本帖最后由 熊镔 于 2019-10-26 19:53 编辑
前言
和我之前搬运的精英怪一样,同样是玩1.7.10的时候,左下角聊天窗一直在刷更新,很烦。
我重新去旧搬运贴下载了,安装后却还
是提醒更新,于是我打算去原帖下载。
到了原帖,我发现,已经出到1.9.4了,而旧搬运贴还停留在1.8。因此,我打算搬运这个Mod(看来我这辈子离不开二搬啊)
二搬证明:
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Mod已有MC版本更新,旧搬运贴作者7天未回复,条件达成 |
高清修复有本mod的许多效果,知道的玩家请不要在此帖赘述!
介绍
作者原文:
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if,
The player has them equipped. (In Hand/Armor).
They are dropped on the ground.
Another player has them equipped in Multiplayer.
翻译:
这个mod使得“发光”的物体照亮附近区域。
(默认为:火把、萤石、萤石粉、南瓜灯、红石、岩浆桶、充能铁轨)
条件为:
玩家将其拿在手中/戴在头上。
以掉落物的形式在地上。
在多人游戏中有另一个玩家拿着/戴着。
|
我的介绍:
这是一个轻量级的Mod,很多人都有用过。它可以在不安装光影的情况下,使非方块状态的可发光物以原有亮度发光。这样说可能会有些难懂,那么放出图片吧:
手中的火把:
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地上的火把:
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地上的红石:
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手中的萤石:
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差不多是所有可以发光的方块以掉落物的形式在地上,或以物品的形式拿在手中,就可以发光。此处不一一例举。 |
下载地址
安装说明
从原贴下载:如果是压缩包,解压后从mod文件夹内两个文件都复制到mods文件夹内。若是jar文件则直接放入mods文件夹
从度盘备用下载:将对应版本的文件夹内所有文件都放入mods文件夹内
禁用动态光源:L键
如有更新,还望提醒
如有错漏,还望指出!
如果你喜欢,就回复或评分一下呗~
更新日志
作者日志:
1.4.3
- updated for MC 1.10
1.4.2
- updated for MC 1.9.4
1.4.1
- updated to work with forge past 1805
1.4.0
- updated for MC 1.9
1.3.9
- made burning entities module configurable per-entity-class
1.3.8
- updated for MC 1.8
1.3.7
- changed EntityLivingEquipment module default config file string to match actually used config scheme
- added 1 sec cooldown to light toggle button. wussies.
1.3.6
- changed EntityLivingEquipment module to use the same config the other item-based light modules use
- delete your EntityLivingEquipment config file or suffer.
1.3.5
- updated to mc 1.7.10
1.3.4
- added FMLIntercomms support for the self light module
- if your mod wants to make the player shine light and you do not want to depend on my source
- see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto
1.3.3
- fixed support for mod items not working
1.3.2
- some small internal changes
- added module for flashlight type items (default: ender eye)
- features a reasonably cheap simple mode (default)
- and an expensive nonsimple mode (pc master race)
1.3.1
- added module for entity class light sources (careful, performance)
1.3.0
- fixed crash related to water and armor items
1.2.9
- update to MC 1.7.2
- delete your config files, numeric IDs are no longer allowed
1.2.8
- changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can.
1.2.7
- Mob Equipment module now checks all five equipment slots
1.2.6
- update to MC 1.6.4
1.2.5
- implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource
- added golden horse armor(418) to default lit items
1.2.4
- update to MC 1.6.2
1.2.3
- update to MC 1.6.1
1.2.2
- hand held Light Items that are not waterproof will now only deactivate once you actually submerge
+ (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell
1.2.1
- rewrote configuration parsing again, now supports names, ranges and wildcards
- this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only
- delete or fix your old config files, they are unfortunately not compatible
- see MCF thread on how to use the new config syntax
1.2.0
- changed configuration files in SelfLight, DroppedItems and OthersLight modules
- you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool
1.1.9
- update to MC 1.5.2
1.1.8
- added module for EntityLiving equipment (eg Zombies with armor or Items)
- same module also lights up Infernal Mobs!
1.1.7
- update to MC 1.5.1
1.1.6
- update to MC 1.5
1.1.5 rev2 (client side only)
- fixed Player self light module to not work after the Player died once
1.1.5
- update to MC 1.4.6
1.1.4
- reintroduced water extinguishing certain held/dropped lights (configurable)
- death after a time will not be reintroduced, since there will not be a serverside Mod
1.1.3
- threw out non-concurrent Collections being used whatsoever
- i'm sure this will come back and bite me SOMEHOW
1.1.2
- fixed small error being logged with burning entities (mostly Ghast Fireballs)
1.1.1
- added Light module for Arrows shot with fire enchantment on bow
1.1.0
- update to MC 1.4.4
- fixed toggle button triggering while in menus
1.0.9
- fixed the Player handheld light/armor stopping to work when changing worlds
- fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights
and causing the World change detector to got batshit crazy
- added golden Helmet ID to all default Modules default configs
- fixed Armor stroboscopic rave light (dawwwww...)
1.0.8
- fixed toggle key still triggering while in chat or otherwise in a menu
1.0.7
- fixed Dynamic Light not changing when swapping between stronger and weaker Light Items
- that applies for yourself and for other Players
- fixed more possible ConcurrentModificationExceptions, this time in the main mod
1.0.6
- fixed crash when changing Keybinding without World loaded
- added chat message to toggling Dynamic Lights on/off
- fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope)
1.0.5
- fixed another NPE in removeLightSource
1.0.4
- further synchronization to prevent accidents
- fixed small issue preventing it to work in SMP
1.0.3
- fixed another NPE Crash with CreeperLight and MoCreatures
- why is there a fish making a Sound with String null? ZHAAAAAARK
1.0.2
- fixed NPE Crash with Multithreading (Optifine)
1.0.1
- fixed NPE Crash with CreeperLight
1.0.0
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3
- Dynamic Lights is now modular! See readme!
- configuration files for Dynamic Light modules can now be found at /config/
- global toggle Button can now be configured via Controls Menu |
本帖日志:
2016.6.17 - 第一次发布
2016.7.1 - 更新1.10.2
2016.7.5 - 更新1.10.2新版(1)
2017.1.1 - 更新1.11版本 |
似乎还有人以为人气评分扣人气?
本帖最后由 Forsworn_ 于 2020-3-23 15:33 编辑
←_←当然如果电脑好的话实际上也可以开光影 毕竟现在不少光影都自带移动光源了
另外作者原文不试试翻译下么hhhhh
PS:能别回我这句4年前发的话了么,,,当时本身自己心智就有点不成熟 以及这个帖子还在更新么。。我看上面写的还是-1.7.2
主要也是为了给那些开不起光影的人用的啦(比如我)
待我翻译一下。。
本帖最后由 zhuqinghe 于 2016-6-17 23:46 编辑
我记得末影之眼还有类似手电筒的射灯效果
还有穿戴金制装备也有照明效果{:10_492:}
我记得之前有些光影都可以自带的来着啊。。 难道我记错了←_←?
我以前也是这样以为的,在装了Wawla后显示出的光并没有增加
新版Optifine自带移动光源,如果有兴趣阁下可以去试试。
所以说1.9有支持海晶灯之类的咩
970降价啦!光影开起。其实是不是就我一个觉得光影太黑了?
其实我想说已经不需要这MOD了- - Optifine 自带而且在优化方面比这个还好
既然是作者说的,我就不改啦,
偷个懒
毕竟我也在我的介绍里说了,
差不多是所有可以发光的方块以掉落物的形式在地上,或以物品的形式拿在手中,就可以发光。此处不一一例举
然而最新的高清修复..........
1.9的双持放左手支持么
感谢楼主的搬运{:10_512:}
mark{:10_492:}
谢谢楼主,很有用 ,开光影也用得上
原帖下载的,1.7.2里【for development】文件夹下的【DynamicLights_dummy.jar】
什么作用,需要也放到MOD文件夹下吗?
不用,for development是给mod开发者用的。如果你要使用动态光源,只要mod文件夹里的两个就行
我怎么记得1.10以上设置里有动态光源呀,不需要mod来支持!
而且开光影,你们敢信么我i3的cpu就能开哦,且不是低配的完美流畅!
MCBBS有你更精彩!!
正版能加mod吗
好的乖乖回复不当伸手党:)
拒绝伸手从我做起
郁闷,1.10不能用
总是跟着跟着就停在原处了,总失灵
支持一下~~~
666666
开得起光影的我还是选择了移动光源
这个mod一定要顶上去的呀~~~必下的mod
动态光源下矿很有用啊 像我们这种沿途要柴火把的屌丝
都被高清修复吞掉了= =
感谢分享,真是很方便的模组
配合MC的双手系统应该很给力
感谢感谢!!旧贴的链接被屏蔽惹下不了,还好这里有度盘!
希望我的电脑能带的起来hhh