本帖最后由 1094822247 于 2016-9-24 10:31 编辑 
 
 动态
动态光源MOD
这Mod能让发光的物品在任何状态都能发光,例如拿在手上的火把,掉在地下的火把,燃烧的怪物,就是这样~
变更日志:
| 1.3.8
 - updated for MC 1.8
 1.3.7
 - changed EntityLivingEquipment module default config file string to match actually used config scheme
 - added 1 sec cooldown to light toggle button. wussies.
 1.3.6
 - changed EntityLivingEquipment module to use the same config the other item-based light modules use
 - delete your EntityLivingEquipment config file or suffer.
 1.3.5
 - updated to mc 1.7.10
 1.3.4
 - added FMLIntercomms support for the self light module
 - if your mod wants to make the player shine light and you do not want to depend on my source
 - see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto
 
 1.3.3
 - fixed support for mod items not working
 
 1.3.2
 - some small internal changes
 - added module for flashlight type items (default: ender eye)
 - features a reasonably cheap simple mode (default)
 - and an expensive nonsimple mode (pc master race)
 
 1.3.1
 - added module for entity class light sources (careful, performance)
 
 1.3.0
 - fixed crash related to water and armor items
 
 1.2.9
 - update to MC 1.7.2
 - delete your config files, numeric IDs are no longer allowed
 
 1.2.8
 - changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can.
 
 1.2.7
 - Mob Equipment module now checks all five equipment slots
 
 1.2.6
 - update to MC 1.6.4
 
 1.2.5
 - implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource
 - added golden horse armor(418) to default lit items
 
 1.2.4
 - update to MC 1.6.2
 
 1.2.3
 - update to MC 1.6.1
 
 1.2.2
 - hand held Light Items that are not waterproof will now only deactivate once you actually submerge
 + (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell
 
 1.2.1
 - rewrote configuration parsing again, now supports names, ranges and wildcards
 - this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only
 - delete or fix your old config files, they are unfortunately not compatible
 - see MCF thread on how to use the new config syntax
 
 1.2.0
 - changed configuration files in SelfLight, DroppedItems and OthersLight modules
 - you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool
 
 1.1.9
 - update to MC 1.5.2
 
 1.1.8
 - added module for EntityLiving equipment (eg Zombies with armor or Items)
 - same module also lights up Infernal Mobs!
 
 1.1.7
 - update to MC 1.5.1
 
 1.1.6
 - update to MC 1.5
 
 1.1.5 rev2 (client side only)
 - fixed Player self light module to not work after the Player died once
 
 1.1.5
 - update to MC 1.4.6
 
 1.1.4
 - reintroduced water extinguishing certain held/dropped lights (configurable)
 - death after a time will not be reintroduced, since there will not be a serverside Mod
 
 1.1.3
 - threw out non-concurrent Collections being used whatsoever
 - i'm sure this will come back and bite me SOMEHOW
 
 1.1.2
 - fixed small error being logged with burning entities (mostly Ghast Fireballs)
 
 1.1.1
 - added Light module for Arrows shot with fire enchantment on bow
 
 1.1.0
 - update to MC 1.4.4
 - fixed toggle button triggering while in menus
 
 1.0.9
 - fixed the Player handheld light/armor stopping to work when changing worlds
 - fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights
 and causing the World change detector to got batshit crazy
 - added golden Helmet ID to all default Modules default configs
 - fixed Armor stroboscopic rave light (dawwwww...)
 
 1.0.8
 - fixed toggle key still triggering while in chat or otherwise in a menu
 
 1.0.7
 - fixed Dynamic Light not changing when swapping between stronger and weaker Light Items
 - that applies for yourself and for other Players
 - fixed more possible ConcurrentModificationExceptions, this time in the main mod
 
 1.0.6
 - fixed crash when changing Keybinding without World loaded
 - added chat message to toggling Dynamic Lights on/off
 - fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope)
 
 1.0.5
 - fixed another NPE in removeLightSource
 
 1.0.4
 - further synchronization to prevent accidents
 - fixed small issue preventing it to work in SMP
 
 1.0.3
 - fixed another NPE Crash with CreeperLight and MoCreatures
 - why is there a fish making a Sound with String null? ZHAAAAAARK
 
 1.0.2
 - fixed NPE Crash with Multithreading (Optifine)
 
 1.0.1
 - fixed NPE Crash with CreeperLight
 
 1.0.0
 - rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge
 - boosted efficiency A LOT, I'm positive it cannot be done any better now :3
 - Dynamic Lights is now modular! See readme!
 - configuration files for Dynamic Light modules can now be found at /config/
 - global toggle Button can now be configured via Controls Menu
 | 
-Forge Build 762 及以下: 将 DynamicLights_
1.6.X.jar文件放在.minecraft 下的 coremods 文件夹。
-Forge Build 763 及以上: 将 DynamicLights_
1.6.X.jar文件放在.minecraft 下的 mods 文件夹。
下载:
1.3.8 for mc 1.8
http://adf.ly/v627R
1.3.7 for mc 1.7.10
http://adf.ly/q37WP
1.3.4 for mc 1.7.2
http://adf.ly/psDre
1.2.7 for mc 1.6.4
 DynamicLights_1.6.4.jar
(0 Bytes, 下载次数: 49025)
DynamicLights_1.6.4.jar
(0 Bytes, 下载次数: 49025)
1.2.4 for mc 1.6.2
 DynamicLights_1.6.2.jar
(53.06 KB, 下载次数: 60344)
DynamicLights_1.6.2.jar
(53.06 KB, 下载次数: 60344)
1.2.3 for MC 1.6.1
 DynamicLights_1.6.1.jar
(53.05 KB, 下载次数: 4035)
DynamicLights_1.6.1.jar
(53.05 KB, 下载次数: 4035)
 
            
        拿走前赞一个 
            
        LZ咋会这样捏

            
        LZ,咋玩不了捏
            
        975107104 发表于 2013-7-8 10:35 
LZ咋会这样捏
- http://qq图片20130708103349/
这是什么图片?
            
        宇宙有你更精彩!!!
            
        shxq 发表于 2013-7-8 11:38 
这是什么图片?
打开不了游戏{:10_514:}
            
        975107104 发表于 2013-7-8 16:27 
打开不了游戏
你是安装了mod后打不开游戏,还是本来就打不开游戏?
            
        shxq 发表于 2013-7-8 18:00 
你是安装了mod后打不开游戏,还是本来就打不开游戏?
本来{:10_522:}
            
        
            
        
我不会告诉撸主我早就有这个MOD了,之前翻墙去找的。
            
        很棒的作品!
            
        这个用了以后相当的卡……
            
        帮朋友整合
有这个晚上方便得多
            
        支持mc 1.6.4和1.6.3了。
            
        为什么我放进MODS游戏没有加载这个MOD咧?我是1.6.2的
            
        CShengluntan 发表于 2013-10-7 01:08 
为什么我放进MODS游戏没有加载这个MOD咧?我是1.6.2的
1.6.2 放在.minecraft 下的 coremods 文件夹
            
        shxq 发表于 2013-10-7 06:50 
1.6.2 放在.minecraft 下的 coremods 文件夹
我的1.6.2 forge是845  没有coremods文件夹  我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊??!
            
        CShengluntan 发表于 2013-10-7 08:30 
我的1.6.2 forge是845  没有coremods文件夹  我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊?? ...
Build 1.6.1-8.9.0.763
        LexManos
                Updated FML:
                MinecraftForge/FML@155e8468180c93f1886a64028628764b1b22dd58 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
                MinecraftForge/FML@3f4bf61ae6757605b27078c7321de9f640876836 Update key
                MinecraftForge/FML@4545beb49d5348d8632e42965627b9837115525b Add deobf-data to setup env.
                MinecraftForge/FML@e24f94951741709329208f738000b72933302a24 Fix eclipse workspaces and launch configurations.
                MinecraftForge/FML@532bee7ce1c4392ee11f0389d98f0c2be6240aa0 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
Build 1.6.1-8.9.0.762
        LexManos: Update dev worksapce: Proper natives location and new server launch profile.
        LexManos: TEMPORARY fix for MCP mapping issue.
        LexManos: Include MANIFEST file from FML's universal.jar, makes the jar runnable now!
-Forge Build 762 及以下: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 coremods 文件夹。
-Forge Build 763 及以上: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 mods 文件夹。
            
        CShengluntan 发表于 2013-10-7 08:30 
我的1.6.2 forge是845  没有coremods文件夹  我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊?? ...
将 DynamicLights_1.6.X.jar 文件看清楚是JAR不是zip
            
        shxq 发表于 2013-10-7 08:39 
将 DynamicLights_1.6.X.jar 文件看清楚是JAR不是zip
我错了

 我去原帖重新下
            
        哈哈,顶一个!
            
        为什么放mods里没用?

            
        LZ,咋玩不了捏
            
        妈妈说了~看帖刘明才有人帮做皮肤
            
        我很喜欢这种MOD,因为进矿洞探险很容易
            
        这个安了之后相当的卡……不仅仅是客户端……服务器卡爆了 貌似因为是动态光影好像一直要刷新区块 开个mc java走300k/s流量你受得了么=。=
            
        很实用的MOD啊
            
        forge871,拖进mods文件夹里没反应求解!
            
        哈哈,lz把前置mod漏了
            
        支持一个!~{:10_523:}{:10_512:}
            
        哇哈哈论坛登的上了!想要的mod也下了啊哈哈!
            
        动态光源,居家旅行挖矿必备神器
            
        我只知道安上这MOD很卡很卡
            
        不做伸手党
            
        
还是API为forge的好!~
            
        
表示火把拿手上不亮!~
            
        谢谢分享!
            
        很喜歡這個MOD,配合光影很贊
            
        支持一下~~
            
        赞,不做伸手党。{:10_496:}
            
        
拿走前赞一个
            
        终于找到了{:10_512:} 
            
        出不来 神情况QAQ
            
        在服务器里背个火把在背后直接下矿
            
        如果放进mods文件夹里没有用的话,请删除文件中的第一个文件夹(就是那个全英文大写的文件夹)
            
        楼主你太帅了
            
        木有1.7.2的啊?
            
        这个Mod最有爱了  A.A
            
        
是的。。MC不支持动态光源。。。他是让一个发光的方块一直跟随玩家。。。。所以一直在刷新。。。