关注这个模组很久了,加油
Alxen 发表于 2021-7-24 16:30
v3.8.6的还翻译吗
目前不在计划之内
本帖最后由 名副其实 于 2021-7-24 20:56 编辑
第 18 号内容已翻译完毕
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第 19 号内容已翻译完毕
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第 20 号内容已翻译完毕
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第 21 号内容已翻译完毕
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FireworkPolymer 发表于 2021-7-24 17:46
目前不在计划之内
第 18 号内容已翻译完毕
- Configuring RWG is basically pretty easy, but not clear from the beginning on.
- 配置 RWG 一般来说非常简单, 但开始时可能会有些摸不着头脑.
- Each world, that is generated with RWG get its own files to be configured individually. You will find these files in
- 每一个由 RWG 负责生成的世界都有一个单独的配置文件,这些文件可以在下列目录中被找到.
- plugins/RealisticWorldGenerator/worlds/<世界名称>/
- To configure the world you now need to do following:
- 要想修改世界,你得先做好下列准备:
- Create a world with a given name
- 使用有效名称创建一个正常的世界
- After creating the files are stored to the given folder mentioned above
- 此时相关的配置文件已经生成在了上述目录内
- Stop the server
- 之后,关闭服务器
- Edit the files in the given folder
- 并编辑文件夹内的相关配置文件
- Delete the generated world from the root-directory of your server. Each world created with Multiverse or the Bukkit-Method will have a folder there.
- 从根目录下删去已生成的世界. 任何使用 Multiverse(MV) 插件或 Bukkit 自带的方法生成的世界都会在这里有一个文件夹(用于存储相关文件).
- Start your server
- 之后, 再次启动你的服务器
- If you use Multiverse or another WorldManager you might need to recreate the world. Please make sure to take the same name, also make sure our checks for the name are case-sensitive.
- 若你正在使用 Multiverse 或其他管理世界的插件,你可能需要重新生成世界. 请保证名称相同, 并且确保大小写与原世界相同.
- Your changes are now applied to the world - Let's try them
- 现在在配置文档里所做的改动已成功应用到了该世界 - 让我们试试看
- You can rerun this process as often as you want.
- 根据需要, 你随时可以重复进行这个过程.
第 19 号内容已翻译完毕
- How to use the Chest-System
- 如何使用宝箱系统
- 该子目录下所有主题:
- [
- Creating a chest
- Adding Items to a chest
- Removing Items from a chest
- Listing the content of a chest and receiving it
- Creating a schematic with filled chests
- Is everything done?
- ]
- Creating a chest
- 创建一个箱子
- Creating a chest is very simple.
- 创建一个箱子非常简单
- Just type /rwg chests create <Name>
- 只需要输入 /rwg chests create <名称>
- Adding Items to a chest
- 添加物品至箱子
- Adding items to a chest isn't harder than creating a chest.
- 将物品添加至箱子同样不会比创建箱子本身难多少.
- So to do this you first have to hold an item in your hand , it doesn't matter what item, just an item.
- 所以要想这么做, 你得先把想要添加的物品拿在手上, 不论什么物品都可以, 只要是物品就行.
- Then you type following command /rwg chests add <Name> {weight=[DecimalNumber], chance=[Number], min=[Number], max=[Number]}
- 然后你需要输入 /rwg chests add <名称> {weight=[整数](权重), chance=[整数](出现几率), min=[整数](最小数量), max=[整数](最大数量)}
- 解释 | (/rwg chests add)
- <Name> = 箱子 ID
- weight [=rarity] => 此处应填入小数, 决定在与其他物品权重相关的箱子中生成的物品的权重
- chance => 生成几率,数字在1-100之间
- min => 最小生成数量, 应填入0-64之间的整数
- max => 最大生成数量, 应填入0-64之间的整数
- The max parameter should be higher or equal to the min parameter
- 最大范围应当大等于最小范围
- If min is higher than max then the values of these parameters will be swapped
- 否则不符合要求的最小最大数将会被对调以符合生成规律
- weight, chance, min and max are all optional parameters and not actually needed.
- 权重, 几率,最小数量/最大数量均为可选参数, 并非必须参数
- Removing Items from a chest
- 从箱子中移除物品
- Removing an item from a chest is almost like adding it just without all those chance parameters.
- 删除物品就像是添加物品, 但是没有了别的参数
- So you just type /rwg chests remove <Name> while you're holding a similar item to the item you want to remove.
- 所以只需要你手持想删除的物品输入 /rwg chests remove <名称> 即可
- Isn't that easy? :o
- 很简单对吧? owo
- Listing the content of a chest and receiving it
- 列出箱子内容并测试箱子内物品生成
- We all love clickable text right?
- 我们都喜欢点击式的懒人操作,对吧?
- Okay, so that's why we added this command here.
- 好, 所以我们就加入了这个指令
- Type /rwg chests list content <Name> to list a chests content.
- 输入 /rwg chests list content <名称> 以列出箱子可能生成的所有物品内容
- You can also chose the page you want to open by just typing /rwg chests remove <Name> { <Page> }
- 当然你也可以选择内容的页码, 只需要在原指令上加入 <页码> 这一个额**数即可
- # 这里作者似乎写错了, 存疑
- And as we noted earlier we all love clickable text.
- 就像我们之前提到过的, 我们都喜欢点击式懒人操作.
- So you can simply click on the item's name to receive a exact similiar copy of it!
- 所以你可以直接在这些对应物品的名称上点击, 然后得到一份完全相同的物品!
- Creating a schematic with filled chests
- 创建一个含装有物品的箱子的结构
- Finally we come to the fun part.
- 终于我们来到了最有趣的部分.
- So I hope you know how to create an schematic with rwg.
- 所以我想让你们明白如何使用rwg创建这样的结构
- If you don't know it then don't worry I've got an small clip for you which shows how to save an very simple schematic.
- 如果你实在没法理解, 下面是一个用于理解的小短片
- So after we got our schematic saved now, we simply run one command to finish every thing up.
- 当我们保存完了结构之后, 我们只需要输入一个命令就可大功告成.
- Type /rwg chests use <Name> <Schematic> { <World> }
- 那就是 /rwg chests use <名称> <结构名称> { <世界名称>(可选) }
- Parameter | (/rwg chests use)
- 解释 | (/rwg chests use)
- <Name> = Name of the chest that you want to use for a schematic
- 用于在结构内生成的箱子(物品池)名称
- <Schematic> = Name of the schematic that should be filled with your chest configuration
- 生成对应箱子(物品池)的结构名称
- <World> = Name of the world where this setting should be saved for
- (可选参数) 保存该设定的对应世界名称
- Is everything done?
- 没事情了?
- There you go, you're now an expert in creating chests with RWG.
- 活整完辣, 现在你已经可以熟练运用上述操作为 RWG 生成的结构中添加自定义奖励箱了.
- Hope this article was helpful and now here you go, look at your result :D
- 希望这篇文章对你有帮助, 并且, 现在来看看你的劳动成果吧!
- Good job!
- 牛逼!
第 20 号内容已翻译完毕
- If your server is too slow or you want to be sure to never have lags, it is a good option to pre-generate your world.
- 若你的服务器配置太差, 或者你在生成的时候不想卡顿, 预生成世界对你来说将会是一个好选择.
- Important Notice
- 重要提醒
- Before you pre-generate a world, make sure, that you do it, when you have only a few players online, as the pre-generation-process takes much cpu-usage. Be also prepared for server-crashes, for these cases, it is better to have a restart-script for directly booting up after a crash.
- 进行此操作之前,请确保,然后再按照顺序做下去. 当服务器只有少量玩家在线时(译者补: 例如半夜和服务器例行关服维护 XD) 预生成会占用较大 CPU 用量.在干这些事情的时候,也请你准备好预备潜在的服务器崩溃, 正因如此,我也非常推荐用某种方法(例如直接重启脚本)在发生这些情况的时候立即重启服务器.
- Through WorldBorder
- 通过 WorldBorder 预生成世界
- To pre-generate a world with WorldBorder just follow the steps down below:
- 若想要使用 WorldBorder 预生成世界, 只需要照着以下步骤做即可:
- Install the plugin WorldBorder (You can basically also use other plugins like ChunkMaster and Chunky, but we do not recommend them, as they could mess up stuff or break your worlds, WorldBorder is very stable compared to them)
- 安装 WorldBorder (或者其他功能相似的插件例如 ChunkMaster / Chunky,但出于它们可能弄坏某些东西,或者干脆搞坏你的存档,相比较之下我们更推荐你使用比较稳定的老牌 WorldBorder)
- Generate the world with RWG like explained in the Installation-Guide
- 像上一章节中提到的那样, 生成一个世界
- Start your server
- 启动你的服务器
- Use /wb <YourWorld> set <radius>
- 输入指令 /wb 世界名称 set 半径
- Use /wb <YourWorld> fill 3 208 false
- 再输入 /wb 世界名称 fill 3 208 false
- Follow the instructions you get from WorldBorder
- 或者也可以跟着 WorldBorder 的相关教学预生成此世界
第 21 号内容已翻译完毕
- People often complain about performance-issues when it comes to slow hardware(VPS, Minecraft-Server), this is due to our currently very resource-intensive generating-method.
- 当这些插件在别的环境上使用.例如 VPS 或者 Minecraft-Server, 腐竹们经常会抱怨插件的性能/优化不到位, 这是因为我们的生成世界方法非常地消耗资源.
- But that method has many advantages, so we will improve it further and further.
- 但是这样的方法也有它的优势, 所以在未来我们将会将它优化得更好.
- To solve issues with lags, low TPS and crashing-servers we have written this small guide, which should improve many things:
- 为了解决这些卡顿问题, 低下的 TPS 以及甚至是服务器崩溃, 我们撰写了这个小小的教程, 可能会帮到你很多东西:
- Optimize your server by using this guide from Spigot forums
- 使用这篇来自 Spigot 论坛的教程优化你的服务器
- Set the timeout-time in your spigot.yml (Also named spigot.yml on Paper) to 6000 (default is 60)
- (译者注: 国内常用的主线程卡顿后崩服常用解决办法)
- 将 spigot.yml(Paper下文件同名) 内的 timeout-time 设置为 6000,默认此值为 60.
- Use Spigot instead of Paper (RWG is optimized for Spigot!) or disable async-chunks in your paper.yml.
- 推荐使用 Spigot 服务器而非 Paper (是的, RWG 特别地为了 Spigot 服务端而做出了优化!) 或在你的 Paper 服务端内找到 paper.yml 并将 async-chunks 修改为false
- Pre-Generate your map - See Tutorial here
- 预生成该地图 - 上一篇就是哦!
- Use RWG's WorldBorder, when the radius of your map is clear and you won't want to expand it
- 使用 RWG 自带的 WorldBorder, 当你的地图边界明显并且你不想要在扩张的时候就可以用
- If you still have issues, feel free to ask our staff and we will try our best to further improve your server.
- 若你仍有问题, 可以自由询问我们的开发人员, 我们会尽全力解答你的疑问.
- (译者注: 语言隔阂永远的痛.jpg)
希望出个超高清优化
qx_yt 发表于 2021-7-25 00:14
希望出个超高清优化
?,你想表达什么
23333333333
skdirjrbsjje
66666666666
mcbbs有你更精彩
沙发沙发沙发沙发111
.................
什么东西在汉化
chxidjdjdh 发表于 2021-7-27 21:32
什么东西在汉化
你在说什么
现在的Minecraftjava版依旧有许多未汉化的地方
天空天堂鸟 发表于 2021-7-28 16:56
现在的Minecraftjava版依旧有许多未汉化的地方
这和RWG有什么关系
嗷嗷嗷嗷嗷嗷嗷嗷嗷嗷嗷嗷嗷嗷
谢谢版主的分享
感谢版主的分享,挺有意思的
- In this section, we list frequently asked questions, which might answer your questions fast.
- 在这个界面内我们将会列出一些被经常问到的问题, 其中的一些或许对你有帮助.
- Why aren't there any villages spawning on 1.14 when using RWG?
- Can I create custom biomes with RWG?
- My server is timing out, why does it do that?
- Can I change the size of the biomes?
- Some Chunks are vanilla chunks, why does this happen?
- Why is RWG a paid resource and not free?
- Why is Spigot recommended over Paper?
- How to disable the RWG-Join-Message?
- Why aren't there any villages spawning on 1.14 when using RWG?
- 在 1.14 版本使用的 RWG 为何没有任何村庄生成?
- Due to conflicts and stability-issues, we needed to disable villages on 1.14-servers. If you still need them pre-generate your world on a 1.13-server and move it then to 1.14. Since 1.15 they are enabled again.
- 因为兼容性问题与插件之间的冲突, 我们不得不在1.14版本的服务器上禁用村庄生成. 若你仍坚持需要使用这些功能, 那么可以在 1.13 预先生成你的世界并将它移入1.14 的存档. 但那之后的 1.15 又重新将它们启用了.
- Can I create custom biomes with RWG?
- 我能使用 RWG 制作自定义生物群系吗?
- Currently, you can't create custom biomes without removing another biome. But you can edit each biome to your needs.
- 目前你不能创建自定义生物群系, 除非删除另一个生物群系. 但是你可以编辑它们直到达到你的要求.
- In v5 you can add basically unlimited own biomes.
- 在 v5 版本你可以添加基本上无限多的自定义生物群徐.
- My server is timing out, why does it do that?
- 我的服务器宕机了, 为什么会这样?
- If you run RWG on 1.13 and above you might have problems with your server timing out. This happens, when your server is to slow to handle the generation of chunks. In these cases it is very useful to pre-generate your world, how to do this is explained here.
- 若你正在 1.13+ 的服务器使用该插件, 你可能会面临服务器卡死的问题. 这是因为你的服务器需要处理大量的区块生成事件. 所以这使得预生成世界非常重要, 而它在这个部分内会讲到.
- Can I change the size of the biomes?
- 我可以更改生物群系的大小吗?
- No, we are just repainting the Minecraft-Biomes. This means you can only edit them with Mojang's options and there are only a few like large-biomes and customize worlds.
- 不, 我们只是重新修改了 MC 原有的生物群系, 这意味着你只能通过 MC 自带的设置修改这些群系, 但是它目前的选项只有巨大化和自定义世界.
- In v5 this will change and you can also size your biomes.
- 在 v5 版本这个情况会改变, 你可以自定义你的生物群系.
- Some Chunks are vanilla chunks, why does this happen?
- 有些区块是原版的区块, 为什么会这样?
- When you find vanilla-chunks in an RWG-world you have a big problem.
- 若你在RWG生成的世界内找到了原版区块, 这说明你有一个大问题.
- This issue is not caused by RWG directly, as RWG is just giving over calculated blocks and data to your WorldManager.
- 这个问题不是RWG直接造成的, RWG 只负责提供生成算法至你的世界管理插件.
- Vanilla-chunks in a RWG-World mostly indicated a problem with your WorldManager(Might lost configuration), RWG being disabled or an issue with your Spigot/Paper-Version.
- 这个问题通常标明你的世界管理插件没有被正确配置(或者只是没有被配置好), RWG 在中途被禁用或者只是你的 Spigot/Paper 服务端的问题.
- The best way is to check the WorldManager-Config if it might missing RWG being set as the generator.
- 最好的解决方式就是检查你的世界管理插件的配置文件, 看看 RWG 有没有被指定为该世界的生成器.
- Please have in mind, that renaming a world will lose its initial configuration. Make sure, that when you rename the world, that you also copy the configuration for the old world to the new world.
- 请记住, 重命名世界会使得世界原本的设置丢失. 请确保你在复制世界时也同样复制了它们的配置文件至新的世界.
- When switching world-managers it is also important to load in the world in the new world-manager with RWG as generator.
- 当更换世界管理插件时, 这个操作同样对于在新插件内载入 RWG 世界非常重要.
- After solving the issue you can fix these chunks with /rwg regenerate ( This feature is a Beta-Feature, expect maybe some issues )
- 当解决了这些问题之后你可以使用指令 /rwg regenerate 修复这些没有正确生成的区块 (该功能属于测试**能, 可能会有一些问题)
- Why is RWG a paid resource and not free?
- 为什么这插件付费?
- We are often asked if the RWG is only a paid resource, as we offer more support.
- 因为我们会给予更多的帮助, 有钱能使磨推鬼, 对吧?
- That is not the case.
- 其实并不是这样的.
- RWG has cost our development team about 2,500 hours of work so far (February 2020) and has 20000+ lines of code.
- 这个插件消耗我们编写团队超过 2500 小时的时间(目前为止,从 2020年2月 开始计算) 并且拥有 20000+ 行的代码.
- That's pretty massive compared to other plugins out there. But since we also have to pay servers for the backend, like our schematic download server, the planned schematic service, the license panel and of course for our Confluence, we take a little bit of money for it.
- 这远远超出了其他插件的代码复杂程度.但是我们也需要维护我们的服务器, 例如我们的结构下载存储服务器, 以及预定结构服务, 证书平台以及我们的 Confluence, 我们只能得到你们支付的钱的很少一部分.
- Why is Spigot recommended over Paper?
- 为什么你们会更推荐使用Spigot服务器而不是Paper
- We often get the question, why we do not recommend to use Paper. The reason for that is quite simple. Paper is changing some internal values of Minecraft, which often can harm a production-server. Spigot may have slightly worse performance but is more stable and reliable.
- 我们被经常问到这个问题, 为什么我们不会推荐 Paper. 原因很简单. Paper对MC本身内置的值进行了一些修改, 使得它们对一些生成地形的服务器不友好. Spigot 虽然可能性能表现更差, 但它的稳定性能得到保障, 并且更可信.
- In the past years, since RWG was released(2015), we detected always issues on Paper while Spigot was running fine. Sometimes Paper had slightly better performance, but compared to the stability of Spigot we can just not recommend using this fork.
- 在RWG开始发布后的几年里, 我们检测到的问题大多数都是 Paper 造成的, 与此同时 Spigot 啥事都没有. Paper当然有更好的性能, 但是比起 Spigot 的稳定性我们还是更建议用后者.
- We can just recommend our customers to rather optimize their Spigot with our Performance-Guide than using Paper and may have issues, corrupted chunks or crashes, which can harm your production-server.
- 我们尽全力推荐和引导用户通过我们的指导手册配置Spigot服务端提升性能, 与此同时Paper服务端可能会有一些问题, 例如区块丢失或崩溃, 这些可能会弄坏你的服务器.
- How to disable the RWG-Join-Message?
- 如何禁用 RWG 的加入显示信息?
- RWG is sending to all people with permission rwg.info a join-message with Information about the current version and if a update is available.
- RWG 会向所有拥有权限 rwg.info 的人发送一段信息< 其中包括当前版本并且在有更新可用时显示最新版本.
- We highly recommend to let administrators get these message to verify, that RWG is enabled and to get informed about updates.
- 我们非常推荐让管理员能够收到这些信息, 这样 RWG 就可以经常被保持更新.
- To remove these message just remove rwg.info from the permissions-list of your administrators.
- 若要不让它显示,只需要从你的管理员权限列表中去掉这个权限就可以.
非常感谢大佬的分享,受益匪浅
服务器第一次加载插件文件下载不下来怎么解决。
本帖最后由 inuEbisu 于 2023-1-1 21:17 编辑
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本帖最后由 inuEbisu 于 2023-1-2 19:37 编辑
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