上个问答帖中http://www.mcbbs.net/thread-828504-1-1.html@sistwier 大佬给了一种condition的方法可以让某个自定义属性在没有条件时无效,但是本人愚钝实在是没研究出具体该如何设置:
复制代码之后论坛一直被炸也联系不到这位大佬了,找官方wiki也紧有一个模棱两可的example
复制代码头大!哪位大佬帮帮忙哇!
- global:
- condition: {}
- mechanic: {}
- target: {}
- stats:
- physical-damage: '0.85*a+v'
- You can add conditions to affect certain samples as well. Here's an example that only changes damage when the component has an Icon Key set to "example":
- Damage-value: 'a*0.05+1*v:icon-key=example'