吊打小逗比
本帖最后由 没糖的葫芦 于 2018-8-20 19:10 编辑
来自搬运悬赏令
老版本请去旧搬运贴
Zombie Awareness
僵尸意识
现在,怪物们得到了进化,他们会闻到你散发出的血腥味
甚至可以通过你发出的声响来找到你。
采矿将会更加危险,记得规划一条逃生路线,
尽量避免发出不必要的声音。
演示视频
MOD特点
- 更智能的怪物们,它们通过血腥味,噪音和光源来找你
- 血腥味:如果你受伤,你会散发出血腥味
- 噪音:你发出的噪音会吸引怪物来找你
- 光源:远处的人工光源会吸引怪物
- 夜晚:夜晚会刷出更多的怪物
- 更快的怪物:有些怪物们跑到会更快
配置文件(原文)
下载
可能需要安装Coro通用

2021.12 数据,可能有更多内容
来自搬运悬赏令老版本请去旧搬运贴
Zombie Awareness
僵尸意识
现在,怪物们得到了进化,他们会闻到你散发出的血腥味甚至可以通过你发出的声响来找到你。采矿将会更加危险,记得规划一条逃生路线,尽量避免发出不必要的声音。
演示视频
https://static.hdslb.com/miniloader.swf?aid=19703578&page=1
MOD特点
- 更智能的怪物们,它们通过血腥味,噪音和光源来找你- 血腥味:如果你受伤,你会散发出血腥味- 噪音:你发出的噪音会吸引怪物来找你- 光源:远处的人工光源会吸引怪物- 夜晚:夜晚会刷出更多的怪物- 更快的怪物:有些怪物们跑到会更快
配置文件(原文)

代码:

  1. "zombie awareness: features" {
  2. # Monsters see light near player and move towards it
  3. B:awareness_Light=true

  4. # Spawn scent/blood sense sources for monsters to track
  5. B:awareness_Scent=true

  6. # Spawn sound sense sources for monsters to track
  7. B:awareness_Sound=true

  8. # Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
  9. B:extraSpawningCave=false

  10. # Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
  11. B:extraSpawningSurface=false

  12. # Pistons cause sound sense sources attracting monsters
  13. B:noisyPistons=true

  14. # Growling zombies attracts other zombies
  15. B:noisyZombies=true

  16. # Causes monsters to horde up and wander the surface together to random points
  17. B:wanderingHordes=true

  18. # MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
  19. D:zombieBabyChance=0.0

  20. # MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
  21. D:zombieSummonHelpBaseChance=0.0
  22. }

  23. "zombie awareness: general" {
  24. # Prevent non zombies from being attracted to light
  25. B:awareness_Light_OnlyZombies=true
  26. B:client_debugRenderSounds=true
  27. B:client_renderBlood=true
  28. B:debugConsole=false
  29. B:debugConsoleOmnipotent=false
  30. B:debugConsoleSpawns=false
  31. B:debugConsoleSuperDetailed=false

  32. # Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
  33. D:extraScentCutoffRange=1.0

  34. # max rate of spawning sound sources in milliseconds
  35. I:frequentSoundThreshold=1000

  36. # Max pathfind range for zombies [performance sensitive]
  37. I:maxPFRange=64

  38. # Max awareness range for zombies
  39. I:maxPFRangeSense=64

  40. # Always target closest player [performance sensitive]
  41. B:omnipotent=false

  42. # Effects how far monsters will sense scents from
  43. I:scentStrength=60

  44. # skips line of sight check on targetting [performance sensitive]
  45. B:seeThroughWalls=false
  46. I:sightRange=16

  47. # Random X Z variation of sound source placement
  48. I:soundScentSpawnPosRandom=1

  49. # Effects how far monsters will sense sound sources from
  50. I:soundStrength=60

  51. # how frequently the mod iterates all entities, effects rates, less is more frequent [performance sensitive]
  52. I:tickRateAILoop=5

  53. # how frequently the mod iterates all players, effects rates, less is more frequent
  54. I:tickRatePlayerLoop=1

  55. # currently unused
  56. I:zombieRandSpeedBoost=5
  57. }

  58. "zombie awareness: spawning" {
  59. # Automatically target closest player on spawn for mods extra spawning features
  60. B:extraSpawningAutoTarget=false

  61. # Max distance required from closest player to spawn extra random position zombie
  62. I:extraSpawningDistMax=100

  63. # Min distance required from closest player to spawn extra random position zombie
  64. I:extraSpawningDistMin=50

  65. # The max count of zombies active in loaded chunks for extra random surface spawning, or extra cave spawning
  66. I:extraSpawningMaxCount=50

  67. # Odds to 1 of spawning extra random zombies
  68. I:extraSpawningRandomPool=100

  69. # The max count of zombies active in loaded chunks for duplicating zombie at a location
  70. I:maxZombiesNight=50

  71. # Odds to 1 of duplicating extra zombies
  72. I:maxZombiesNightBaseRarity=100

  73. # Delay rate of spawning extra zombies
  74. I:zombieSpawnTickDelay=5
  75. }

  76. "zombie awareness: player rules & lists" {
  77. # List of mobs to prevent enhanced AI on
  78. S:blacklistAITick=Creeper, Enderman, Wolf

  79. # Uses list of mobs to prevent enhanced AI on
  80. B:blacklistUsedAITick=true

  81. # swaps blacklistUsedAITick/blacklistAITick into a whitelist
  82. B:forceListUsedAITickAsWhitelist=false

  83. # Uses list of people to have spawning of zombies for
  84. B:whiteListUsedExtraSpawning=false

  85. # Uses list of people to have omnipotent targetting effect
  86. B:whiteListUsedOmnipotent=false

  87. # Uses list of people to have senses spawned for
  88. B:whiteListUsedSenses=false

  89. # List of people to have spawning of zombies for
  90. S:whitelistExtraSpawning=Corosus

  91. # List of people to have omnipotent targetting effect
  92. S:whitelistOmnipotentTargettedPlayers=Corosus, SomeDude

  93. # List of people to have senses spawned for
  94. S:whitelistSenses=Corosus, SomeDude
  95. }
下载原贴下载神奇度娘
https://pan.baidu.com/s/1pNp7B1x密码: 5gf4
可能需要安装Coro通用

末影公民
这个mod是需要前置的!
前置下载地址

6.1万岁
密码是什么??????????

Qunit
emmmm。。。。
Lz不把前置的下载放出来吗

45008339
这个mod的噪音太恶心了

1005353230
这个Mod打僵尸会出现像吐痰一样的声音,可以关掉吗?

PeachFox
谢谢版主的分享~(づ ̄ 3 ̄)づ

2756236685
要前置才可以运行0.0

youqian
好东西 感谢分享!!!

q_miao
挺好的mod,支持

芜湖氵人
一个僵尸虐人mod,233

可贵的沉默
僵尸你来追我呀

2015年6月6日
和星系mod里的弧光灯会冲突吗

没糖的葫芦
搬运不符合版规要求,请勿单独搬运部分版本,请补全1.12.1-1.7.10部分,并按照二搬相关要求补上二搬截图,悬赏令依旧要求按照二搬相关规定。
关于单独版本搬运 http://www.mcbbs.net/thread-579730-1-1.html
【6-2】允许「二次搬运」的情况:
「Mod的MC版本更新或重大内容更新/旧帖质量过差(可私信版主咨询)」
须在现有转载帖内回帖通知楼主更新,自通知之时起一周内楼主无任何回应或回复已放弃更新,则视为放弃更新。
通知时需注明本条版规内容,新发帖需包含旧搬运帖地址及相关弃更截图证明。
若旧搬运帖楼主账号≥30天未登录/已注明不再更新,则通知更新可免,但新发帖仍需包含以上要求内容。
「站内已有的搬运帖位于Mod回收区或已被永久关闭」此时可直接发布新搬运帖。

叫我晴晴吧
感谢楼主分享