引言
mc里可以怎样画圆呢?来看一看吧版本在1.13!
教程
首先,掏出命令方块,可以使用命令
复制代码接下来将他们上下放置,如图

接下来,打开下面的命令方块,输入
复制代码调整为:循环,不受制约,红石控制
然后,打开上面的命令方块,输入
复制代码调整为:连锁,条件制约,红石控制,10是半径
接下来,激活下面的命令方块,这是我的思路
最后,自救命令,(拉不到拉杆时)
复制代码思路
下面一个命令块不断地调整你的方向,上面的命令块在你的正前方的半径格放置方块,
用连锁激活上下的命令方块。
命令解析
在1.13版本中,命令大更新,主要是/execute 在英文官网中,有以下几个意思
这里主要用到了 execute at ... 在某实体的坐标处执行命令,但不改变执行者,在上面的命令方块中,这个用来以我的脚为中心画圆,
还有 execute rotate as ... 这是根据我的旋转角度来执行命令
对于命令中的 "^" 就是根据我的方向的 左 正 前 来进行定位,这里用于放置方块
最后 tp 中的参数分别是 实体 x y z 水平偏转 垂直偏转
就这样了
一定要写好自救命令,不然就会发生不可预料的后果(别问我是怎么知道的)
mc里可以怎样画圆呢?来看一看吧版本在1.13!
教程
首先,掏出命令方块,可以使用命令
接下来将他们上下放置,如图

接下来,打开下面的命令方块,输入
调整为:循环,不受制约,红石控制
然后,打开上面的命令方块,输入
调整为:连锁,条件制约,红石控制,10是半径
接下来,激活下面的命令方块,这是我的思路

最后,自救命令,(拉不到拉杆时)
思路
下面一个命令块不断地调整你的方向,上面的命令块在你的正前方的半径格放置方块,
用连锁激活上下的命令方块。
命令解析
在1.13版本中,命令大更新,主要是/execute 在英文官网中,有以下几个意思
这里主要用到了 execute at ... 在某实体的坐标处执行命令,但不改变执行者,在上面的命令方块中,这个用来以我的脚为中心画圆,
还有 execute rotate as ... 这是根据我的旋转角度来执行命令
对于命令中的 "^" 就是根据我的方向的 左 正 前 来进行定位,这里用于放置方块
最后 tp 中的参数分别是 实体 x y z 水平偏转 垂直偏转
就这样了
一定要写好自救命令,不然就会发生不可预料的后果(别问我是怎么知道的)
mc里可以怎样画圆呢?来看一看吧版本在1.13!
教程
首先,掏出命令方块,可以使用命令
- give @p minecraft:command_block
接下来,打开下面的命令方块,输入
- execute at @p rotated as @p run tp @p ~ ~ ~ ~1 0
然后,打开上面的命令方块,输入
- execute at @p rotated as @p run setblock ^ ^ ^10 minecraft:red_stained_glass
接下来,激活下面的命令方块,这是我的思路

最后,自救命令,(拉不到拉杆时)
- /data merge block 方块的x y z {powered:0b}
下面一个命令块不断地调整你的方向,上面的命令块在你的正前方的半径格放置方块,
用连锁激活上下的命令方块。
命令解析
在1.13版本中,命令大更新,主要是/execute 在英文官网中,有以下几个意思
/execute is a versatile that executes other commands in a variety of scenarios:
/execute as <entity> <chained command> executes a command using the entity <entity> (but doesn't change position).
/execute at <entity> <chained command> executes a command using the position, rotation, and dimension of the <entity> (but doesn't change entity).
/execute positioned <pos> <chained command> executes a command using the position of <pos>.
/execute positioned as <entity> <chained command> executes a command using the position (x y z) of the entity but nothing else.
/execute align <axes> <chained command> executes a command after aligning the current position to the block grid (rounding down), <axes> is any combination of x y and z (for example: x,xz,zyx and yz).
/execute facing <x y z> <chained command> executes a command as though the executor is facing x y z.
/execute facing entity <entity> (eyes|feet) <chained command> executes a command as though the executor is facing the entity's eyes or feet.
/execute rotated as <entity> <chained command> executes a command as though the executor is rotated in the direction of the entity.
/execute rotated <y x> <chained command> will run the command as though the executor is rotated in the specified direction.
/execute in (overworld|the_end|the_nether) <chained command> executes a command as though the executor is in the specified dimension.
/execute anchored (feet|eyes) <chained command> will make the rest of this command use feet or eyes for ^ ^ ^ coordinates or facing commands.
...还有很多,希望大神去翻译一下,靠百度翻译的我根本无法阅读。
这里主要用到了 execute at ... 在某实体的坐标处执行命令,但不改变执行者,在上面的命令方块中,这个用来以我的脚为中心画圆,
还有 execute rotate as ... 这是根据我的旋转角度来执行命令
对于命令中的 "^" 就是根据我的方向的 左 正 前 来进行定位,这里用于放置方块
最后 tp 中的参数分别是 实体 x y z 水平偏转 垂直偏转
就这样了
一定要写好自救命令,不然就会发生不可预料的后果(别问我是怎么知道的)
2021.12 数据,可能有更多内容
引言mc里可以怎样画圆呢?来看一看吧版本在1.13!
教程
首先,掏出命令方块,可以使用命令
代码:
- give @p minecraft:command_block
接下来,打开下面的命令方块,输入
代码:
- execute at @p rotated as @p run tp @p ~ ~ ~ ~1 0
然后,打开上面的命令方块,输入
代码:
- execute at @p rotated as @p run setblock ^ ^ ^10 minecraft:red_stained_glass
接下来,激活下面的命令方块,这是我的思路

最后,自救命令,(拉不到拉杆时)
代码:
- /data merge block 方块的x y z {powered:0b}
下面一个命令块不断地调整你的方向,上面的命令块在你的正前方的半径格放置方块,
用连锁激活上下的命令方块。
命令解析
在1.13版本中,命令大更新,主要是/execute 在英文官网中,有以下几个意思
/execute is a versatile that executes other commands in a variety of scenarios:
/execute as <entity> <chained command> executes a command using the entity <entity> (but doesn't change position).
/execute at <entity> <chained command> executes a command using the position, rotation, and dimension of the <entity> (but doesn't change entity).
/execute positioned <pos> <chained command> executes a command using the position of <pos>.
/execute positioned as <entity> <chained command> executes a command using the position (x y z) of the entity but nothing else.
/execute align <axes> <chained command> executes a command after aligning the current position to the block grid (rounding down), <axes> is any combination of x y and z (for example: x,xz,zyx and yz).
/execute facing <x y z> <chained command> executes a command as though the executor is facing x y z.
/execute facing entity <entity> (eyes|feet) <chained command> executes a command as though the executor is facing the entity's eyes or feet.
/execute rotated as <entity> <chained command> executes a command as though the executor is rotated in the direction of the entity.
/execute rotated <y x> <chained command> will run the command as though the executor is rotated in the specified direction.
/execute in (overworld|the_end|the_nether) <chained command> executes a command as though the executor is in the specified dimension.
/execute anchored (feet|eyes) <chained command> will make the rest of this command use feet or eyes for ^ ^ ^ coordinates or facing commands.
...还有很多,希望大神去翻译一下,靠百度翻译的我根本无法阅读。
/execute as <entity> <chained command> executes a command using the entity <entity> (but doesn't change position).
/execute at <entity> <chained command> executes a command using the position, rotation, and dimension of the <entity> (but doesn't change entity).
/execute positioned <pos> <chained command> executes a command using the position of <pos>.
/execute positioned as <entity> <chained command> executes a command using the position (x y z) of the entity but nothing else.
/execute align <axes> <chained command> executes a command after aligning the current position to the block grid (rounding down), <axes> is any combination of x y and z (for example: x,xz,zyx and yz).
/execute facing <x y z> <chained command> executes a command as though the executor is facing x y z.
/execute facing entity <entity> (eyes|feet) <chained command> executes a command as though the executor is facing the entity's eyes or feet.
/execute rotated as <entity> <chained command> executes a command as though the executor is rotated in the direction of the entity.
/execute rotated <y x> <chained command> will run the command as though the executor is rotated in the specified direction.
/execute in (overworld|the_end|the_nether) <chained command> executes a command as though the executor is in the specified dimension.
/execute anchored (feet|eyes) <chained command> will make the rest of this command use feet or eyes for ^ ^ ^ coordinates or facing commands.
...还有很多,希望大神去翻译一下,靠百度翻译的我根本无法阅读。
这里主要用到了 execute at ... 在某实体的坐标处执行命令,但不改变执行者,在上面的命令方块中,这个用来以我的脚为中心画圆,
还有 execute rotate as ... 这是根据我的旋转角度来执行命令
对于命令中的 "^" 就是根据我的方向的 左 正 前 来进行定位,这里用于放置方块
最后 tp 中的参数分别是 实体 x y z 水平偏转 垂直偏转
就这样了
一定要写好自救命令,不然就会发生不可预料的后果(别问我是怎么知道的)
execute at @p anchored eyes rotated ~ 0 run setblock ^ ^ ^10 ...
你只需要高频这一条,之后扭头一圈...
你只需要高频这一条,之后扭头一圈...