欧涂诺Memeda
2048028141 发表于 2018-7-17 09:11
这个是Treecapitator这个mod更新报错了,要解决只能付费
Q1137305770

不能帮帮忙吗?。。。。

水杉
Treecapitator.cfg 把这个文件发上来

欧涂诺Memeda
水杉 发表于 2018-7-17 12:57
Treecapitator.cfg 把这个文件发上来
  1. # Configuration file

  2. ~CONFIG_VERSION: 2.1

  3. ##########################################################################################################
  4. # general_settings
  5. #--------------------------------------------------------------------------------------------------------#
  6. # ATTENTION: Editing this file manually is no longer necessary UNLESS YOU ARE ADDING NEW MODS/TREES.
  7. # On the Mods list screen select the entry for Treecapitator, then click the Config button to modify these settings.
  8. ##########################################################################################################

  9. general_settings {
  10.     # [Global] Set to true to enable Treecapitator, false to disable. [default: true]
  11.     B:enabled=true

  12.     miscellaneous_settings {
  13.         # [Global] Set to true if you want Treecapitator to log info about what it's doing, false to disable.
  14.         # If you are having an issue with the mod, set this option to true and post the resulting log to the
  15.         # Treecapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
  16.         B:allowDebugLogging=false

  17.         # [Global] Flag to disable drops in Creative mode [default: false]
  18.         B:disableCreativeDrops=false

  19.         # [Global] Flag to disable tree chopping in Creative mode [default: false]
  20.         B:disableInCreative=false

  21.         # [Global] When true, Treecapitator will scan the Forge Ore Dictionary for blocks with an ore name matching
  22.         # one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly.
  23.         # When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: false]
  24.         B:allowOreDictionaryLookup=false

  25.         # [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood, woodRubber,]
  26.         S:oreDictionaryLogStrings=logWood, woodRubber,

  27.         # [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,]
  28.         S:oreDictionaryLeafStrings=treeLeaves,

  29.         # [Global] Add unique block names to this list if you want to keep them from being registered as logs. This list will override
  30.         # the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature.
  31.         # Use ',' to split block name from metadata and ';' to split entries.
  32.         # Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
  33.         S:blockIDBlacklist=

  34.         # [Global] Add unique item names to this list if you want to keep them from being registered as axes. This list will override
  35.         # the local user configuration and inter-mod communication (IMC) configuration.
  36.         # Use ',' to split item name from metadata and ';' to split entries.
  37.         # Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
  38.         S:itemIDBlacklist=
  39.     }

  40.     break_speed_settings {
  41.         # [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
  42.         # THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
  43.         S:breakSpeedModifier=0.256

  44.         # [Global] When true, the log break speed is equal to original break speed / (tree height * <treeHeightModifier>)
  45.         # When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
  46.         B:treeHeightDecidesBreakSpeed=true

  47.         # [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0]
  48.         S:treeHeightModifier=2.0
  49.     }

  50.     item_settings {
  51.         # [Global] This setting controls whether or not Treecapitator will automatically detect axe-type items. This is
  52.         # done by checking the effectiveness of the tool against logs.
  53.         # Set to true to enable this feature, false to disable. [default: true]
  54.         B:allowAutoAxeDetection=true

  55.         # [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
  56.         # trees with any item. [default: true]
  57.         B:needItem=true

  58.         # [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
  59.         B:allowItemDamage=true

  60.         # [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
  61.         # rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  62.         S:damageMultiplier=1.0

  63.         # [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
  64.         # remaining to cover the number of blocks. [default: false]
  65.         B:allowMoreBlocksThanDamage=false

  66.         # [Global] Set to true to have the per-block item damage amount increase after every
  67.         # increaseDamageEveryXBlocks blocks are broken. [default: false]
  68.         B:useIncreasingItemDamage=false

  69.         # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
  70.         # amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  71.         S:damageIncreaseAmount=1.0

  72.         # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
  73.         # this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
  74.         I:increaseDamageEveryXBlocks=8
  75.     }

  76.     tree_chop_behavior_settings {
  77.         # [Global] This setting controls whether or not Treecapitator will automatically detect new trees when they are
  78.         # chopped. This is done by first checking Block.isLog() for the block broken, finding the highest connected block
  79.         # of the same type above the block broken, and checking Block.isLeaves() for the blocks around the top log. If
  80.         # enough leaf blocks are found the structure is considered a tree and is added to the TreeRegistry. Trees will
  81.         # also be added to your local config file to allow for tweaking of settings if desired.
  82.         # Set to true to enable this feature, false to disable. [default: true]
  83.         B:allowAutoTreeDetection=true

  84.         # [Global, PerTree] Set to false to disable Treecapitator Smart Tree Detection.
  85.         # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  86.         # top-most connected log block at the x, z location of a log you've broken. If
  87.         # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  88.         # Treecapitator considers it a tree and allows chopping.
  89.         # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  90.         # accidentally destroying a log structure.  Make sure you know what you're doing! [default: true]
  91.         B:allowSmartTreeDetection=true

  92.         # [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  93.         # Increasing this value will search further.  I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
  94.         I:maxLeafIDDist=1

  95.         # [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  96.         I:minLeavesToID=3

  97.         # [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree.
  98.         # The old algorithm searches only the vertical column of blocks above the log you are chopping,
  99.         # the newer algorithm is able to branch out to find the true top log of a tree. [default: true]
  100.         B:useAdvancedTopLogLogic=true

  101.         # [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
  102.         # to break when that log type is chopped.  When set to false it will break
  103.         # any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
  104.         B:useStrictBlockPairing=true

  105.         # [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  106.         B:destroyLeaves=true

  107.         # [Global, PerTree] When true Treecapitator will only instantly decay leaves that have actually been marked
  108.         # for decay. Set to false if you want leaves to be destroyed regardless of their decay status
  109.         # (hint: or for "leaf" blocks that are not really leaves). [default: true]
  110.         B:requireLeafDecayCheck=true

  111.         # [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
  112.         # (ignored if destroyLeaves is false). [default: false]
  113.         B:shearLeaves=false

  114.         # [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
  115.         # (ignored if destroyLeaves is false). [default: false]
  116.         B:shearVines=false

  117.         # [Gloabl] The maximum number of blocks allowed in a tree to be chopped. If a tree has more blocks than this
  118.         # chopping will be canceled. Set to -1 for no limit. [range: -1 ~ 2147483647, default: -1]
  119.         I:maxNumberOfBlocksInTree=-1

  120.         # [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
  121.         I:maxHorLeafBreakDist=4

  122.         # [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  123.         I:maxHorLogBreakDist=16

  124.         # [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
  125.         I:maxVerLogBreakDist=-1

  126.         # [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
  127.         # blocks below ** you break will be chopped) [default: true]
  128.         B:onlyDestroyUpwards=true

  129.         # [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
  130.         # set sneakAction = "enable" to only enable tree chopping while sneaking,
  131.         # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  132.         S:sneakAction=disable

  133.         # [Global] Set to true to enable the stacking of dropped items, false to disable. [default: false]
  134.         B:stackDrops=false

  135.         # [Global] Set to true to have items drop in place, false to have them drop at the player's position. [default: true]
  136.         B:itemsDropInPlace=true
  137.     }

  138.     enchantment_mode_settings {
  139.         # [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
  140.         # to be in the axeIDList to chop a tree. [default: false]
  141.         B:enableEnchantmentMode=false

  142.         # [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
  143.         # with another mod. [range: 0 ~ 255, default: 187]
  144.         I:enchantmentID=187

  145.         # [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
  146.         # imbued with the Treecapitating enchantment.
  147.         # NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
  148.         # enchantability level can get the enchantment, not just axes. [default: true]
  149.         B:requireItemInAxeListForEnchant=true
  150.     }

  151. }


  152. ##########################################################################################################
  153. # tree_and_mod_configs
  154. #--------------------------------------------------------------------------------------------------------#
  155. # This category is where all your settings live that are related to trees, items that can chop trees, and mods.
  156. # NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for the list of block and item IDs.
  157. #
  158. # How to add new mods:
  159. #
  160. # Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
  161. #
  162. # Format:
  163. #     <section_name> { (typically same as modID)
  164. #         S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
  165. #         S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
  166. #         S:shearsIDList=<unique_item_identifier>,<optional metadata>
  167. #         B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should             override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
  168. #
  169. #         <tree_name> { (the tree name is just for organization and clarity)
  170. #             # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
  171. #             S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
  172. #             S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
  173. #             [optionally add per-tree settings here]
  174. #
  175. #         }
  176. #     }
  177. ##########################################################################################################

  178. tree_and_mod_configs {
  179.     # This setting controls whether or not IMC config messages sent by other mods will be saved to the local
  180.     # config file when they are processed by Treecapitator. The message will only be saved if your local config
  181.     # for a given mod is not set to override the IMC message. [default: true]
  182.     B:saveIMCConfigsToFile=true

  183.     # This setting controls the default behavior when a mod is both configured manually (in the config file) and
  184.     # by the mod itself via IMC (inter-mod communication). [default: false]
  185.     B:userConfigOverridesIMC=false

  186.     ##########################################################################################################
  187.     # 1_vanilla_trees_and_items
  188.     #--------------------------------------------------------------------------------------------------------#
  189.     # This special category is the home of the vanilla tree block and item configurations. You can change the
  190.     # values in this category to suit your preferences.
  191.     #
  192.     # WARNING: This config category must not be removed! If this category is renamed or removed Treecapitator
  193.     # will assume your config file is new and reload the default user mod config settings!
  194.     ##########################################################################################################

  195.     1_vanilla_trees_and_items {
  196.         P:modID=minecraft
  197.         S:axeIDList=minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe; minecraft:golden_axe; minecraft:diamond_axe
  198.         S:shearsIDList=minecraft:shears

  199.         # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
  200.         B:overrideIMC=false

  201.         vanilla_acacia {
  202.             S:logs=minecraft:log2, 0 % 4
  203.             S:leaves=minecraft:leaves2, 0 % 8
  204.         }

  205.         vanilla_birch {
  206.             S:logs=minecraft:log, 2 % 4
  207.             S:leaves=minecraft:leaves, 2 % 8
  208.         }

  209.         vanilla_dark_oak {
  210.             S:logs=minecraft:log2, 1
  211.             S:leaves=minecraft:leaves2, 1
  212.         }

  213.         vanilla_future_tree_1 {
  214.             S:logs=minecraft:log2, 2 % 4
  215.             S:leaves=minecraft:leaves2, 2 % 8
  216.         }

  217.         vanilla_future_tree_2 {
  218.             S:logs=minecraft:log2, 3 % 4
  219.             S:leaves=minecraft:leaves2, 3 % 8
  220.         }

  221.         vanilla_huge_brown_mushroom {
  222.             S:logs=minecraft:brown_mushroom_block, 10; minecraft:brown_mushroom_block, 15
  223.             S:leaves=minecraft:brown_mushroom_block, 1; minecraft:brown_mushroom_block, 2; minecraft:brown_mushroom_block, 3; minecraft:brown_mushroom_block, 4; minecraft:brown_mushroom_block, 5; minecraft:brown_mushroom_block, 6; minecraft:brown_mushroom_block, 7; minecraft:brown_mushroom_block, 8; minecraft:brown_mushroom_block, 9; minecraft:brown_mushroom_block, 14
  224.             B:requireLeafDecayCheck=false
  225.             I:maxHorLeafBreakDist=6
  226.         }

  227.         vanilla_huge_red_mushroom {
  228.             S:logs=minecraft:red_mushroom_block, 10; minecraft:red_mushroom_block, 15
  229.             S:leaves=minecraft:red_mushroom_block, 1; minecraft:red_mushroom_block, 2; minecraft:red_mushroom_block, 3; minecraft:red_mushroom_block, 4; minecraft:red_mushroom_block, 5; minecraft:red_mushroom_block, 6; minecraft:red_mushroom_block, 7; minecraft:red_mushroom_block, 8; minecraft:red_mushroom_block, 9; minecraft:red_mushroom_block, 14
  230.             B:requireLeafDecayCheck=false
  231.             I:maxHorLeafBreakDist=6
  232.         }

  233.         vanilla_jungle {
  234.             S:logs=minecraft:log, 3 % 4
  235.             S:leaves=minecraft:leaves, 3 % 8; minecraft:leaves, 0 % 8
  236.             B:requireLeafDecayCheck=false
  237.             I:maxHorLeafBreakDist=6
  238.         }

  239.         vanilla_oak {
  240.             S:logs=minecraft:log, 0 % 4
  241.             S:leaves=minecraft:leaves, 0 % 8
  242.         }

  243.         vanilla_spruce {
  244.             S:logs=minecraft:log, 1 % 4
  245.             S:leaves=minecraft:leaves, 1 % 8
  246.         }

  247.     }

  248.     biomesoplenty {
  249.         S:axeIDList=BiomesOPlenty:axeMud; BiomesOPlenty:axeAmethyst
  250.         P:modID=BiomesOPlenty
  251.         B:overrideIMC=false
  252.         S:shearsIDList=

  253.         bop_cherry {
  254.             S:leaves=BiomesOPlenty:leaves3, 3 % 8
  255.             S:logs=BiomesOPlenty:logs1, 1 % 4
  256.         }

  257.         bop_darkwood {
  258.             S:leaves=BiomesOPlenty:leaves1, 3 % 8
  259.             S:logs=BiomesOPlenty:logs1, 2 % 4
  260.         }

  261.         bop_magic {
  262.             S:leaves=BiomesOPlenty:leaves1, 2 % 8
  263.             S:logs=BiomesOPlenty:logs2, 1 % 4
  264.         }

  265.     }

  266.     ic2 {
  267.         P:modID=IC2
  268.         S:axeIDList=IC2:itemToolBronzeAxe; IC2:itemToolChainsaw
  269.         S:shearsIDList=IC2:itemToolChainsaw

  270.         # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
  271.         B:overrideIMC=false

  272.         ic2_rubber_tree {
  273.             S:logs=IC2:blockRubWood
  274.             S:leaves=IC2:blockRubLeaves
  275.         }

  276.     }

  277.     natura {
  278.         S:axeIDList=Natura:natura.axe.bloodwood; Natura:natura.axe.darkwood; Natura:natura.axe.fusewood; Natura:natura.axe.ghostwood; Natura:natura.axe.netherquartz
  279.         P:modID=Natura
  280.         B:overrideIMC=false
  281.         S:shearsIDList=

  282.         eucalyptus {
  283.             S:leaves=Natura:floraleaves, 1 % 8
  284.             S:logs=Natura:tree, 0 % 4
  285.         }

  286.         ghostwood {
  287.             S:leaves=Natura:floraleavesnocolor, 1 % 8
  288.             S:logs=Natura:tree, 2 % 4
  289.         }

  290.         hopseed {
  291.             S:leaves=Natura:floraleaves, 2 % 8
  292.             S:logs=Natura:tree, 3 % 4
  293.         }

  294.         sakura {
  295.             S:leaves=Natura:floraleavesnocolor, 0 % 8
  296.             S:logs=Natura:tree, 1 % 4
  297.         }

  298.     }

  299.     tconstruct {
  300.         P:modID=TConstruct
  301.         S:axeIDList=TConstruct:hatchet; TConstruct:mattock; TConstruct:lumberaxe
  302.         S:shearsIDList=

  303.         # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
  304.         B:overrideIMC=false
  305.     }

  306.     thaumcraft {
  307.         S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeElemental
  308.         P:modID=Thaumcraft
  309.         B:overrideIMC=false
  310.         S:shearsIDList=

  311.         greatwood {
  312.             S:leaves=Thaumcraft:blockMagicalLeaves, 0 % 8
  313.             S:logs=Thaumcraft:blockMagicalLog, 0 % 4
  314.             I:maxHorLeafBreakDist=7
  315.             B:requireLeafDecayCheck=false
  316.         }

  317.         silverwood {
  318.             S:leaves=Thaumcraft:blockMagicalLeaves, 1 % 8
  319.             S:logs=Thaumcraft:blockMagicalLog, 1 % 4
  320.         }

  321.     }

  322.     twilightforest {
  323.         S:axeIDList=TwilightForest:item.ironwoodAxe; TwilightForest:item.knightlyAxe; TwilightForest:item.minotaurAxe; TwilightForest:item.steeleafAxe
  324.         P:modID=TwilightForest
  325.         B:overrideIMC=false
  326.         S:shearsIDList=

  327.         tf_canopy {
  328.             S:leaves=TwilightForest:tile.TFLeaves, 1 % 8
  329.             S:logs=TwilightForest:tile.TFLog, 1 % 4
  330.         }

  331.         tf_darkwood {
  332.             S:leaves=TwilightForest:tile.TFHedge, 1
  333.             S:logs=TwilightForest:tile.TFLog, 3 % 4
  334.             I:maxHorLeafBreakDist=5
  335.             I:maxLeafIDDist=2
  336.             B:requireLeafDecayCheck=false
  337.         }

  338.         tf_mangrove {
  339.             S:leaves=TwilightForest:tile.TFLeaves, 2 % 8
  340.             S:logs=TwilightForest:tile.TFLog, 2 % 4
  341.         }

  342.         tf_miner {
  343.             S:leaves=TwilightForest:tile.TFMagicLeaves, 2 % 8
  344.             S:logs=TwilightForest:tile.TFMagicLog, 2 % 4; TwilightForest:tile.TFMagicLogSpecial, 2 % 4
  345.         }

  346.         tf_oak {
  347.             S:leaves=TwilightForest:tile.TFLeaves, 0 % 8
  348.             S:logs=TwilightForest:tile.TFLog, 0 % 4
  349.         }

  350.         tf_sorting {
  351.             S:leaves=TwilightForest:tile.TFMagicLeaves, 3 % 8
  352.             S:logs=TwilightForest:tile.TFMagicLog, 3 % 4; TwilightForest:tile.TFMagicLogSpecial, 3 % 4
  353.         }

  354.         tf_time {
  355.             S:leaves=TwilightForest:tile.TFMagicLeaves, 0 % 8
  356.             S:logs=TwilightForest:tile.TFMagicLog, 0 % 4; TwilightForest:tile.TFMagicLogSpecial, 0 % 4
  357.         }

  358.         tf_transformation {
  359.             S:leaves=TwilightForest:tile.TFMagicLeaves, 1 % 8
  360.             S:logs=TwilightForest:tile.TFMagicLog, 1 % 4; TwilightForest:tile.TFMagicLogSpecial, 1 % 4
  361.         }

  362.     }

  363. }


复制代码






这样吗?

a65w46a
能不能给下插件列表

欧涂诺Memeda
a65w46a 发表于 2018-7-17 16:22
能不能给下插件列表

插件列表给了

第一页 上一页 下一页 最后一页