本帖最后由 787878b 于 2015-2-19 19:31 编辑
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↑原帖图太小 = = 于是找了个放大版的
这个Mod添加了三个中世纪生物(人物),可以定制刷新的生物群落,兼容Biomes O'Plenty
怪物:
1.弓箭手强盗:弓箭手,基于骷髅编码
2.土匪强盗:基于僵尸编码
3.部落人:基于僵尸编码
打死他们会掉落一定量金币,可以合成金锭
可以调整配置文件,来更改他们的属性
不会被太阳燃烧
还添加了一些合成:
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下载:
度娘网盘

↑原帖图太小 = = 于是找了个放大版的
这个Mod添加了三个中世纪生物(人物),可以定制刷新的生物群落,兼容Biomes O'Plenty
怪物:
1.弓箭手强盗:弓箭手,基于骷髅编码
2.土匪强盗:基于僵尸编码
3.部落人:基于僵尸编码
打死他们会掉落一定量金币,可以合成金锭
可以调整配置文件,来更改他们的属性
不会被太阳燃烧
还添加了一些合成:
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下载:
度娘网盘
感觉这个mod没多大用处啊{:10_513:}
连基本的MOD制作器都能轻松制作出的无意义MOD进阶版
这个mod没有添加雇佣或者交易或者阵营系统么?感觉有点单调,仅仅是人形怪只能当pvp练手工具。
this mod does work in SMP (multiplayer)
貌似不支持多人啊。
貌似不支持多人啊。
这个mod太坑了,这些怪物的生成率太高了,而且不管在哪里都会追着玩家打,根本断不掉,打不完。真是醉了
这个mod装完之后别的怪物都没了 所有的原生怪物都没了,怎么弄?
a919488054 发表于 2015-3-1 08:09
这个mod装完之后别的怪物都没了 所有的原生怪物都没了,怎么弄?
看见过东方mod里的幽灵,不知道晚上情况如何
已验证 巨坑无比 我加了精英怪mod 原有怪全部消失只剩这三种奇葩 打他们掉一堆石斧 早上他们不会消失 而且一刷就是十几只一起出现 我一个晚上打下来直接从16级打到29级 地上一堆石斧 而且更坑的是早上他们不会燃烧 所以导致几乎没法出门 一出门 就要被围殴 解决一批马上来下一批
加油更新↖(^ω^)↗
赞一个
{:10_496:} 看模型很用心啊 感谢楼主分享
1.7.10Kcaulron多人的遇到原版怪物被阻止生成,我奇怪了两三天最后才发现是这个MOD的配置文件阻止了,只需要把disable XX怪 = true像下面我那样全改false就不阻止生成了,希望78查证并添加进说明
# Configuration file
general {
# A maxiumum number of bandits in a spawned group
I:"Bandit max.group size"=16
# A minimum number of bandits in a spawned group
I:"Bandit min.group size"=8
# Set probability of bandits spawning
I:"Bandit spawn rate"=40
# A maxiumum number of brigands in a spawned group
I:"Brigand max.group size"=12
# A minimum number of brigands in a spawned group
I:"Brigand min.group size"=6
# Set probability of brigands spawning
I:"Brigand spawn rate"=30
# Prevents creepers from spawning
B:"Disable creepers"=false
# Prevents endermen from spawning
B:"Disable endermen"=false
# Prevents vanilla skeletons from spawning
B:"Disable skeletons"=false
# Prevents slimes from spawning
B:"Disable slimes"=false
# Prevents spiders from spawning
B:"Disable spiders"=false
# Prevents witches from spawning
B:"Disable witches"=false
# Prevents vanilla zombies from spawning
B:"Disable zombies"=false
# Enables custom crafting recipes
B:"Enable custom recipes"=false
# Should new mobs spawn everywhere ? (if false they will only spawn in biomes with tags FOREST or DENSE)
B:"Should new mobs spawn everywhere ?"=true
# general factor of added mobs spawning, given in percent, Java type is double
D:"Spawn factor for new mobs"=1
# A maxiumum number of tribesmen in a spawned group
I:"Tribesmen max.group size"=20
# A minimum number of tribesmen in a spawned group
I:"Tribesmen min.group size"=10
# Set probability of tribesmen spawning
I:"Tribesmen spawn rate"=50
}
# Configuration file
general {
# A maxiumum number of bandits in a spawned group
I:"Bandit max.group size"=16
# A minimum number of bandits in a spawned group
I:"Bandit min.group size"=8
# Set probability of bandits spawning
I:"Bandit spawn rate"=40
# A maxiumum number of brigands in a spawned group
I:"Brigand max.group size"=12
# A minimum number of brigands in a spawned group
I:"Brigand min.group size"=6
# Set probability of brigands spawning
I:"Brigand spawn rate"=30
# Prevents creepers from spawning
B:"Disable creepers"=false
# Prevents endermen from spawning
B:"Disable endermen"=false
# Prevents vanilla skeletons from spawning
B:"Disable skeletons"=false
# Prevents slimes from spawning
B:"Disable slimes"=false
# Prevents spiders from spawning
B:"Disable spiders"=false
# Prevents witches from spawning
B:"Disable witches"=false
# Prevents vanilla zombies from spawning
B:"Disable zombies"=false
# Enables custom crafting recipes
B:"Enable custom recipes"=false
# Should new mobs spawn everywhere ? (if false they will only spawn in biomes with tags FOREST or DENSE)
B:"Should new mobs spawn everywhere ?"=true
# general factor of added mobs spawning, given in percent, Java type is double
D:"Spawn factor for new mobs"=1
# A maxiumum number of tribesmen in a spawned group
I:"Tribesmen max.group size"=20
# A minimum number of tribesmen in a spawned group
I:"Tribesmen min.group size"=10
# Set probability of tribesmen spawning
I:"Tribesmen spawn rate"=50
}
474765154 发表于 2015-6-27 10:09
已验证 巨坑无比 我加了精英怪mod 原有怪全部消失只剩这三种奇葩 打他们掉一堆石斧 早上他们不会消失 而且 ...
唔没看到你的反映,请看我的回帖
如果没有阻止原版怪物生产这点,还是相当不错的{:10_493:}
kkaaee 发表于 2015-11-19 15:37
看模型很用心啊 感谢楼主分享
嗯,不错是一个好mod
我用过,放在服务器里面,满地的强盗,要命,比怪刷的还多
中世纪.....