AzureZeng
本帖最后由 AzureZeng 于 2020-8-22 15:38 编辑
Here's combat test snapshot version 8b!
战斗更新测试快照 8b 来了!
Mostly balance changes this time, I think we're getting somewhere.
这次我们做的大部分都是平衡性修改,我(指本文作者)认为我们的改动已经达到了某个点上。

Features that have made a return:
回归的特性:



Balance changes:
平衡性改动



Bug fixes:
Bug 修复:



And as always, thank you all for your comments and feedback.
当然还是一样,我们对您的评论和反馈深表感谢。

Also, here is an Excel sheet I've been using to check damage values. It should be compatible with most other spreadsheet applications: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx
并且,这里还有一个我(指本文作者)用于检查伤害数值的 Excel 表格。这个表格应该会兼容大部分电子表格程序: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx
(该文件已作为本帖附件上传,见本帖末尾)

Please playtest the snapshots and share videos!
请测试游玩这个快照,并分享你的游玩视频。

Previous post here: https://www.reddit.com/r/Minecraft/comments/i9kdfh/combat_test_snapshot_version_7c/
上一个版本: https://www.mcbbs.net/thread-1101881-1-1.html

Installation instructions:
安装指南:


Finding the Minecraft application folder:
如何找到你的 Minecraft 安装文件夹:



Once you have the launcher set up you can download the server files from there as well.
当设置完启动器配置后,你也可以在启动器中下载对应的服务器文件。

FEEDBACK SITE
反馈站点

In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap
除了在 Reddit 中回复,你也可以前往我们的反馈站点进行讨论: https://aka.ms/JavaCombatSnap
Cheers!
祝玩的开心!

原文地址: https://www.reddit.com/r/Minecra ... t_test_snapshot_8b/

2021.12 数据,可能有更多内容Here's combat test snapshot version 8b!
战斗更新测试快照 8b 来了!
Mostly balance changes this time, I think we're getting somewhere.
这次我们做的大部分都是平衡性修改,我(指本文作者)认为我们的改动已经达到了某个点上。


Features that have made a return:
回归的特性:

  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking
    回归了受到(玩家或生物)攻击时打断吃东西的设定,该设定同时适用于饮用物品
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"
    回归了当拉弓时的疲劳设定,但该设定在拉弓3秒后才会生效。拉弓疲劳生效时会同时会取消弓的暴击伤害。



Balance changes:
平衡性改动

  • Weapon enchantments are now included in the base damage when calculating crits and potion effects
    在计算暴击和药水效果时,武器的附魔(所造成的伤害值)也包含在基础伤害中
  • Strength I/II now adds +20%/+40% (was +3/+6 damage)
    力量(药水效果) I/II 现在 +20%/+40% 的伤害(先前是 +3/+6 伤害)
  • Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
    正如其他效果的持续时长一样,药箭上的瞬间性效果(如瞬间治疗)现在以1/8的比例进行计算
  • Healing potions now heal 6 points per level (was 4)
    治疗药水现在每个等级治疗6点生命(先前是4点生命)
  • Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3)
    Cleaving(劈裂,非标准译名)现在会 +2/+3/+4 点伤害(先前是 +1/+2/+3)
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
    现在液体食物(煲/炖菜,蜂蜜,牛奶)能吃的更快了(耗时20刻,之前是32或40刻)
  • Potions can now be drunk faster (20 ticks, was 32 ticks)
    药水现在也能喝的更快了(耗时20刻,之前是32刻)



Bug fixes:
Bug 修复:

  • Fixed shield protection arcs... again!
    再次修复了盾牌的保护范围弧线
  • Improved server-side attack range calculations, should hopefully mean fewer "false misses" but still needs more work
    改进了服务器端的攻击范围计算,这应该意味着会带来更少的“假空刀”,但仍需大量工作进行优化



And as always, thank you all for your comments and feedback.
当然还是一样,我们对您的评论和反馈深表感谢。


Also, here is an Excel sheet I've been using to check damage values. It should be compatible with most other spreadsheet applications: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx
并且,这里还有一个我(指本文作者)用于检查伤害数值的 Excel 表格。这个表格应该会兼容大部分电子表格程序: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx
(该文件已作为本帖附件上传,见本帖末尾)


Please playtest the snapshots and share videos!
请测试游玩这个快照,并分享你的游玩视频。


Previous post here: https://www.reddit.com/r/Minecraft/comments/i9kdfh/combat_test_snapshot_version_7c/
上一个版本: https://www.mcbbs.net/thread-1101881-1-1.html


Installation instructions:
安装指南:


Finding the Minecraft application folder:
如何找到你的 Minecraft 安装文件夹:

  • Windows: Press Win+R and type %appdata%.minecraft and press Ok
    Windows: 按下 Windows+R 键,输入 %appdata%.minecraft,然后点击确定
  • Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
    macOS: 打开访达,在菜单中选择前往,然后选择“前往文件夹...”并键入 ~/Library/Application Support/minecraft
  • Linux: ~/.minecraft or /home/<your username>/.minecraft/
    Linux: ~/.minecraft 或 /home/<你的用户名>/.minecraft/



Once you have the launcher set up you can download the server files from there as well.
当设置完启动器配置后,你也可以在启动器中下载对应的服务器文件。


FEEDBACK SITE
反馈站点

In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap
除了在 Reddit 中回复,你也可以前往我们的反馈站点进行讨论: https://aka.ms/JavaCombatSnap
Cheers!
祝玩的开心!


原文地址: https://www.reddit.com/r/Minecra ... t_test_snapshot_8b/

黑茶RGO
力量效果恢复百分比极度好评
被攻击会打断吃东西还会打断喝东西极度差评

痴癡
这什么时候才能并入正式版啊

Jokey_钥匙
本帖最后由 Jokey_钥匙 于 2020-8-21 21:55 编辑
Light. 发表于 2020-8-21 21:49
如果没记错的话,1.7.10的力量药水好像就是这设定emm

以前以及现在的基岩版是近战伤害增加130%/260%
力量药水 永远滴神
扣扣你了
打断吃东西加个gamerule吧
不要再改来改去了(

GeForceLegend
本帖最后由 GeForceLegend 于 2020-8-21 22:04 编辑
药箭上的瞬间性效果(如瞬间治疗)现在以1/8的比例进行计算

惨 药箭 惨

力量药水变为百分比和附魔伤害参与暴击、药水效果的加成这些改动感觉都是相对削弱前期加强后期,前期铁甲(没有盔甲韧性,脆的跟纸一样)的玩家更难熬了(

等一下,按照现在的20%/40%算的话,要达到之前的+3/+6水平,武器+附魔伤害得有15,这除了针对性附魔(亡灵杀手之类的)根本做不到啊(恼)

等于说力量药水大削弱,草



Jokey_钥匙
GeForceLegend 发表于 2020-8-21 21:59
惨 药箭 惨

力量药水变为百分比和附魔伤害参与暴击、药水效果的加成这些改动感觉都是相对削弱前期加强 ...

暴 击 流

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