| 1.3.8
 - updated for MC 1.8
 1.3.7
 - changed EntityLivingEquipment module default config file string to match actually used config scheme
 - added 1 sec cooldown to light toggle button. wussies.
 1.3.6
 - changed EntityLivingEquipment module to use the same config the other item-based light modules use
 - delete your EntityLivingEquipment config file or suffer.
 1.3.5
 - updated to mc 1.7.10
 1.3.4
 - added FMLIntercomms support for the self light module
 - if your mod wants to make the player shine light and you do not want to depend on my source
 - see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto
 
 1.3.3
 - fixed support for mod items not working
 
 1.3.2
 - some small internal changes
 - added module for flashlight type items (default: ender eye)
 - features a reasonably cheap simple mode (default)
 - and an expensive nonsimple mode (pc master race)
 
 1.3.1
 - added module for entity class light sources (careful, performance)
 
 1.3.0
 - fixed crash related to water and armor items
 
 1.2.9
 - update to MC 1.7.2
 - delete your config files, numeric IDs are no longer allowed
 
 1.2.8
 - changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can.
 
 1.2.7
 - Mob Equipment module now checks all five equipment slots
 
 1.2.6
 - update to MC 1.6.4
 
 1.2.5
 - implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource
 - added golden horse armor(418) to default lit items
 
 1.2.4
 - update to MC 1.6.2
 
 1.2.3
 - update to MC 1.6.1
 
 1.2.2
 - hand held Light Items that are not waterproof will now only deactivate once you actually submerge
 + (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell
 
 1.2.1
 - rewrote configuration parsing again, now supports names, ranges and wildcards
 - this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only
 - delete or fix your old config files, they are unfortunately not compatible
 - see MCF thread on how to use the new config syntax
 
 1.2.0
 - changed configuration files in SelfLight, DroppedItems and OthersLight modules
 - you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool
 
 1.1.9
 - update to MC 1.5.2
 
 1.1.8
 - added module for EntityLiving equipment (eg Zombies with armor or Items)
 - same module also lights up Infernal Mobs!
 
 1.1.7
 - update to MC 1.5.1
 
 1.1.6
 - update to MC 1.5
 
 1.1.5 rev2 (client side only)
 - fixed Player self light module to not work after the Player died once
 
 1.1.5
 - update to MC 1.4.6
 
 1.1.4
 - reintroduced water extinguishing certain held/dropped lights (configurable)
 - death after a time will not be reintroduced, since there will not be a serverside Mod
 
 1.1.3
 - threw out non-concurrent Collections being used whatsoever
 - i'm sure this will come back and bite me SOMEHOW
 
 1.1.2
 - fixed small error being logged with burning entities (mostly Ghast Fireballs)
 
 1.1.1
 - added Light module for Arrows shot with fire enchantment on bow
 
 1.1.0
 - update to MC 1.4.4
 - fixed toggle button triggering while in menus
 
 1.0.9
 - fixed the Player handheld light/armor stopping to work when changing worlds
 - fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights
 and causing the World change detector to got batshit crazy
 - added golden Helmet ID to all default Modules default configs
 - fixed Armor stroboscopic rave light (dawwwww...)
 
 1.0.8
 - fixed toggle key still triggering while in chat or otherwise in a menu
 
 1.0.7
 - fixed Dynamic Light not changing when swapping between stronger and weaker Light Items
 - that applies for yourself and for other Players
 - fixed more possible ConcurrentModificationExceptions, this time in the main mod
 
 1.0.6
 - fixed crash when changing Keybinding without World loaded
 - added chat message to toggling Dynamic Lights on/off
 - fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope)
 
 1.0.5
 - fixed another NPE in removeLightSource
 
 1.0.4
 - further synchronization to prevent accidents
 - fixed small issue preventing it to work in SMP
 
 1.0.3
 - fixed another NPE Crash with CreeperLight and MoCreatures
 - why is there a fish making a Sound with String null? ZHAAAAAARK
 
 1.0.2
 - fixed NPE Crash with Multithreading (Optifine)
 
 1.0.1
 - fixed NPE Crash with CreeperLight
 
 1.0.0
 - rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge
 - boosted efficiency A LOT, I'm positive it cannot be done any better now :3
 - Dynamic Lights is now modular! See readme!
 - configuration files for Dynamic Light modules can now be found at /config/
 - global toggle Button can now be configured via Controls Menu
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