Squid Bucket: The most important feature, you can now bucket squid.
Ten New Coral Types: They generate in coral reefs and come in every colour out of the 16 block palette (except the vanilla coral colours and light grey, those are dead corals).
Guardian Spine: Can be extended and retracted with redstone and placed on any surface, they slow movement and stop swimming. Deal damage if the player moves in them. Dropped by guardians.
Elder Guardian Spine: Essentially an upgrade to Guardian Spines, but do more damage, are thiccer, and give the player Mining Fatigue I. Dropped by elder Guardians.
Elder Guardian Eye: Orientable in any direction and toggleable with right click. When any living entity (eg. not a boat or a minecart) is within 14 blocks of where its facing, it creates a redstone signal from every side. Dropped by elder guardians.
Nautilus: Spawns deep underwater in ocean biomes, with the exception of cold and frozen oceans, often in ravines. When approached by a player, drowned or squids, it dashes off, leaving a trail of bubbles. Careful following it, as it's immune to the pull of bubble columns- and you aren't! Drops its shell (the one from vanilla). You can also collect it a water bucket and release it to stop it despawning!
Embedded Ammonite: If you think nautiluses are too cute to kill, you can go the peaceful route and smelt this rare ore that spawns at any height in oceans and beach biomes, a good reason to visit stone shores!
Bedrolls: Beds that don't set spawn, craft one from 5 leather and 1 of any wool and then dye it in any color, a necessity with the addition of phantoms. Bedrolls can also be used underwater without water breathing. You can re-dye bedrolls.
Potions of Insomnia and Restfulness: Restfulness decreases your insomnia timer by 1 or 2 days, based on potion level and is brewed with cocoa beans. Insomnia does the opposite by increasing your timer
and can be brewed with a fermented spider eye and restfulness. Both can be brewed into splash, lingering and arrows, the latter being especially useful as restfulness potions deal huge damage to phantoms.
Beachgrass: Spawns in huge dunes on beaches and can only be placed on sand, it drops beetroot seeds under the circumstances normal grass would drop wheat. It makes beachgrass thatch, which has stairs and slabs.
Coralstone: A nautilus shell surrounded by stone crafts 16 coralstone. All alive coral blocks spread onto it and create covered coralstone, which doesn't die on land like normal coral. Covered coralstone will die when broken unless silk touched and can be sheared to be reverted back to its default form. Covered coralstone powered by redstone will grow coral the respective coral, coral fans and coral showers, allowing renewable coral.
Prismarine Coral: A unique, glowing coral that drops prismarine shards when broken without silk touch, generates rarely near magma blocks in ocean biomes
Elder Prismarine Coral: The "dead" version of Prismarine Coral.
Prismarine Coral Showers: Placed underneath blocks, produces aesthetic particles.
Searocket: A generic plant that can be placed on the same blocks as bamboo. Found on all types of beaches, more common in pink on hotter beaches, more common in white on colder ones. Can be potted, turned into dye and composted. Additionally, searocket can be bonemealed to drop another one of itself, like sunflowers. Suspicious stew made with searocket provides 9 seconds of water breathing.
Flowering Rush: A two block tall plant that requires the bottom half waterlogged and the top half airlogged. Only found in rivers. Can be composted, turned into dye and bonemealed to make more.
Kelp Block: Raw version of the dried kelp block, because it makes sense
Kelpy Cobblestone: Kelp equivalent of mossy cobblestone, it can currently just be crafted, but will be used in generation in the future
Kelpy Stone Bricks: Same story as the kelpy cobblestone
Driftwood: A wood type with no leaves or saplings, it logs generate in oceans, beaches, swamps and rivers and can be found in water or on land. It is also common fishing junk in stacks of five.
Pickerelweed: Found where water borders land or in shallow water, as long as the biome isn't icy, a beach, an ocean or a desert, more common in rivers and swamps and very common in flower forests. It can be turned into dye or consumed, for a food that replenishes bubbles. To grow pickerelweed, it needs to be waterlogged, but have an air block above it to grow into. Slows entities down, can be put into a flowerpot as well as composted. Additionally, it can be fished in rivers and swamps, or found in shipwreck supply chests. Pickerelweed storage blocks are rotatable and the tops can be sunk into like soul sand, the raw ones slow you, whereas boiled ones allow you to sink without a speed penalty. You can waterlog the top of pickerelweed blocks, but from the outside the waterlogged state is undetectable. Being inside a pickerelweed block also renders the block invisible, effectively allowing 1 way glass.
Pike: A neutral fish that has 21 skins, rarities can be found here https://pastebin.com/SpHNMtrL. The dropped item, which can be fished up, can be consumed for beef's food values. Pike spawn exclusively in rivers and swamps and will spawn very rarely without pickerelweed, which they hide in, so it's recommended you cultivate it if you want to find pike. Passive fish and baby turtles are scared of pike, but will not detect pike when they hide in pickerelweed. Pike leap out and their prey into pickerelweed, where they kill and eat them. Pike sometimes spawn with fishing loot in their mouths, they won't drop it unless they spit it out, which they will do when a fish presents itself. Additionally, pike will pick up items and drop them on death, unless it's the totem of undying, which they use. Although pickerelweed is abundant in flower forests, pike will not spawn in them. Pike who picked up an item can't despawn. Upon eating fish, pike will spit out bone meal, but sometimes assorted fishing loot.
Lionfish: Spawns near coral (excluding prismarine and dead coral) in oceans that aren't cold or frozen, getting too close or harming it will have it hit you and swim away, which inflicts poison. The effects are also applied just by being in contact with it, like a pufferfish. It kills tropical fish occasionally but otherwise likes to stay mostly idle. It can be bucketed, eaten and cooked.
Potions of Repellence and Vibing: Repellence is brewed with a lionfish, while the effect is active, any mob that collides with you will receive poison. You can invert repellence with a fermented spider eye to get vibing, which inflicts regeneration instead.
Thrasher: A fantasy shark mob that spawns deep down in cold and frozen oceans (and their deep variants). Thrashers spawn more at night. It will attack any water mob that isn't hostile, but can't see. It uses visible sonar beams to detect mobs, and will shoot sonar in the direction you attacked if you attack it from a distance. If you attack it with melee, it will know your location and dash toward you. If you aren't quick enough, it will pick you up in its huge jaws and shake you, depleting health very quickly. Hitting the thrasher with 6 damage or more 3 times while in its mouth will stun it, and it will release you, giving you time to pack a punch or escape.
Thrasher Tooth: Can create 6 bonemeal in addition to crafting and repair tridents, will drop from the thrasher (coming soon) but also generate in buried treasure and ocean ruin chests. Thrasher teeth can be surrounded with quartz blocks to convert them into tooth tiles, a decorative block type with walls, stairs and slabs. They can also be made into 3x3 storage blocks.
Prismarine Rod: Can craft tridents with thrasher teeth and make a pillar-like storage block that powers conduits.
Flare: Phantoms turn into flares when afflicted with insomnia, vice versa with flares and restfulness. Flares die to insomnia potions and will target anything that doesn't have insomnia. Phantoms are also not undead and will therefore survive in daylight. They can additionally be leashed, which in addition to the fact they kill almost everything, makes them useful sentries.
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