这个是啥是,怎么把这个给关掉啊
xmdhs 发表于 2019-10-26 13:20
随意作品
https://www.mcbbs.net/thread-921722-1-1.html
主要是怎么关啊,我也看到这个贴了,但问题是我是空岛,木质东西全没了,但是还是有这东西
青烟小生 发表于 2019-10-26 13:23
主要是怎么关啊,我也看到这个贴了,但问题是我是空岛,木质东西全没了,但是还是有这东西 ...
似乎没有给你关闭的选项
- # Configuration file
- features {
- B:ArtificialEndPortal=true
- # Should Ender Anchors keep the Chunk they are in loaded
- B:EnderAnchorChunkloading=true
- # Should there be an Golden Egg in every Bean Pod?
- B:GoldenEgg=true
- # Whether the magnetic enchantment should be available.
- B:MagneticEnchantment=true
- # TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater. [default: false]
- B:RemoveUnderwaterTexture=false
- }
- internals {
- # Dimension ID for the Spectre Dimension
- I:SpectreID=-343800852
- }
- numbers {
- # The maximum radius an advanced item collector can be configured to have
- I:AdvancedItemCollectorMaxRange=10
- # How many blocks an Ancient Furnace can transform before stopping
- I:AncientFurnaceLimit=10000
- # How many blocks the Block Destabilizer can destabilize at once (0 = Unlimited)
- I:BlockDestabilizerLimit=50
- # The radius of a normal item collector
- I:ItemCollectorRange=3
- # How much Energy a Numbered Spectre Coil produces per Tick
- I:NumberedSpectreCoilEnergy=128
- # How far does the effect of a Rain Shield work? (In Blocks)
- I:RainShieldRange=80
- # How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
- D:SpiritChanceEndIncrease=0.07
- # How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon)
- D:SpiritChanceMoonMult=2.0
- # The base chance of a spirit spawning when an entity dies (0.01 = 1%)
- D:SpiritChanceNormal=0.01
- # How long a Spirit stays in the world after spawning (20=1 second)
- I:SpiritLifeTime=400
- # How many ticks have to pass for a Time in a Bottle to gain 1 second (20 = 1 Second)
- I:TimeInABottlePerSecond=20
- }
- visual {
- # Replaces the noisy default rune texture with a flat version
- B:FlatRunes=false
- # When set to true the coordinates a position filter / portkey point to won't be displayed in its tooltip.
- B:HideCoordinates=false
- }
- voxelprojector {
- # Should the client save models received by the server to disk so that they don't have to be requested again later?
- B:ClientModelSaving=true
- # The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec)
- I:ModelTransferBandwidth=1000
- }
- ##########################################################################################################
- # worldgen
- #--------------------------------------------------------------------------------------------------------#
- # Set to false to disable the generation of the respective objects
- ##########################################################################################################
- worldgen {
- B:AncientFurnace=true
- B:Beans=true
- B:BiomeCrystal=true
- B:GlowingMushrooms=true
- B:LavaCharm=true
- B:Lotus=true
- B:MagicHood=true
- B:Nature-Core=true
- B:NumberedSpectreCoils=true
- B:PeaceCandle=true
- B:PitcherPlants=true
- B:Sakanade=true
- B:SlimeCube=true
- B:SummoningPendulum=true
- B:WaterChest=true
- }
xmdhs 发表于 2019-10-26 13:37
似乎没有给你关闭的选项
那可咋办啊,这东西真的很烦,之前这东西是没有的,就突然间就出现了
也许是万圣节的关系?过了可能就没了
建议调系统时间(迷)或者把mod删了吧

全天下最帅 发表于 2019-10-26 15:29
建议调系统时间(迷)或者把mod删了吧
额,我玩的是魔改包,如果真是随意作品MOD的话那还真删不得,改时间。睡觉那真是麻烦,我想一劳永逸,这玩意太烦了而且还有音效,我只想把他关掉
本帖最后由 九耀龙翔 于 2019-10-26 17:33 编辑
这个是Corail Tombstone的万圣节特效,https://www.mcbbs.net/thread-921722-1-1.html属于错误回答,@xmdhs 不要以讹传讹
Corail Tombstone这个mod的配置文件是 tombstone.cfg,找到
# Enables the special rendering and particles for Halloween B:enableHalloweenEffect=true
把true改成false
这个是Corail Tombstone的万圣节特效,https://www.mcbbs.net/thread-921722-1-1.html属于错误回答,@xmdhs 不要以讹传讹
Corail Tombstone这个mod的配置文件是 tombstone.cfg,找到
# Enables the special rendering and particles for Halloween B:enableHalloweenEffect=true
把true改成false