本帖最后由 skyliye 于 2020-1-18 23:57 编辑
这是史诗攻城的配置文件
# Configuration file
"Advanced Mobs" {
# Animals will fight back if provoked [default: true]
B:"Animals Retaliate"=true
B:"Attack Evasion"=true
# Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
S:"Boss Kill Modifier"=0.1
# Mob Bombs are now Crystals instead of Creepers
B:"Crystal Bombs"=false
# Zombies and Skeletons will use boats in water to catch up to you! [default: true]
B:"Mob Boating"=true
# Skip the Mob Bomb list and allow everything!
B:"Mob Bomb All"=true
# Inverts the mob bomb listing to be act as a blacklist [default: false]
B:"Mob Bomb Invert"=false
I:"Mob Bomb Rarity"=9
S:"Mob Bombs" <
Spider
>
# Mobs are passive until provoked [default: false]
B:"Neutral Mobs"=false
I:"Potion Buff Chance (0-100)"=1
# List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
I:"Potion Buff List" <
14
12
5
1
>
I:"Wither Skeleton Rarity"=9
B:"Wither Skeletons"=true
}
Blaze {
I:"Dimension Blacklist" <
>
I:Fireballs=9
I:Rarity=9
B:Spawn=true
}
Creeper {
B:Breaching=true
# AND HIS NAME IS... [default: false]
B:"Cena Creeper"=false
# How rare are they [range: 0 ~ 2147483647, default: 9]
I:"Cena Creeper Rarity"=9
# Creepers will run at you at speed before detonating [default: true]
B:Chargering=true
B:Napalm=false
B:Powered=true
I:"Powered Rarity"=9
}
"Dimension Tweaks" {
}
Enderman {
B:"Player Teleport"=true
# Makes Endermen stalk players with side effects
B:Slender-Mode=false
Ghast {
B:Breaching=true
I:"Dimension Blacklist" <
>
D:"Fire Delay"=1.0
D:"Fire Distance"=64.0
I:Rarity=9
B:Spawn=false
}
Main {
S:"AI Exempt Mob IDs" <
VillagerGolem
>
B:"Allow Sleep"=false
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
B:"Attack Pets"=true
I:"Awareness Radius"=64
B:"Chaos Mode"=false
B:"Enforce Defaults"=true
B:"Flip Exemtions"=false
B:"Force Non-AI Pathing"=false
B:"Friendly Fire"=true
I:"Hardcore Day Cycle"=8
B:"Hardcore Double Damage"=false
B:"Keep Loaded"=false
B:"More Spawning"=true
I:"Pathing Cap"=16
B:"Quick Pathing"=false
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
I:"Warm Up Days"=7
B:"Xray Mobs"=true
}
Skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
Spider {
I:"Webbing Chance (0-100)"=25
}
Witch {
S:"Custom Potions" <
7:1:0
2:300:0
15:300:0
19:300:0
18300:1
4300:2
>
}
World {
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeper
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=false
B:"Use New Nether"=false
}
Zombie {
B:"Blacklist to Whitelist"=false
B:"Demolition Zombies"=true
B:Diggers=true
S:"Digging Blacklist" <
>
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
I:"Pillaring Blocks"=64
}
"advanced mobs" {
B:"Attack Evasion"=true
B:"Mob Bomb All"=true
I:"Mob Bomb Rarity"=9
I:"Mob Bombs" <
52
>
I:"Potion Buff Chance (0-100)"=1
I:"Potion Buff List" <
14
12
5
1
>
I:"Wither Skeleton Rarity"=9
B:"Wither Skeletons"=true
}
creeper {
B:Breaching=true
B:Napalm=true
B:Powered=true
I:"Powered Rarity"=9
}
enderman {
S:Mode=Slender
B:"Player Teleport"=true
}
main {
I:"AI Exempt Mob IDs" <
>
B:"Allow Sleep"=false
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
I:"Awareness Radius"=64
B:"Chaos Mode"=false
B:"Force Non-AI Pathing"=false
B:"Keep Loaded"=false
B:"More Spawning"=true
I:"Pathing Cap"=16
B:"Quick Pathing"=false
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
B:"Xray Mobs"=true
}
skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
spider {
I:"Webbing Chance (0-100)"=25
}
world {
B:"Fall From End"=true
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeer
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=false
B:"Use New Nether"=false
}
zombie {
B:Diggers=true
S:"General Griefable Blocks" <
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
I:"Pillaring Blocks"=64
B:"Zombies Build Traps"=true
}
}
Ghast {
B:Breaching=true
I:"Dimension Blacklist" <
>
D:"Fire Delay"=1.0
D:"Fire Distance"=64.0
I:Rarity=9
B:Spawn=false
}
Main {
S:"AI Exempt Mob IDs" <
VillagerGolem
>
B:"Allow Sleep"=false
# If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
# Mobs will attack player owned pets [default: true]
B:"Attack Pets"=true
I:"Awareness Radius"=64
B:"Chaos Mode"=false
# Ignores world specific settings and just uses the global defaults instead
B:"Enforce Defaults"=true
# Flips the exemption listing to whitelist mode [default: false]
B:"Flip Exemtions"=false
# Forces non pathing mobs to attack from further away. Can cause additional lag
B:"Force Non-AI Pathing"=false
# Can mobs harm eachother (type specific in chaos mode) [default: true]
B:"Friendly Fire"=true
# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
I:"Hardcore Day Cycle"=8
# Mobs inflict double damage on hardcore days [default: false]
B:"Hardcore Double Damage"=false
# Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
B:"Keep Loaded"=false
# Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
B:"More Spawning"=true
I:"Pathing Cap"=16
# If set to fales, mobs can use much longer routes to get to their target
B:"Quick Pathing"=false
# The amount of ticks of resistance given to the player after changing dimensions
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
# How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
I:"Warm Up Days"=7
B:"Xray Mobs"=true
}
Skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
Spider {
I:"Webbing Chance (0-100)"=25
}
Witch {
# List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
S:"Custom Potions" <
7:1:0
2:300:0
15:300:0
19:300:0
18300:1
4300:2
>
}
##########################################################################################################
# World
#--------------------------------------------------------------------------------------------------------#
# For the main list of options please refer to the ESM_Options.cfg file in your world directory.
##########################################################################################################
World {
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeper
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=true
B:"Use New Nether"=true
}
Zombie {
# Use the digging blacklist as a whitelist instead
B:"Blacklist to Whitelist"=false
# Zombies can placed armed TNT
B:"Demolition Zombies"=true
B:Diggers=true
# Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
S:"Digging Blacklist" <
>
# What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
# How many blocks to give zombies to pillar up with
I:"Pillaring Blocks"=64
}
这是史诗攻城的配置文件
2021.12 数据,可能有更多内容
这是史诗攻城的配置文件# Configuration file
"Advanced Mobs" {
# Animals will fight back if provoked [default: true]
B:"Animals Retaliate"=true
B:"Attack Evasion"=true
# Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
S:"Boss Kill Modifier"=0.1
# Mob Bombs are now Crystals instead of Creepers
B:"Crystal Bombs"=false
# Zombies and Skeletons will use boats in water to catch up to you! [default: true]
B:"Mob Boating"=true
# Skip the Mob Bomb list and allow everything!
B:"Mob Bomb All"=true
# Inverts the mob bomb listing to be act as a blacklist [default: false]
B:"Mob Bomb Invert"=false
I:"Mob Bomb Rarity"=9
S:"Mob Bombs" <
Spider
>
# Mobs are passive until provoked [default: false]
B:"Neutral Mobs"=false
I:"Potion Buff Chance (0-100)"=1
# List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
I:"Potion Buff List" <
14
12
5
1
>
I:"Wither Skeleton Rarity"=9
B:"Wither Skeletons"=true
}
Blaze {
I:"Dimension Blacklist" <
>
I:Fireballs=9
I:Rarity=9
B:Spawn=true
}
Creeper {
B:Breaching=true
# AND HIS NAME IS... [default: false]
B:"Cena Creeper"=false
# How rare are they [range: 0 ~ 2147483647, default: 9]
I:"Cena Creeper Rarity"=9
# Creepers will run at you at speed before detonating [default: true]
B:Chargering=true
B:Napalm=false
B:Powered=true
I:"Powered Rarity"=9
}
"Dimension Tweaks" {
}
Enderman {
B:"Player Teleport"=true
# Makes Endermen stalk players with side effects
B:Slender-Mode=false
Ghast {
B:Breaching=true
I:"Dimension Blacklist" <
>
D:"Fire Delay"=1.0
D:"Fire Distance"=64.0
I:Rarity=9
B:Spawn=false
}
Main {
S:"AI Exempt Mob IDs" <
VillagerGolem
>
B:"Allow Sleep"=false
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
B:"Attack Pets"=true
I:"Awareness Radius"=64
B:"Chaos Mode"=false
B:"Enforce Defaults"=true
B:"Flip Exemtions"=false
B:"Force Non-AI Pathing"=false
B:"Friendly Fire"=true
I:"Hardcore Day Cycle"=8
B:"Hardcore Double Damage"=false
B:"Keep Loaded"=false
B:"More Spawning"=true
I:"Pathing Cap"=16
B:"Quick Pathing"=false
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
I:"Warm Up Days"=7
B:"Xray Mobs"=true
}
Skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
Spider {
I:"Webbing Chance (0-100)"=25
}
Witch {
S:"Custom Potions" <
7:1:0
2:300:0
15:300:0
19:300:0
18300:1
4300:2
>
}
World {
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeper
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=false
B:"Use New Nether"=false
}
Zombie {
B:"Blacklist to Whitelist"=false
B:"Demolition Zombies"=true
B:Diggers=true
S:"Digging Blacklist" <
>
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
I:"Pillaring Blocks"=64
}
"advanced mobs" {
B:"Attack Evasion"=true
B:"Mob Bomb All"=true
I:"Mob Bomb Rarity"=9
I:"Mob Bombs" <
52
>
I:"Potion Buff Chance (0-100)"=1
I:"Potion Buff List" <
14
12
5
1
>
I:"Wither Skeleton Rarity"=9
B:"Wither Skeletons"=true
}
creeper {
B:Breaching=true
B:Napalm=true
B:Powered=true
I:"Powered Rarity"=9
}
enderman {
S:Mode=Slender
B:"Player Teleport"=true
}
main {
I:"AI Exempt Mob IDs" <
>
B:"Allow Sleep"=false
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
I:"Awareness Radius"=64
B:"Chaos Mode"=false
B:"Force Non-AI Pathing"=false
B:"Keep Loaded"=false
B:"More Spawning"=true
I:"Pathing Cap"=16
B:"Quick Pathing"=false
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
B:"Xray Mobs"=true
}
skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
spider {
I:"Webbing Chance (0-100)"=25
}
world {
B:"Fall From End"=true
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeer
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=false
B:"Use New Nether"=false
}
zombie {
B:Diggers=true
S:"General Griefable Blocks" <
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
I:"Pillaring Blocks"=64
B:"Zombies Build Traps"=true
}
}
Ghast {
B:Breaching=true
I:"Dimension Blacklist" <
>
D:"Fire Delay"=1.0
D:"Fire Distance"=64.0
I:Rarity=9
B:Spawn=false
}
Main {
S:"AI Exempt Mob IDs" <
VillagerGolem
>
B:"Allow Sleep"=false
# If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
B:"Ambiguous AI"=true
B:"Apocalypse Mode"=false
# Mobs will attack player owned pets [default: true]
B:"Attack Pets"=true
I:"Awareness Radius"=64
B:"Chaos Mode"=false
# Ignores world specific settings and just uses the global defaults instead
B:"Enforce Defaults"=true
# Flips the exemption listing to whitelist mode [default: false]
B:"Flip Exemtions"=false
# Forces non pathing mobs to attack from further away. Can cause additional lag
B:"Force Non-AI Pathing"=false
# Can mobs harm eachother (type specific in chaos mode) [default: true]
B:"Friendly Fire"=true
# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
I:"Hardcore Day Cycle"=8
# Mobs inflict double damage on hardcore days [default: false]
B:"Hardcore Double Damage"=false
# Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
B:"Keep Loaded"=false
# Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
B:"More Spawning"=true
I:"Pathing Cap"=16
# If set to fales, mobs can use much longer routes to get to their target
B:"Quick Pathing"=false
# The amount of ticks of resistance given to the player after changing dimensions
I:"Resistance Cooldown"=200
B:"Villager Targeting"=true
# How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
I:"Warm Up Days"=7
B:"Xray Mobs"=true
}
Skeleton {
I:"Arrow Error"=0
I:"Fire Distance"=64
}
Spider {
I:"Webbing Chance (0-100)"=25
}
Witch {
# List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
S:"Custom Potions" <
7:1:0
2:300:0
15:300:0
19:300:0
18300:1
4300:2
>
}
##########################################################################################################
# World
#--------------------------------------------------------------------------------------------------------#
# For the main list of options please refer to the ESM_Options.cfg file in your world directory.
##########################################################################################################
World {
I:"Fort Dimensions" <
0
>
I:"Fort Distance"=1024
I:"Fort Rarity"=100
S:"Fort Spawner Types" <
Zombie
Creeper
Skeleton
CaveSpider
Silverfish
Spider
Slime
Witch
>
B:"Spawn Forts"=true
B:"Use New End"=true
B:"Use New Nether"=true
}
Zombie {
# Use the digging blacklist as a whitelist instead
B:"Blacklist to Whitelist"=false
# Zombies can placed armed TNT
B:"Demolition Zombies"=true
B:Diggers=true
# Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
S:"Digging Blacklist" <
>
# What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
S:"General Griefable Blocks" <
minecraft:chest
minecraft:furnace
minecraft:crafting_table
minecraft:melon_stem
minecraft:pumpkin_stem
minecraft:fence_gate
minecraft:melon_block
minecraft:pumpkin
minecraft:glass
minecraft:glass_pane
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:carrots
minecraft:potatoes
minecraft:brewing_stand
minecraft:enchanting_table
minecraft:cake
minecraft:ladder
minecraft:wooden_door
minecraft:farmland
minecraft:bookshelf
minecraft:sapling
minecraft:bed
minecraft:fence
>
B:Infectious=true
B:"Need Required Tools"=true
# How many blocks to give zombies to pillar up with
I:"Pillaring Blocks"=64
}
Blaze {
I:"Dimension Blacklist" <
1
-1
>
I:"Dimension Blacklist" <
1
-1
>