本帖最后由 z1023252798 于 2020-1-6 00:13 编辑
想添加一个谐振机器的合成
其他非谐振红石炉+谐振机器框架=谐振红石炉
复制代码
代码是使用/mt hand这个指令查询的 求解决
想添加一个谐振机器的合成
其他非谐振红石炉+谐振机器框架=谐振红石炉
- recipes.addShaped(<ThermalExpansion:Machine>.withTag({RSControl: 0 as byte, Facing: 3 as byte, Energy: 0, SideCache: [1, 1, 2, 2, 2, 2] as byte[] as byte[], Level: 3 as byte, Augments: [{Slot: 0, id: 4905 as short, Count: 1 as byte, Damage: 0 as short}, {Slot: 1, id: 4905 as short, Count: 1 as byte, Damage: 32 as short}, {Slot: 2, id: 4905 as short, Count: 1 as byte, Damage: 16 as short}]}), [[<ThermalExpansion:Machine>, <ThermalExpansion:Frame:3>]]);
代码是使用/mt hand这个指令查询的 求解决
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问一下是否要保留原本的机器的nbt信息 比如说升级模块 IO 之类
GiNYAi 发表于 2020-1-5 22:52
问一下是否要保留原本的机器的nbt信息 比如说升级模块 IO 之类
不需要
recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 3 as byte, Augments: [{Slot: 0, id: 4905 as short, Count: 1 as byte, Damage: 0 as short}, {Slot: 1, id: 4905 as short, Count: 1 as byte, Damage: 32 as short}, {Slot: 2, id: 4905 as short, Count: 1 as byte, Damage: 16 as short}]}), [[<ThermalExpansion:Machine>, <ThermalExpansion:Frame:3>]]);
友 发表于 2020-1-5 22:11
recipes.addShaped(.withTag({Level: 3 as byte, Augments: [{Slot: 0, id: 4905 as short, Count: 1 as by ...
单人有效但是放到服务器不加载可能是什么原因导致的?
友 发表于 2020-1-5 22:11
recipes.addShaped(.withTag({Level: 3 as byte, Augments: [{Slot: 0, id: 4905 as short, Count: 1 as by ...
mt hand查询的不能用是什么原因?缺少什么吗
z1023252798 发表于 2020-1-6 17:36
删了就解决了呀
同时我也帮你去掉了不需要的NBT标签:侧面配置、能量存储、红石控制配置,保留了升级模块和谐振等级