我在做一个生存地图,但在做一个生物的时候想要让他所有身上的东西100%掉落,但没有用,所以请大佬看看。
指令:/summon husk ~ ~1 ~ {HandItems:[{id:"golden_sword",Count:1,Damage:0,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1l,UUIDMost:1l,Amount:10.0d,AttributeName:generic.attackDamage,Name:Attack,Slot:"mainhand"}],Unbreakable:1b}},{}],ArmorItems:[{id:"golden_boots",Damage:0s,Count:1b},{id:"312",Damage:0s,Count:1b},{id:"golden_chestplate",Damage:0s,Count:1b},{id:"golden_helmet",Damage:0s,Count:1b}],ArmorItemDropChances:[1f,1f,1f,1f]}
指令:/summon husk ~ ~1 ~ {HandItems:[{id:"golden_sword",Count:1,Damage:0,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1l,UUIDMost:1l,Amount:10.0d,AttributeName:generic.attackDamage,Name:Attack,Slot:"mainhand"}],Unbreakable:1b}},{}],ArmorItems:[{id:"golden_boots",Damage:0s,Count:1b},{id:"312",Damage:0s,Count:1b},{id:"golden_chestplate",Damage:0s,Count:1b},{id:"golden_helmet",Damage:0s,Count:1b}],ArmorItemDropChances:[1f,1f,1f,1f]}
指令:/summon husk ~ ~1 ~ {HandItems:[{id:"golden_sword",Count:1,Damage:0,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1l,UUIDMost:1l,Amount:10.0d,AttributeName:generic.attackDamage,Name:Attack,Slot:"mainhand"}],Unbreakable:1b}},{}],ArmorItems:[{id:"golden_boots",Damage:0s,Count:1b},{id:"312",Damage:0s,Count:1b},{id:"golden_chestplate",Damage:0s,Count:1b},{id:"golden_helmet",Damage:0s,Count:1b}],ArmorItemDropChances:[1f,1f,1f,1f]}
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我在做一个生存地图,但在做一个生物的时候想要让他所有身上的东西100%掉落,但没有用,所以请大佬看看。指令:/summon husk ~ ~1 ~ {HandItems:[{id:"golden_sword",Count:1,Damage:0,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1l,UUIDMost:1l,Amount:10.0d,AttributeName:generic.attackDamage,Name:Attack,Slot:"mainhand"}],Unbreakable:1b}},{}],ArmorItems:[{id:"golden_boots",Damage:0s,Count:1b},{id:"312",Damage:0s,Count:1b},{id:"golden_chestplate",Damage:0s,Count:1b},{id:"golden_helmet",Damage:0s,Count:1b}],ArmorItemDropChances:[1f,1f,1f,1f]}
- /summon husk ~ ~1 ~ {HandItems:[{id:"golden_sword",Count:1b,Damage:0s,tag:{AttributeModifiers:[{Operation:0,UUIDLeast:1l,UUIDMost:1l,Amount:10.0d,AttributeName:"generic.attackDamage",Name:"Attack",Slot:"mainhand"}],Unbreakable:1b}},{}],ArmorItems:[{id:"golden_boots",Damage:0s,Count:1b},{id:"312",Damage:0s,Count:1b},{id:"golden_chestplate",Damage:0s,Count:1b},{id:"golden_helmet",Damage:0s,Count:1b}],ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
ArmorDropChances写成ArmorItemDropChances了,顺便改了一下格式
pineapple_ 发表于 2018-2-6 21:50
ArmorDropChances写成ArmorItemDropChances了,顺便改了一下格式
谢谢,顺便问一下生物血量怎么改,health的nbt貌似没用了。
实况主小博 发表于 2018-2-6 21:55
谢谢,顺便问一下生物血量怎么改,health的nbt貌似没用了。
summon zombie ~ ~ ~ {Attributes:[{Name:"generic.maxHealth",Base:100.0}],Health:100.0}
实况主小博 发表于 2018-2-6 21:55
谢谢,顺便问一下生物血量怎么改,health的nbt貌似没用了。
maxHealth的属性上限是2147483647,但是Health的上限只能是1024,,所以生物血量最高只能是1024了…
pineapple_ 发表于 2018-2-6 22:20
maxHealth的属性上限是2147483647,但是Health的上限只能是1024,,所以生物血量最高只能是1024了… ...
其实可以用药水效果把最高血量补齐。。。。。