本帖最后由 AZWorld 于 2019-8-8 15:09 编辑 
Fixes:
修复内容:
原文地址: https://feedback.minecraft.net/h ... Windows-10-Android-

| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft 基岩版 1.13 仍未发布,1.13.0.5 为其第 4 个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
Fixes:
修复内容:
- Crashes/Performance
 崩溃/性能
 - Fixed several crashes that could occur during gameplay
 修复了在游戏期间可能出现的崩溃问题
- Fixed a crash on Xbox One that could sometimes occur when signing out of an Xbox Live account
 修复了在 Xbox One 上注销 Xbox Live 账号时可能造成的崩溃
- Fixed an issue that could sometimes result in the app not responding when loading on Android
 修复了一个可能导致 Android 设备上读取(Minecraft)时出现未响应的问题
- Fixed a crash that could occur when interacting with custom entities
 修复了与自定义实体互动时可能造成的崩溃
- Fixed a crash that could sometimes occur after sleeping in a bed
 修复了在床上睡觉后有可能触发的崩溃
- Applying a resource pack to a Realm no longer causes the game to freeze
 当向 Realm 应用资源包时不会再导致游戏未响应(冻结)
- Optimised game loading on Android devices, which also fixes the game sometimes showing an “App Not Responding” message when trying to launch the game
 优化了 Android 设备上的读取游戏的过程,同时修复了有时尝试启动游戏时收到“程序未响应”的提醒
 
 
- Fixed several crashes that could occur during gameplay
- General
 常规
 - VR - When player goes to sleep and wakes up in immersion mode, the HUD is now positioned correctly, and axe animations work again
 VR(虚拟现实) - 当玩家在沉浸模式下睡觉或醒来时,HUD 现在能显示在正确的位置,并且斧头的动画恢复正常了
- Tweaked Marketplace layout to prevent overlapping information
 调整了“商店”界面的布局,来防止重叠信息出现
- Controller mapping no longer show incorrectly as "unassigned"
 控制器映射(键位)设置不会再错误的显示“未指派键位”了
 
 
 
- VR - When player goes to sleep and wakes up in immersion mode, the HUD is now positioned correctly, and axe animations work again
- Gameplay
 游戏玩法/体验
 - Armor, weapons, and tools are once again suggested in the recipe book
 盔甲,武器,工具再次能在配方书中找到了
- Mobs once again drop equipment as loot (MCPE-48891)
 生物掉落物又会掉落装备了(MCPE-48891)
- Fixed an issue with breaking blocks when boarding a boat or holding a bow or crossbow
 修复了坐在船上或者拿着弓/弩破坏方块时出现的问题
- Mobs no longer drop fully repaired items as loot (MCPE-45953)
 生物掉落物将不会再掉落完整耐久度的物品了(MCPE-45953)
- End Gateway Portals will no longer generate on the main obsidian platform in the End
 末地折跃门不会在末地的主黑曜石平台上生成了
- Arrows are no longer fired backwards when shooting at the ground
 箭在射击到地面时不会再朝反方向射出了
- Leaves on trees no longer get cut off on chunk boundaries during terrain generation
 世界生成时,在树上的叶子不会再被区块边界切掉了
- Players can no longer push lit TNT entities
 玩家不能再推动点燃的 TNT 实体了
 
 
 
- Armor, weapons, and tools are once again suggested in the recipe book
- Mobs
 生物(暴徒<--你们尽情的锤我吧!)
 - Dolphins now follow players in boats
 海豚现在可以跟踪坐在船上的玩家了
- Fish and Dolphins with 'FollowFlock' goal state no longer stop moving in the water (MCPE-47868)
 带有"目标"状态的鱼和海豚不会在水中停止移动(MCPE-47868)
- Fixed fishing float texture (MCPE-49727)
 修复了钓鱼竿钓钩的材质(MCPE-49727)
- Fixed elytra left wing flipped model issue (MCPE-49589)
 修复了鞘翅左翼漂浮模型的问题(MCPE-49589)
 
 
 
- Dolphins now follow players in boats
- Graphical
 图形
 - Fixed arm movement animation when switching between items in first person view (MCPE-47939)
 修复了在第一人称视角下切换物品时出现的手臂移动动画问题(MCPE-47939)
- Fixed player missing right arm issue in VR mode
 修复了在 VR 模式下玩家缺失右臂的问题
 
 
 
- Fixed arm movement animation when switching between items in first person view (MCPE-47939)
- User Interface
 用户界面
 - Resized the highlighted area in the create world menu, which was slightly too big
 重新调整了“创建世界”菜单的高亮区域的大小(原先有点太大了)
 
 
 
- Resized the highlighted area in the create world menu, which was slightly too big
-  Add-Ons and Script Engine
 Add-Ons 和 脚本引擎
 - Fixed player entity components (eg. minecraft:damage_sensor) that were not getting added
 添加了未添加的玩家实体组件(例如 minecraft:damage_sensor)
- Fixed dog fetching mechanic on Dogs Marketplace content. Was caused by a ride attacking it's rider so prevented the melee attack goal from doing that
 修复了商城内容中有关狗的内容中,狗的枚举机制。这个问题由于一个骑行实体攻击被骑的实体造成的,所以这个修复防止这个问题导致的混乱的攻击目标
- Custom player armor now renders correctly in some Marketplace content worlds
 自定义玩家盔甲现在能正确渲染了(在部分商店内容的世界)
 
 
- Fixed player entity components (eg. minecraft:damage_sensor) that were not getting added
原文地址: https://feedback.minecraft.net/h ... Windows-10-Android-
| 相关地址 | |
| 谷歌正版 | |
| 基岩版测试组 | |
| 外部来源以及详细的更新条目追踪 | 
辛苦了       基岩一直没玩过 不知道怎么样了
楼主更新的好快啊[虽然昨天就已经发布了]
这就是“**”的新内容?
总算有新闻了,修了这么多bug
BE1.14。
现在Minecraft基岩版版本号为1.13.x了,有时候只看标题都分不清这是Java版还是基岩版
111111111111111111
6666,终于出了
修复了一个BUG,又出来10个特性
这就很棒!!!!!!
我只想知道鼠标移出窗口的bug还在不在……
Marco2002 发表于 2019-8-12 15:23
我只想知道鼠标移出窗口的bug还在不在……
可以用锁鼠软件这样就不会去了
体会到了程序员修改bug的痛苦
-----根本修不完啊...
不过MC也正因为他们才更加完美!
-----根本修不完啊...
不过MC也正因为他们才更加完美!
凑10个字吧,emmmmm