klw:
Type: SKELETON
Display: '&6&l测试怪物'
Health: 6000
Damage: 200
Drops:
Options:
AlwaysShowName: true
MaxCombatDistance: 25
PreventOtherDrops: true
despawn: false
这样做出来的骷髅怪物射箭的伤害还是原版伤害,如何使它射箭和近战伤害一样呢?
或者说我可以给他添加一个技能呢?
Type: SKELETON
Display: '&6&l测试怪物'
Health: 6000
Damage: 200
Drops:
Options:
AlwaysShowName: true
MaxCombatDistance: 25
PreventOtherDrops: true
despawn: false
这样做出来的骷髅怪物射箭的伤害还是原版伤害,如何使它射箭和近战伤害一样呢?
或者说我可以给他添加一个技能呢?
远攻:
Cooldown: 0
Conditions:
- targetwithin 3 ##距离
Skills:
- damage{amount=200;ignoreArmor=false}
Cooldown: 0
Conditions:
- targetwithin 3 ##距离
Skills:
- damage{amount=200;ignoreArmor=false}
kl:
Type: SKELETON
Display: '&6&l测试怪物'
Health: 6000
Damage: 200
Drops:
Cooldown: 0
Conditions:
- targetwithin 3
Skills:
- damage{amount=200;ignoreArmor=false}
Options:
AlwaysShowName: true
MaxCombatDistance: 25
PreventOtherDrops: true
despawn: false
是这样吗,我只是想做一个普通骷髅射出箭伤害为200的怪物
Type: SKELETON
Display: '&6&l测试怪物'
Health: 6000
Damage: 200
Drops:
Cooldown: 0
Conditions:
- targetwithin 3
Skills:
- damage{amount=200;ignoreArmor=false}
Options:
AlwaysShowName: true
MaxCombatDistance: 25
PreventOtherDrops: true
despawn: false
是这样吗,我只是想做一个普通骷髅射出箭伤害为200的怪物
坏猫 发表于 2019-12-14 23:08
远攻:
Cooldown: 0
Conditions:
kl:
Type: SKELETON
Display: '&6&l测试怪物'
Health: 6000
Damage: 200
Drops:
Cooldown: 0
Conditions:
- targetwithin 3
Skills:
- damage{amount=200;ignoreArmor=false}
Options:
AlwaysShowName: true
MaxCombatDistance: 25
PreventOtherDrops: true
despawn: false
是这样吗,我只是想做一个普通骷髅射出箭伤害为200的怪物
yweiyang 发表于 2019-12-15 10:01
kl:
Type: SKELETON
Display: '&6&l测试怪物'
你设置个弓 伤害为 200 让他拿着试试