本帖最后由 lmyalmy 于 2019-9-10 09:45 编辑
on leftclick holding sword or axe:
set {_attackcd} to 20
#攻击冷却
if line 1 of lore of tool of player exists:
set {_temp::*} to lore of player's tool
loop {_temp::*}:
set {_lore} to loop-value
if {_lore} contains "攻击速度":
set {_first} to 9
set {_lore} to subtext of {_lore} from character {_first} to the length of {_lore}
set {_last} to the first index of " " in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_lore} parsed as number
#装备攻速加成
clear {_toloop::*}
set {_toloop::1} to helmet of player
set {_toloop::2} to chestplate of player
set {_toloop::3} to leggings of player
set {_toloop::4} to boots of player
loop {_toloop::*}:
line 1 of lore of loop-value exists
set {_temp::*} to lore of loop-value
loop {_temp::*}:
if loop-value-2 contains "攻击速度: + ":
set {_first} to 11
set {_lore} to subtext of loop-value-2 from character {_first} to the length of loop-value-2
set {_last} to the first index of "%%" in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_attackcd} * (1 - ({_lore} parsed as number)/100)
if {attackcd::%player%} is set:
if {attackcd::%player%} > 0:
cancel event
stop trigger
set {attackcd::%player%} to {_attackcd}
set {attackcooldown::%player%} to {_attackcd}
every 1 tick:
loop all players:
if {attackcd::%loop-player%} > 0:
subtract 1 from {attackcd::%loop-player%}
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
if {attackcd::%loop-player%} < 0:
set {attackcd::%loop-player%} to 0
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
_________________________________________________________________________________________________________________________ ↑:源代码 ↓:食用方法
_________________________________________________________________________________________________________________________
食用方法:
第一步:请在服务器加入skript插件后在plugins/Skript/scripts/目录中新建一个文件并将扩展名改为.sk,复制进去上边的代码即可
第二步:在希望支持该脚本的武器(剑、斧头)上写上lore,格式为:&f攻击速度: <数字> (数字最好要大于0,20为一秒)
第三步(可选择):在希望支持该脚本的护甲上写入lore,格式为:&f攻击速度: + <数字> % (这个数字要在0和100之间,数字越大攻速提高越多)
注意事项:
1、上边写的格式中,标蓝的地方是lore(&f就是说把lore染成白色,当然你也可以用不同颜色来暗示玩家该武器攻击冷却的长短,这里的颜色无所谓)
2、上方标红的地方表示有一个空格,必须写入不然会出错误
3、这个只是我rpg服务器一大堆脚本中的一个,我的合成表都是自己定制的——所以说玩家接触的到的武器都有这些lore。大家在开服的过程中可以选择性的利用其他插件来支持该脚本。4、该脚本在编写的时候版本为2.2-dev37c,如果使用不同版本有可能会出现问题,请注意!
作用:原版的武器开连点也会有一点伤害,甚至rpgitem插件里,开连点和1.7.10一样,伤害都不会降低。但是加了这个插件,rpg武器(尤其是逆天的那种)可以加入一个冷却,冷却会显示在玩家的经验值栏中。未完成冷却的时候,玩家的攻击不会起作用,反而会重新设置冷却。这一点也很好的减少了玩家开连点的几率,因为如果开连点过快会无限冷却所以只能打出来第一刀,过慢的话还不如手点,反而增加了空刀概率。
最后,大家如果有对该插件的问题和建议,欢迎提出,谢谢!
set {_attackcd} to 20
#攻击冷却
if line 1 of lore of tool of player exists:
set {_temp::*} to lore of player's tool
loop {_temp::*}:
set {_lore} to loop-value
if {_lore} contains "攻击速度":
set {_first} to 9
set {_lore} to subtext of {_lore} from character {_first} to the length of {_lore}
set {_last} to the first index of " " in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_lore} parsed as number
#装备攻速加成
clear {_toloop::*}
set {_toloop::1} to helmet of player
set {_toloop::2} to chestplate of player
set {_toloop::3} to leggings of player
set {_toloop::4} to boots of player
loop {_toloop::*}:
line 1 of lore of loop-value exists
set {_temp::*} to lore of loop-value
loop {_temp::*}:
if loop-value-2 contains "攻击速度: + ":
set {_first} to 11
set {_lore} to subtext of loop-value-2 from character {_first} to the length of loop-value-2
set {_last} to the first index of "%%" in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_attackcd} * (1 - ({_lore} parsed as number)/100)
if {attackcd::%player%} is set:
if {attackcd::%player%} > 0:
cancel event
stop trigger
set {attackcd::%player%} to {_attackcd}
set {attackcooldown::%player%} to {_attackcd}
every 1 tick:
loop all players:
if {attackcd::%loop-player%} > 0:
subtract 1 from {attackcd::%loop-player%}
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
if {attackcd::%loop-player%} < 0:
set {attackcd::%loop-player%} to 0
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
_________________________________________________________________________________________________________________________ ↑:源代码 ↓:食用方法
_________________________________________________________________________________________________________________________
食用方法:
第一步:请在服务器加入skript插件后在plugins/Skript/scripts/目录中新建一个文件并将扩展名改为.sk,复制进去上边的代码即可
第二步:在希望支持该脚本的武器(剑、斧头)上写上lore,格式为:&f攻击速度: <数字> (数字最好要大于0,20为一秒)
第三步(可选择):在希望支持该脚本的护甲上写入lore,格式为:&f攻击速度: + <数字> % (这个数字要在0和100之间,数字越大攻速提高越多)
注意事项:
1、上边写的格式中,标蓝的地方是lore(&f就是说把lore染成白色,当然你也可以用不同颜色来暗示玩家该武器攻击冷却的长短,这里的颜色无所谓)
2、上方标红的地方表示有一个空格,必须写入不然会出错误
3、这个只是我rpg服务器一大堆脚本中的一个,我的合成表都是自己定制的——所以说玩家接触的到的武器都有这些lore。大家在开服的过程中可以选择性的利用其他插件来支持该脚本。4、该脚本在编写的时候版本为2.2-dev37c,如果使用不同版本有可能会出现问题,请注意!
作用:原版的武器开连点也会有一点伤害,甚至rpgitem插件里,开连点和1.7.10一样,伤害都不会降低。但是加了这个插件,rpg武器(尤其是逆天的那种)可以加入一个冷却,冷却会显示在玩家的经验值栏中。未完成冷却的时候,玩家的攻击不会起作用,反而会重新设置冷却。这一点也很好的减少了玩家开连点的几率,因为如果开连点过快会无限冷却所以只能打出来第一刀,过慢的话还不如手点,反而增加了空刀概率。
最后,大家如果有对该插件的问题和建议,欢迎提出,谢谢!
on leftclick holding sword or axe:
set {_attackcd} to 20
#攻击冷却
if line 1 of lore of tool of player exists:
set {_temp::*} to lore of player's tool
loop {_temp::*}:
set {_lore} to loop-value
if {_lore} contains "攻击速度":
set {_first} to 9
set {_lore} to subtext of {_lore} from character {_first} to the length of {_lore}
set {_last} to the first index of " " in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_lore} parsed as number
#装备攻速加成
clear {_toloop::*}
set {_toloop::1} to helmet of player
set {_toloop::2} to chestplate of player
set {_toloop::3} to leggings of player
set {_toloop::4} to boots of player
loop {_toloop::*}:
line 1 of lore of loop-value exists
set {_temp::*} to lore of loop-value
loop {_temp::*}:
if loop-value-2 contains "攻击速度: + ":
set {_first} to 11
set {_lore} to subtext of loop-value-2 from character {_first} to the length of loop-value-2
set {_last} to the first index of "%%" in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_attackcd} * (1 - ({_lore} parsed as number)/100)
if {attackcd::%player%} is set:
if {attackcd::%player%} > 0:
cancel event
stop trigger
set {attackcd::%player%} to {_attackcd}
set {attackcooldown::%player%} to {_attackcd}
every 1 tick:
loop all players:
if {attackcd::%loop-player%} > 0:
subtract 1 from {attackcd::%loop-player%}
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
if {attackcd::%loop-player%} < 0:
set {attackcd::%loop-player%} to 0
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
_________________________________________________________________________________________________________________________ ↑:源代码 ↓:食用方法
_________________________________________________________________________________________________________________________
食用方法:
第一步:请在服务器加入skript插件后在plugins/Skript/scripts/目录中新建一个文件并将扩展名改为.sk,复制进去上边的代码即可
第二步:在希望支持该脚本的武器(剑、斧头)上写上lore,格式为:&f攻击速度: <数字> (数字最好要大于0,20为一秒)
第三步(可选择):在希望支持该脚本的护甲上写入lore,格式为:&f攻击速度: + <数字> % (这个数字要在0和100之间,数字越大攻速提高越多)
注意事项:
1、上边写的格式中,标蓝的地方是lore(&f就是说把lore染成白色,当然你也可以用不同颜色来暗示玩家该武器攻击冷却的长短,这里的颜色无所谓)
2、上方标红的地方表示有一个空格,必须写入不然会出错误
3、这个只是我rpg服务器一大堆脚本中的一个,我的合成表都是自己定制的——所以说玩家接触的到的武器都有这些lore。大家在开服的过程中可以选择性的利用其他插件来支持该脚本。4、该脚本在编写的时候版本为2.2-dev37c,如果使用不同版本有可能会出现问题,请注意!
作用:原版的武器开连点也会有一点伤害,甚至rpgitem插件里,开连点和1.7.10一样,伤害都不会降低。但是加了这个插件,rpg武器(尤其是逆天的那种)可以加入一个冷却,冷却会显示在玩家的经验值栏中。未完成冷却的时候,玩家的攻击不会起作用,反而会重新设置冷却。这一点也很好的减少了玩家开连点的几率,因为如果开连点过快会无限冷却所以只能打出来第一刀,过慢的话还不如手点,反而增加了空刀概率。
最后,大家如果有对该插件的问题和建议,欢迎提出,谢谢!
2021.12 数据,可能有更多内容
on leftclick holding sword or axe:set {_attackcd} to 20
#攻击冷却
if line 1 of lore of tool of player exists:
set {_temp::*} to lore of player's tool
loop {_temp::*}:
set {_lore} to loop-value
if {_lore} contains "攻击速度":
set {_first} to 9
set {_lore} to subtext of {_lore} from character {_first} to the length of {_lore}
set {_last} to the first index of " " in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_lore} parsed as number
#装备攻速加成
clear {_toloop::*}
set {_toloop::1} to helmet of player
set {_toloop::2} to chestplate of player
set {_toloop::3} to leggings of player
set {_toloop::4} to boots of player
loop {_toloop::*}:
line 1 of lore of loop-value exists
set {_temp::*} to lore of loop-value
loop {_temp::*}:
if loop-value-2 contains "攻击速度: + ":
set {_first} to 11
set {_lore} to subtext of loop-value-2 from character {_first} to the length of loop-value-2
set {_last} to the first index of "%%" in {_lore}
set {_lore} to subtext of {_lore} from character 1 to character {_last}-1
set {_attackcd} to {_attackcd} * (1 - ({_lore} parsed as number)/100)
if {attackcd::%player%} is set:
if {attackcd::%player%} > 0:
cancel event
stop trigger
set {attackcd::%player%} to {_attackcd}
set {attackcooldown::%player%} to {_attackcd}
every 1 tick:
loop all players:
if {attackcd::%loop-player%} > 0:
subtract 1 from {attackcd::%loop-player%}
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
if {attackcd::%loop-player%} < 0:
set {attackcd::%loop-player%} to 0
set level progress of loop-player to "%{attackcd::%loop-value%}/{attackcooldown::%loop-value%}%" parsed as number
_________________________________________________________________________________________________________________________ ↑:源代码 ↓:食用方法
_________________________________________________________________________________________________________________________
食用方法:
第一步:请在服务器加入skript插件后在plugins/Skript/scripts/目录中新建一个文件并将扩展名改为.sk,复制进去上边的代码即可
第二步:在希望支持该脚本的武器(剑、斧头)上写上lore,格式为:&f攻击速度: <数字> (数字最好要大于0,20为一秒)
第三步(可选择):在希望支持该脚本的护甲上写入lore,格式为:&f攻击速度: + <数字> % (这个数字要在0和100之间,数字越大攻速提高越多)
注意事项:
1、上边写的格式中,标蓝的地方是lore(&f就是说把lore染成白色,当然你也可以用不同颜色来暗示玩家该武器攻击冷却的长短,这里的颜色无所谓)
2、上方标红的地方表示有一个空格,必须写入不然会出错误
3、这个只是我rpg服务器一大堆脚本中的一个,我的合成表都是自己定制的——所以说玩家接触的到的武器都有这些lore。大家在开服的过程中可以选择性的利用其他插件来支持该脚本。4、该脚本在编写的时候版本为2.2-dev37c,如果使用不同版本有可能会出现问题,请注意!
作用:原版的武器开连点也会有一点伤害,甚至rpgitem插件里,开连点和1.7.10一样,伤害都不会降低。但是加了这个插件,rpg武器(尤其是逆天的那种)可以加入一个冷却,冷却会显示在玩家的经验值栏中。未完成冷却的时候,玩家的攻击不会起作用,反而会重新设置冷却。这一点也很好的减少了玩家开连点的几率,因为如果开连点过快会无限冷却所以只能打出来第一刀,过慢的话还不如手点,反而增加了空刀概率。
最后,大家如果有对该插件的问题和建议,欢迎提出,谢谢!
各位如果有好的建议或者意见,欢迎回复~~
这个支持的版本是要多少
这个是通用版本嘛?
什么版本啥服务端
every 1 tick: 大丈夫?
。。。灵魂排版!
表示看不懂,- -应该怎么操作呢
经测试没有效果 就多了个经验条的流动..
q794613 发表于 2020-2-8 09:16
经测试没有效果 就多了个经验条的流动..
把on leftclick改成on attack,因为我的服务器是取消了attack事件按左键判定的,自己改了改忘了这茬了,抱歉
感觉还挺有意思的ovo
怎么下载啊????
lmyalmy 发表于 2020-2-26 12:14
把on leftclick改成on attack,因为我的服务器是取消了attack事件按左键判定的,自己改了改忘了这茬了, ...
报错说并没有这个事件
understand the event 'on attack'
every 1 tick 必然导致卡服 建议改变思路进行编写 例如使用 单独的 while 循环
除了食用教程,有没有使用图片啊 gif啥的
TUCAOEVER 发表于 2020-3-7 23:06
every 1 tick 必然导致卡服 建议改变思路进行编写 例如使用 单独的 while 循环
我发现了,现在服务器已经不再使用这种卡主线程的办法了
当时是刚学skript,啥都不会弄
q794613 发表于 2020-3-6 23:36
报错说并没有这个事件
understand the event 'on attack'
sorry, I said it wrong
on damage:
if damager is a player:
然后这里放语句