moarboats-1.16.3-8.0.0.0-beta3
Fix crash on recent Forge versions Fix boats losing color when placed moarboats-1.15.2-7.0.0.1
Fix for crashes on dedicated servers
moarboats-1.15.2-7.0.0.0
Port to 1.15.2
moarboats-1.14.4-6.1.0.0 Utility Boats! Combine a block* and a wood boat to get a utility boat: Bring your base with you on boats. All supported blocks retain their functionnality when inside the boat! *Supported blocks: Crafting Table, Loom, Cartography Table, Grindstone, Stonecutter, Chest, Ender Chest, Shulker boxes, Furnace, Smoker, Blast Furnace, Jukebox. # Other changes + Iron Chest support for modular boats + Biomes'O'Plenty support for utility boats and modular boat crafting recipes * Opening the inventory when inside a boat will show its menu * Integration plugins (IronChests and BOP atm) are their own separate mod moarboats-1.14.4-6.0.0.0 Updated to 1.14.4! moarboats-1.13.2-5.0.0.0-beta1 Update to Minecraft 1.13.2 - Your worlds will probably NOT be compatible Now requires Kottle instead of Forgelin Fluid related items, blocks and modules are disabled as Forge does not have any support for Fluids in 1.13.2 Boat paddle rendering angles have been adjusted Increased chunk loading module area of effect from 3x3 to 5x5 chunks, centered around the boat (Bugfix) Removing a waypoint from a golden ticket inside a mapping table now shows the updated list of waypoints (Technical) The chunkloading module uses Minecraft's forced chunks, forcing chunks to stay loaded (asking for forces every tick). Chunks are unforced 10s after being forced if the chunk is no longer in the area of effect of the module. Destroying the boat by any means will unforce the chunks forced by this boat. (Technical) Now using the new Forge configuration system (Technical) New packet system based on reflection moarboats-1.12.2-4.1.2.1 Added Cargo Stoppers: Stop boats with some items in a chest and output a redstone signal ina all directions proportional of their amount of items Special case with redstone signals to stop boats: if a hopper is above and cannot transfer any of its items, the boat will ignore the signal and continue its path (see #81) Fixed waterborne comparators outputting signal in all directions Lock engine when editing a map on a boat Increased effect area of IceBreaker moarboats-1.12.2-4.1.2.0 LAST VERSION FOR 1.12.2 Added Paddles to simulate vanilla fonctionnality Fixed Icebreaker area of effect to fix boats getting stuck at weird angles Lock engines when editing a map on a boat moarboats-1.12.2-4.1.1.0 Redstone signals now completely stop boats, no matter their speed Loader and unloaders now output a comparator signal when transferring with boats For loaders: the signal is proportionnal to the amount contained inside their internal buffer For unloaders: the signal is proportionnal to the amount that can be store inside their internal buffer Loaders and unloaders now have a 3x3 area effect Ropes are now stackable Fixed a crash on servers when using the OpenComputers module moarboats-1.12.2-4.1.0.3 Added an option to hide the Patreon hook Should have fixed crash with mapping table Fix config syncingmoarboats-1.12.2-4.0.1.0 Rudders can be set to non blocking now Fixed crash with FluidStack Now calling JourneyMap code to determine correct waypoint folder (better JM integration!) moarboats-1.12.2-4.0.0.0 Boat ownership Boats are now owned by the person who created it. (Old boats are not restricted) Be aware that any 'op' player on the server can still access them if needed. Maps with paths You can now save a boat path onto a map to create a Map with Path! They can both be crafted from a map or converted from a map inside the helm module! Golden Tickets Don't want to create the same path multiple time for your fleet? Golden tickets are a new way to define paths: two golden tickets can be linked together so that the changes on one appear on the other! Simply put your first ticket (must not be empty) and an empty second ticket in the crafting table to duplicate the first! You can also copy the data from a Map with Path to a golden ticket! Mapping Table Plan out your boat path using X,Z coordinates instead of clicking the map! The mapping table will show you your JourneyMap waypoints while editing a waypoint to help you build paths faster! The mod has to go look for the waypoints inside the game folder instead of directly communicating, so be aware that it might not find your waypoint if your server/sp world has a weird name (more specifically if it ends with dashes). Add, insert, edit, remove waypoints more easily than with the path editor! You can even reorder the waypoints! Chunk loader module This module will force load a 3x3 area around the boat. This module can be disactivated on servers by modifying the mod's configuration file. New features You can adjust the speed at which your boat is going when creating a waypoint (both in the path editor and the mapping table) Minor changes Changed the ordering of tabs in the boat menu: Engine, then Storage, then Navigation, then Misc. Any module that has no configuration is directly put at the bottom of the tabs Boats will now break lilypads when touching them The furnace engine now accepts any fuel accepted by the vanilla furnace (with a duration multiplied by 0.9 compared to the burn time) Bug fixes Fixed fishing module not giving loot when rod breaks Fixed item duplication glitch happening in some modules Fixed crashes on server due to using client-only methods/classes Technical changes Packet registration should be more straight-forward Plugin system to simplify integration with other mods (used for integration with JourneyMap) moarboats-1.12.2-3.0.0.2 Fixed crash on server with dye names Fixed crash with linked boats in far away chunks (happened only on dev afaik) moarboats-1.12.2-3.0.0.1 Fixed Diving Bottle and Boat Fluid Tank crafting recipes overlapping. moarboats-1.12.2-3.0.0.0 + Boat Fluid Tank + Transport fluids inside your boat! (uses the Forge capability system to ensure compatibility) * Only works inside of boats + Boat Energy Battery + Transport energy inside your boat! (RF/Forge Energy) * Only works inside of boats + Boat Fluid Loader + Combine a Boat Fluid Tank with a Dispenser to fill boats with a fluid! + Boat Fluid Unloader + Combine a Boat Fluid Tank with a Hopper to empty boats of their fluid! + Boat Energy Charger + Combine a Boat Energy Battery with a Dispenser to fill boats with energy! + Boat Fluid Unloader + Combine a Boat Energy Battery with a Hopper to empty boats of energy! * Dyeable boats! * Combine a Modular Boat with 3 dye items of the same color to change the color of your boat! + Waterborne comparator + Count the number of items inside a boat! * (Technical) Moar Boats now uses a ForgeRegistry to register modules moarboats-1.12.2-2.1.0.2 Fixed game crashing when placing an icebreaker module moarboats-1.12.2-2.1.0.0 Additions: Animal Boats! Craft it with gold instead of iron Transport your animals around the world! Rudder module (Finally) Control manually your boat! (requires an engine) Added button to remove a module from a modular boat Changes: Dispenser/Dropper modules can be rotated Bug fixes: Fixed TNT not lit when placed by dispenser module Nerfed fishing speed moarboats-1.12.2-2.0.0 + New boat path editor (Includes Zooming&Scrolling !) + Accessible via a button on the Helm menu + Access a detailed view of the map (only for loaded chunks on the server) - Removed old path '''editor''' + Added an option to make paths non-looping + Boats will stop at the last node of the path + Blocked-by-module engines show the module responsible * (Fix) The Helm module no longer breaks map. * (Fix) Hoppers no longer remove fuel from the engine modules. * (Fix) Hoppers no longer remove rods from the fishing module. * (Fix) A boat blocked by a module or a redstone signal can be moved by pushing it or a fishing rod. * Switched to a new versioning scheme: <Major Changes>.<Module Additions>.<Module nerf/buffs/modifications>.<Bug Patches> moarboats-1.12.2-1.3.2 Boats completly stop when touching a lit waterborne conductor Update checker should work properly now moarboats-1.12.2-1.3.1 Fixed icebreaker recipe overlapping with sword repair craft moarboats-1.12.2-1.3.0 Dispenser module: place blocks and spawn items! Sonar module: make your boat follow streams! Moar Boats does not give any guarantee that your boat won't get lost in oceans. Icebreaker module! Break the ice! Creative mode engine module (requires no fuel) Diving module: Breathe underwater next to the boat! Reinforced the boat, it should be able to go on lava now. Boat speed is now configurable in the engine GUI. (Bug fix) Seats are no longer made out of dark oak boats moarboats-1.12.2-1.2.1 Added a configuration file Fishing Rods are now damaged when the fishing module uses one Rods break by default, it is possible to change this behavior and make the rod be replaced before with the configuration file (Server side config) Fishing speed can now be modified by the configuration file (Server side config) Should no longer fish ground fish Furnace Engine Pretty particles when the engine is turned on Should no longer work outside of water The mod now checks for update on game launch (uses Forge's system) moarboats-1.12.2-1.2.0 Fishing modules: Right click with a rod to add it to your boat! Boats can be attached to fences Added a seat item for boats Added Waterborne Redstone Conductor: Use them to automatically stop boats and to pass redstone current over water! Anchor module: Drop anchor and set a spawn point - even if danger is nearby. moarboats-1.12.2-1.1.1 Fixed inventory desynchronisation happening when the client connected before the server had time to do a tick (happens with the integrated server in SP) Boats now interact with hoppers! Engines are lockable: stop the engine while you need to do some work on the boat Right clicking the helm interface removes the last waypoint added |