本帖最后由 没糖的葫芦 于 2022-1-23 02:55 编辑

史诗攻城是一个怪物强化类MOD,这个模组会使所有的怪物都极其困难和危险,怪物的攻击甚至是毁灭手段让玩家感受绝望和无力,甚至可以说是对玩家不公平的。
功能列表
- 可配置怪物的仇恨范围(不包括恶魂&末影人)
- 爬行者能不看见人隔着的墙爆炸(6个方块半径之内)
- 有较低几率在普通世界生成烈焰人
- 恶魂能在主世界生成
- 可配置恶魂发射火球的速度
- 凋零骷髅能在主世界生成
- 爬行者爆炸时有几率威力提升
- 爬行者爆炸将会产生火焰
- 床将失去作用(可以设置重生点,但无法跳过晚上)
- 骷髅会攻击会更为精准且攻击
- 末影人可以传送走攻击他们的玩家
- 玩家靠近末影人将会产生负面buff
- 玩家被僵尸击杀后,会在死亡处生成一个僵尸
- -"启示模式"下,只有僵尸和末影人,没有其他怪物或动物
- 怪物会像对付你一样来对付村民(可以消灭村庄)
- "混乱模式"下,怪物会互相残杀(大规模毁灭)
- -堡垒会大规模生成,并含许多战利品
- 爬行者可以乘骑其他生物
- -末地会生成小行星带,附带有末影龙的堡垒
- -虚空是一个“地狱版的主世界”(比主世界还可怕)
- 怪物能锁定攻击目标,不被其他玩家干扰
- 僵尸可以破坏和放置方块
- 怪物会对你的攻击做出闪避
- 蜘蛛可以吐蜘蛛网,限制玩家行动
- 怪物可以潜水
- 村民和野生动物不会向玩家屈服
- 更持久的AI
- 所有功能都可在配置文件里配置
"-"的为1.7.10存在的特性,这个特性在新版本中可能不存在。
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授权说明
已向作者发出申请,等待作者回复。很蛋疼,作者就仿佛开学了一样没上Cruse了。 作者并不同意授权,本帖将作为指路和介绍用途。 |
下载地址
*不提供第三方下载
适用Minecraft版本 | 模组版本 | Curse下载地址 | 1.12.2 | 13.167 13.168 β
| | 1.11.2 | 12.158 | | 1.10.2 | 11.0.156 | | 1.7.10 | 10.0.148 | |
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BUG反馈
如果您发现你所使用的模组存在Bug可以尝试反馈给作者,当然你需要一定的英语基础,在您反馈前请先前往官方下载提供处确认,只有史诗攻城这个模组的情况下是否还存在这个问题,是否为最新版本,如果是最新版本再进行反馈。
反馈时需要附带上你所使用的模组版本,并使用英文,清晰明确的描述存在的问题和或触发这个问题的操作。
看完上述内容即可点击下面的传送门前往Github对其Bug进行反馈,由于Github是英文的所以我再次强调英文基础!!!
[传送门]
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本帖日志
2020.07.07更新1.12.2-13.168
2020.03.16更新1.12.2-13.167 2019.08.20更新1.12.2-13.165 2018.09.15更新1.12.2-13.163 2018.07.21更新1.12.2-13.162 2018.06.22 更新1.12.2-13.161 2018.03.11 更新1.12.2-13.160 2018.01.24 更新1.12.2-13.159
2017.08.27 帖子发布 2017.11.19 修正性调整 |
更新日志
13.168
Minor change to how Melee Attack AI to fix zombie damage not hitting above 1 heart Notes: - Not fully tested and may interfere with animal attack AI, in fact the boss modifier may make animals lethal too. Use with caution! 13.167 No changelog provided 13.166 Attempted to fix sources of cascading chunk loading due to path finding into unloaded chunks Attempted to further reduce performance impact of long distance path finding Fixed mobs wandering way off target and sometimes forgetting entirely Fixed line of sight checks beyond 128 blocks raycasting into unloaded chunks Fixed minor console error annoyance due to ridden entities 13.165 Minor fix for creeper jockey rarity math being busted particularly at 0 Added extra options to enable or disable specific boss kill modifiers 13.164 Fixed mobs standing around and not wandering Fixed digging AI not working under many conditions Fixed digging mobs sometimes getting stuck for seemingly no reason Fixed mobs strafing when the target isn't even visible Fixed Endermen teleportation not working at all 13.163 Minor fix to pillaring block config not loading correctly (I actually forgot to upload this one a while ago. Oops) 13.162 Fixed a major latency issue caused by a vanilla code oversight in the wandering AI Fixed a bunch of other potential latency issues from pathfinding too often over large distances Fixed the max attacker config not actually working at all (it was always internally set to 8) Fixed some AI modifications still applying to blacklisted mobs Fixed creeper hooks throwing accessibility errors Added new config to change the block type zombies pillar with 13.161 Moderate performance changes Minor code cleanup Note: This still needs more reworking to be performance friendly with high levels of mobs. Adjust your settings accordingly. 13.160 Fixed an issue causing major TPS drops in targeting AI 13.159 Finally bothered to update this to 1.12.2 Xray is now a configurable distance 12.0.158
Fixed my horrid entity ID config being completely non-functional with 1.11 IDs... I think |
葫芦的汉化的配置文本属于1.11.2的不确定其他版本是否,一致可以拿来对照,#14楼提供了一份1.7.10其自制的配置文件汉化,葫芦已经对其提供的汉化对照1.7.10生成的汉化文件进行排版校对。
来自群组:
Nuclear Fusion
帖子好简单呀
不错,这MOD总算到新版的
可以的,但是渣机可能带不起啊
配置文件汉化介绍呢
一般是应该等收钱出来以后才能发的吧

咱们的抖m向整合包至此可以基本脱离1.7.10
向1.11.2以及将来更高版本推进了
嗯……非常的不错 (滑稽)
恭喜啊楼主,最新帖子的更新到你这里卡住了..
emmmm单人玩的话还是不错的。。
感谢楼主分享
666666666666666666666666666666666666666666
请问,启示模式和混乱模式怎么开
楼主,请问可否提供一份1.7.10的配置文件汉化?万分感谢!目前帖子里提供的高版本配置汉化着实和1.7.10的配置文件内容是两码事哇!
基本满足了要求。
我在想不用拔刀剑之类的不作弊生存怎么活下去。。。。。
作者说他想在最后的大学生活里玩的开心,他也觉得JAVA代码非常非常无聊,所以他决定停止更新一段时间.
可怕可怕可怕可怕可怕
为什么我的游戏里面僵尸不能破坏方块啊
厉害啊,这个模组内容很丰富啊。功能这么多,有的玩了。嘿嘿嘿(?﹃? )。
请问小型基友服里用这个mod怎么修改配置文件?
厉害了喜欢~
会和血月以及僵尸意志啥的冲突嘛

13.162已更新
这个配启示录肯定很刺激
本帖最后由 艾莉莎 于 2018-7-24 20:54 编辑
那个汉化的文件配置 是直接覆盖在服务器生成的那个配置表就行了?
安装这个mod,再去下载神速力mod,感觉好像在拯救世界。。。
emmmm,虚空是一个地狱版的主世界是什么意思? 跳进虚空还是死啊(所以是地狱版的?emmmm)
厉害 666
恐怖的生物
晚上在天上200高度瑟瑟发抖。白天下去地底全是迪拉卡,这边炸完那边炸
加上各种武器MOD就平衡了
这个死的好快啊
麻烦问下混乱模式怎么关闭 找不到
楼主,有个大疑问,刚装服务器上,怪物各种强势,瞬移的瞬移,聚集的聚集,白天晚上都是噩梦,然后改了一下配置文件后,发现全部还原了???除了刷怪量,其他没什么了,怎么回事?我就改了移速倍率,其他基本没动过啊。。
- # Configuration file
- "Advanced Mobs" {
- # Animals will fight back if provoked [default: true]
- B:"Animals Retaliate"=true
- B:"Attack Evasion"=true
- # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
- S:"Boss Kill Modifier"=0.01
- # Mob Bombs are now Crystals instead of Creepers
- B:"Crystal Bombs"=false
- # Zombies and Skeletons will use boats in water to catch up to you! [default: true]
- B:"Mob Boating"=true
- # Skip the Mob Bomb list and allow everything!
- B:"Mob Bomb All"=true
- # Inverts the mob bomb listing to be act as a blacklist [default: false]
- B:"Mob Bomb Invert"=false
- I:"Mob Bomb Rarity"=9
- S:"Mob Bombs" <
- Spider
- >
- # Mobs are passive until provoked [default: false]
- B:"Neutral Mobs"=false
- I:"Potion Buff Chance (0-100)"=1
- # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
- I:"Potion Buff List" <
- 14
- 12
- 5
- 1
- >
- I:"Wither Skeleton Rarity"=9
- B:"Wither Skeletons"=true
- }
- Blaze {
- I:"Dimension Blacklist" <
- >
- I:Fireballs=9
- I:Rarity=9
- B:Spawn=true
- }
- Creeper {
- B:Breaching=true
- # AND HIS NAME IS... [default: false]
- B:"Cena Creeper"=false
- # How rare are they [range: 0 ~ 2147483647, default: 9]
- I:"Cena Creeper Rarity"=9
- # Creepers will run at you at speed before detonating [default: true]
- B:Chargering=true
- B:Napalm=true
- B:Powered=true
- I:"Powered Rarity"=9
- }
- "Dimension Tweaks" {
- Overworld {
- I:"01.Dimension ID"=0
- D:"02.Health Mult"=2.0
- D:"03.Damage Mult"=2.0
- D:"04.Speed Mult"=0.8
- D:"05.Knockback Resistance Mult"=1.0
- }
- }
- Enderman {
- B:"Player Teleport"=true
- # Makes Endermen stalk players with side effects
- B:Slender-Mode=false
- }
- Ghast {
- B:Breaching=true
- I:"Dimension Blacklist" <
- >
- D:"Fire Delay"=1.0
- D:"Fire Distance"=64.0
- I:Rarity=9
- B:Spawn=false
- }
- Main {
- S:"AI Exempt Mob IDs" <
- VillagerGolem
- >
- B:"Allow Sleep"=false
- # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
- B:"Ambiguous AI"=true
- B:"Apocalypse Mode"=false
- # Mobs will attack player owned pets [default: true]
- B:"Attack Pets"=true
- I:"Awareness Radius"=64
- B:"Chaos Mode"=false
- # Ignores world specific settings and just uses the global defaults instead
- B:"Enforce Defaults"=true
- # Flips the exemption listing to whitelist mode [default: false]
- B:"Flip Exemtions"=true
- # Forces non pathing mobs to attack from further away. Can cause additional lag
- B:"Force Non-AI Pathing"=false
- # Can mobs harm eachother (type specific in chaos mode) [default: true]
- B:"Friendly Fire"=true
- # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
- I:"Hardcore Day Cycle"=8
- # Mobs inflict double damage on hardcore days [default: false]
- B:"Hardcore Double Damage"=false
- # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
- B:"Keep Loaded"=false
- # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
- B:"More Spawning"=true
- I:"Pathing Cap"=10
- # If set to fales, mobs can use much longer routes to get to their target
- B:"Quick Pathing"=false
- # The amount of ticks of resistance given to the player after changing dimensions
- I:"Resistance Cooldown"=200
- B:"Villager Targeting"=true
- # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
- I:"Warm Up Days"=7
- B:"Xray Mobs"=true
- }
- Skeleton {
- I:"Arrow Error"=0
- I:"Fire Distance"=64
- }
- Spider {
- I:"Webbing Chance (0-100)"=25
- }
- Witch {
- # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
- S:"Custom Potions" <
- 7:1:0
- 2:300:0
- 15:300:0
- 19:300:0
- 18300:1
- 4300:2
- >
- }
- ##########################################################################################################
- # World
- #--------------------------------------------------------------------------------------------------------#
- # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
- ##########################################################################################################
- World {
- I:"Fort Dimensions" <
- 0
- >
- I:"Fort Distance"=1024
- I:"Fort Rarity"=100
- S:"Fort Spawner Types" <
- Zombie
- Creeper
- Skeleton
- CaveSpider
- Silverfish
- Spider
- Slime
- Witch
- >
- B:"Spawn Forts"=true
- B:"Use New End"=false
- B:"Use New Nether"=false
- }
- Zombie {
- # Use the digging blacklist as a whitelist instead
- B:"Blacklist to Whitelist"=false
- # Zombies can placed armed TNT
- B:"De**tion Zombies"=true
- B:Diggers=true
- # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
- S:"Digging Blacklist" <
- >
- # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
- S:"General Griefable Blocks" <
- minecraft:chest
- minecraft:furnace
- minecraft:crafting_table
- minecraft:melon_stem
- minecraft:pumpkin_stem
- minecraft:fence_gate
- minecraft:melon_block
- minecraft:pumpkin
- minecraft:stained_glass
- minecraft:stained_glass_pane
- minecraft:carrots
- minecraft:potatoes
- minecraft:brewing_stand
- minecraft:enchanting_table
- minecraft:cake
- minecraft:ladder
- minecraft:wooden_door
- minecraft:farmland
- minecraft:bookshelf
- minecraft:sapling
- minecraft:bed
- minecraft:fence
- >
- B:Infectious=true
- B:"Need Required Tools"=true
- # How many blocks to give zombies to pillar up with
- I:"Pillaring Blocks"=64
- }
复制代码
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1.7.10的MCPC服务端。怎么回事?求解!
好玩啊啊啊啊
MCBBS有你更精彩~
好奇怪,加了这个模组后 雪傀儡一直追杀小羊...然后小羊靠近咬死了雪傀儡...删了这个模组就好了
建议研究一下以下三个配置
# Mobs are passive until provoked [default: false]
# 生物在未被激怒前是和平的 [默认:false]
B:"Neutral Mobs"=false
# Animals will fight back if provoked [default: true]
# 动物在被攻击后,会做出反击 [默认:true]
B:"Animals Retaliate"=true
# Allows mobs to attack villagers as they would players [default: true]
# 生物会想攻击玩家一样攻击村民 [默认:true]
B:"Villager Targeting"=true
本帖最后由 唱片机 于 2018-10-27 23:38 编辑
B:"Neutral Mobs"=false
这个使攻击性生物(如苦力怕)变成像狼一样的中立生物,可以靠近,不会受到攻击(除非你攻击它),
感觉像是进入了亡灵的世界,感觉有些可怕,我设置的是false
B:"Animals Retaliate"=false
B:"Villager Targeting"=false
我设置的都是false,结果雪傀儡还是会主动攻击被动生物
真的很可惜,因为我还有 Enhanced Snowman 模组,给雪球增加了伤害,所以我只能放弃这个模组
本来这个模组的一些功能 十分有趣,如
skeletons {
# How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
I:"Arrow Error"=10 #骷髅的弓箭更难击中目标
# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
I:"Fire Distance"=40 #向多远的目标设计,如果你飞(生存加fly模组)在骷髅上,高度大于35,骷髅射出的箭就打不到你,箭会飞回去,打到骷髅旁的生物如苦力怕(我之前收获了几张唱片)(B:"Walking Fuse"=true应该是这个设置使苦力怕发现玩家后不会回击误射中它的骷髅)
很可惜
感谢转载
怎么重载配置文件??reload的命令有吗?
汉化在哪?删除了?
感觉版主像鸦片战争的英国一样制造鸦片折磨他人(鸦片好歹让人舒服,这玩意....啥都不说了,能透漏下地址吗,我给你送点礼物)

真心不敢下矿了,瞬间炸死...还是和平适合我
玩这个mod可能就是痛并快乐着(不是抖m但是真的快乐)
谢谢分享
谢谢楼主分享
这个MOD使用在服务器上会导致区块加载过快,导致TPS非常低
疯狂转圈进不去耶...