本帖最后由 zyjking 于 2020-2-22 13:18 编辑 
https://feedback.minecraft.net/hc/en-us/articles/360040027711
Parity:
版本差异内容同步:
For Map Makers and Add-On Creators:
给地图和附加包制作者:
Fixes:
bug修复:
修复了19个bug

| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft基岩版 1.15 仍未发布,1.15.0.53为其第2个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
https://feedback.minecraft.net/hc/en-us/articles/360040027711
Parity:
版本差异内容同步:
- Observer blocks no longer immediately detect a state change when placed
- 放置侦测器时不会立刻改变侦测状态了(红石)
 
For Map Makers and Add-On Creators:
给地图和附加包制作者:
- Item sprites are now data-driven
- 物品的图标现在属于数据驱动了
- The Drowned mobs are now data-driven
- 溺水怪物现在属于数据驱动了
 
Fixes:
bug修复:
修复了19个bug
- Crashes/Performance
- 崩溃/性能方面
 - Fixed several crashes that could occur during gameplay
- 修复了游玩时可能发生的崩溃问题
- Optimised key frame animation playback
- 对关键帧的动画播放进行优化
- Optimised performance when breaking lots of Kelp plants
- 对破坏大堆海带时进行性能优化
 
 
 
- Accessibility
- 辅助功能
 - The text-to-speech reader now reads URLs properly
- 文字转语音功能现在可以正确识别URL了
 
 
 
- General
- 常规
 - Lingering and Splash Potion particles now stay within their boundaries when in a confined space
- 在密闭的范围中(即四周都有方块阻挡)滞留药水和喷溅药水粒子效果会保留在里面了
- Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
- 修复了一个会阻止打开重复和连锁型命令方块的问题
- Cakes now have the correct texture states when partially eaten (MCPE-14757)
- 修复了啃掉一半的蛋糕材质不正确的问题
 
 
 
- Gameplay
- 游玩
 - Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
- 修复了放置水到海绵旁边的火上时会凭空出现水源方块的问题
- Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
- 修复了当水产生气泡柱时无法收集水的问题
- Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
- 叠在一起的矿车现在会弹开了
- Walking on scaffolding now makes correct sounds (MCPE-53279)
- 修复了走在脚手架上的音效不正确的问题
 
 
 
- Mobs
- 怪物
 - Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
- 在岩浆块上生成的怪物会受到伤害了
 
 
 
- Graphical
- 图形界面
 - Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
- 修复了当手持盔甲时会意外套到怪物身上的问题
 
 
 
- Add-Ons
- 附加包
 - Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
- 使用命令杀死怪物时,使用runtime_identifier字段的自定义实体将会显示自定义的实体名称,而不是原版中的实体名称
- Dispensed splash and lingering potions now have potion effects in their projectile component
- 已经分发的喷溅和滞留药水在弹射物发射时会带有药水效果了
- Fixed collision box not updating from script
- 修复了冲突框没有从脚本中更新的问题
- The "damage_sensor" component will now work on non-Mob actors (such as Ender Crystals)
- damage_sensor组件现在可以使用在非生物上(比如末影水晶)
- A mob spawned in the air will no longer think it's on the ground once its movement is ticked
- 选中动作时,生成在空中的生物不会认为它在地面上
 
 
 
- Character Creator
- 角色创建器
 - Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)
- 修复了某些更改选择不会在多个会话之间保存的问题
 
 
 
| 相关地址 | |
| 谷歌正版 | |
| 基岩版测试组 | |
| 外部来源以及详细的更新条目追踪 | 
"对破坏大堆海带时进行性能优化"
真的太需要这个优化了,不知道为何我骁龙855手机打海带都会掉帧
真的太需要这个优化了,不知道为何我骁龙855手机打海带都会掉帧
听说游戏安装包变小了很多?