Iz4yoiSakuya
由于自己想制作整合包,求大神来帮忙翻译一下配置


如下:

# Configuration file

creepers {
    # Ignores the listing and allows any mob to have a Creeper rider [default: true]
    B:"All Creeper Jockeys"=true

    # Creepers will attempt to blast through walls [default: true]
    B:Breaching=true

    # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
    I:Creeper=1

    # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
    I:"Creeper Jockey Chance"=10

    # Sets which mobs can spawn with Creepers riding them [default: ]
    S:"Creeper Jockey Mobs" <
     >

    # Creeper detonations leave behind flaming craters [default: true]
    B:Napalm=true

    # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
    I:"Powered Rarity"=10

    # Creepers will continue approaching their target while arming [default: true]
    B:"Walking Fuse"=true
}


general {
    # Mobs that are exempt from AI modifications [default: [VillagerGolem]]
    S:"AI Blacklist" <
        VillagerGolem
     >

    # Prevents players skipping the night through sleep [default: false]
    B:"Allow Sleep"=true

    # Mobs will attack any player owned pets they find [default: true]
    B:"Attack Pets"=true

    # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
    I:"Awareness Radius"=64

    # Everyone one and everything is a target [default: false]
    B:"Chaos Mode"=false

    # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
    I:"Hardcore Day Cycle"=8

    # Hides update notifications [default: false]
    B:"Hide Updates"=false

    # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
    I:"Pathing Cap"=16

    # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
    I:"Resistance Cooldown"=200

    # Allows mobs to attack villagers as they would players [default: true]
    B:"Villager Targeting"=false

    # Allows mobs to see targets through walls [default: true]
    B:"Xray Mobs"=true
}


other {
    # Animals will fight back if provoked [default: true]
    B:"Animals Retaliate"=true

    # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
    S:"Boss Kill Modifier"=0.1

    # List of mobs that can pillar up and build stairs [default: [Zombie]]
    S:"Building Mobs" <
        Zombie
        Skeleton
     >

    # How common de**tion variants are [range: 0 ~ 100, default: 10]
    I:"De**tion Chance"=10

    # List of mobs that can drop live TNT [default: [Zombie]]
    S:"De**tion Mobs" <
        Zombie
        Skeleton
     >

    # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
    S:"Digging Blacklist" <
     >

    # List of mobs that can dig through blocks [default: [Zombie]]
    S:"Digging Mobs" <
        Zombie
     >

    # Digging mobs require the proper tools to dig [default: true]
    B:"Digging Tools Only"=true

    # Mobs will strafe more than normal and avoid imminent explosions [default: true]
    B:"Evasive AI"=true

    # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
    S:"General Griefable Blocks" <
        minecraft:chest
        minecraft:furnace
        minecraft:crafting_table
        minecraft:melon_stem
        minecraft:pumpkin_stem
        minecraft:fence_gate
        minecraft:melon_block
        minecraft:pumpkin
        minecraft:glass
        minecraft:glass_pane
        minecraft:stained_glass
        minecraft:stained_glass_pane
        minecraft:carrots
        minecraft:potatoes
        minecraft:brewing_stand
        minecraft:enchanting_table
        minecraft:cake
        minecraft:ladder
        minecraft:wooden_door
        minecraft:farmland
        minecraft:bookshelf
        minecraft:sapling
        minecraft:bed
        minecraft:fence
        minecraft:planks
     >

    # Dying to zombies will turn your corpse into one of them [default: true]
    B:"Infectious Zombies"=true

    # Use the digging blacklist as a whitelist instead [default: false]
    B:"Invert Digging Blacklist"=false

    # Mobs are passive until provoked [default: false]
    B:"Neutral Mobs"=false

    # Allows Enderman to teleport the player instead of themelves [default: true]
    B:"Player Teleport"=false

    # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
    I:"Webbing Chance"=25

    # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
    S:"Witch Potions" <
        minecraft:harming:1:0
        minecraft:slowness:300:0
        minecraft:blindness:300:0
        minecraft:poison:300:0
        minecraft:weakness:300:1
        minecraft:mining_fatigue:300:2
     >
}


skeletons {
    # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
    I:"Arrow Error"=0

    # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
    I:"Fire Distance"=64

    # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
    I:"Wither Skeleton Chance"=10
}




如有大神,感激不尽




2021.12 数据,可能有更多内容由于自己想制作整合包,求大神来帮忙翻译一下配置


如下:
# Configuration file


creepers {
    # Ignores the listing and allows any mob to have a Creeper rider [default: true]
    B:&quot;All Creeper Jockeys&quot;=true


    # Creepers will attempt to blast through walls [default: true]
    B:Breaching=true


    # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
    I:Creeper=1


    # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
    I:&quot;Creeper Jockey Chance&quot;=10


    # Sets which mobs can spawn with Creepers riding them [default: ]
    S:&quot;Creeper Jockey Mobs&quot; &lt;
  &gt;


    # Creeper detonations leave behind flaming craters [default: true]
    B:Napalm=true


    # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
    I:&quot;Powered Rarity&quot;=10


    # Creepers will continue approaching their target while arming [default: true]
    B:&quot;Walking Fuse&quot;=true
}


general {
    # Mobs that are exempt from AI modifications [default: [VillagerGolem]]
    S:&quot;AI Blacklist&quot; &lt;
  VillagerGolem
  &gt;


    # Prevents players skipping the night through sleep [default: false]
    B:&quot;Allow Sleep&quot;=true


    # Mobs will attack any player owned pets they find [default: true]
    B:&quot;Attack Pets&quot;=true


    # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
    I:&quot;Awareness Radius&quot;=64


    # Everyone one and everything is a target [default: false]
    B:&quot;Chaos Mode&quot;=false


    # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
    I:&quot;Hardcore Day Cycle&quot;=8


    # Hides update notifications [default: false]
    B:&quot;Hide Updates&quot;=false


    # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
    I:&quot;Pathing Cap&quot;=16


    # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
    I:&quot;Resistance Cooldown&quot;=200


    # Allows mobs to attack villagers as they would players [default: true]
    B:&quot;Villager Targeting&quot;=false


    # Allows mobs to see targets through walls [default: true]
    B:&quot;Xray Mobs&quot;=true
}


other {
    # Animals will fight back if provoked [default: true]
    B:&quot;Animals Retaliate&quot;=true


    # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
    S:&quot;Boss Kill Modifier&quot;=0.1


    # List of mobs that can pillar up and build stairs [default: [Zombie]]
    S:&quot;Building Mobs&quot; &lt;
  Zombie
  Skeleton
  &gt;


    # How common de**tion variants are [range: 0 ~ 100, default: 10]
    I:&quot;De**tion Chance&quot;=10


    # List of mobs that can drop live TNT [default: [Zombie]]
    S:&quot;De**tion Mobs&quot; &lt;
  Zombie
  Skeleton
  &gt;


    # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
    S:&quot;Digging Blacklist&quot; &lt;
  &gt;


    # List of mobs that can dig through blocks [default: [Zombie]]
    S:&quot;Digging Mobs&quot; &lt;
  Zombie
  &gt;


    # Digging mobs require the proper tools to dig [default: true]
    B:&quot;Digging Tools Only&quot;=true


    # Mobs will strafe more than normal and avoid imminent explosions [default: true]
    B:&quot;Evasive AI&quot;=true


    # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
    S:&quot;General Griefable Blocks&quot; &lt;
  minecraft:chest
  minecraft:furnace
  minecraft:crafting_table
  minecraft:melon_stem
  minecraft:pumpkin_stem
  minecraft:fence_gate
  minecraft:melon_block
  minecraft:pumpkin
  minecraft:glass
  minecraft:glass_pane
  minecraft:stained_glass
  minecraft:stained_glass_pane
  minecraft:carrots
  minecraft:potatoes
  minecraft:brewing_stand
  minecraft:enchanting_table
  minecraft:cake
  minecraft:ladder
  minecraft:wooden_door
  minecraft:farmland
  minecraft:bookshelf
  minecraft:sapling
  minecraft:bed
  minecraft:fence
  minecraft:planks
  &gt;


    # Dying to zombies will turn your corpse into one of them [default: true]
    B:&quot;Infectious Zombies&quot;=true


    # Use the digging blacklist as a whitelist instead [default: false]
    B:&quot;Invert Digging Blacklist&quot;=false


    # Mobs are passive until provoked [default: false]
    B:&quot;Neutral Mobs&quot;=false


    # Allows Enderman to teleport the player instead of themelves [default: true]
    B:&quot;Player Teleport&quot;=false


    # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
    I:&quot;Webbing Chance&quot;=25


    # List of custom potion types witches can throw (&quot;id:duration:lvl&quot;) [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
    S:&quot;Witch Potions&quot; &lt;
  minecraft:harming:1:0
  minecraft:slowness:300:0
  minecraft:blindness:300:0
  minecraft:poison:300:0
  minecraft:weakness:300:1
  minecraft:mining_fatigue:300:2
  &gt;
}


skeletons {
    # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
    I:&quot;Arrow Error&quot;=0


    # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
    I:&quot;Fire Distance&quot;=64


    # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
    I:&quot;Wither Skeleton Chance&quot;=10
}


如有大神,感激不尽



Iz4yoiSakuya
自顶自顶自顶自顶自顶自顶自顶自顶自顶

Iz4yoiSakuya
传送到mod站内原贴
http://www.mcbbs.net/forum.php?m ... 7%E6%94%BB%E5%9F%8E

没糖的葫芦
作为搬运,我有一种无力感这个和1.11.2的似乎是一样的吧...

Iz4yoiSakuya
是啊 但是并没有在站内找到汉化......

IgnizFeng
张逸楠 发表于 2018-2-1 20:42
是啊 但是并没有在站内找到汉化......

楼主 mod搬运作者帖子 下面的附件里有  epicsiegemod.cfg   这个文件 这个配置文件是汉化好的

IgnizFeng
张逸楠 发表于 2018-2-1 20:42
是啊 但是并没有在站内找到汉化......

怕楼主找不到复制一下吧

另外请把最佳给 汉化文件的原作者 地板 @没糖的葫芦

我赚个回复帖子的金粒233

  1. # 配置文件
  2. # Configuration file

  3. #苦力怕
  4. creepers {
  5.     # Ignores the listing and allows any mob to have a Creeper rider [default: true]
  6.     # 忽略列表和允许任何生物变为苦力怕骑士[默认:true]
  7.     B:"All Creeper Jockeys"=true

  8.     # Creepers will attempt to blast through walls [default: true]
  9.     # 苦力怕可以隔着墙不看到人爆炸[默认:true]
  10.     B:Breaching=true

  11.     # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
  12.     # 苦力怕爆炸时候有概率播放一个John cena的BGM()
  13.     I:Creeper=1

  14.     # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
  15.     # 苦力怕会骑上另一个生物的概率 [范围:0~100,默认:10]
  16.     I:"Creeper Jockey Chance"=10

  17.     # Sets which mobs can spawn with Creepers riding them [default: ]
  18.     # 设置那些生物可以产生苦力怕骑士 [默认:空]
  19.     S:"Creeper Jockey Mobs" <
  20.      >

  21.     # Creeper detonations leave behind flaming craters [default: true]
  22.     # 苦力怕爆炸会产生火焰(坑) [默认:true]
  23.     B:Napalm=true

  24.     # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
  25.     # 苦力怕有几率变为高压(闪电)苦力怕 [范围:0~100,默认:10]
  26.     I:"Powered Rarity"=10

  27.     # Creepers will continue approaching their target while arming [default: true]
  28.     # 苦力怕会将接近它的目标锁定为攻击目标[默认:true]
  29.     B:"Walking Fuse"=true
  30. }

  31. #常用
  32. general {
  33.     # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
  34.     # 列表中的生物不受模组AI影响 [默认:[minecraft:villager_golem]](铁傀儡)
  35.     S:"AI Blacklist" <
  36.         minecraft:villager_golem
  37.      >

  38.     # Prevents players skipping the night through sleep [default: false]
  39.     # 防止玩家通过床睡觉来跳过夜晚 [默认:false] (即为不允许睡眠,但是设置家的特性不变)
  40.     B:"Allow Sleep"=false

  41.     # Mobs will attack any player owned pets they find [default: true]
  42.     # 生物会攻击任何玩家拥有的宠物 [默认:true]
  43.     B:"Attack Pets"=true

  44.     # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
  45.     # 生物可以感知多大半径的目标[范围:0~2147483647, 默认:64]
  46.     I:"Awareness Radius"=64

  47.     # Everyone one and everything is a target [default: false]
  48.     # 每个玩家都是被攻击的目标(混乱模式) [默认:false]
  49.     B:"Chaos Mode"=false

  50.     # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
  51.     # 在"困难时间"怪物的刷新率提高,不受光照影响(0=关闭,默认=8/满月) [范围: 0 ~ 2147483647, 默认: 8]
  52.     I:"Hardcore Day Cycle"=8

  53.     # Hides update notifications [default: false]
  54.     # 是否开启更新提示 [默认:false]
  55.     B:"Hide Updates"=false

  56.     # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
  57.     # 每个目标的最大被锁定数(即最大吸引锁定的怪物数量) [方位:0~128,默认:16]
  58.     I:"Pathing Cap"=16

  59.     # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
  60.     # 传送和重生时短暂无敌(该项冷却时间) [范围:0 ~ 2147483647, 默认: 200]
  61.     I:"Resistance Cooldown"=200

  62.     # Allows mobs to attack villagers as they would players [default: true]
  63.     # 生物会想攻击玩家一样攻击村民 [默认:true]
  64.     B:"Villager Targeting"=true

  65.     # Allows mobs to see targets through walls [default: true]
  66.     # 生物拥有透视(即隔着墙都能知道玩家位置) [默认:true]
  67.     B:"Xray Mobs"=true
  68. }

  69. #杂项
  70. other {
  71.     # Animals will fight back if provoked [default: true]
  72.     # 动物在被攻击后,会做出反击 [默认:true]
  73.     B:"Animals Retaliate"=true

  74.     # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
  75.     #Boss被击杀的时候,小怪会增加血量和攻击威力的倍数 [范围: 0.0 ~ 3.4028235E38, 默认: 0.1]
  76.     S:"Boss Kill Modifier"=0.1

  77.     # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
  78.     # 可以建造楼梯攀爬的生物列表 [默认:僵尸]
  79.     S:"Building Mobs" <
  80.         minecraft:zombie
  81.      >

  82.     # How common de**tion variants are [range: 0 ~ 100, default: 10]
  83.     # 破坏方块的概率 [范围:0~100,默认:10]
  84.     I:"De**tion Chance"=10

  85.     # List of mobs that can drop live TNT [default: [minecraft:zombie]]
  86.     # 可以放置TNT的生物的名单 [默认:僵尸]
  87.     S:"De**tion Mobs" <
  88.         minecraft:zombie
  89.      >

  90.     # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
  91.     # 不能被怪物破坏的方块列表 格式参考('minecraft:wool:1') [默认:空]
  92.     S:"Digging Blacklist" <
  93.      >

  94.     # List of mobs that can dig through blocks [default: [minecraft:zombie]]
  95.     # 能够破坏障碍物的生物列表 [默认:僵尸]
  96.     S:"Digging Mobs" <
  97.         minecraft:zombie
  98.      >

  99.     # Digging mobs require the proper tools to dig [default: true]
  100.     # 破坏方块需要生物需要对应的挖掘工具 [默认:true]
  101.     B:"Digging Tools Only"=true

  102.     # Mobs will strafe more than normal and avoid imminent explosions [default: true]
  103.     # 生物将会比正常更加厉害,并且会规避攻击(规避AI) [默认:true]
  104.     B:"Evasive AI"=true

  105.     # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
  106.     # 怪物空闲时将对那些方块进行破坏
  107.     S:"General Griefable Blocks" <
  108.         minecraft:chest
  109.         minecraft:furnace
  110.         minecraft:crafting_table
  111.         minecraft:melon_stem
  112.         minecraft:pumpkin_stem
  113.         minecraft:fence_gate
  114.         minecraft:melon_block
  115.         minecraft:pumpkin
  116.         minecraft:glass
  117.         minecraft:glass_pane
  118.         minecraft:stained_glass
  119.         minecraft:stained_glass_pane
  120.         minecraft:carrots
  121.         minecraft:potatoes
  122.         minecraft:brewing_stand
  123.         minecraft:enchanting_table
  124.         minecraft:cake
  125.         minecraft:ladder
  126.         minecraft:wooden_door
  127.         minecraft:farmland
  128.         minecraft:bookshelf
  129.         minecraft:sapling
  130.         minecraft:bed
  131.         minecraft:fence
  132.         minecraft:planks
  133.      >

  134.     # Dying to zombies will turn your corpse into one of them [default: true]
  135.     # 如果死于僵尸攻击将会变成僵尸 [默认:true]
  136.       B:"Infectious Zombies"=true

  137.     # Use the digging blacklist as a whitelist instead [default: false]
  138.     # 使用挖掘黑名单作为白名单(翻转黑白名单) [默认:false]
  139.     B:"Invert Digging Blacklist"=false

  140.     # Mobs are passive until provoked [default: false]
  141.     # 生物在未被激怒前是和平的 [默认:false]
  142.     B:"Neutral Mobs"=false

  143.     # Allows Enderman to teleport the player instead of themelves [default: true]
  144.     # 允许末影人传送玩家而不是自己 [默认:true]
  145.     B:"Player Teleport"=true

  146.     # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
  147.     # 蜘蛛有几率对目标发射蜘蛛网(真实减速BUFF) [范围:0~100,默认:25]
  148.     I:"Webbing Chance"=25

  149.     # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
  150.     # 女巫可以投掷的药水列表
  151.     S:"Witch Potions" <
  152.         minecraft:harming:1:0
  153.         minecraft:slowness:300:0
  154.         minecraft:blindness:300:0
  155.         minecraft:poison:300:0
  156.         minecraft:weakness:300:1
  157.         minecraft:mining_fatigue:300:2
  158.      >
  159. }

  160. #骷髅
  161. skeletons {
  162.     # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
  163.     # 骷髅射不中的概率 (该项翻译不确定,这个范围不管如何设置似乎都不能出现射不中)
  164.     I:"Arrow Error"=0

  165.     # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
  166.     # 骷髅的最大射程(即射击距离) [范围:1 ~ 2147483647, 默认: 64]
  167.     I:"Fire Distance"=64

  168.     # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
  169.     # 在任意世界生成凋零骷髅的概率 [范围:0~100,默认:10]
  170.     I:"Wither Skeleton Chance"=10
  171. }
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