老哥看你还没设置领地上限和领地大小呢
MaxResidences: 3 -这一行的数字是最大圈地上限
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16 这一行是东西方向最大领地长度
# (Optional) The minimum number of blocks a Residence can be, East to West (X).
MinEastWest: 3 这一行是东西方向最小领地长度
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16 这一行是南北方向最大领地长度
# (Optional) The minimum number of blocks a Residence can be, North to South (Z).
MinNorthSouth: 3 这一行是南北方向最小领地长度
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256 这一行是上下最大领地高度
# (Optional) The minimum number of blocks a Residence can be, High to Low (Y).
MinUpDown: 3 这一行是上下最小领地高度
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
MaxResidences: 3 -这一行的数字是最大圈地上限
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16 这一行是东西方向最大领地长度
# (Optional) The minimum number of blocks a Residence can be, East to West (X).
MinEastWest: 3 这一行是东西方向最小领地长度
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16 这一行是南北方向最大领地长度
# (Optional) The minimum number of blocks a Residence can be, North to South (Z).
MinNorthSouth: 3 这一行是南北方向最小领地长度
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256 这一行是上下最大领地高度
# (Optional) The minimum number of blocks a Residence can be, High to Low (Y).
MinUpDown: 3 这一行是上下最小领地高度
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
GiNYAi 发表于 2018-3-13 16:01
在Groups下 仿照default设置一个新组
然后在权限组插件中给对应的权限
residence.group.[groupname] ...
Groups:
Default: Default
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# (Optional) The minimum number of blocks a Residence can be, East to West (X).
MinEastWest: 3
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# (Optional) The minimum number of blocks a Residence can be, North to South (Z).
MinNorthSouth: 3
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# (Optional) The minimum number of blocks a Residence can be, High to Low (Y).
MinUpDown: 3
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum amount of subzones can current area have.
MaxSubzonesInArea: 3
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMaxEastWest: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMinEastWest: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMaxNorthSouth: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMinNorthSouth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMaxUpDown: 256
# (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMinUpDown: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of /res kick, to kick player from residence.
Kick: False
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# determines max days player can rent residence at once
MaxRentDays: 31
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 20
# The cost, per block, player will be getting back when removing residence.
SellCost: 0.25
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.2
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
build: true
destroy: true
container: true
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
default: Default
build: false
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
Default: group2s
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# (Optional) The minimum number of blocks a Residence can be, East to West (X).
MinEastWest: 3
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# (Optional) The minimum number of blocks a Residence can be, North to South (Z).
MinNorthSouth: 3
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# (Optional) The minimum number of blocks a Residence can be, High to Low (Y).
MinUpDown: 3
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum amount of subzones can current area have.
MaxSubzonesInArea: 3
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMaxEastWest: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMinEastWest: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMaxNorthSouth: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMinNorthSouth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMaxUpDown: 256
# (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMinUpDown: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of /res kick, to kick player from residence.
Kick: False
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# determines max days player can rent residence at once
MaxRentDays: 31
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 20
# The cost, per block, player will be getting back when removing residence.
SellCost: 0.25
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.2
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
build: true
destroy: true
container: true
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
default: Default
build: false
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 4
MaxAreasPerResidence: 2
MaxEastWest: 20
MaxNorthSouth: 20
MaxUpDown: 20
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Welcome %player to %residence, owned by %owner.
DefaultLeave: Now leaving %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.7
SellCost: 0.3
RenewCost: 0.3
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
差不多是这样么
Baw 发表于 2018-3-14 20:06
Groups:
Default: Default
# Information about the Residence zone that the player can def ...
是的 把默认组复制一份 然后 改下组名就行了