| appliedenergistics2-10.0.1
 
 Ooops. We made a mistake when we published 10.0.0 for Forge, and it did not include the fixes listed in the changelog. This bugfix release actually includes the changes listed in the first 10.0.0 stable release. They are repeated here for your convenience:
 For an Overview of major new features since 1.16/1.17, please see the 1.18 announcement on Reddit.
 What's changed since the last Beta
 Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.
 Various Color Applicator Enhancements:
 When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)
 While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)
 When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)
 Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs)
 Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)
 Use higher contrast text color on storage and crafting monitors (#6004)
 
 appliedenergistics2-8.1.0-alpha.3
 
 Updated to Minecraft 1.16.3, but also allow to run on 1.16.2
 4253: Just transfer the recipe id instead of every ingredient when shift-clicking recipes from JEI into the crafting and pattern terminal
 This will now allow items that are not present in the network to be shift-clicked into both crafting and processing patterns
 This also fixes previous errors where on certain modpacks the packet became too large when shift-clicking a recipe
 Slightly increased the height of the item hitbox for crystals to make their pickup by annihilation planes less "clippy".
 #4719: Take the entity size into account when spawning item entities using the formation plane (this specifically prevents custom item entities from mods from clipping through the plane) Improve render performance by not using Forge's dynamic lighting hook (IForgeBlock#getLightValue), but rather introduce a block state (light_level) for cable buses to represent their current emissive light level. Massively improve render performance of very large amounts of cables by using a fixed bounding box for view frustum culling (TileEntity#getRenderBoundingBox, a Forge extension that would previously load the TE and use it's collision box for view frustum culling).
 #4714: Make players assume ownership of the entire connected network when they place a security station to prevent the network from not reforming in the same way when the players leaves/re-enters the chunks (since unsecured networks of unauthorized players would normally not connect to a secured network)
 Added an indicator to terminals that shows the number of active crafting jobs.
 4741: Rework Crafting CPU cycling and extract commonalities into a separate class. (#4742)
 Enter key confirms the "Confirm Crafting" dialog again
 Right Mouse Button correctly cycles backwards through CPUs, while left mouse button forward
 Fixes an internal problem with syncing CPU names
 Naming of unnamed CPUs begins at #1 now
 4737: Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount)
 Fixed tab order
 Introduced focus state for corner buttons
 Allowed the player to enter any text, but add validation that only persist it if it is a valid number
 Enter will now confirm these dialogs and return to the previous dialog
 The text field is automatically focused and its contents are selected
 #4697: Show number of required items in condenser tooltips.
 #4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter
 4731: Take the position where the user clicked the handle into account when calculating the new scrollbar position
 The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled.
 The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm.
 #4730: While dragging the scrollbar with the mouse, it will now scroll when the mouse is not on the scrollbar anymore, and also introduces repeat-pageup/pagedown when holding the mouse on the area above or below the scrollbar handle.
 #4728: Mark all offloading threads as daemons, which should fix the server not shutting down properly in some cases.
 
 
 appliedenergistics2-rv7-alpha-6
 Added curseforge task
 
 
 
 appliedenergistics2-rv6-stable-7
 Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) - yueh
 Fixes #3899: Put fluid interface into configured mode when needed. (#3903) - yueh
 Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) - yueh
 Fixes #3911: Incorrectly used string format. (#4007) - yueh
 Fixes #3925: Incorrect API JavaDoc (#4008) `IGridBlock#getMachineRepresentation()` must be non null. - yueh
 Fixes #4005: Persist cell after cleanup. (#4009) - yueh
 Fixes #4062: Rounding error due to float precision. (#4064) - yueh
 Fixes #4089: Render cable core on straight lines of different types. (#4103) - yueh
 Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) - yueh
 
 
 appliedenergistics2-rv6-stable-5.jar
 Feature #3813: Implement caching for facade item models. - covers1624
 Feature #3832: Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh
 Fixes #3767: Fluid Annihilation plane too strict about leftover. - yueh
 Fixes #3768: Damageable items with nbt and without damage could crash. - yueh
 Fixes #3776: Fixes dupe bug with cell upgrades. - yueh
 Fixes #3810: Guard against models providing quads with null orientations. - covers1624
 Fixes #3821: Unconfigured level emitter now report all fluids. - yueh
 Fixes #3866: Use blockstates to avoid the missing fluid block. - yueh
 Update ko_kr.lang (#3674) - mindy15963
 Update zh_cn.lang (#3570) - xsun2001
 
 
 
 appliedenergistics2-rv6-stable-4.jar
 Fixes #3811: Display crafting unit as themself in the network monitor. - yueh
 Fixes #3814: IO Port no longer put to sleep on load when having work. - yueh
 Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status. - yueh
 
 
 appliedenergistics2-rv6-stable-3.jar
 Feature #3765: Input P2P tunnels can now be assigned a new frequency when the memory card stores the same frequency - yueh
 Fixes #3790: Correctly handle fluids with NBT data. (#3791) - yueh
 Fixes #3793: Limit filling fluid inventories to their max capacity. - yueh
 
 appliedenergistics2-rv6-stable-2
 Now requires Forge RB 14.23.5.2768 (#3760) - yueh
 Changes #3669: Switch to new IItemHandler - fscan
 Changes #3750: Allow JEI to differentiate between different cable facades. - mezz
 Fixes #3146: Prevent crash when GlassState is missing. - yueh
 Fixes #3746: Revert OreDict use for cable anchors. Blame Forge for crashes. - yueh
 Fixes #3747: Fix issues with facade breaking textures. - covers1624
 
 
 appliedenergistics2-rv6-stable-1
 Changes #3744: Changed some fluidappliedenergistics2-rv6-stable-1 related recipes to match their item variant. - yueh
 Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. - yueh
 Fixes #3742: Do not use storableInStorageCell() to identify generic cells. - yueh
 
 appliedenergistics2-rv6-beta-1
 Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable - yueh
 
 appliedenergistics2-rv6-alpha-4
 Feature
 #3702 Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624
 Feature #3706: Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh
 Feature #3624: Generic ICellInventoryHandler. This breaks API! - fscan
 Feature #3641: Make search box toggle key configurable. - fscan
 Changes #3635: Increase Vibration Chamber AE/t. - fscan
 Changes #3636: Condensor improvements. - fscan
 Changes #3640: Allow ME Chest to work with any cell. - fscan
 Fixes #3625: Fix buckets in vibration chamber. - fscan
 Fixes #3630: Formation planes not respecting the entity limit.- yueh
 Fixes #3632: Fix dupe bug with shulker box. - fscan
 Fixes #3634: Check if part was actually added before spawning. - fscan
 Fixes #3644: Fix Platform#postChanges to check all registered channels. - fscan
 Fixes #3646: Render assemblers in the correct layer. - yueh
 Fixes #3653: Fix ConcurrentModificatonException in NetworkEventBus. - fscan
 Fixes #3675: Fix tooltip for vibration chamber. - fscan
 Fixes #3676: Fix fluid parts item models. - fscan
 Fxies #3703: Power off a network in case it losses its local buffer. - yueh
 
 appliedenergistics2-rv6-alpha-3
 Feature
 #1480: Change storage/conversion monitor interaction. - fscan
 #2559: Readded InventoryTweak sorting support. - fscan
 #3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan
 #3609: Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh
 #3610: P2P tunnel frequency color indicators. - fscan
 Changes
 #3601: Restore behaviour of ESCAPE always closing the GUI. - fscan
 #3604: Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan
 #3605: Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan
 #3618: Move some essential blocks to their own feature category. - fscan
 Fixes
 #3221: Fix shift-double click behavior. - fscan
 #3226: Cutting knife fixes. - fscan
 #3611: Fixed unnecessary cell saving when cell is full. - BrockWS
 
 appliedenergistics2-rv6-alpha-2:
 Feature
 #3571: Add fluid level emitter - fscanFeature
 #3572: Add Fluid Formation/Annihilation Planes - fscanFeature
 #3576: Search box improvements. Toggle search box focus with TAB. - fscanChanges
 #3555: Add fluid GUI to me chest, fixed some warnings while at it. - fscanChanges
 #3560: Format fluid tooltip in buckets - fscanChanges
 #3584: Switches from trove to fastutil. - yuehChanges
 #3592: Priority GUI improvements - fscanChanges
 #3598: Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yuehFixes
 #3342: Add alternative spelling of aluminium - fscanFixes
 #3484: Fix SpatialIO entity teleport - fscanFixes
 #3581: Fluid cleanup and performance improvements. - fscanFixes
 #3595: Fix poweredExtract/Insert and add simulate mode - fscan
 
 appliedenergistics2-rv6-alpha-1:
 Feature
 #3232: Rework custom recipe system - fscanFeature
 #3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMCFeature
 #3543: Added fluid models  - yuehFeature
 #3564: Added ME Fluid Interface - fscanChanges
 #3383: Updated Cell Registry safety and docs. - yuehChanges
 #3384: IAEStack#fuzzyComparison now compares the same subtypes. - yuehChanges
 #3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yuehChanges
 #3399: Updated Grid API - yuehChanges
 #3434: Replaces all custom number comparisons with java provided ones. - yuehChanges
 #3539: Changed fluid cells to better match the item ones. - yuehChanges
 #3567: Updated fluid interface GUI and other fluid related textures. - yuehFixes
 #3449: Fix CellInventory to not mess with the item definition - fscanFixes #3459: Just open the inventory if raytrace misses. - fscanFixes
 #3462: Remove call to neighborChanged() - kylevFixes #3476: Correctly handle an empty top namepress. - yuehFixes
 #3478: Changes the way xp drops from Certus Ore blocks - fscanFixes
 #3490: Use cached recipe before reaching out to CraftingManager - yuehFixes
 #3504: Fixes issue with Fluid Channel not being sent changes. - BrockWSFixes
 #3520: Correct order for sort by mod and general code cleanup - yuehFixes
 #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscanFixes
 #3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscanFixes
 #3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null  - fscanFixes
 #3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscanFixes
 #3556: Only extract insertable fluid amount. - yuehFixes #3560: Render the fluid stacksize for ME fluid slots. - yueh
 
 appliedenergistics2-rv5-stable-11:
 Fixes
 #3428: Invalidate container once the corresponding TE no longer exists. - yueh
 
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