诗史工艺如何设置合成
目前没有看到过详细教程
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就是说我想用64个红石+一把武器能够有几率合成新武器
[机制|付费][PCD]EpicCraftingsPlus——史诗工艺付费版[1.8-1.13]
https://www.mcbbs.net/thread-711409-1-1.html
(出处: Minecraft(我的世界)中文论坛)
我看此贴说明应该可以做到,求解
是付费版
https://www.mcbbs.net/thread-711409-1-1.html
(出处: Minecraft(我的世界)中文论坛)
我看此贴说明应该可以做到,求解
是付费版
插件默认配置就是示例
config.yml和categories.yml
config.yml和categories.yml
- 'key_item':
- id: 'LEVER'
- name: "&2&lMagic &d&lKey"
- lore:
- - "&6With this item you can open one"
- - "&6of the mystery vaults on the spawn"
- category: others
- block-interaction: true
- block-interaction-message: "&cThis is a special item, you can't interact with it"
- block-use-in-crafting-tables: true
- block-use-in-crafting-tables-message: "&cThis is a special item, you can't craft with it"
- requires:
- - 'GOLD_INGOT;30'
- success-rate: 25
- success-rate-failed-message: "&cThe creation of the &2Magic &dKey &cfailed! The Mystery Vaults can't be opened yet..."
- success-rate-failed-commands:
- - 'eco take %player% 100'
帮你从原贴粘过来的
具体的写法参照下面这个
'新武器ID':
id: '新武器原版英文ID'
name: "新武器名字"
lore:
- "新武器的lore描述"
category: 分类名字
requires:
- '红石块的原版英文ID;64'
- '你参与合成的武器的英文ID;1;武器的描述'
success-rate: 新武器合成成功率
564775297 发表于 2020-3-15 11:21'key_item':
id: 'LEVER'
我想用自己写的RPG武器和MM写的怪物掉落物来合成新的RPG武器请问能做到吗
请问你的RPG武器用的是什么插件?有办法通过指令获取吗?如果不能可以考虑用
https://www.mcbbs.net/thread-774734-1-1.html
这个插件把武器保存,然后通过这个插件的指令获取这个武器
然后就是最重要得了
在配置文件中加上一行
command: ssit give 保存的武器包ID
就能获得你的自定义的RPG武器了
然而合成材料一定要写清楚,所以合成材料如果是mm的话,就请老老实实配置吧哈哈哈哈
https://www.mcbbs.net/thread-774734-1-1.html
这个插件把武器保存,然后通过这个插件的指令获取这个武器
然后就是最重要得了
在配置文件中加上一行
command: ssit give 保存的武器包ID
就能获得你的自定义的RPG武器了
然而合成材料一定要写清楚,所以合成材料如果是mm的话,就请老老实实配置吧哈哈哈哈

残叶这个帖子因为内容不完整所以被放到不合格区了
必须去啃官网教程
成功的概率设置
生成几种物品的概率设置
使用方法:
必须去啃官网教程
成功的概率设置
#You can add a probability of success to the item. For example, if is set to 25 that means that there will be a 75% of chance to fail, and lose the used items.
success-rate: 25
生成几种物品的概率设置
On this example you can see that there are 3 already created craftings. In this case, the super_sword crafting has a 20% probability of being created when the user finishes the craft. The gold_helmet 30% probability and the epic_bow 50%.
You can create different kind of craftings for this option to work. For example if you add another random craft to this craft:
使用方法:
random:
id: 'EMERALD'
name: '&c&lRandom Item'
category: others
requires:
- BEACON;5
random:
- "super_sword;20"
- "gold_helmet;30"
- "epic_bow;50"
- "diamond;80"