===============
Description
-----------
The following plugins are included:
ported plugins: (from SinglePlayerCommands)
- Bind
- Enchant
- Inventory
- Item
- Light
- Paint
- Path
- Weather
native plugins:
- Generate
- Kill Player
- MC Commands
- Mob Commands
- Structure Generation
- Waypoint
worldedit plugins:
- WorldEdit
- WorldEditGUI (depending on version)
Note
----
All commands must be prefixed with /c
For example, type '/c /weather rain' to make it rain.
WorldEdit commands require an additional forward slash.
Type '/c ///help' to get a list of WorldEdit commands.
Bind Command
------------
Use '/c /bind [key] [command]' to bind a key to the specified command.
Note that you do *NOT* prefix the command name with /c.
For example, '/c /bind g /god' will make g toggle god mode.
Enchant Commands
----------------
All of these commands begin with /enchant:
add name/id level - add specified enchantment to currently held item
forceadd - force adding specified enchantment to currently held item
forceremove - force removing all enchantments from currently held item
list - lists available enchantments
remove - remove all enchantments from currently help item
Inventory Commands
------------------
enderchest - bring up enderchest GUI without having enderchest
repair <all> - repair current item (or all items in inventory)
Attempting to repair non-damaged items, for example wool, can lead to unexpected results.
e.g. wool uses damage values to determine which colour it is, so it will be reset to white.
Item Commands
-------------
Item Commands are prefixed with /item (typing this by itself displays current item ID)
clearname - removes item name
cleartag - resets item tag
name - displays current name
name (NAME) - allows you to name current item
MC Commands
-----------
These are commands built into Minecraft, but you can use them without enabling cheats.
difficulty [0-3] - for changing difficulty
exp [amount] - add specified amount of experience
gamemode [0|1|2] - change gamemode to survival, creative or adventure
gamerule [rule] [state] - enable or disable specified game rule
Mob Commands
------------
hurtmob [lightning] - hurt mob you're pointing at (lightning optional)
lendarmor - lend your armor to a mob
lenditem - lend currently selected item to mob
liberatearmor [erase] - give a copy of mob's armor to you
liberateitem [erase] - give a copy of mob's item to you
Waypoint Commands
-----------------
setspawn - sets spawn position to current coordinates
setspawn [x] [y] [z] - sets spawn position to specified co-ordinates
getspawn - displays current spawn position
home - teleport to home(bed)
return - return to last position before teleporting
restorepos - teleport to position player died (fixed in 3.9)
tp [x] [y] [z] - teleports to specified coordinates, eg. 'tp 150 70 80'
spawnpoint - teleports to spawn point
gethome - displays current home (bed) position
WARNING: the /restorepos command does *NOT* take dimension into account.
Weather Commands
----------------
weather rain - changes weather to rain
weather thunder - changes weather to storm (rain and thunder/lightning)
weather lightning - creates a lightning bolt at block you're pointing at
weather sun - changes weather to sunny
Structure Commands
------------------
(standard structures)
structure village - create village (desert village if in desert)
structure netherbridge - create nether bridge (regardless of dimension)
structure mineshaft - create (abandoned) mineshaft
structure stronghold - create stronghold
(biome-specific structures)
structure biomefeature - create biome-specific structure
structure hut - create witch hut
structure pyramid - create desert pyramid
structure temple - create jungle temple
For example, to generate a stronghold, you would type '/c /structure stronghold'
You can prefix a structure command with either 'forceflat' or 'forcenormal'.
If you find pyramids spawn in the air, use '/c /structure pyramid forceflat'.
Generate Commands
-----------------
Use '/c /generate [anti-structure]' to generate an anti-structure.
For example, '/generate swamptree' will generate a swamp tree.
The anti-structure is generated at the block you're pointing at.
Type '/c /generate mode 0' to generate at your current position.
Use '/c /generate mode 1' if you want the default behaviour.
If you want to generate an anti-structure at specific co-ordinates,
use '/c /generate pumpkin 0 64 0' for example.
You can adjust the offsets used when generating anti-structures.
Use '/c /generate xoffset [number]' to adjust the xoffset.
Use '/c /generate yoffset [number]' to adjust the yoffset.
Use '/c /generate zoffset [number]' to adjust the zoffset.
You will need to adjust the yoffset if you change the generation mode to 0.
To get the default offsets back, type:
/c /generate xoffset 0
/c /generate yoffset 1
/c /generate zoffset 0
Some anti-structures allow custom parameters.
For example, '/c /generate jungletree 128' will generate a jungle tree 128 blocks high.
To specify a custom block for mineable, you might type '/generate mineable oreDiamond'.
Different types of trees:
- foresttree is a birch tree. (whitebark)
- tree1 is a regular tree.
- tree2 is a jungle tree with vines.
- tree3 is a jungle tree without vines.
- taigatree1 is a tall sequoia tree. (redwood)
- taigatree2 is a regular sequoia tree. (redwood)
- jungletree is a huge jungle tree.
- swamptree is a tree with vines.
- bigtree is a big tree.
A fix for generating dungeons is included.
Glowstone only generates on netherrack.
Anti-structure list
-------------------
chest - generates bonus chest
waterlily - generates water lily
pumpkin - generates pumpkins
mineable - generates mineable blocks (allows custom block)
flower - generates yellow flowers
rose - generates roses (red)
mushroombrown - generates brown mushrooms
mushroomred - generates red mushrooms
tallgrass - generates tall grass
ferns - generates ferns
lavalake - generates lake of lava
waterlake - generates lake of water
vines - generates vines
netherlava - generates lava when in The Nether
netherfire - generatres fire when in The Nether
clay - generates clay
water - generates water
lava - generates lava
glowstone1 - generates glowstone
glowstone2 - generates glowstone
reeds - generates sugar cane on sand
taigatree1 - generates 1st type of taiga tree
taigatree2 - generates 2nd type of taiga tree
deadbush - generates dead bushes
spikes - generates end spikes on end stone
cactus - generates cactus on sand
dungeon - generates dungeon (doesn't work)
sand - generates sand around water
gravel - generates gravel around water
swamptree - generates a swamp tree (formerly known as vinetree)
well - generates a well
shrub - generates a shrub
bigmushroom - generates a giant mushroom (random type)
bigmushroom1 - generates a giant mushroom (1st type)
bigmushroom2 - generates a giant mushroom (2nd type)
bigtree - generates a large tree
jungletree - generates a jungle tree (allows custom height)
foresttree - generates a forest tree
tree1 - generates 1st type of tree
tree2 - generates 2nd type of tree (allows custom height)
tree3 - generates 3rd type of tree (allows custom height) |