ColorPencil
要求一下两种方块(实体?)的制作方法
假方块:看着像正常的方块,但是实体可以穿过
流沙:看起来是沙子,实际上是蜘蛛网
均要求不使用材质包
没钱了 不好意思啊


SPGoding
又一个
提问写一下版本号又不会怀孕


假方块:
首先,生成这个东西
1.8

代码:

  1. /summon FallingSand ~ ~ ~ {TileID:<方块数字ID>,Time:1}

1.9

代码:

  1. /summon FallingSand ~ ~ ~ {Block:"<方块字母ID>",Time:1}

1.12

代码:

  1. /summon falling_block ~ ~ ~ {Block:"<方块字母ID>",Time:1}

1.13

代码:

  1. /summon falling_block ~ ~ ~ {BlockState:{Name:"<方块字母ID>"},Time:1}
然后,高频:
1.8

代码:

  1. /entitydata @e[type=FallingSand] {Time:1}

1.12

代码:

  1. /entitydata @e[type=falling_block] {Time:1}

1.13

代码:

  1. /execute as @e[type=falling_block] run data merge entity @s {Time:1}



流沙:
首先,生成这个东西
1.8

代码:

  1. /summon FallingSand ~ ~ ~ {TileID:12,Time:1}
  2. /setblock ~ ~ ~ web

1.9

代码:

  1. /summon FallingSand ~ ~ ~ {Block:"minecraft:sand",Time:1}
  2. /setblock ~ ~ ~ web

1.12

代码:

  1. /summon falling_block ~ ~ ~ {Block:"minecraft:sand",Time:1}
  2. /setblock ~ ~ ~ web

1.13

代码:

  1. /summon falling_block ~ ~ ~ {BlockState:{Name:"minecraft:sand"},Time:1}
  2. /setblock ~ ~ ~ web
然后,高频:
1.8

代码:

  1. /entitydata @e[type=FallingSand] {Time:1}

1.12

代码:

  1. /entitydata @e[type=falling_block] {Time:1}

1.13

代码:

  1. /execute as @e[type=falling_block] run data merge entity @s {Time:1}

SkyZYR
补充假方块要召唤在蜘蛛网上才有用