请通顺翻译并解释Aroma1997的维度世界的默认配置文件,配图解决者优先。文件如下:
# Configuration file general { # The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6] I:dimensionID=-6 # Set this to a message you want players to show when they go to the mining world. # Something like "Mining World will be reset on Tuesday - Server admins." [default: ] S:welcomeMessage= } "mob spawns" { # Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false] B:spawnAMBIENT=false # Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false] B:spawnCREATURE=false # Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false] B:spawnMONSTER=false # Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false] B:spawnWATER_CREATURE=false } "world modifiers" { # Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false] B:artificialLight=false # Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt] S:fillerBlock=minecraft:dirt # This will determine whether caves will be generated in the mining world. [default: true] B:generateCaves=true # This will determine whether abandoned mineshafts will be generated in the mining world. [default: true] B:generateMineshafts=true # This will determine whether ravines will be generated in the mining world. [default: true] B:generateRavines=true # This will determine whether strongholds will be generated in the mining world. [default: false] B:generateStrongholds=false # This will determine whether villages will be generated in the mining world. [default: true] B:generateVillages=true # Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true] B:onlyDay=true # How many ore generation passes will be done. [range: 0 ~ 100, default: 1] I:oreGenMultiplier=1 # Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass] S:topBlock=minecraft:grass # The world height of the Mining world. [range: 0 ~ 230, default: 70] I:worldHeight=70 } |
本帖最后由 a1294790523 于 2019-1-28 16:01 编辑
| # Configuration file#配置文件 general { # The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6] #设置挖矿世界(mining world)真实的维度ID(就是地图文件夹的DIMXXXX) I:dimensionID=-6 # Set this to a message you want players to show when they go to the mining world. # Something like "Mining World will be reset on Tuesday - Server admins." [default: ] #设置玩家到达挖矿世界时的欢迎消息 #比如:"挖矿世界会在星期二重置——服务器管理员" S:welcomeMessage= } "mob spawns" { #译者注:生物类型参考wiki翻译:https://minecraft-zh.gamepedia.c ... 4.E7.94.9F.E6.88.90 # Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false] #是否在挖矿世界生成环境型生物 B:spawnAMBIENT=false # Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false] #是否在挖矿世界生成动物 B:spawnCREATURE=false # Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false] #是否在挖矿世界生成怪物 B:spawnMONSTER=false # Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false] #是否在挖矿世界生成水生生物 B:spawnWATER_CREATURE=false } "world modifiers" { # Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false] #设置此项为true可以让你可以在挖矿世界的黑暗中看见东西。但不会改变光照强度 B:artificialLight=false # Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt] #在生成挖矿世界时填充的方块 S:fillerBlock=minecraft:dirt # This will determine whether caves will be generated in the mining world. [default: true] #是否在挖矿世界生成洞穴 B:generateCaves=true # This will determine whether abandoned mineshafts will be generated in the mining world. [default: true] #是否在挖矿世界生成废弃矿井 B:generateMineshafts=true # This will determine whether ravines will be generated in the mining world. [default: true] #是否在挖矿世界生成峡谷 B:generateRavines=true # This will determine whether strongholds will be generated in the mining world. [default: false] #是否在挖矿世界生成要塞(末地要塞) B:generateStrongholds=false # This will determine whether villages will be generated in the mining world. [default: true] #是否在挖矿世界生成村庄 B:generateVillages=true # Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true] #是否在挖矿世界开启永日模式 B:onlyDay=true # How many ore generation passes will be done. [range: 0 ~ 100, default: 1] #将要生成多少次矿石(应该是生成矿石时要不要加倍之类的东西) I:oreGenMultiplier=1 # Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass] #挖矿世界顶层的方块 S:topBlock=minecraft:grass # The world height of the Mining world. [range: 0 ~ 230, default: 70] #挖矿世界的世界高度 I:worldHeight=70 } |
环境型生物指的是什么?