Lyaiya
本帖最后由 13025771885 于 2020-4-18 15:56 编辑

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Smooth Font -
平滑字体
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<简单描述>
此 Mod 可以平滑地绘制游戏中所有字体,使得字体显示更加清晰。

此外你还可以调用系统字体或者外部字体来替换默认字体。

[1.16~ 版本]
添加了“仅优化”和“优先质量”模式。而作者实测,在内存占用方面,“仅优化”和不使用 Mod 几乎相同

[2.0~ 版本]
1.使用系统字体,显存使用率降低到1/4。
2.待补充...
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<主要特点>
此 Mod 为 Unicode Font Extension官方升级版(同一位作者)
在此只列举相比于
Unicode Font Extension 有所改进的地方:
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<效果图片>

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<注意事项>

1.此为 客户端 Mod,服务器无需安装。
2.与 Unicode Font Extension 冲突。(因为这个 Mod 是威力加强版)
3.若是在 Minecraft 1.7.10 且安装了 Fastcraft
  请打开 .minecraft/config/FastCraft.ini 并修改为"enableFontRendererTweaks=false"。


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<外部字体使用方法>
在 .minecraft/fontfiles(需手动创建)中添加外部字体文件,但推荐使用系统字体
可以识别大多数 TrueType,OpenType 和 Type1 格式(
.otf, .otc, .ttf, .ttc)的字体文件。
此外也可以在配置文件(.minecraft/config/smoothfont/smoothfont.cfg)里
externalFontsPaths 里仿照已有配置添加外部字体的文件夹。

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<更新日记>

[1.12.2 - 2.1.1 ~ 2.0alpha-1](English)

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<下载>
CurseForge
(CurseForge 访问速度欠佳的解决方法:链接
1.16.2+ 部分文本可能未翻译。(安装 I18nUpdateMod 可补全部分,硬核推广
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2021.12 数据,可能有更多内容—————————————————————————————————————
Smooth Font - 平滑字体
—————————————————————————————————————
&lt;简单描述&gt;
此 Mod 可以平滑地绘制游戏中所有字体,使得字体显示更加清晰。
此外你还可以调用系统字体或者外部字体来替换默认字体。

[1.16~ 版本]
添加了“仅优化”和“优先质量”模式。而作者实测,在内存占用方面,“仅优化”和不使用 Mod 几乎相同。


[2.0~ 版本]
1.使用系统字体,显存使用率降低到1/4。
2.待补充...
—————————————————————————————————————
&lt;主要特点&gt;
此 Mod 为 Unicode Font Extension官方升级版(同一位作者)
在此只列举相比于 Unicode Font Extension 有所改进的地方:
  • 支持 Minecraft 默认字体
  • 字符缩放更美观
  • 使分辨率低的字体看得更清楚
  • 支持更大的字体大小
  • 字体亮度自动调整
  • 更快的纹理加载选项
  • 运用多核 CPU 更快地生成字体图像
  • 减少内存的使用
  • Mod 兼容性更好
  • 通过优化提高性能
  • 允许使用外部字体(但推荐使用系统已安装字体)
  • 质量或性能优先模式 [v1.16~]
  • 仅优化模式 [v1.16~]
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&lt;效果图片&gt;


大 GUI 与 x0.5 缩放字符的比较:

提高了小的可读性:

改善了斜视角下文字的显示效果:

工具提示(tooltip)文字显示更加清晰:



HQM 的兼容性:

Botania(植物魔法)的兼容性:

“仅优化”模式的性能比较:



—————————————————————————————————————
&lt;注意事项&gt;

1.此为 客户端 Mod,服务器无需安装。
2.与 Unicode Font Extension 冲突。(因为这个 Mod 是威力加强版)
3.若是在 Minecraft 1.7.10 且安装了 Fastcraft
请打开 .minecraft/config/FastCraft.ini 并修改为&quot;enableFontRendererTweaks=false&quot;。


—————————————————————————————————————
&lt;外部字体使用方法&gt;
在 .minecraft/fontfiles(需手动创建)中添加外部字体文件,(但推荐使用系统字体)
可以识别大多数 TrueType,OpenType 和 Type1 格式(.otf, .otc, .ttf, .ttc)的字体文件。
此外也可以在配置文件(.minecraft/config/smoothfont/smoothfont.cfg)里
externalFontsPaths 里仿照已有配置添加外部字体的文件夹。

—————————————————————————————————————
&lt;更新日记&gt;
[1.12.2 - 2.1.1 ~ 2.0alpha-1](English)
v2.1.1
- Improved not to try to bind the texture of characters that can not be displayed. (Issue-#21)
- Improved the compatibility with the certain mods which refers charWidth field for the compatibility with OptiFine. (Issue-#23)


v2.1
- Improved compatibility with custom font renderers. (Project Intelligence, etc)
- Fixed the crash when using certain fonts with AdoptOpenJDK-openj9.
- Added the workaround for the issue that Java8 cannot recognize the per-user installed fonts properly on Windows 10.


v2.0
- Fixed crash when a timeout occurs during pre-rendering glyph images.
- Changed not to reset a fontSizingRefChars setting by &quot;Set to Default&quot;.


v2.0-alpha-11
- Improved automatic vertical position adjustment.
- Added fontSizingRefChars option.
- Improved font size slider resolution so that font size can be adjusted more finely.
- Added the ability to fine-tune the slider value with the mouse wheel and arrow keys.
- Adjusted the reference baseline.
- Moved useOSFont setting from the common category to the font category.
- Added disableInGameConfigGui option.
- Added disableFontSelectionGui option.
- Improved error handling of shaders.


v2.0-alpha-9
- Fixed an issue that right side of some italic characters was cut off.
- Improved rendering performance.


v2.0-alpha-8
- Fixed an issue that all texts in a world become black when using shaders.


v2.0-alpha-7
- Improved compatibility with some mods which were not compatible so far.
- Improved brightness adjustment processing.
- Improved GL state management.
- Improved workaroundWrongGlState feature.
- Change not to save setMcRendererToHighPRC option automatically when setMcRendererToHighPRC becomes
false due to changing the precision mode of default font renderer to normal or vanilla.
- Fixed no-color issue during using the colored resource pack fonts.
- Fixed bad color problem in Astral Tome of Astral Sorcery.
- Fixed an issue that garbages are shown slightly around the font when using high resolution fonts such as 128px.


v2.0-alpha-6
- Fixed an issue that some glyph images were cut off.
- Improved automatic vertical position adjustment.
- Fixed an issue that the character widths became incorrect when transforming the font widths.


v2.0-alpha-5
- Added font style (bold and/or italic) setting.
- Added rescan function for external font folders. ([F5] key in Font Selection GUI)
- Changed to suppress tooltip display while pressing modifier key.
- Refixed the issue that incompatible font renderer could not be detected when launched with default font setting.
- Improved exception handling when texture loading fails.


v2.0-alpha-3
- Fixed an issue that the whole screen turns white when hitting mobs.
- Improved OpenGL state management.
- Fixed an issue that incompatible font renderer could not be detected when launched with default font setting.


v2.0-alpha-2
- Fixed an issue that text transparency was not reflected.
- Fixed an issue that shadows were misaligned for each character.
- Reduced coordinate calculation error when rendering.
- Refactored some of rendering methods.


v2.0-alpha-1
- Expanded font size adjustment range.
- Improved a font autosizing feature.
- Added an asynchronous initialization.
- Supported progress bar display during initialization.
- Improved character width error correction feature in normal precision mode.
- Recuded string width error between normal precision mode and high precision mode.
- Improved shadow adjustment.
- Improved OpenGL state management.
- Enhanced checking of availability of OpenGL functions.
- Lowered a OpenGL minimum requirement to v1.4.
- Reduced VRAM usage to 1/4 when using system fonts.
- Recuded VRAM usage when mipmap is disabled.
- Added a function to align in ascent-line.
- Removed a function to align in box-bottom.
- Added a function to transform character width.
- Removed the limitation of character width when autosizing is enabled.
- Readjusted some internal paramters to display half scaled font more clearly.
- Secondary font can now be selected even by shift + leftclicking.
- Improved memory usage display.
- Improved glyph images generation so that all glyphs are rendered appropriately without being cut off. Therefore, &quot;Autosizing Samples&quot; field has been removed from GUI.
- Reduced memory usage by optimizing size of glyph images according to size of fonts.


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&lt;下载&gt;
CurseForge
(CurseForge 访问速度欠佳的解决方法:链接
1.16.2+ 部分文本可能未翻译。(安装 I18nUpdateMod 可补全部分,硬核推广
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SuperExboom
感谢搬运,作者已更新1.5,新的汉化文本已提交给作者,稍后可能有新的版本

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