由于自己想制作整合包,求大神来帮忙翻译一下配置
如下:
# Configuration file
creepers {
# Ignores the listing and allows any mob to have a Creeper rider [default: true]
B:"All Creeper Jockeys"=true
# Creepers will attempt to blast through walls [default: true]
B:Breaching=true
# AND HIS NAME IS... [range: 0 ~ 100, default: 1]
I:Creeper=1
# The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
I:"Creeper Jockey Chance"=10
# Sets which mobs can spawn with Creepers riding them [default: ]
S:"Creeper Jockey Mobs" <
>
# Creeper detonations leave behind flaming craters [default: true]
B:Napalm=true
# The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
I:"Powered Rarity"=10
# Creepers will continue approaching their target while arming [default: true]
B:"Walking Fuse"=true
}
general {
# Mobs that are exempt from AI modifications [default: [VillagerGolem]]
S:"AI Blacklist" <
VillagerGolem
>
# Prevents players skipping the night through sleep [default: false]
B:"Allow Sleep"=true
# Mobs will attack any player owned pets they find [default: true]
B:"Attack Pets"=true
# How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
I:"Awareness Radius"=64
# Everyone one and everything is a target [default: false]
B:"Chaos Mode"=false
# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
I:"Hardcore Day Cycle"=8
# Hides update notifications [default: false]
B:"Hide Updates"=false
# Maximum number of attackers per target [range: 0 ~ 128, default: 16]
I:"Pathing Cap"=16
# Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
I:"Resistance Cooldown"=200
# Allows mobs to attack villagers as they would players [default: true]
B:"Villager Targeting"=false
# Allows mobs to see targets through walls [default: true]
B:"Xray Mobs"=true
}
other {
# Animals will fight back if provoked [default: true]
B:"Animals Retaliate"=true
# The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
S:"Boss Kill Modifier"=0.1
# List of mobs that can pillar up and build stairs [default: [Zombie]]
S:"Building Mobs" <
Zombie
Skeleton
>
# How common de**tion variants are [range: 0 ~ 100, default: 10]
I:"De**tion Chance"=10
# List of mobs that can drop live TNT [default: [Zombie]]
S:"De**tion Mobs" <
Zombie
Skeleton
>
# Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
S:"Digging Blacklist" <
>
# List of mobs that can dig through blocks [default: [Zombie]]
S:"Digging Mobs" <
Zombie
>
# Digging mobs require the proper tools to dig [default: true]
B:"Digging Tools Only"=true
# Mobs will strafe more than normal and avoid imminent explosions [default: true]
B:"Evasive AI"=true
# What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
minecraft:planks
>
# Dying to zombies will turn your corpse into one of them [default: true]
B:"Infectious Zombies"=true
# Use the digging blacklist as a whitelist instead [default: false]
B:"Invert Digging Blacklist"=false
# Mobs are passive until provoked [default: false]
B:"Neutral Mobs"=false
# Allows Enderman to teleport the player instead of themelves [default: true]
B:"Player Teleport"=false
# The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
I:"Webbing Chance"=25
# List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
S:"Witch Potions" <
minecraft:harming:1:0
minecraft:slowness:300:0
minecraft:blindness:300:0
minecraft:poison:300:0
minecraft:weakness:300:1
minecraft:mining_fatigue:300:2
>
}
skeletons {
# How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
I:"Arrow Error"=0
# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
I:"Fire Distance"=64
# The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
I:"Wither Skeleton Chance"=10
}
如有大神,感激不尽
2021.12 数据,可能有更多内容
由于自己想制作整合包,求大神来帮忙翻译一下配置如下:
# Configuration file
creepers {
# Ignores the listing and allows any mob to have a Creeper rider [default: true]
B:"All Creeper Jockeys"=true
# Creepers will attempt to blast through walls [default: true]
B:Breaching=true
# AND HIS NAME IS... [range: 0 ~ 100, default: 1]
I:Creeper=1
# The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
I:"Creeper Jockey Chance"=10
# Sets which mobs can spawn with Creepers riding them [default: ]
S:"Creeper Jockey Mobs" <
>
# Creeper detonations leave behind flaming craters [default: true]
B:Napalm=true
# The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
I:"Powered Rarity"=10
# Creepers will continue approaching their target while arming [default: true]
B:"Walking Fuse"=true
}
general {
# Mobs that are exempt from AI modifications [default: [VillagerGolem]]
S:"AI Blacklist" <
VillagerGolem
>
# Prevents players skipping the night through sleep [default: false]
B:"Allow Sleep"=true
# Mobs will attack any player owned pets they find [default: true]
B:"Attack Pets"=true
# How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
I:"Awareness Radius"=64
# Everyone one and everything is a target [default: false]
B:"Chaos Mode"=false
# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
I:"Hardcore Day Cycle"=8
# Hides update notifications [default: false]
B:"Hide Updates"=false
# Maximum number of attackers per target [range: 0 ~ 128, default: 16]
I:"Pathing Cap"=16
# Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
I:"Resistance Cooldown"=200
# Allows mobs to attack villagers as they would players [default: true]
B:"Villager Targeting"=false
# Allows mobs to see targets through walls [default: true]
B:"Xray Mobs"=true
}
other {
# Animals will fight back if provoked [default: true]
B:"Animals Retaliate"=true
# The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
S:"Boss Kill Modifier"=0.1
# List of mobs that can pillar up and build stairs [default: [Zombie]]
S:"Building Mobs" <
Zombie
Skeleton
>
# How common de**tion variants are [range: 0 ~ 100, default: 10]
I:"De**tion Chance"=10
# List of mobs that can drop live TNT [default: [Zombie]]
S:"De**tion Mobs" <
Zombie
Skeleton
>
# Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
S:"Digging Blacklist" <
>
# List of mobs that can dig through blocks [default: [Zombie]]
S:"Digging Mobs" <
Zombie
>
# Digging mobs require the proper tools to dig [default: true]
B:"Digging Tools Only"=true
# Mobs will strafe more than normal and avoid imminent explosions [default: true]
B:"Evasive AI"=true
# What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
minecraft:planks
>
# Dying to zombies will turn your corpse into one of them [default: true]
B:"Infectious Zombies"=true
# Use the digging blacklist as a whitelist instead [default: false]
B:"Invert Digging Blacklist"=false
# Mobs are passive until provoked [default: false]
B:"Neutral Mobs"=false
# Allows Enderman to teleport the player instead of themelves [default: true]
B:"Player Teleport"=false
# The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
I:"Webbing Chance"=25
# List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
S:"Witch Potions" <
minecraft:harming:1:0
minecraft:slowness:300:0
minecraft:blindness:300:0
minecraft:poison:300:0
minecraft:weakness:300:1
minecraft:mining_fatigue:300:2
>
}
skeletons {
# How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
I:"Arrow Error"=0
# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
I:"Fire Distance"=64
# The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
I:"Wither Skeleton Chance"=10
}
如有大神,感激不尽
自顶自顶自顶自顶自顶自顶自顶自顶自顶
作为搬运,我有一种无力感这个和1.11.2的似乎是一样的吧...
是啊 但是并没有在站内找到汉化......
张逸楠 发表于 2018-2-1 20:42
是啊 但是并没有在站内找到汉化......
怕楼主找不到复制一下吧
另外请把最佳给 汉化文件的原作者 地板 @没糖的葫芦 吧
我赚个回复帖子的金粒233
- # 配置文件
- # Configuration file
- #苦力怕
- creepers {
- # Ignores the listing and allows any mob to have a Creeper rider [default: true]
- # 忽略列表和允许任何生物变为苦力怕骑士[默认:true]
- B:"All Creeper Jockeys"=true
- # Creepers will attempt to blast through walls [default: true]
- # 苦力怕可以隔着墙不看到人爆炸[默认:true]
- B:Breaching=true
- # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
- # 苦力怕爆炸时候有概率播放一个John cena的BGM()
- I:Creeper=1
- # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
- # 苦力怕会骑上另一个生物的概率 [范围:0~100,默认:10]
- I:"Creeper Jockey Chance"=10
- # Sets which mobs can spawn with Creepers riding them [default: ]
- # 设置那些生物可以产生苦力怕骑士 [默认:空]
- S:"Creeper Jockey Mobs" <
- >
- # Creeper detonations leave behind flaming craters [default: true]
- # 苦力怕爆炸会产生火焰(坑) [默认:true]
- B:Napalm=true
- # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
- # 苦力怕有几率变为高压(闪电)苦力怕 [范围:0~100,默认:10]
- I:"Powered Rarity"=10
- # Creepers will continue approaching their target while arming [default: true]
- # 苦力怕会将接近它的目标锁定为攻击目标[默认:true]
- B:"Walking Fuse"=true
- }
- #常用
- general {
- # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
- # 列表中的生物不受模组AI影响 [默认:[minecraft:villager_golem]](铁傀儡)
- S:"AI Blacklist" <
- minecraft:villager_golem
- >
- # Prevents players skipping the night through sleep [default: false]
- # 防止玩家通过床睡觉来跳过夜晚 [默认:false] (即为不允许睡眠,但是设置家的特性不变)
- B:"Allow Sleep"=false
- # Mobs will attack any player owned pets they find [default: true]
- # 生物会攻击任何玩家拥有的宠物 [默认:true]
- B:"Attack Pets"=true
- # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
- # 生物可以感知多大半径的目标[范围:0~2147483647, 默认:64]
- I:"Awareness Radius"=64
- # Everyone one and everything is a target [default: false]
- # 每个玩家都是被攻击的目标(混乱模式) [默认:false]
- B:"Chaos Mode"=false
- # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
- # 在"困难时间"怪物的刷新率提高,不受光照影响(0=关闭,默认=8/满月) [范围: 0 ~ 2147483647, 默认: 8]
- I:"Hardcore Day Cycle"=8
- # Hides update notifications [default: false]
- # 是否开启更新提示 [默认:false]
- B:"Hide Updates"=false
- # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
- # 每个目标的最大被锁定数(即最大吸引锁定的怪物数量) [方位:0~128,默认:16]
- I:"Pathing Cap"=16
- # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
- # 传送和重生时短暂无敌(该项冷却时间) [范围:0 ~ 2147483647, 默认: 200]
- I:"Resistance Cooldown"=200
- # Allows mobs to attack villagers as they would players [default: true]
- # 生物会想攻击玩家一样攻击村民 [默认:true]
- B:"Villager Targeting"=true
- # Allows mobs to see targets through walls [default: true]
- # 生物拥有透视(即隔着墙都能知道玩家位置) [默认:true]
- B:"Xray Mobs"=true
- }
- #杂项
- other {
- # Animals will fight back if provoked [default: true]
- # 动物在被攻击后,会做出反击 [默认:true]
- B:"Animals Retaliate"=true
- # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
- #Boss被击杀的时候,小怪会增加血量和攻击威力的倍数 [范围: 0.0 ~ 3.4028235E38, 默认: 0.1]
- S:"Boss Kill Modifier"=0.1
- # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
- # 可以建造楼梯攀爬的生物列表 [默认:僵尸]
- S:"Building Mobs" <
- minecraft:zombie
- >
- # How common de**tion variants are [range: 0 ~ 100, default: 10]
- # 破坏方块的概率 [范围:0~100,默认:10]
- I:"De**tion Chance"=10
- # List of mobs that can drop live TNT [default: [minecraft:zombie]]
- # 可以放置TNT的生物的名单 [默认:僵尸]
- S:"De**tion Mobs" <
- minecraft:zombie
- >
- # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
- # 不能被怪物破坏的方块列表 格式参考('minecraft:wool:1') [默认:空]
- S:"Digging Blacklist" <
- >
- # List of mobs that can dig through blocks [default: [minecraft:zombie]]
- # 能够破坏障碍物的生物列表 [默认:僵尸]
- S:"Digging Mobs" <
- minecraft:zombie
- >
- # Digging mobs require the proper tools to dig [default: true]
- # 破坏方块需要生物需要对应的挖掘工具 [默认:true]
- B:"Digging Tools Only"=true
- # Mobs will strafe more than normal and avoid imminent explosions [default: true]
- # 生物将会比正常更加厉害,并且会规避攻击(规避AI) [默认:true]
- B:"Evasive AI"=true
- # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
- # 怪物空闲时将对那些方块进行破坏
- S:"General Griefable Blocks" <
- minecraft:chest
- minecraft:furnace
- minecraft:crafting_table
- minecraft:melon_stem
- minecraft:pumpkin_stem
- minecraft:fence_gate
- minecraft:melon_block
- minecraft:pumpkin
- minecraft:glass
- minecraft:glass_pane
- minecraft:stained_glass
- minecraft:stained_glass_pane
- minecraft:carrots
- minecraft:potatoes
- minecraft:brewing_stand
- minecraft:enchanting_table
- minecraft:cake
- minecraft:ladder
- minecraft:wooden_door
- minecraft:farmland
- minecraft:bookshelf
- minecraft:sapling
- minecraft:bed
- minecraft:fence
- minecraft:planks
- >
- # Dying to zombies will turn your corpse into one of them [default: true]
- # 如果死于僵尸攻击将会变成僵尸 [默认:true]
- B:"Infectious Zombies"=true
- # Use the digging blacklist as a whitelist instead [default: false]
- # 使用挖掘黑名单作为白名单(翻转黑白名单) [默认:false]
- B:"Invert Digging Blacklist"=false
- # Mobs are passive until provoked [default: false]
- # 生物在未被激怒前是和平的 [默认:false]
- B:"Neutral Mobs"=false
- # Allows Enderman to teleport the player instead of themelves [default: true]
- # 允许末影人传送玩家而不是自己 [默认:true]
- B:"Player Teleport"=true
- # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
- # 蜘蛛有几率对目标发射蜘蛛网(真实减速BUFF) [范围:0~100,默认:25]
- I:"Webbing Chance"=25
- # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
- # 女巫可以投掷的药水列表
- S:"Witch Potions" <
- minecraft:harming:1:0
- minecraft:slowness:300:0
- minecraft:blindness:300:0
- minecraft:poison:300:0
- minecraft:weakness:300:1
- minecraft:mining_fatigue:300:2
- >
- }
- #骷髅
- skeletons {
- # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
- # 骷髅射不中的概率 (该项翻译不确定,这个范围不管如何设置似乎都不能出现射不中)
- I:"Arrow Error"=0
- # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
- # 骷髅的最大射程(即射击距离) [范围:1 ~ 2147483647, 默认: 64]
- I:"Fire Distance"=64
- # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
- # 在任意世界生成凋零骷髅的概率 [范围:0~100,默认:10]
- I:"Wither Skeleton Chance"=10
- }