2048028141 发表于 2018-7-17 09:11
这个是Treecapitator这个mod更新报错了,要解决只能付费
Q1137305770
不能帮帮忙吗?。。。。
Treecapitator.cfg 把这个文件发上来
水杉 发表于 2018-7-17 12:57
Treecapitator.cfg 把这个文件发上来
- # Configuration file
- ~CONFIG_VERSION: 2.1
- ##########################################################################################################
- # general_settings
- #--------------------------------------------------------------------------------------------------------#
- # ATTENTION: Editing this file manually is no longer necessary UNLESS YOU ARE ADDING NEW MODS/TREES.
- # On the Mods list screen select the entry for Treecapitator, then click the Config button to modify these settings.
- ##########################################################################################################
- general_settings {
- # [Global] Set to true to enable Treecapitator, false to disable. [default: true]
- B:enabled=true
- miscellaneous_settings {
- # [Global] Set to true if you want Treecapitator to log info about what it's doing, false to disable.
- # If you are having an issue with the mod, set this option to true and post the resulting log to the
- # Treecapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
- B:allowDebugLogging=false
- # [Global] Flag to disable drops in Creative mode [default: false]
- B:disableCreativeDrops=false
- # [Global] Flag to disable tree chopping in Creative mode [default: false]
- B:disableInCreative=false
- # [Global] When true, Treecapitator will scan the Forge Ore Dictionary for blocks with an ore name matching
- # one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly.
- # When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: false]
- B:allowOreDictionaryLookup=false
- # [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood, woodRubber,]
- S:oreDictionaryLogStrings=logWood, woodRubber,
- # [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,]
- S:oreDictionaryLeafStrings=treeLeaves,
- # [Global] Add unique block names to this list if you want to keep them from being registered as logs. This list will override
- # the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature.
- # Use ',' to split block name from metadata and ';' to split entries.
- # Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
- S:blockIDBlacklist=
- # [Global] Add unique item names to this list if you want to keep them from being registered as axes. This list will override
- # the local user configuration and inter-mod communication (IMC) configuration.
- # Use ',' to split item name from metadata and ';' to split entries.
- # Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
- S:itemIDBlacklist=
- }
- break_speed_settings {
- # [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
- # THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
- S:breakSpeedModifier=0.256
- # [Global] When true, the log break speed is equal to original break speed / (tree height * <treeHeightModifier>)
- # When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
- B:treeHeightDecidesBreakSpeed=true
- # [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0]
- S:treeHeightModifier=2.0
- }
- item_settings {
- # [Global] This setting controls whether or not Treecapitator will automatically detect axe-type items. This is
- # done by checking the effectiveness of the tool against logs.
- # Set to true to enable this feature, false to disable. [default: true]
- B:allowAutoAxeDetection=true
- # [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
- # trees with any item. [default: true]
- B:needItem=true
- # [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
- B:allowItemDamage=true
- # [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
- # rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
- S:damageMultiplier=1.0
- # [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
- # remaining to cover the number of blocks. [default: false]
- B:allowMoreBlocksThanDamage=false
- # [Global] Set to true to have the per-block item damage amount increase after every
- # increaseDamageEveryXBlocks blocks are broken. [default: false]
- B:useIncreasingItemDamage=false
- # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
- # amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
- S:damageIncreaseAmount=1.0
- # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
- # this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
- I:increaseDamageEveryXBlocks=8
- }
- tree_chop_behavior_settings {
- # [Global] This setting controls whether or not Treecapitator will automatically detect new trees when they are
- # chopped. This is done by first checking Block.isLog() for the block broken, finding the highest connected block
- # of the same type above the block broken, and checking Block.isLeaves() for the blocks around the top log. If
- # enough leaf blocks are found the structure is considered a tree and is added to the TreeRegistry. Trees will
- # also be added to your local config file to allow for tweaking of settings if desired.
- # Set to true to enable this feature, false to disable. [default: true]
- B:allowAutoTreeDetection=true
- # [Global, PerTree] Set to false to disable Treecapitator Smart Tree Detection.
- # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
- # top-most connected log block at the x, z location of a log you've broken. If
- # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
- # Treecapitator considers it a tree and allows chopping.
- # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
- # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
- B:allowSmartTreeDetection=true
- # [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
- # Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
- I:maxLeafIDDist=1
- # [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
- I:minLeavesToID=3
- # [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree.
- # The old algorithm searches only the vertical column of blocks above the log you are chopping,
- # the newer algorithm is able to branch out to find the true top log of a tree. [default: true]
- B:useAdvancedTopLogLogic=true
- # [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
- # to break when that log type is chopped. When set to false it will break
- # any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
- B:useStrictBlockPairing=true
- # [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
- B:destroyLeaves=true
- # [Global, PerTree] When true Treecapitator will only instantly decay leaves that have actually been marked
- # for decay. Set to false if you want leaves to be destroyed regardless of their decay status
- # (hint: or for "leaf" blocks that are not really leaves). [default: true]
- B:requireLeafDecayCheck=true
- # [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
- # (ignored if destroyLeaves is false). [default: false]
- B:shearLeaves=false
- # [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
- # (ignored if destroyLeaves is false). [default: false]
- B:shearVines=false
- # [Gloabl] The maximum number of blocks allowed in a tree to be chopped. If a tree has more blocks than this
- # chopping will be canceled. Set to -1 for no limit. [range: -1 ~ 2147483647, default: -1]
- I:maxNumberOfBlocksInTree=-1
- # [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
- I:maxHorLeafBreakDist=4
- # [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
- I:maxHorLogBreakDist=16
- # [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
- I:maxVerLogBreakDist=-1
- # [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
- # blocks below ** you break will be chopped) [default: true]
- B:onlyDestroyUpwards=true
- # [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
- # set sneakAction = "enable" to only enable tree chopping while sneaking,
- # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
- S:sneakAction=disable
- # [Global] Set to true to enable the stacking of dropped items, false to disable. [default: false]
- B:stackDrops=false
- # [Global] Set to true to have items drop in place, false to have them drop at the player's position. [default: true]
- B:itemsDropInPlace=true
- }
- enchantment_mode_settings {
- # [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
- # to be in the axeIDList to chop a tree. [default: false]
- B:enableEnchantmentMode=false
- # [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
- # with another mod. [range: 0 ~ 255, default: 187]
- I:enchantmentID=187
- # [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
- # imbued with the Treecapitating enchantment.
- # NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
- # enchantability level can get the enchantment, not just axes. [default: true]
- B:requireItemInAxeListForEnchant=true
- }
- }
- ##########################################################################################################
- # tree_and_mod_configs
- #--------------------------------------------------------------------------------------------------------#
- # This category is where all your settings live that are related to trees, items that can chop trees, and mods.
- # NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for the list of block and item IDs.
- #
- # How to add new mods:
- #
- # Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
- #
- # Format:
- # <section_name> { (typically same as modID)
- # S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
- # S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
- # S:shearsIDList=<unique_item_identifier>,<optional metadata>
- # B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
- #
- # <tree_name> { (the tree name is just for organization and clarity)
- # # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
- # S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
- # S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
- # [optionally add per-tree settings here]
- #
- # }
- # }
- ##########################################################################################################
- tree_and_mod_configs {
- # This setting controls whether or not IMC config messages sent by other mods will be saved to the local
- # config file when they are processed by Treecapitator. The message will only be saved if your local config
- # for a given mod is not set to override the IMC message. [default: true]
- B:saveIMCConfigsToFile=true
- # This setting controls the default behavior when a mod is both configured manually (in the config file) and
- # by the mod itself via IMC (inter-mod communication). [default: false]
- B:userConfigOverridesIMC=false
- ##########################################################################################################
- # 1_vanilla_trees_and_items
- #--------------------------------------------------------------------------------------------------------#
- # This special category is the home of the vanilla tree block and item configurations. You can change the
- # values in this category to suit your preferences.
- #
- # WARNING: This config category must not be removed! If this category is renamed or removed Treecapitator
- # will assume your config file is new and reload the default user mod config settings!
- ##########################################################################################################
- 1_vanilla_trees_and_items {
- P:modID=minecraft
- S:axeIDList=minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe; minecraft:golden_axe; minecraft:diamond_axe
- S:shearsIDList=minecraft:shears
- # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
- B:overrideIMC=false
- vanilla_acacia {
- S:logs=minecraft:log2, 0 % 4
- S:leaves=minecraft:leaves2, 0 % 8
- }
- vanilla_birch {
- S:logs=minecraft:log, 2 % 4
- S:leaves=minecraft:leaves, 2 % 8
- }
- vanilla_dark_oak {
- S:logs=minecraft:log2, 1
- S:leaves=minecraft:leaves2, 1
- }
- vanilla_future_tree_1 {
- S:logs=minecraft:log2, 2 % 4
- S:leaves=minecraft:leaves2, 2 % 8
- }
- vanilla_future_tree_2 {
- S:logs=minecraft:log2, 3 % 4
- S:leaves=minecraft:leaves2, 3 % 8
- }
- vanilla_huge_brown_mushroom {
- S:logs=minecraft:brown_mushroom_block, 10; minecraft:brown_mushroom_block, 15
- S:leaves=minecraft:brown_mushroom_block, 1; minecraft:brown_mushroom_block, 2; minecraft:brown_mushroom_block, 3; minecraft:brown_mushroom_block, 4; minecraft:brown_mushroom_block, 5; minecraft:brown_mushroom_block, 6; minecraft:brown_mushroom_block, 7; minecraft:brown_mushroom_block, 8; minecraft:brown_mushroom_block, 9; minecraft:brown_mushroom_block, 14
- B:requireLeafDecayCheck=false
- I:maxHorLeafBreakDist=6
- }
- vanilla_huge_red_mushroom {
- S:logs=minecraft:red_mushroom_block, 10; minecraft:red_mushroom_block, 15
- S:leaves=minecraft:red_mushroom_block, 1; minecraft:red_mushroom_block, 2; minecraft:red_mushroom_block, 3; minecraft:red_mushroom_block, 4; minecraft:red_mushroom_block, 5; minecraft:red_mushroom_block, 6; minecraft:red_mushroom_block, 7; minecraft:red_mushroom_block, 8; minecraft:red_mushroom_block, 9; minecraft:red_mushroom_block, 14
- B:requireLeafDecayCheck=false
- I:maxHorLeafBreakDist=6
- }
- vanilla_jungle {
- S:logs=minecraft:log, 3 % 4
- S:leaves=minecraft:leaves, 3 % 8; minecraft:leaves, 0 % 8
- B:requireLeafDecayCheck=false
- I:maxHorLeafBreakDist=6
- }
- vanilla_oak {
- S:logs=minecraft:log, 0 % 4
- S:leaves=minecraft:leaves, 0 % 8
- }
- vanilla_spruce {
- S:logs=minecraft:log, 1 % 4
- S:leaves=minecraft:leaves, 1 % 8
- }
- }
- biomesoplenty {
- S:axeIDList=BiomesOPlenty:axeMud; BiomesOPlenty:axeAmethyst
- P:modID=BiomesOPlenty
- B:overrideIMC=false
- S:shearsIDList=
- bop_cherry {
- S:leaves=BiomesOPlenty:leaves3, 3 % 8
- S:logs=BiomesOPlenty:logs1, 1 % 4
- }
- bop_darkwood {
- S:leaves=BiomesOPlenty:leaves1, 3 % 8
- S:logs=BiomesOPlenty:logs1, 2 % 4
- }
- bop_magic {
- S:leaves=BiomesOPlenty:leaves1, 2 % 8
- S:logs=BiomesOPlenty:logs2, 1 % 4
- }
- }
- ic2 {
- P:modID=IC2
- S:axeIDList=IC2:itemToolBronzeAxe; IC2:itemToolChainsaw
- S:shearsIDList=IC2:itemToolChainsaw
- # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
- B:overrideIMC=false
- ic2_rubber_tree {
- S:logs=IC2:blockRubWood
- S:leaves=IC2:blockRubLeaves
- }
- }
- natura {
- S:axeIDList=Natura:natura.axe.bloodwood; Natura:natura.axe.darkwood; Natura:natura.axe.fusewood; Natura:natura.axe.ghostwood; Natura:natura.axe.netherquartz
- P:modID=Natura
- B:overrideIMC=false
- S:shearsIDList=
- eucalyptus {
- S:leaves=Natura:floraleaves, 1 % 8
- S:logs=Natura:tree, 0 % 4
- }
- ghostwood {
- S:leaves=Natura:floraleavesnocolor, 1 % 8
- S:logs=Natura:tree, 2 % 4
- }
- hopseed {
- S:leaves=Natura:floraleaves, 2 % 8
- S:logs=Natura:tree, 3 % 4
- }
- sakura {
- S:leaves=Natura:floraleavesnocolor, 0 % 8
- S:logs=Natura:tree, 1 % 4
- }
- }
- tconstruct {
- P:modID=TConstruct
- S:axeIDList=TConstruct:hatchet; TConstruct:mattock; TConstruct:lumberaxe
- S:shearsIDList=
- # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
- B:overrideIMC=false
- }
- thaumcraft {
- S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeElemental
- P:modID=Thaumcraft
- B:overrideIMC=false
- S:shearsIDList=
- greatwood {
- S:leaves=Thaumcraft:blockMagicalLeaves, 0 % 8
- S:logs=Thaumcraft:blockMagicalLog, 0 % 4
- I:maxHorLeafBreakDist=7
- B:requireLeafDecayCheck=false
- }
- silverwood {
- S:leaves=Thaumcraft:blockMagicalLeaves, 1 % 8
- S:logs=Thaumcraft:blockMagicalLog, 1 % 4
- }
- }
- twilightforest {
- S:axeIDList=TwilightForest:item.ironwoodAxe; TwilightForest:item.knightlyAxe; TwilightForest:item.minotaurAxe; TwilightForest:item.steeleafAxe
- P:modID=TwilightForest
- B:overrideIMC=false
- S:shearsIDList=
- tf_canopy {
- S:leaves=TwilightForest:tile.TFLeaves, 1 % 8
- S:logs=TwilightForest:tile.TFLog, 1 % 4
- }
- tf_darkwood {
- S:leaves=TwilightForest:tile.TFHedge, 1
- S:logs=TwilightForest:tile.TFLog, 3 % 4
- I:maxHorLeafBreakDist=5
- I:maxLeafIDDist=2
- B:requireLeafDecayCheck=false
- }
- tf_mangrove {
- S:leaves=TwilightForest:tile.TFLeaves, 2 % 8
- S:logs=TwilightForest:tile.TFLog, 2 % 4
- }
- tf_miner {
- S:leaves=TwilightForest:tile.TFMagicLeaves, 2 % 8
- S:logs=TwilightForest:tile.TFMagicLog, 2 % 4; TwilightForest:tile.TFMagicLogSpecial, 2 % 4
- }
- tf_oak {
- S:leaves=TwilightForest:tile.TFLeaves, 0 % 8
- S:logs=TwilightForest:tile.TFLog, 0 % 4
- }
- tf_sorting {
- S:leaves=TwilightForest:tile.TFMagicLeaves, 3 % 8
- S:logs=TwilightForest:tile.TFMagicLog, 3 % 4; TwilightForest:tile.TFMagicLogSpecial, 3 % 4
- }
- tf_time {
- S:leaves=TwilightForest:tile.TFMagicLeaves, 0 % 8
- S:logs=TwilightForest:tile.TFMagicLog, 0 % 4; TwilightForest:tile.TFMagicLogSpecial, 0 % 4
- }
- tf_transformation {
- S:leaves=TwilightForest:tile.TFMagicLeaves, 1 % 8
- S:logs=TwilightForest:tile.TFMagicLog, 1 % 4; TwilightForest:tile.TFMagicLogSpecial, 1 % 4
- }
- }
- }
这样吗?
能不能给下插件列表