本帖最后由 袋里的鲨 于 2019-3-10 00:02 编辑 
*一些题外话,来自搬运悬赏令
 工业线缆 Industrial Wires
工业线缆 Industrial Wires—— 一款转化不同单位能量的Mod
  Mod介绍  (翻译自作者原文) 
An addon for Immersive Engineering. Some features, like the EU-transmitting IE-style wires the mod is named after, will only be enabled if IC2 is installed. All devices added by IndustrialWires can run of IC2 EU as well as ForgeEnergy/RF.
此为沉浸工艺的一个附属。在同时安装 IC2 时,会有用 IE 中电线传输 EU 之类的功能。Mod 中的所有装置都可以使用 IC2 的 EU 以及 ForgeEnergy/RF。
The features can be split into to groups: IC2 compat and HV/electronics stuff
Mod 内容可以归类为两部分:向 IC2 兼容,及高压/电子工业
IC2 compat:
向 IC2 兼容部分:
IE style wires that transmit EU. Check the manual for recipes
可 IE 电线传输 EU。查看手册可得到相关合成公式
Lossy converters between IE's rotational energy (windmills, watermills) and IC2's kinetic energy
IE 的旋转能(例如风车、水磨)到 IC2 的动能间的转换有损耗
HV/electronics:
高压/电子部分:
Control panels
控制面板
Jacob's ladders. They don't do anything useful apart from looking nice (Shown in the control panel video)
雅各布之梯。目前仅有装饰作用 (在控制面板的视频中有展示)
Marx generators. Ore processing using lightning/high voltage. You need to do a little bit of math to use it for that, but you can still use it to kill things/people without doing any!
Marx 发电机。使用 lightning/high 级电压加工矿石。建议使用前进行规划,不过依旧可以仅用它来击杀东西及人。
The textures and models are partially modified IE resources and partially made by C8H8O4 or me.
材质和模型修改自 IE,部分由 C8H8O4 或是 malte0811
(即此 Mod 在 curseforge 的发布者)制作
  作者授权
等待作者回复
  下载地址
原贴下载:
https://minecraft.curseforge.com/projects/industrial-wires/files
●实测地址不需魔法上网
取得作者授权前是没有国内网盘地址的
  汉化相关
自带汉化,但似乎不全,目前汉化进度:仅剩余工程师手册部分
目前汉化部分已向作者提交
  更新日志  (绝大部分为英文原文)
| 2018.8.5 1.7-28 - Added the Redstone Controller: Others, it allows control panels to interface with Project:Red and Charset wires
 - Rewrote the control panel redstone code
 - Added localization for IW's multiblocks
 - Fixed issues with zero-length mechanical multiblocks
 
 2018.7.16 1.7-27
 - Fixed panel components causing issues on dedicated servers
 - Added an automatic update checker (Using the Forge update JSON)
 
 2018.6.27 1.7-26
 - Added Mechanical Multiblocks (energy storage and EU<->FE conversion)
 - There will be an explanation video for these once I have time to make one
 - Fixed the small mechanical converter blowing up tin wires
 - Fixed wires not joining their outputs correctly
 - Fixed wire connectors not breaking when the block they're on is broken
 
 2018.2.19 1.6-25
 - Added the Discharge Energy Meter, a device to experimentally determine the energy of a Marx generator discharge
 - 增加Discharge Energy Meter,一种实验测定Marx发电机输出的装置
 - Updated to IE build 77. THIS WILL NOT WORK WITH IE 76 OR BELOW
 - 更新支持IE 77版本。这将不会在IE 76及以下版本中工作
 - IC2 wires cause damage
 - IC2导线引起损耗
 - Added insulated versions of gold, copper and tin wires. Due to heat sensitive insulation the transfer capacity is half of the normal capacity
 - 增加金质、铜制、锡制绝缘导线。由于热敏绝缘,传输容量是正常容量的一半
 - Added feedthrough insulators for all IC2 wire types
 - 所有的 IC2 导线类型增加直通绝缘体
 - Wire coils now automatically "merge" when picked up
 - 捡起时导线圈会自动“合并”
 - Config values are applied to the game directly now
 - 配置值现在将直接在游戏中应用
 
 2018.1.9 1.6-24
 - Fixed an infinite energy bug
 - Changed the default value for maximum energy conversion
 
 2017.12.8 1.6-23
 - Added a command to allow taking screenshots of Marx generator discharges (/ciw triggermarxscreenshot)
 - Panel components have to be shift-clicked to place them in the world
 - Fixed wire coil crafting
 - Added a recipe for the Seven-Segment displays
 
 2017.10.31 1.6-22
 - Added a Seven-Segment display for control panels
 - Panel components update their values as soon as they are changed in the GUI
 - Fixed a crash when breaking a panel with buttons, locks or toggle switches on it under special circumstances
 - Fixed server crashes when using panel components with a second controller id, but no channel set
 - Fixed various NPE crashes with control panel models under heavy load
 - Fixed wrong panel component ordering with raytracing
 
 2017.10.22 1.6-21
 - Added shaders for the Marx generator and Jacob's ladder
 - Fixed wires connected to a Marx generator on a server being invisible
 - The Marx generator actually gives output when processing ores now. Oops...
 - The "safe distance" formulas for the Marx generator in the manual now match the real safe distance
 - Improved rendering of the Marx generator in the manual. Some of this is only enabled with IE maven build 275+ or official build 75+ (not released yet)
 
 2017.9.15 1.6-20
 - Added the Marx Generator as an unusual ore processing method
 - Hearing protection absolutely required!
 - You may need to do some math and measurements for ore processing to work. It will kill entities just fine without any science though
 - IC2 is no longer a hard dependency. The wires and converters will obviously be disabled without it
 - Vastly improved snapping in the panel creator
 - Added some Mirage (Albedo) compat
 - IW is signed now!
 - Analog panel components can interact with 2 channels now, rough and fine control
 - Fixed GUI background and item tooltips
 - Fixed some components resetting when the chunk is unloaded
 - Chunks with control panels properly unload now
 
 2017.8.14 1.5-19
 - Fixed a crash with SpongeForge, chunk loading issues without
 - Fixed some components resetting on chunk unload
 
 2017.8.14 1.4-18
 - Fixed a crash with SpongeForge, chunk loading issues without
 - Fixed some components resetting on chunk unload
 
 2017.8.4 1.5-17
 Backported some fixes from 1.12
 
 2017.8.4 1.4-16
 Backported a lot of fixes from 1.11 and 1.12
 
 2017.7.13 1.5-15
 - Components can be placed in the world now to use the as conventional levers/etc.
 - Added documentation on the key ring. It also shows all attached keys on the tooltip now
 - Fixed some bugs with key ring crafting
 - Fixed control panels causing disconnects on servers
 
 2017.7.10 1.5-14
 - Updated to Minecraft 1.12
 - Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself...
 - Fixed wire length crafting leaving wrong coils when the output has maximum length
 - Fixed some more connection issues with control panels
 
 2017.7.4 1.5-13
 - Labels no longer break the model cache and cause lag
 - Labels don't break on dedicated servers any more
 
 2017.7.3 1.5-12
 - Added tilted control panels
 - Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel
 - Angle and height can be configured in the Engineer's Workbench
 - Fixed a CME when multi-threaded chunk rendering is enabled
 - Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed
 - Improved the performance of the control panel hitbox rendering
 
 2017.6.17 1.5-11
 - Updated to Minecraft 1.11.2
 - Added Panel Meters to monitor a redstone signal with reasonable accuracy
 - Multiple components on the same panel network can modify the same signal now without causing undefined behavior
 - Lock Switches no longer break the model cache
 
 2017.5.26 1.4-10
 - added lock switches for control panels (backport from 1.11)
 - Can only be turned on by someone with the correct key to prevent unauthorized access
 - up to 10 keys can be added to a keyring to reduce inventory spam
 - IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11)
 - Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11)
 - Fixed power loss when no energy is being transmitted
 
 2017.5.10 1.4-9
 - added Control Panels
 - They can be used to control and monitor a lot of redstone signals from a few blocks
 - fixed the default value for EU-RF conversion.
 - Pack makers, you will need to change this manually unless you delete and regenerate the Config!
 
 2017.3.7 1.3-8
 The converters and the motor don't have missing textures any more when using Chisel
 
 2017.3.6 1.3-7
 added Jacob's Ladders/High voltage travelling arcs
 - they don't have a particular purpose aside from looking nice
 
 2017.1.11 1.2-6
 - reduced the discrepancies between IC2 cables and Industrial Wires
 - machines don't explode when they shouldn't except in some corner cases
 - potentially fixed missing textures on the mechanical converters
 - added Chinese translations (thanks SihenZhang)
 
 2016.12.20 1.2-5
 - 10k download celebratory release!
 - added mechanical converters and the rotational motor
 - they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
 - Rotational motor: produces IE rotational energy from IF
 - No lossless conversion
 - Can be disabled in the config
 - wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)
 
 2016.12.8 1.1-4
 - fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
 - added config values for wire length per connection and per coil item
 
 2016.10.28 1.1-3
 - fixed incompatibility with IE build 48
 - (slightly) reduced the amount of calls to core IE classes to make such incompatibilities less likely
 - fixed localization of the creative tab
 
 2016.10.7 1.1
 - wire coils now use a different amount of wire depending on how long the connection is
 - wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
 - added Glass Fiber Wire
 - changed license to GPL3
 - changed the amount of connectors/relays the recipes yield
 - Related Projects
 
 | 
- 如果遇到了一些Bug 特性,也请到原贴通知作者
 
            
        想通过这个模组将RF转化成EU不知可不可行?
            
        
电线能传输两种能量
Mod内
似乎有相关机械可以转换
            
        这个mod能和工业mod一起玩吗
            
        
当然是可以的
相反,这个Mod需要工业2作为前置,即工业2是必需的
作为辅助类Mod,此Mod提供导线以传输不同单位能量
            
        
尝试了一下,可以通过旋转能马达 + 转换器 + 动能发电机 将RF转为EU,损耗100RF/t生成15.5EU/t,能量等级为3级。并联5组转换器,损耗600RF/t生成77.5EU/t,大概并联有额外损耗??
            
        谢谢楼主:D
            
        这个mod rf转换eu不能达到低版本的 4:1吗 
            
        
为了转换能量,你需要的是Energy Converters,不是这个
            
        只要是需要科学,上网的地方我可以帮忙,需要的话可以找我QWQ
            
        这个好像现在1月份更新为止还没有兼容cat端

            
        马克思发生器不能用啊。。。。。
            
        很实用的mod
            
        他接工业2的mfe输入会爆炸
            
        不知会不会和通用机械一样,有导线bug。。
            
        解决了工业线缆的傻大黑粗,棒棒哒
            
        问下,我搭好了机械性多模块结构后用锤子敲了没变,我就想把if转成RF,还有啥办法么~
            
        头疼的是,需要该摸组下控制面板的教程
每个小的控件右键打开之后的频道分别是什么意思
怎么让同一面板上的多个控件相互联动
我最后输出的是什么频道的信号
这些内容坐等一个大佬来写教程_(:з」∠)_
            
        用mod的线缆还是无法给工业2用沉浸的电通电就爆炸
            
        
工业的电也输出不到沉浸,玩沉浸的时候就在想它两的电什么时候才能通,看来还是不行
            
        和MEK有啥区别吗

            
        这个是需要ic2作为前置是吗
            
        真可,很舒服
            
        楼主
有1.7.10版的吗?
            
        谢谢楼主emm
            
        他接工业2的mfe输入会爆炸
            
        十分感谢楼主分享
            
        这个有用啊,不过高版本IC2,炸机器很烦