1.让小白,僵尸互打
2.吸引僵尸仇恨,不管多远都要到指定地点。
3.如有多股仇恨,优先去最近地点
2.吸引僵尸仇恨,不管多远都要到指定地点。
3.如有多股仇恨,优先去最近地点
1.让小白,僵尸互打
/summon minecraft:skeleton ~ ~ ~ {Tags:["A"]}
/summon minecraft:zombie ~ ~ ~ {Tags:["B"]}
/execute as @e[tag=A] at @s run summon minecraft:snow_ball ~ ~2 ~ {Tags:["snow_ball"]}
/execute as @e[tag=snow_ball] run data modify entity @s owner.L set from @e[limit=1,tag=B] UUIDLeast
/execute as @e[tag=snow_ball] run data modify entity @s owner.M set from @e[limit=1,tag=B] UUIDMost
/execute as @e[tag=B] at @s run summon minecraft:snow_ball ~ ~2 ~ {Tags:["snow_ball"]}
/execute as @e[tag=snow_ball] run data modify entity @s owner.L set from @e[limit=1,tag=A] UUIDLeast
/execute as @e[tag=snow_ball] run data modify entity @s owner.M set from @e[limit=1,tag=A] UUIDMost
2 3 属于游戏机制的事情,1kw 金粒以下做不到。
/summon minecraft:skeleton ~ ~ ~ {Tags:["A"]}
/summon minecraft:zombie ~ ~ ~ {Tags:["B"]}
/execute as @e[tag=A] at @s run summon minecraft:snow_ball ~ ~2 ~ {Tags:["snow_ball"]}
/execute as @e[tag=snow_ball] run data modify entity @s owner.L set from @e[limit=1,tag=B] UUIDLeast
/execute as @e[tag=snow_ball] run data modify entity @s owner.M set from @e[limit=1,tag=B] UUIDMost
/execute as @e[tag=B] at @s run summon minecraft:snow_ball ~ ~2 ~ {Tags:["snow_ball"]}
/execute as @e[tag=snow_ball] run data modify entity @s owner.L set from @e[limit=1,tag=A] UUIDLeast
/execute as @e[tag=snow_ball] run data modify entity @s owner.M set from @e[limit=1,tag=A] UUIDMost
2 3 属于游戏机制的事情,1kw 金粒以下做不到。
SPGoding 发表于 2019-1-27 13:42
1.让小白,僵尸互打
/summon minecraft:skeleton ~ ~ ~ {Tags:["A"]}
/summon minecraft:zombie ~ ~ ~ {Tag ...
2.3改成指定怪物怎么样
南派董卓 发表于 2019-1-27 13:54
2.3改成指定怪物怎么样
2.3改成指定怪物怎么样
所谓的移动你只能是把它 tp 一步一步过去了…
execute as @e[tag=A] at @s facing entity @e[limit=1,type=B] run teleport @s ^ ^ ^0.1
这样的
SPGoding 发表于 2019-1-27 13:59
所谓的移动你只能是把它 tp 一步一步过去了…
execute as @e[tag=A] at @s facing entity @e[limit=1,typ ...
以及我想要的是1.12的指令。。。。