让弓射箭不消耗箭,不能是附魔
On Shoot:
if shooter is a player:
if name of shooter's tool contains "xx弓":
projectile is a arrow:
add 0 of arrow to shooter's inventory
if shooter is a player:
if name of shooter's tool contains "xx弓":
projectile is a arrow:
add 0 of arrow to shooter's inventory