. [default: true]
B:addCopperNugget=true
# Add lead ingots. [default: true]
B:addLeadIngot=true
# Add Lead nuggets. [default: true]
B:addLeadNugget=true
# Adds Steel ingots. [default: true]
B:addSteelIngot=true
# Adds Steel nuggets. [default: true]
B:addSteelNugget=true
# Add tin ingots. [default: true]
B:addTinIngot=true
}
general {
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
S:ExplosiveChargeAdvancedMaxHardness=100.0
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:ExplosiveChargeMaxHardness=30.0
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
B:debug=false
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
B:disableAutofeeder=false
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
B:keepLavaRecipesWhenFuelIsPresent=false
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
B:machinesNeedNoPower=false
}
"npc spawn" {
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
I:DistanceSpawnLevel0=500
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
I:DistanceSpawnLevel1=1000
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
I:DistanceSpawnLevel2=2500
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
I:"Techguns Spawnweight NEther"=300
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
I:"Techguns Spawnweight Overworld"=600
}
"world generation" {
# Should Structures (military bases) be spawned in the world? [default: true]
B:SpawnStructures=true
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
I:StructureSpawnWeightBig=64
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
I:StructureSpawnWeightMedium=32
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
I:StructureSpawnWeightSmall=16
# Generate Copper Ore, disable if other mod does [default: true]
B:doOreGenCopper=true
# Generate Lead Ore, disable if other mod does [default: true]
B:doOreGenLead=true
# Generate Tin Ore, disable if other mod does [default: true]
B:doOreGenTin=true
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
B:doOreGenTitanium=true
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true]
B:doOreGenUranium=true
}
##########################################################################################################
# clientside
#--------------------------------------------------------------------------------------------------------#
# Clientside options, can be changed when playing on a server
##########################################################################################################
clientside {
# Enable Death Effects, pure clientside check. [default: true]
B:EnableDeathEffects=true
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
B:EnableGoreDeathEffect=true
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
S:FixedSprintFovMultiplier=1.15
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
B:LockSpeedDependantFov=true
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
I:ParticleDepthSortPasses=10
}
"damage factors" {
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
S:DamageFactorNPC=1.0
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
S:DamagePvP=0.5
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
S:DamageTurretToPlayer=0.5
}
"disable items" {
# Add bronze ingots. [default: true]
B:addBronzeIngot=true
# Add copper ingots. [default: true]
B:addCopperIngot=true
# Add copper nuggets. [default: true]
B:addCopperNugget=true
# Add lead ingots. [default: true]
B:addLeadIngot=true
# Add Lead nuggets. [default: true]
B:addLeadNugget=true
# Adds Steel ingots. [default: true]
B:addSteelIngot=true
# Adds Steel nuggets. [default: true]
B:addSteelNugget=true
# Add tin ingots. [default: true]
B:addTinIngot=true
}
general {
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
S:ExplosiveChargeAdvancedMaxHardness=100.0
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:ExplosiveChargeMaxHardness=30.0
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
B:debug=false
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
B:disableAutofeeder=false
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
B:keepLavaRecipesWhenFuelIsPresent=false
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
B:machinesNeedNoPower=false
}
"npc spawn" {
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
I:DistanceSpawnLevel0=500
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
I:DistanceSpawnLevel1=1000
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
I:DistanceSpawnLevel2=2500
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
I:"Techguns Spawnweight NEther"=300
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
I:"Techguns Spawnweight Overworld"=600
}
"world generation" {
# Should Structures (military bases) be spawned in the world? [default: true]
B:SpawnStructures=true
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
I:StructureSpawnWeightBig=64
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
I:StructureSpawnWeightMedium=32
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
I:StructureSpawnWeightSmall=16
# Generate Copper Ore, disable if other mod does [default: true]
B:doOreGenCopper=true
# Generate Lead Ore, disable if other mod does [default: true]
B:doOreGenLead=true
# Generate Tin Ore, disable if other mod does [default: true]
B:doOreGenTin=true
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
B:doOreGenTitanium=true
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium'[default: true]
B:doOreGenUranium=true
}
##########################################################################################################
# clientside
#--------------------------------------------------------------------------------------------------------#
# Clientside options, can be changed when playing on a server
##########################################################################################################
clientside {
# Enable Death Effects, pure clientside check. [default: true]
B:EnableDeathEffects=true
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
B:EnableGoreDeathEffect=true
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
S:FixedSprintFovMultiplier=1.15
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
B:LockSpeedDependantFov=true
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
I:ParticleDepthSortPasses=10
}
"damage factors" {
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
S:DamageFactorNPC=1.0
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
S:DamagePvP=0.5
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
S:DamageTurretToPlayer=0.5
}
"disable items" {
# Add bronze ingots. [default: true]
B:addBronzeIngot=true
# Add copper ingots. [default: true]
B:addCopperIngot=true
# Add copper nuggets. [default: true]
B:addCopperNugget=true
# Add lead ingots. [default: true]
B:addLeadIngot=true
# Add Lead nuggets. [default: true]
B:addLeadNugget=true
# Adds Steel ingots. [default: true]
B:addSteelIngot=true
# Adds Steel nuggets. [default: true]
B:addSteelNugget=true
# Add tin ingots. [default: true]
B:addTinIngot=true
}
general {
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
S:ExplosiveChargeAdvancedMaxHardness=100.0
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:ExplosiveChargeMaxHardness=30.0
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
B:debug=false
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
B:disableAutofeeder=false
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
B:keepLavaRecipesWhenFuelIsPresent=false
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
B:machinesNeedNoPower=false
}
"npc spawn" {
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
I:DistanceSpawnLevel0=500
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
I:DistanceSpawnLevel1=1000
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
I:DistanceSpawnLevel2=2500
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
I:"Techguns Spawnweight NEther"=300
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
I:"Techguns Spawnweight Overworld"=600
}
"world generation" {
# Should Structures (military bases) be spawned in the world? [default: true]
B:SpawnStructures=true
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
I:StructureSpawnWeightBig=64
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
I:StructureSpawnWeightMedium=32
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
I:StructureSpawnWeightSmall=16
# Generate Copper Ore, disable if other mod does [default: true]
B:doOreGenCopper=true
# Generate Lead Ore, disable if other mod does [default: true]
B:doOreGenLead=true
# Generate Tin Ore, disable if other mod does [default: true]
B:doOreGenTin=true
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
B:doOreGenTitanium=true
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true]
B:doOreGenUranium=true
}
2021.12 数据,可能有更多内容
# Configuration file##########################################################################################################
# clientside
#--------------------------------------------------------------------------------------------------------#
# Clientside options, can be changed when playing on a server
##########################################################################################################
clientside {
# Enable Death Effects, pure clientside check. [default: true]
B:EnableDeathEffects=true
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
B:EnableGoreDeathEffect=true
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
S:FixedSprintFovMultiplier=1.15
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
B:LockSpeedDependantFov=true
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
I:ParticleDepthSortPasses=10
}
"damage factors" {
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
S:DamageFactorNPC=1.0
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
S:DamagePvP=0.5
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
S:DamageTurretToPlayer=0.5
}
"disable items" {
# Add bronze ingots. [default: true]
B:addBronzeIngot=true
# Add copper ingots. [default: true]
B:addCopperIngot=true
# Add copper nuggets. [default: true]
B:addCopperNugget=true
# Add lead ingots. [default: true]
B:addLeadIngot=true
# Add Lead nuggets. [default: true]
B:addLeadNugget=true
# Adds Steel ingots. [default: true]
B:addSteelIngot=true
# Adds Steel nuggets. [default: true]
B:addSteelNugget=true
# Add tin ingots. [default: true]
B:addTinIngot=true
}
general {
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
S:ExplosiveChargeAdvancedMaxHardness=100.0
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
S:ExplosiveChargeMaxHardness=30.0
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
B:debug=false
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
B:disableAutofeeder=false
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
B:keepLavaRecipesWhenFuelIsPresent=false
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
B:machinesNeedNoPower=false
}
"npc spawn" {
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
I:DistanceSpawnLevel0=500
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
I:DistanceSpawnLevel1=1000
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
I:DistanceSpawnLevel2=2500
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
I:"Techguns Spawnweight NEther"=300
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
I:"Techguns Spawnweight Overworld"=600
}
"world generation" {
# Should Structures (military bases) be spawned in the world? [default: true]
B:SpawnStructures=true
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
I:StructureSpawnWeightBig=64
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
I:StructureSpawnWeightMedium=32
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
I:StructureSpawnWeightSmall=16
# Generate Copper Ore, disable if other mod does [default: true]
B:doOreGenCopper=true
# Generate Lead Ore, disable if other mod does [default: true]
B:doOreGenLead=true
# Generate Tin Ore, disable if other mod does [default: true]
B:doOreGenTin=true
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
B:doOreGenTitanium=true
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium'[default: true]
B:doOreGenUranium=true
}
我没有玩过这个模组,以下两种方案仅供参考:
1. 将这一段
复制代码
修改为
复制代码
2.将这一段:
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
改为
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=0
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=0
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=0
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=0
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=0
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=0
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=0
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=0
二者选择一种即可。
1. 将这一段
- # Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
- I:DistanceSpawnLevel0=500
- # Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
- I:DistanceSpawnLevel1=1000
- # Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
- I:DistanceSpawnLevel2=2500
修改为
- # Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
- I:DistanceSpawnLevel0=500
- # Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
- I:DistanceSpawnLevel1=2147483647
- # Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
- I:DistanceSpawnLevel2=2147483647
2.将这一段:
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=50
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=30
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=3
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=100
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=200
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=200
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=100
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=100
改为
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
I:SpawnWeightBandit=0
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
I:SpawnWeightCyberDemon=0
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
I:SpawnWeightPsychoSteve=0
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightSkeletonSoldier=0
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieFarmer=0
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
I:SpawnWeightZombieMiner=0
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombiePigmanSoldier=0
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
I:SpawnWeightZombieSoldier=0
二者选择一种即可。
NoName德里奇 发表于 2018-8-23 11:21
我没有玩过这个模组,以下两种方案仅供参考:
1. 将这一段
谢谢你了