用编辑器写好技能后加到游戏里发现技能无法造成伤害
不知道是什么原因
例如我做了一个叫突刺的技能,确实可以位移,但是无法造成伤害
还有一些AOE的技能 释放后并没有进入CD,也没有任何反馈,释放后没有任何效果
不知道是没有怪物组别还是因为没有SkillAPI里面的词条属性
求大佬帮帮我
不知道是什么原因
例如我做了一个叫突刺的技能,确实可以位移,但是无法造成伤害
还有一些AOE的技能 释放后并没有进入CD,也没有任何反馈,释放后没有任何效果
不知道是没有怪物组别还是因为没有SkillAPI里面的词条属性
求大佬帮帮我
你把你写的内容发一下我康康
青柠123 发表于 2019-8-20 23:59
你把你写的内容发一下我康康
怒吼:
name: '怒吼'
type: '范围技能'
max-level: 5
skill-req: '英勇一击'
skill-req-lvl: 3
needs-permission: 'false'
attributes:
level-base: '30'
level-scale: '5'
cost-base: '5'
cost-scale: '2'
cooldown-base: '38'
cooldown-scale: '-5'
mana-base: '20'
mana-scale: '4'
msg: '&6{player} &2释放了 &6{skill}'
icon: 'JACK_O_LANTERN'
icon-durability: 0
icon-data: 0
icon-lore:
- '&d{name} &7({level}/{max})'
- '&2类型: &6{type}'
- ''
- '{req:level}等级: {attr:level}'
- '{req:cost}技能点消耗: {attr:cost}'
- ''
- '&2怒气值消耗: {attr:mana}'
- '&2冷却时间: {attr:cooldown}'
- '&c将强大的力量压缩在咽喉并释放'
- '&c前方3格扇形造成伤害并击退'
- '&4每提高技能等级1增加0.6距离'
- '&4前置技能:英勇一击 3级'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Cone-b:
type: 'target'
indicator: '3D'
data:
icon-key: ''
range-base: '3'
range-scale: '0.6'
angle-base: '90'
angle-scale: '10'
group: 'Enemy'
wall: 'False'
caster: 'False'
max-base: '99'
max-scale: '0'
indicator: '2D'
children:
Class-c:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
class: '战士'
exact: 'False'
indicator: '2D'
children:
Class Level-d:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
min-level: '30'
max-level: '300'
indicator: '2D'
children:
Particle Animation-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
steps: '1'
frequency: '0.05'
angle: '0'
start: '0'
duration-base: '2'
duration-scale: '0.2'
h-translation-base: '-3'
h-translation-scale: '0.6'
v-translation-base: '0'
v-translation-scale: '0'
h-cycles: '1'
v-cycles: '1'
particle: 'Spell'
arrangement: 'Circle'
radius-base: '3'
radius-scale: '0.6'
particles-base: '20'
particles-scale: '0'
direction: 'XZ'
visible-radius: '25'
dx: '0'
dy: '0'
dz: '0'
speed: '10'
amount: '1'
forward: '0'
upward: '1'
right: '0'
indicator: '2D'
children: {}
Push-f:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Scaled'
speed-base: '3'
speed-scale: '0.6'
indicator: '2D'
children: {}
Damage-g:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: '物理伤害'
value-base: '16'
value-scale: '4'
true: 'False'
indicator: '2D'
children: {}