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NEWSMINECRAFT SNAPSHOT 23W51A
Minecraft 快照 23W51A
A Minecraft Java Snapshot
Minecraft Java版 快照
We're now releasing Snapshot 23w51a, the first snapshot for Minecraft 1.20.5. This one comes with a present for your pet Wolf in time for the holidays - and the Armadillo.
我们现在发布了23w51a快照,这将是1.20.5的第一个快照版本。是时候你的宠物狼送来节日礼物了 —— 当然别忘了犰狳。
Happy brushing!
祝你刷扫开心!
NEW FEATURES
全新特性
Added Armadillo, Armadillo Scutes and Wolf Armor新增犰狳、犰狳鳞甲和狼铠
ARMADILLO
犰狳
The Armadillo is a new passive mob that:犰狳是一种友好生物,且:
drops Armadillo Scutes periodically暂时会掉落犰狳鳞甲drops Armadillo Scutes when brushed被刷扫时会掉落犰狳鳞甲spawns in Savannas自然在热带草原生成its favorite food is Spider Eye最爱的食物是蜘蛛眼
ARMADILLO ROLLING UP BEHAVIOR
犰狳蜷缩行为
Armadillo rolls up when it detects a threat such as:犰狳在察觉到下列威胁之一时,将会蜷缩:
a sprinting player正在疾跑的玩家a player in a vehicle or mounted乘坐载具或骑乘生物的玩家undead mobs亡灵生物
It does not roll up when:犰狳不会在满足下列情况之一时蜷缩:
it is fleeing处于恐慌状态in water在水中in the air or在空中on a leash被拴绳拴住
When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food处于蜷缩状态的犰狳不会行走或进食,也不会被食物吸引
It will continue to scan for threats: if none are detected for 3 seconds, it will unroll此时它仍会查探周围的威胁,若有 3 秒未觉察到威胁,则犰狳会取消蜷缩状态
ARMADILLO SCUTES
犰狳鳞甲
Armadillo Scutes can be used to craft Wolf Armor犰狳鳞甲可被用于制作狼铠They are dropped by Armadillos犰狳鳞甲可由犰狳掉落Dispensers can be used to brush Armadillo Scutes off Armadillos发射器也可使用刷子刷扫犰狳获得犰狳鳞甲
WOLF ARMOR
狼铠
Using Wolf Armor on an adult tamed Wolf will equip the armor on the wolf.对已驯服且成年的狼使用狼铠可为其穿戴Only a Wolf's owner can put a Wolf Armor on their tamed Wolf, and with this in mind; Dispensers cannot put Wolf Armor on wolves.只有狼的主人可以为自己的狼穿戴狼铠,基于这点,发射器无法为狼穿戴狼铠Wolf Armor gives the same protection as Diamond Horse Armor.狼铠可提供等同于钻石马铠的护甲值Using Shears on a Wolf that is wearing armor will make it drop the armor对已穿戴狼铠的狼使用剪刀可为其脱除狼铠Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind; Dispensers cannot remove Wolf Armor from wolves.只有狼的主人可以为自己的狼脱除狼铠,基于这点,发射器无法为狼脱除狼铠If a Wolf dies while wearing armor, it will drop the armor.已穿戴狼铠的狼死亡时将掉落其穿戴的狼铠
CHANGES
更改
Renamed scutes that come from Turtles to Turtle Scutes重命名由海龟获得的鳞甲(Scute)为海龟鳞甲(Turtle Scute)Llamas and Shulkers are no longer able to destroy armor stands羊驼和潜影贝不再能摧毁盔甲架
TECHNICAL CHANGES
技术性更改
The Data Pack version is now 27数据包版本现在为 27
DATA PACK 27
数据包版本 27 更新内容
Llamas now use a new damage type spit instead of mob_projectile羊驼现在使用全新的伤害类型 spit,而不是 mob_projectileFactorCalculationData has been removed from mob effect instance tagsFactorCalculationData 从生物状态效果标签中移除Added generic.scale attribute that can be used to rescale any living entity新增 generic.scale 属性,可改变所有活体的尺寸Player reach distance can now be controlled with the generic.block_interaction_range and generic.entity_interaction_range attributes玩家触及距离现在由 generic.block_interaction_range 和 generic.entity_interaction_range 属性控制The maximum number of blocks that an entity can step up without jumping is now controlled by the generic.step_height attribute实体不跳跃就可走上的方块格数现在由 generic.step_height 属性控制
EXPERIMENTAL FEATURES
实验性特性
BREEZE
旋风人
Added a new 'whirl' idle sound新增空闲状态下的“旋转”音效Added a 'charging up attack' sound新增“攻击前蓄力”的音效Added a sound that plays while the Breeze is in the air新增旋风人滞空的音效Added a projectile deflection sound新增反射弹射物的音效Tweaked existing sounds调整了已有的音效
TRIAL SPAWNER
试炼刷怪笼
The Trial Spawner now has the same two default loot tables as they have in the Trial Chamber试炼刷怪笼现在使用与自然在试炼厅内生成时相同的两个默认战利品表
FIXED BUGS IN 23W51A
23W51A 修复的漏洞
MC-130244 - When opening chat in F1 mode, previous messages aren't visibleMC-130244 - 在F1模式下打开聊天屏幕时无法查看历史聊天消息MC-153643 - Debug overlay is rendered behind hotbar itemsMC-153643 - 调试屏幕渲染在快捷栏物品下层MC-167375 - Baby turtle subtitles are grammatically incorrectMC-167375 - 幼年海龟字幕文本的语法不正确MC-173672 - Title text renders in front of player names in player listMC-173672 - 标题栏文本渲染在玩家列表中玩家名称上层MC-184066 - Respawn anchors don't produce an ambient soundMC-184066 - 重生锚不会产生环境音效MC-184622 - Sound for exiting a portal/travelling to another dimension does not use its subtitle string despite it existing in en_us.jsonMC-184622 - 离开传送门或通过传送门前往另一维度时播放的声音没有使用其对应的字幕,尽管该字符串存在于 en_us.json 中MC-185379 - Baby polar bear subtitle does not explicitly mention it comes from a baby polar bearMC-185379 - 幼年北极熊的字幕没有明确提及其来自幼年北极熊MC-187267 - Title text renders in front of sidebarMC-187267 - 标题栏文本渲染在侧边栏上层MC-187372 - There is no space between fps limit/vsync and graphics level in the debug screenMC-187372 - 调试屏幕中 fps 限制与垂直同步或图像等级间没有空格MC-193511 - Title text renders in front of narrator textMC-193511 - 标题栏文本渲染在复述功能文本上层MC-193515 - Boss bar text renders in front of narrator textMC-193515 - Boss栏文本渲染在复述功能文本上层MC-193517 - Boss bar text renders in front of sidebarMC-193517 - Boss栏文本渲染在侧边栏上层MC-193521 - Boss bar text renders in front of F3MC-193521 - Boss栏文本渲染在调试屏幕文本上层MC-193524 - Boss bar text strikethough/underline renders on tab listMC-193524 - Boss栏文本的删除线与下划线渲染在玩家列表上层MC-193753 - Respawn anchor ambient sound subtitle refers to it as a portalMC-193753 - 重生锚使用了与传送门一样的环境音效字幕MC-194948 - Block breaking subtitle inconsistent with painting, item frame and lead breaking subtitlesMC-194948 - 画、物品展示框和拴绳被破坏时的字幕与方块被破坏时的字幕不一致MC-198787 - Inefficient streams in GoalSelectorMC-198787 - GoalSelector 方法里存在冗余的数据流MC-198963 - Chat text renders in front of player names in player listMC-198963 - 聊天文本渲染在玩家列表中玩家名称上层MC-219899 - Bone meal used on rooted dirt causes the particles to appear above it, despite the growth being below itMC-219899 - 对缠根泥土使用骨粉时,产生的粒子在方块上方,尽管垂根从下方生长MC-238242 - There is an unnecessary black pixel in the upper right corner of small potion UI icons in the inventoryMC-238242 - 物品栏药水状态图标右上方有多余的黑色像素MC-248961 - takenDamage for achievement criteria is calculated wrongly when the player has equipped a helmetMC-248961 - 当玩家装备上头盔时,进度准则 takenDamage 的计算有误MC-249335 - Using bone meal on mangrove leaves spawns growth particles at the center of the block instead of below itMC-249335 - 对红树树叶使用骨粉时,产生的粒子在方块中心而非下方MC-251027 - Wearing a helmet doesn't reduce the damage of falling anvils or stalactites by 1⁄4MC-251027 - 头盔不会将下落的铁砧或钟乳石造成的伤害减少 1/4MC-252409 - Memory statistics within the debug menu contain some unnecessary spacesMC-252409 - 调试屏幕的内存统计中存在多余的空格MC-259587 - Negative item durability causes the durability bar to render incorrectlyMC-259587 - 负数耐久值导致物品耐久条渲染错误MC-261577 - The nether portal overlay is rendered completely opaque when using spyglasses while standing inside of nether portalsMC-261577 - 使用望远镜且站在下界传送门内时,下界传送门的叠加层将完全不透明MC-263256 - Chat renders on top of TAB, blocking informationMC-263256 - 聊天栏渲染在玩家列表上层,这会挡住一部分信息MC-265541 - player.dat_old won't be read even if player.dat doesn't existMC-265541 - 即使 player.dat 文件不存在,游戏也不会读取 player.dat_oldMC-265669 - Hotbar text renders above subtitle background but under subtitle textMC-265669 - 快捷栏文本渲染在字幕背景上层,但在字幕文本下层MC-265835 - The freezing effect is rendered totally opaque when using a spyglassMC-265835 - 使用望远镜时,屏幕边缘的冻结效果将完全不透明MC-266055 - Opening or closing a copper door or trapdoor while holding an axe / honeycomb grants wax-related advancementMC-266055 - 开关铜门或铜活板门时,手持斧,会获得“脱蜡”进度;手持蜜脾,会获得“涂蜡”进度MC-266135 - Cached macro commands ignore permission level, allowing limited permission escalationMC-266135 - 缓存的宏命令在执行时无视权限等级,可导致命令被越权执行MC-266136 - Macro commands ignore function-permisson-level server setting, including when lower than defaultMC-266136 - 宏函数执行时无视服务器function-permisson-level设置,包括在该项设定为低于默认值的情况MC-266144 - Copper Doors are not part of the #doors item tagMC-266144 - 铜门不属于#doors物品标签MC-266145 - Copper Trapdoors are not part of the #trapdoors item tagMC-266145 - 铜活板门不属于#trapdoors物品标签MC-266308 - Copper Bulbs have unused "turn_off" soundMC-266308 - 铜灯有未使用的“关闭”音效MC-266334 - Shulker bullets destroy armor standsMC-266334 - 潜影贝子弹会破坏盔甲架MC-266389 - Glow berry particles are barely visible when bonemealedMC-266389 - 对洞穴藤蔓使用骨粉时,产生的粒子过少MC-266430 - Breeze on top of a non-full block produces particles of the block below itMC-266430 - 在不完整方块上的旋风人会产生更下方方块的粒子效果MC-266432 - Exposed, weathered and oxidised copper bulbs are unwaxed in trial chambersMC-266432 - 试炼厅内处于斑驳、锈蚀、氧化状态的铜灯没有被涂蜡MC-266469 - When attacked, breezes sometimes stop pathfinding, jumping, or firing wind chargesMC-266469 - 被攻击时,旋风人有时会停止寻路、跳跃或发射风弹MC-266524 - Breezes sometimes get the zoomies after jumpingMC-266524 - 旋风人在跳跃后有时会滑行出视线MC-266533 - Breeze's AI has serious flaws in open terrainMC-266533 - 旋风人使用的AI在开阔地形中有严重缺陷MC-266589 - Armor durability is changed when swapping on creativeMC-266589 - 创造模式下按下使用键交换盔甲会同时改变其耐久值MC-266628 - High polling rate causing stutteringMC-266628 - 鼠标轮询率过高会导致卡顿MC-266680 - The glowing outline isn't applied to the eyes or eyebrows of breezesMC-266680 - 旋风人在具有发光效果时,发光轮廓没有包含眼睛与眉毛MC-266685 - The entity shadows of breezes are too large in relation to the size of their modelsMC-266685 - 与实际模型大小相比,旋风人的实体阴影过大MC-266688 - Breeze model's glowing eyes are not resource pack-friendlyMC-266688 - 旋风人模型上发光的眼睛对资源包不友好MC-266738 - Subtitles string "subtitles.block.trial_spawner.spawn_mob" is misleading and inconsistentMC-266738 - 字幕 subtitles.block.trial_spawner.spawn_mob 字符串具有误导性,且与其他字符串不一致MC-266879 - Clouds, entity hitboxes, block outlines, specially rendered blocks, and enchantment glints, render through the insides of breezes' eyes and eyebrowsMC-266879 - 透过旋风人的眼睛和眉毛能够观察到云、实体判定框、方块边界框(特别是有特殊渲染的)和附魔光效MC-266960 - Bossbar text renders in front of player list background and player iconsMC-266960 - Boss栏文本渲染在玩家列表背景上层,但在玩家图标下层MC-266990 - Maps with the same 'map' tag value, but different 'display' tag data can cause markers to disappearMC-266990 - 拥有相同 map 标签值,但 display 标签数据不同的地图可导致玩家标记消失MC-266999 - Crafter's tooltip buttons can still be visible to players on spectator modeMC-266999 - 旁观模式下玩家依然能看到合成器的按钮提示框MC-267193 - A function with /return fail run in chat doesn't indicate failureMC-267193 - 聊天窗口中执行的 /return 函数运行错误时不会报错MC-267194 - /return run function in combination with a fork and a function that doesn't return has inconsistent behaviorMC-267194 - /return run 执行没有返回值的命令分支时,存在不一致的行为
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【震天 译自官网 2023 年 12 月 18 日发布的 Minecraft Snapshot 23w51a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
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