本帖最后由 梓 于 2020-2-16 23:17 编辑
错误报告:
错误报告:
[20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:17:56] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:01] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/technical/new/test/ExhaustPlating.png, java.io.FileNotFoundException [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:07] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1478_expanderInvTierFour.png, java.io.FileNotFoundException [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:12] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:22] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:27] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:32] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:33] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:38] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:43] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:48] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:53] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1481_hardWallTierTwo.png, java.io.FileNotFoundException [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1476_expanderInvTierTwo.png, java.io.FileNotFoundException [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:18:58] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:03] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:03] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:03] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:03] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:19:04] [Client thread/INFO] [Config]: [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [20:20:27] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.OutOfMemoryError: Java heap space Exception in thread "Client thread" |
[20:20:27] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.OutOfMemoryError: Java heap space
分配更多的内存
分配更多的内存
xmdhs 发表于 2020-2-15 20:43
[20:20:27] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java. ...
2048mb可以吗?
dpc123 发表于 2020-2-15 21:25
2048mb可以吗?
先试再问
我才发现我原本的设置就是2048mb
关键是我的显卡显存只有2048mb(2gb)还能调大内存吗