服务端1.7.10 MOD服
[01:20:35 ERROR]: Could not pass event PrepareItemCraftEvent to ItemLoreStats v6
.07
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:338) ~[JavaPluginLoader$1.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:62) ~[RegisteredListener.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j
ava:507) [SimplePluginManager.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:492) [SimplePluginManager.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callPreCraftEv
ent(CraftEventFactory.java:798) [CraftEventFactory.class:1.7.10-R0.1-SNAPSHOT]
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingMana
ger.java:368) [afe.class:?]
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.
java:97) [aap.class:?]
at net.minecraft.inventory.InventoryCrafting.func_70299_a(InventoryCraft
ing.java:161) [aae.class:?]
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77) [aay.class:?]
at net.minecraft.inventory.Container.func_75144_a(Container.java:416) [z
s.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPl
ayServer.java:2021) [nh.class:?]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(
SourceFile:32) [ix.class:?]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(
SourceFile:10) [ix.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java
:245) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:
173) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.jav
a:991) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(Dedicated
Server.java:431) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.jav
a:809) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:669) [M
inecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_141]
[01:20:35 ERROR]: Could not pass event PrepareItemCraftEvent to ItemLoreStats v6
.07
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:338) ~[JavaPluginLoader$1.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:62) ~[RegisteredListener.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j
ava:507) [SimplePluginManager.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:492) [SimplePluginManager.class:1.7.10-R0.1-SNAPSHOT]
at org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callPreCraftEv
ent(CraftEventFactory.java:798) [CraftEventFactory.class:1.7.10-R0.1-SNAPSHOT]
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingMana
ger.java:368) [afe.class:?]
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.
java:97) [aap.class:?]
at net.minecraft.inventory.InventoryCrafting.func_70299_a(InventoryCraft
ing.java:161) [aae.class:?]
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77) [aay.class:?]
at net.minecraft.inventory.Container.func_75144_a(Container.java:416) [z
s.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPl
ayServer.java:2021) [nh.class:?]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(
SourceFile:32) [ix.class:?]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(
SourceFile:10) [ix.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java
:245) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:
173) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.jav
a:991) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(Dedicated
Server.java:431) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.jav
a:809) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:669) [M
inecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_141]
# Default config for ItemLoreStats.
fileVersion: 621
serverVersion: 0
# checkForUpdates - As I update Item Lore Stats often I've noticed that there are quite a lot running out-of-date versions of Item Lore Stats. This will help server owners keep Item Lore Stats up to date. If there is an update available it will notify any Ops or any players with the ils.admin permission. I recommend you set this to true just to notify any ops or players/groups with ils.admin that there is a new version of Item Lore Stats available.
checkForUpdates: true
# languageFile - This is the default language file loaded for in-game messages. This can be "language-en", "language-de, "language-pl".
languageFile: language-en
# usingMcMMO - If you are using McMMO then this will disable the durability stat as it conflicts with McMMO. (Boolean)
usingMcMMO: false
# usingBarAPI - If you are using BarAPI then this will set BarAPI to display the players health. (Boolean)
usingBarAPI: true
# usingBossBarAPI - If you are using BossBarAPI then this will set BossBarAPI to display the players health. (Boolean)
usingBossBarAPI: true
# includeOffHandDamage - If you set this to true, the damage stat on the off hand item will be included in the damage event.
includeOffHandDamage: false
# dropCustomILSLoot - This will generate loot from the mob configs in /SavedMobs/ and add them to the loot list when a mob is killed. (Boolean)
dropCustomILSLoot: true
# ILSLootFromNaturalSpawnsOnly - Setting this to true will only allow Item Lore Stats loot to drop from mobs spawned naturally into the world (mobs spawned through mob spawners, eggs, commands etc will not drop Item Lore Stats loot). (Boolean)
ILSLootFromNaturalSpawnsOnly: true
# addSellValueToDrops - ILS will calculate the value of an item based on it's amount of stats and the value of those stats from the settings in the config. (Boolean)
addSellValueToDrops: true
# addRarityToDrops - ILS will calculate the rarity of an item based on the amount of stats it contains and how high their values are within the specified range.
#addRarityToDrops: true
# enableItemRepairing - If set to true this will allow players to left click on the specified block to repair their items at a material/currency cost. False will disable this feature.
enableItemRepairing: true
# keepXPOnDeath - Setting this to true will allow players to keep their level and XP when they die. (Boolean)
keepXPOnDeath: true
# addRandomLore - If set to true this will grab a random lore from the "randomLore" section in the config to the item that drops (These are not stats). (Boolean)
addRandomLore: false
# randomApplyChance - This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs. (Integer)
randomApplyChance: 45
# baseHealth - This is the default health of every player before equipping gear. Set to 0 to disable health updates. (Double)
baseHealth: 20
# baseHealthRegen - This is the default health regen of every player before equipping gear. It is also added to the value gained from gear. Set to 0 to disable additional base health regen. (Double)
baseHealthRegen: 2
# baseMovementSpeed - This is the default speed of every player before equipping gear. (Float)
baseMovementSpeed: 0.2
# baseCritDamage - This is the default crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealth would be 150). (Double)
baseCritDamage: 50
# healthScale - This is the scale of the health bar e.g. if player has 100 hp then 20 will set each heart to the value of 10 health. Set to 0 to disable health scaling. (Integer)
healthScale: 20
# levelCap - If you want to limit how high players can level then set this value to the max level any player should ever be able to reach.
levelCap: 9999
# displayDurabilityWarnings - This will show a messaged in the chat box when an item has 75%, 50%, and 25% durability to alert the player. (Boolean)
displayDurabilityWarnings:
enableAbove75%DurabilityWarning: true
enableAbove50%DurabilityWarning: true
enableAbove25%DurabilityWarning: true
enableAbove0%DurabilityWarning: true
# disabledInWorlds - The worlds listed will prevent any functions from Item Lore Stats from triggering.
disabledInWorlds:
- worldNEW
messages:
loreSuccessfullyAdded: true
upgradeSuccessful: false
upgradeCapReached: false
itemReceived: true
# To allow ILS to add an item looted message to items dropped by other plugins, add "ILS_" at the beginning of the display name in the appropriate item configs.
itemLooted: true
# vanilla - This will enable/disable vanilla stats such as weapon damage where a Diamond sword offers more damage than an Stone sword or where Diamond armour will resist more damage than Leather.
vanilla:
includeDamage: false
includeArmour: false
# combatMessages - This allows full control of all of the combat messages. This offers individual messages for the attacker and a message for the victim. Outgoing is for the attacker and incoming is for the victim. "mobLevel" and "enemyMobLevel" will only display if the mob spawned in a Level region.
combatMessages:
outgoing:
damageDone: true
enemyDodgedAttack: true
enemyBlockedAttack: true
critStrike: true
lifeSteal: true
enemyReflectedAttack: true
fire: true
ice: true
poison: true
wither: true
harm: true
blind: true
mobLevel: true
incoming:
damageTaken: false
dodgeAttack: true
blockAttack: true
enemyCritStrike: false
enemyLifeSteal: true
reflectAttack: true
enemyFire: true
enemyIce: true
enemyPoison: true
enemyWither: true
enemyHarm: true
enemyBlind: true
enemymobLevel: true
# prefix - These are the random prefixes used to grab a prefix for a specified item in the mob configs when it when it drops.
prefix:
random:
- 'Angelic'
- 'Brutal'
- 'Cursed'
- 'Empowered'
- 'Fine'
- 'Gleaming'
- 'Heavy'
- 'Perfect'
- 'Sharp'
- 'Standard'
- 'Worn'
- 'Light'
- 'Smooth'
- 'Slick'
- 'Hard'
- 'Thick'
- 'Grim'
# suffix - These are the random suffixes used to grab a suffix for a specified item in the mob configs when it when it drops.
suffix:
random:
- 'of Chaos'
- 'of Destruction'
- 'of Murder'
- 'of Power'
- 'of Silence'
- 'of Sorrows'
- 'of Terror'
- 'of Thunder'
- 'of the Ancients'
- 'of the UnderWorld'
- 'of the Wilderness'
# randomLore - If addRandomLore is set to true this will grab a random lore from the section below to the item that drops (These are not stats).
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
# The section below offers full control over all of the stats within Item Lore Stats.
primaryStats:
armour:
# name: "Armour" - This is the name of the stat that will appear on the items tooltip and on the /ils stats page.
name: "防御力"
# colour: "&3" - This is the colour that will be used to colourise the Armour stat on the items tooltip and on the /ils stats page.
colour: "&3"
# sellValuePerStat: 12 - If an item drops with Armour: 16.8% then this will add a value of 202 to the sell price (sellValuePerStat x amountOfStat).
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Shielded"
suffix:
colour: "&3"
list:
- "of Protection"
damage:
name: "攻击力"
colour: "&3"
sellValuePerStat: 0.9
health:
name: "生命"
colour: "&3"
sellValuePerStat: 0.7
healthRegen:
name: "生命恢复"
colour: "&3"
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Regenerating"
suffix:
colour: "&3"
list:
- "of Regeneration"
secondaryStats:
block:
name: "格挡"
colour: "&3"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Impeding"
suffix:
colour: "&3"
list:
- "of the Blockade"
dodge:
name: "闪避"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Eluding"
suffix:
colour: "&3"
list:
- "of Evasion"
critChance:
name: "暴击几率"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
critDamage:
name: "暴击伤害"
colour: "&3"
sellValuePerStat: 7
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
lifeSteal:
name: "吸血"
colour: "&a"
sellValuePerStat: 5
internalCooldown: 3
prefix:
colour: "&a"
list:
- "Life Stealing"
suffix:
colour: "&a"
list:
- "of Soul Draining"
healPercentage: 0.15
reflect:
name: "伤害反弹"
colour: "&e"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&e"
list:
- "Reflecting"
suffix:
colour: "&e"
list:
- "of Reflection"
fire:
name: "烈焰"
colour: "&c"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
prefix:
colour: "&c"
list:
- "Flaming"
suffix:
colour: "&c"
list:
- "of the Inferno"
ice:
name: "寒冰气息"
colour: "&9"
sellValuePerStat: 7
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&9"
list:
- "Freezing"
suffix:
colour: "&9"
list:
- "of the Blizzard"
poison:
name: "剧毒之触"
colour: "&2"
sellValuePerStat: 8
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&2"
list:
- "Toxic"
suffix:
colour: "&2"
list:
- "of Poison"
wither:
name: "瞬零之触"
colour: "&f"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&f"
list:
- "Corrupted"
suffix:
colour: "&f"
list:
- "of Corruption"
harming:
name: "撕裂"
colour: "&5"
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&5"
list:
- "Crippling"
suffix:
colour: "&5"
list:
- "of Harming"
blind:
name: "致盲"
colour: "&7"
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&7"
list:
- "Visionless"
suffix:
colour: "&7"
list:
- "of Blinding"
movementSpeed:
name: "移动速度"
colour: "&6"
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: "&6"
list:
- "Swift"
suffix:
colour: "&6"
list:
- "of Swiftness"
bonusStats:
pvpDamage:
name: "PvP Dmg Modifier"
colour: "&6"
sellValuePerStat: 1.5
pveDamage:
name: "PvE Dmg Modifier"
colour: "&2"
sellValuePerStat: 1.5
xpLevel:
name: "等级要求"
colour: "&3"
sellValuePerStat: 10
xpMultiplier:
name: "经验加成"
colour: "&d"
sellValuePerStat: 8
prefix:
colour: "&d"
list:
- "Premium"
suffix:
colour: "&d"
list:
- "of Rewarding"
soulbound:
name: "绑定给"
colour: "&3"
sellValuePerStat: 0
weaponSpeed:
name: "攻击速度"
colour: "&b"
sellValuePerStat:
veryFast: 25
fast: 20
normal: 15
slow: 10
verySlow: 5
durability:
name: "耐久度"
colour: "&8"
sellValuePerStat: 0
warningColours:
above75%: "&8"
above50%: "&a"
above25%: "&3"
above0%: "&c"
# Changing this splitter after the plugin has generated any items will remove them from the durability system and make them invincible. Only change this if you intend on deleting every item or you're starting fresh.
splitter: "/"
setBonus:
name: "金币加成"
colour: "&6"
sellValuePerStat: 0
#sets:
#- "Path of the Windwalker"
##Speed
##Dodge
#- "Bringer of Death"
##Life Steal
##Poison
#- "Armour of the Champion"
##Health
##Block
class:
name: "职业要求"
colour: "&3"
sellValuePerStat: 0
separator: ","
list:
- '&4Warrior'
- '&bMage'
- '&6Thief'
sellValue:
name: "出售价格"
colour: "&7"
currency:
name: "Coins"
colour: "&f"
heroesOnlyStats:
heroesMaxMana:
enabled: true
name: "Mana"
colour: "&3"
sellValuePerStat: 2
#skillAPIOnlyStats:
# skillAPIMaxMana:
# enabled: true
# name: "Mana"
# colour: "&3"
# sellValuePerStat: 2
spells:
tnt:
name: "Living Bomb"
colour: "&c"
sellValuePerStat: 25
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: "Lightning"
colour: "&9"
sellValuePerStat: 25
cooldown: 15
# bossBar - If you're using BarAPI or BossBarAPI then you can modify the text at the top of it.
bossBar:
splitter: " | "
colour: "&7"
health:
name: "Health"
colour: "&a"
splitter: "/"
level:
enabled: true
name: "Level"
colour: "&e"
exp:
enabled: true
name: "Exp"
colour: "&b"
splitter: "/"
# upgradeStatsOnLevelChange - This allows the players armour/item in hand to upgrade by increasing the values of the stats on the item when the player levels. There is a cap that can be added to prevent items from continuously upgrading.
upgradeStatsOnLevelChange:
enabled: true
# The amount of times an item can upgrade.
upgradeCap: 5
# The values below CANNOT be less than 0.1. These are the amount each stat will upgrade by when the item upgrades.
stats:
armour: 0.1
dodge: 0.1
block: 0.1
critChance: 0.2
critDamage: 0.3
damage: 0.1
health: 0.3
healthRegen: 0.1
lifeSteal: 0.2
reflect: 0.1
fire: 0.1
ice: 0.1
poison: 0.1
wither: 0.1
harming: 0.1
blind: 0.1
movementSpeed: 0.5
xpMultiplier: 0.1
pvpDamage: 0.3
pveDamage: 0.3
heroesMaxMana: 0.2
# environmentalDamage - These are the damage values for environmental damage. The damage value is a % of the players health. The durability lost is the amount of durability that will be lost when that event occurs.
environmentalDamage:
block_explosion:
damage: 20
durabilityLost: 40
cactus:
damage: 5
durabilityLost: 10
drowning:
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
damage: 12
durabilityLost: 20
fire:
damage: 5
durabilityLost: 10
fire_tick:
damage: 5
durabilityLost: 6
lava:
damage: 20
durabilityLost: 30
lightning:
damage: 25
durabilityLost: 60
magic:
damage: 5
durabilityLost: 3
poison:
damage: 5
durabilityLost: 2
starvation:
damage: 5
durabilityLost: 0
suffocation:
damage: 5
durabilityLost: 0
thorns:
damage: 2
durabilityLost: 4
# damage - DO NOT CHANGE THIS!
damage:
durabilityLost: 1
# potions - This allows potions to be scaled to the holders health. The values below are the % of max health that it will heal for. If a player has 250 health then Instant Health I will heal for 37.5 health as it's 15% of 250. (Percentage)
potions:
heal:
instantHealthI: 10
instantHealthII: 20
splashHealthI: 10
splashHealthII: 20
damage:
instantHarmingI: 10
instantHarmingII: 20
splashHarmingI: 10
splashHarmingII: 20
lingerHarmingI: 5
lingerHarmingII: 10
# rarity - Using the drop percentages from the SavedMob configs ILS will choose the correct title format for that drop. If an item has a 7% drop chance then using the values below it will fall under the "Uncommon" section.
rarity:
15:
#Common
colour: "&l&f"
9:
#Uncommon
colour: "&l&2"
5:
#Rare
colour: "&l&3"
3:
#Epic
colour: "&l&5"
1:
#Legendary
colour: "&l&6"
# additionalStatsPerLevel - These are bonus stats that are added to the player based on their level. (level x additionalStatValue = additionalStat)
additionalStatsPerLevel:
health: 6
healthRegen: 0.004
speed: 0.001
# defaultCraftedDurability - This will add a random amount of durability from the range specified. This can include colour codes.
defaultCraftedDurability:
enableDurabilityOnCrafted: true
enableDurabilityOnDrops: true
tools:
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
# defaultCraftedArmour - This will add a random amount of the Armour stat from the specified range to each piece of armour crafted.
defaultCraftedArmour:
enableArmourOnCrafted: true
enableArmourOnDrops: true
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
# defaultCraftedDamage - This will add a random range of the Damage stat from the specified range to each tool type that is crafted.
defaultCraftedDamage:
enableDamageOnCrafted: true
enableDamageOnDrops: true
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
# durabilityAddedOnEachRepair - This is the amount of durability that will be repaired when repairing the item. The repairCostType can either be Material or Currency (Material will use the materials required to craft the item and Currency will remove the amount of money it costs from the players account).The repairBlock setting uses the material name so something like IRON_BLOCK or ANVIL.
durabilityAddedOnEachRepair:
repairCostType: Material
repairBlock: WORKBENCH
tools:
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
# materialSellValue - When an item is generated it will add a specific amount to the sell value(if enabled) based on the type of item.
materialSellValue:
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
# enchants - This section of the config allows control of the vanilla enchants.
enchants:
sharpness:
levelMultiplier: 5
unbreaking:
levelMultiplier: 33
power:
levelMultiplier: 5
featherFalling:
levelMultiplier: 10
# npcDropEquippedGear - This is the drop chance that the mob will drop their equipped gear. This is a percentage value, if the head is set to 50, then there is a 50/50 chance that the mobs helmet will drop when the mob is killed.
npcDropEquippedGear:
dropChance:
helmet: 100
chestplate: 100
leggings: 100
boots: 100
itemInMainHand: 100
itemInOffHand: 100
# materials - This is to add support for custom items from mods. DO NOT TOUCH THIS UNLESS YOU UNDERSTAND WHAT YOU'RE DOING.
materials:
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8197
- 8198
- 8199
- 8200
- 8201
- 8204
- 8205
- 8206
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16389
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
worldNEW:
healthMultiplier: 4.8
damageMultiplier: 2.1
expMultiplier: 0.004
location:
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 8.7
damageMultiplier: 4.3
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0


试试我这个1.7-1.8的实际上也可以用背包编辑器描述
fileVersion: 621
serverVersion: 0
# checkForUpdates - As I update Item Lore Stats often I've noticed that there are quite a lot running out-of-date versions of Item Lore Stats. This will help server owners keep Item Lore Stats up to date. If there is an update available it will notify any Ops or any players with the ils.admin permission. I recommend you set this to true just to notify any ops or players/groups with ils.admin that there is a new version of Item Lore Stats available.
checkForUpdates: true
# languageFile - This is the default language file loaded for in-game messages. This can be "language-en", "language-de, "language-pl".
languageFile: language-en
# usingMcMMO - If you are using McMMO then this will disable the durability stat as it conflicts with McMMO. (Boolean)
usingMcMMO: false
# usingBarAPI - If you are using BarAPI then this will set BarAPI to display the players health. (Boolean)
usingBarAPI: true
# usingBossBarAPI - If you are using BossBarAPI then this will set BossBarAPI to display the players health. (Boolean)
usingBossBarAPI: true
# includeOffHandDamage - If you set this to true, the damage stat on the off hand item will be included in the damage event.
includeOffHandDamage: false
# dropCustomILSLoot - This will generate loot from the mob configs in /SavedMobs/ and add them to the loot list when a mob is killed. (Boolean)
dropCustomILSLoot: true
# ILSLootFromNaturalSpawnsOnly - Setting this to true will only allow Item Lore Stats loot to drop from mobs spawned naturally into the world (mobs spawned through mob spawners, eggs, commands etc will not drop Item Lore Stats loot). (Boolean)
ILSLootFromNaturalSpawnsOnly: true
# addSellValueToDrops - ILS will calculate the value of an item based on it's amount of stats and the value of those stats from the settings in the config. (Boolean)
addSellValueToDrops: true
# addRarityToDrops - ILS will calculate the rarity of an item based on the amount of stats it contains and how high their values are within the specified range.
#addRarityToDrops: true
# enableItemRepairing - If set to true this will allow players to left click on the specified block to repair their items at a material/currency cost. False will disable this feature.
enableItemRepairing: true
# keepXPOnDeath - Setting this to true will allow players to keep their level and XP when they die. (Boolean)
keepXPOnDeath: true
# addRandomLore - If set to true this will grab a random lore from the "randomLore" section in the config to the item that drops (These are not stats). (Boolean)
addRandomLore: false
# randomApplyChance - This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs. (Integer)
randomApplyChance: 45
# baseHealth - This is the default health of every player before equipping gear. Set to 0 to disable health updates. (Double)
baseHealth: 20
# baseHealthRegen - This is the default health regen of every player before equipping gear. It is also added to the value gained from gear. Set to 0 to disable additional base health regen. (Double)
baseHealthRegen: 2
# baseMovementSpeed - This is the default speed of every player before equipping gear. (Float)
baseMovementSpeed: 0.2
# baseCritDamage - This is the default crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealth would be 150). (Double)
baseCritDamage: 50
# healthScale - This is the scale of the health bar e.g. if player has 100 hp then 20 will set each heart to the value of 10 health. Set to 0 to disable health scaling. (Integer)
healthScale: 20
# levelCap - If you want to limit how high players can level then set this value to the max level any player should ever be able to reach.
levelCap: 9999
# displayDurabilityWarnings - This will show a messaged in the chat box when an item has 75%, 50%, and 25% durability to alert the player. (Boolean)
displayDurabilityWarnings:
enableAbove75%DurabilityWarning: true
enableAbove50%DurabilityWarning: true
enableAbove25%DurabilityWarning: true
enableAbove0%DurabilityWarning: true
# disabledInWorlds - The worlds listed will prevent any functions from Item Lore Stats from triggering.
disabledInWorlds:
- worldNEW
messages:
loreSuccessfullyAdded: true
upgradeSuccessful: false
upgradeCapReached: false
itemReceived: true
# To allow ILS to add an item looted message to items dropped by other plugins, add "ILS_" at the beginning of the display name in the appropriate item configs.
itemLooted: true
# vanilla - This will enable/disable vanilla stats such as weapon damage where a Diamond sword offers more damage than an Stone sword or where Diamond armour will resist more damage than Leather.
vanilla:
includeDamage: false
includeArmour: false
# combatMessages - This allows full control of all of the combat messages. This offers individual messages for the attacker and a message for the victim. Outgoing is for the attacker and incoming is for the victim. "mobLevel" and "enemyMobLevel" will only display if the mob spawned in a Level region.
combatMessages:
outgoing:
damageDone: true
enemyDodgedAttack: true
enemyBlockedAttack: true
critStrike: true
lifeSteal: true
enemyReflectedAttack: true
fire: true
ice: true
poison: true
wither: true
harm: true
blind: true
mobLevel: true
incoming:
damageTaken: false
dodgeAttack: true
blockAttack: true
enemyCritStrike: false
enemyLifeSteal: true
reflectAttack: true
enemyFire: true
enemyIce: true
enemyPoison: true
enemyWither: true
enemyHarm: true
enemyBlind: true
enemymobLevel: true
# prefix - These are the random prefixes used to grab a prefix for a specified item in the mob configs when it when it drops.
prefix:
random:
- 'Angelic'
- 'Brutal'
- 'Cursed'
- 'Empowered'
- 'Fine'
- 'Gleaming'
- 'Heavy'
- 'Perfect'
- 'Sharp'
- 'Standard'
- 'Worn'
- 'Light'
- 'Smooth'
- 'Slick'
- 'Hard'
- 'Thick'
- 'Grim'
# suffix - These are the random suffixes used to grab a suffix for a specified item in the mob configs when it when it drops.
suffix:
random:
- 'of Chaos'
- 'of Destruction'
- 'of Murder'
- 'of Power'
- 'of Silence'
- 'of Sorrows'
- 'of Terror'
- 'of Thunder'
- 'of the Ancients'
- 'of the UnderWorld'
- 'of the Wilderness'
# randomLore - If addRandomLore is set to true this will grab a random lore from the section below to the item that drops (These are not stats).
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
# The section below offers full control over all of the stats within Item Lore Stats.
primaryStats:
armour:
# name: "Armour" - This is the name of the stat that will appear on the items tooltip and on the /ils stats page.
name: "防御力"
# colour: "&3" - This is the colour that will be used to colourise the Armour stat on the items tooltip and on the /ils stats page.
colour: "&3"
# sellValuePerStat: 12 - If an item drops with Armour: 16.8% then this will add a value of 202 to the sell price (sellValuePerStat x amountOfStat).
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Shielded"
suffix:
colour: "&3"
list:
- "of Protection"
damage:
name: "攻击力"
colour: "&3"
sellValuePerStat: 0.9
health:
name: "生命"
colour: "&3"
sellValuePerStat: 0.7
healthRegen:
name: "生命恢复"
colour: "&3"
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Regenerating"
suffix:
colour: "&3"
list:
- "of Regeneration"
secondaryStats:
block:
name: "格挡"
colour: "&3"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Impeding"
suffix:
colour: "&3"
list:
- "of the Blockade"
dodge:
name: "闪避"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Eluding"
suffix:
colour: "&3"
list:
- "of Evasion"
critChance:
name: "暴击几率"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
critDamage:
name: "暴击伤害"
colour: "&3"
sellValuePerStat: 7
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
lifeSteal:
name: "吸血"
colour: "&a"
sellValuePerStat: 5
internalCooldown: 3
prefix:
colour: "&a"
list:
- "Life Stealing"
suffix:
colour: "&a"
list:
- "of Soul Draining"
healPercentage: 0.15
reflect:
name: "伤害反弹"
colour: "&e"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&e"
list:
- "Reflecting"
suffix:
colour: "&e"
list:
- "of Reflection"
fire:
name: "烈焰"
colour: "&c"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
prefix:
colour: "&c"
list:
- "Flaming"
suffix:
colour: "&c"
list:
- "of the Inferno"
ice:
name: "寒冰气息"
colour: "&9"
sellValuePerStat: 7
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&9"
list:
- "Freezing"
suffix:
colour: "&9"
list:
- "of the Blizzard"
poison:
name: "剧毒之触"
colour: "&2"
sellValuePerStat: 8
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&2"
list:
- "Toxic"
suffix:
colour: "&2"
list:
- "of Poison"
wither:
name: "瞬零之触"
colour: "&f"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&f"
list:
- "Corrupted"
suffix:
colour: "&f"
list:
- "of Corruption"
harming:
name: "撕裂"
colour: "&5"
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&5"
list:
- "Crippling"
suffix:
colour: "&5"
list:
- "of Harming"
blind:
name: "致盲"
colour: "&7"
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&7"
list:
- "Visionless"
suffix:
colour: "&7"
list:
- "of Blinding"
movementSpeed:
name: "移动速度"
colour: "&6"
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: "&6"
list:
- "Swift"
suffix:
colour: "&6"
list:
- "of Swiftness"
bonusStats:
pvpDamage:
name: "PvP Dmg Modifier"
colour: "&6"
sellValuePerStat: 1.5
pveDamage:
name: "PvE Dmg Modifier"
colour: "&2"
sellValuePerStat: 1.5
xpLevel:
name: "等级要求"
colour: "&3"
sellValuePerStat: 10
xpMultiplier:
name: "经验加成"
colour: "&d"
sellValuePerStat: 8
prefix:
colour: "&d"
list:
- "Premium"
suffix:
colour: "&d"
list:
- "of Rewarding"
soulbound:
name: "绑定给"
colour: "&3"
sellValuePerStat: 0
weaponSpeed:
name: "攻击速度"
colour: "&b"
sellValuePerStat:
veryFast: 25
fast: 20
normal: 15
slow: 10
verySlow: 5
durability:
name: "耐久度"
colour: "&8"
sellValuePerStat: 0
warningColours:
above75%: "&8"
above50%: "&a"
above25%: "&3"
above0%: "&c"
# Changing this splitter after the plugin has generated any items will remove them from the durability system and make them invincible. Only change this if you intend on deleting every item or you're starting fresh.
splitter: "/"
setBonus:
name: "金币加成"
colour: "&6"
sellValuePerStat: 0
#sets:
#- "Path of the Windwalker"
##Speed
##Dodge
#- "Bringer of Death"
##Life Steal
##Poison
#- "Armour of the Champion"
##Health
##Block
class:
name: "职业要求"
colour: "&3"
sellValuePerStat: 0
separator: ","
list:
- '&4Warrior'
- '&bMage'
- '&6Thief'
sellValue:
name: "出售价格"
colour: "&7"
currency:
name: "Coins"
colour: "&f"
heroesOnlyStats:
heroesMaxMana:
enabled: true
name: "Mana"
colour: "&3"
sellValuePerStat: 2
#skillAPIOnlyStats:
# skillAPIMaxMana:
# enabled: true
# name: "Mana"
# colour: "&3"
# sellValuePerStat: 2
spells:
tnt:
name: "Living Bomb"
colour: "&c"
sellValuePerStat: 25
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: "Lightning"
colour: "&9"
sellValuePerStat: 25
cooldown: 15
# bossBar - If you're using BarAPI or BossBarAPI then you can modify the text at the top of it.
bossBar:
splitter: " | "
colour: "&7"
health:
name: "Health"
colour: "&a"
splitter: "/"
level:
enabled: true
name: "Level"
colour: "&e"
exp:
enabled: true
name: "Exp"
colour: "&b"
splitter: "/"
# upgradeStatsOnLevelChange - This allows the players armour/item in hand to upgrade by increasing the values of the stats on the item when the player levels. There is a cap that can be added to prevent items from continuously upgrading.
upgradeStatsOnLevelChange:
enabled: true
# The amount of times an item can upgrade.
upgradeCap: 5
# The values below CANNOT be less than 0.1. These are the amount each stat will upgrade by when the item upgrades.
stats:
armour: 0.1
dodge: 0.1
block: 0.1
critChance: 0.2
critDamage: 0.3
damage: 0.1
health: 0.3
healthRegen: 0.1
lifeSteal: 0.2
reflect: 0.1
fire: 0.1
ice: 0.1
poison: 0.1
wither: 0.1
harming: 0.1
blind: 0.1
movementSpeed: 0.5
xpMultiplier: 0.1
pvpDamage: 0.3
pveDamage: 0.3
heroesMaxMana: 0.2
# environmentalDamage - These are the damage values for environmental damage. The damage value is a % of the players health. The durability lost is the amount of durability that will be lost when that event occurs.
environmentalDamage:
block_explosion:
damage: 20
durabilityLost: 40
cactus:
damage: 5
durabilityLost: 10
drowning:
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
damage: 12
durabilityLost: 20
fire:
damage: 5
durabilityLost: 10
fire_tick:
damage: 5
durabilityLost: 6
lava:
damage: 20
durabilityLost: 30
lightning:
damage: 25
durabilityLost: 60
magic:
damage: 5
durabilityLost: 3
poison:
damage: 5
durabilityLost: 2
starvation:
damage: 5
durabilityLost: 0
suffocation:
damage: 5
durabilityLost: 0
thorns:
damage: 2
durabilityLost: 4
# damage - DO NOT CHANGE THIS!
damage:
durabilityLost: 1
# potions - This allows potions to be scaled to the holders health. The values below are the % of max health that it will heal for. If a player has 250 health then Instant Health I will heal for 37.5 health as it's 15% of 250. (Percentage)
potions:
heal:
instantHealthI: 10
instantHealthII: 20
splashHealthI: 10
splashHealthII: 20
damage:
instantHarmingI: 10
instantHarmingII: 20
splashHarmingI: 10
splashHarmingII: 20
lingerHarmingI: 5
lingerHarmingII: 10
# rarity - Using the drop percentages from the SavedMob configs ILS will choose the correct title format for that drop. If an item has a 7% drop chance then using the values below it will fall under the "Uncommon" section.
rarity:
15:
#Common
colour: "&l&f"
9:
#Uncommon
colour: "&l&2"
5:
#Rare
colour: "&l&3"
3:
#Epic
colour: "&l&5"
1:
#Legendary
colour: "&l&6"
# additionalStatsPerLevel - These are bonus stats that are added to the player based on their level. (level x additionalStatValue = additionalStat)
additionalStatsPerLevel:
health: 6
healthRegen: 0.004
speed: 0.001
# defaultCraftedDurability - This will add a random amount of durability from the range specified. This can include colour codes.
defaultCraftedDurability:
enableDurabilityOnCrafted: true
enableDurabilityOnDrops: true
tools:
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
# defaultCraftedArmour - This will add a random amount of the Armour stat from the specified range to each piece of armour crafted.
defaultCraftedArmour:
enableArmourOnCrafted: true
enableArmourOnDrops: true
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
# defaultCraftedDamage - This will add a random range of the Damage stat from the specified range to each tool type that is crafted.
defaultCraftedDamage:
enableDamageOnCrafted: true
enableDamageOnDrops: true
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
# durabilityAddedOnEachRepair - This is the amount of durability that will be repaired when repairing the item. The repairCostType can either be Material or Currency (Material will use the materials required to craft the item and Currency will remove the amount of money it costs from the players account).The repairBlock setting uses the material name so something like IRON_BLOCK or ANVIL.
durabilityAddedOnEachRepair:
repairCostType: Material
repairBlock: WORKBENCH
tools:
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
# materialSellValue - When an item is generated it will add a specific amount to the sell value(if enabled) based on the type of item.
materialSellValue:
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
# enchants - This section of the config allows control of the vanilla enchants.
enchants:
sharpness:
levelMultiplier: 5
unbreaking:
levelMultiplier: 33
power:
levelMultiplier: 5
featherFalling:
levelMultiplier: 10
# npcDropEquippedGear - This is the drop chance that the mob will drop their equipped gear. This is a percentage value, if the head is set to 50, then there is a 50/50 chance that the mobs helmet will drop when the mob is killed.
npcDropEquippedGear:
dropChance:
helmet: 100
chestplate: 100
leggings: 100
boots: 100
itemInMainHand: 100
itemInOffHand: 100
# materials - This is to add support for custom items from mods. DO NOT TOUCH THIS UNLESS YOU UNDERSTAND WHAT YOU'RE DOING.
materials:
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8197
- 8198
- 8199
- 8200
- 8201
- 8204
- 8205
- 8206
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16389
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
worldNEW:
healthMultiplier: 4.8
damageMultiplier: 2.1
expMultiplier: 0.004
location:
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 8.7
damageMultiplier: 4.3
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0
# Default config for ItemLoreStats.
fileVersion: 621
serverVersion: 0
# checkForUpdates - As I update Item Lore Stats often I've noticed that there are quite a lot running out-of-date versions of Item Lore Stats. This will help server owners keep Item Lore Stats up to date. If there is an update available it will notify any Ops or any players with the ils.admin permission. I recommend you set this to true just to notify any ops or players/groups with ils.admin that there is a new version of Item Lore Stats available.
checkForUpdates: true
# languageFile - This is the default language file loaded for in-game messages. This can be "language-en", "language-de, "language-pl".
languageFile: language-en
# usingMcMMO - If you are using McMMO then this will disable the durability stat as it conflicts with McMMO. (Boolean)
usingMcMMO: false
# usingBarAPI - If you are using BarAPI then this will set BarAPI to display the players health. (Boolean)
usingBarAPI: true
# usingBossBarAPI - If you are using BossBarAPI then this will set BossBarAPI to display the players health. (Boolean)
usingBossBarAPI: true
# includeOffHandDamage - If you set this to true, the damage stat on the off hand item will be included in the damage event.
includeOffHandDamage: false
# dropCustomILSLoot - This will generate loot from the mob configs in /SavedMobs/ and add them to the loot list when a mob is killed. (Boolean)
dropCustomILSLoot: true
# ILSLootFromNaturalSpawnsOnly - Setting this to true will only allow Item Lore Stats loot to drop from mobs spawned naturally into the world (mobs spawned through mob spawners, eggs, commands etc will not drop Item Lore Stats loot). (Boolean)
ILSLootFromNaturalSpawnsOnly: true
# addSellValueToDrops - ILS will calculate the value of an item based on it's amount of stats and the value of those stats from the settings in the config. (Boolean)
addSellValueToDrops: true
# addRarityToDrops - ILS will calculate the rarity of an item based on the amount of stats it contains and how high their values are within the specified range.
#addRarityToDrops: true
# enableItemRepairing - If set to true this will allow players to left click on the specified block to repair their items at a material/currency cost. False will disable this feature.
enableItemRepairing: true
# keepXPOnDeath - Setting this to true will allow players to keep their level and XP when they die. (Boolean)
keepXPOnDeath: true
# addRandomLore - If set to true this will grab a random lore from the "randomLore" section in the config to the item that drops (These are not stats). (Boolean)
addRandomLore: false
# randomApplyChance - This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs. (Integer)
randomApplyChance: 45
# baseHealth - This is the default health of every player before equipping gear. Set to 0 to disable health updates. (Double)
baseHealth: 20
# baseHealthRegen - This is the default health regen of every player before equipping gear. It is also added to the value gained from gear. Set to 0 to disable additional base health regen. (Double)
baseHealthRegen: 2
# baseMovementSpeed - This is the default speed of every player before equipping gear. (Float)
baseMovementSpeed: 0.2
# baseCritDamage - This is the default crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealth would be 150). (Double)
baseCritDamage: 50
# healthScale - This is the scale of the health bar e.g. if player has 100 hp then 20 will set each heart to the value of 10 health. Set to 0 to disable health scaling. (Integer)
healthScale: 20
# levelCap - If you want to limit how high players can level then set this value to the max level any player should ever be able to reach.
levelCap: 9999
# displayDurabilityWarnings - This will show a messaged in the chat box when an item has 75%, 50%, and 25% durability to alert the player. (Boolean)
displayDurabilityWarnings:
enableAbove75%DurabilityWarning: true
enableAbove50%DurabilityWarning: true
enableAbove25%DurabilityWarning: true
enableAbove0%DurabilityWarning: true
# disabledInWorlds - The worlds listed will prevent any functions from Item Lore Stats from triggering.
disabledInWorlds:
- worldNEW
messages:
loreSuccessfullyAdded: true
upgradeSuccessful: false
upgradeCapReached: false
itemReceived: true
# To allow ILS to add an item looted message to items dropped by other plugins, add "ILS_" at the beginning of the display name in the appropriate item configs.
itemLooted: true
# vanilla - This will enable/disable vanilla stats such as weapon damage where a Diamond sword offers more damage than an Stone sword or where Diamond armour will resist more damage than Leather.
vanilla:
includeDamage: false
includeArmour: false
# combatMessages - This allows full control of all of the combat messages. This offers individual messages for the attacker and a message for the victim. Outgoing is for the attacker and incoming is for the victim. "mobLevel" and "enemyMobLevel" will only display if the mob spawned in a Level region.
combatMessages:
outgoing:
damageDone: true
enemyDodgedAttack: true
enemyBlockedAttack: true
critStrike: true
lifeSteal: true
enemyReflectedAttack: true
fire: true
ice: true
poison: true
wither: true
harm: true
blind: true
mobLevel: true
incoming:
damageTaken: false
dodgeAttack: true
blockAttack: true
enemyCritStrike: false
enemyLifeSteal: true
reflectAttack: true
enemyFire: true
enemyIce: true
enemyPoison: true
enemyWither: true
enemyHarm: true
enemyBlind: true
enemymobLevel: true
# prefix - These are the random prefixes used to grab a prefix for a specified item in the mob configs when it when it drops.
prefix:
random:
- 'Angelic'
- 'Brutal'
- 'Cursed'
- 'Empowered'
- 'Fine'
- 'Gleaming'
- 'Heavy'
- 'Perfect'
- 'Sharp'
- 'Standard'
- 'Worn'
- 'Light'
- 'Smooth'
- 'Slick'
- 'Hard'
- 'Thick'
- 'Grim'
# suffix - These are the random suffixes used to grab a suffix for a specified item in the mob configs when it when it drops.
suffix:
random:
- 'of Chaos'
- 'of Destruction'
- 'of Murder'
- 'of Power'
- 'of Silence'
- 'of Sorrows'
- 'of Terror'
- 'of Thunder'
- 'of the Ancients'
- 'of the UnderWorld'
- 'of the Wilderness'
# randomLore - If addRandomLore is set to true this will grab a random lore from the section below to the item that drops (These are not stats).
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
# The section below offers full control over all of the stats within Item Lore Stats.
primaryStats:
armour:
# name: "Armour" - This is the name of the stat that will appear on the items tooltip and on the /ils stats page.
name: "防御力"
# colour: "&3" - This is the colour that will be used to colourise the Armour stat on the items tooltip and on the /ils stats page.
colour: "&3"
# sellValuePerStat: 12 - If an item drops with Armour: 16.8% then this will add a value of 202 to the sell price (sellValuePerStat x amountOfStat).
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Shielded"
suffix:
colour: "&3"
list:
- "of Protection"
damage:
name: "攻击力"
colour: "&3"
sellValuePerStat: 0.9
health:
name: "生命"
colour: "&3"
sellValuePerStat: 0.7
healthRegen:
name: "生命恢复"
colour: "&3"
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Regenerating"
suffix:
colour: "&3"
list:
- "of Regeneration"
secondaryStats:
block:
name: "格挡"
colour: "&3"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Impeding"
suffix:
colour: "&3"
list:
- "of the Blockade"
dodge:
name: "闪避"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Eluding"
suffix:
colour: "&3"
list:
- "of Evasion"
critChance:
name: "暴击几率"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
critDamage:
name: "暴击伤害"
colour: "&3"
sellValuePerStat: 7
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
lifeSteal:
name: "吸血"
colour: "&a"
sellValuePerStat: 5
internalCooldown: 3
prefix:
colour: "&a"
list:
- "Life Stealing"
suffix:
colour: "&a"
list:
- "of Soul Draining"
healPercentage: 0.15
reflect:
name: "伤害反弹"
colour: "&e"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&e"
list:
- "Reflecting"
suffix:
colour: "&e"
list:
- "of Reflection"
fire:
name: "烈焰"
colour: "&c"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
prefix:
colour: "&c"
list:
- "Flaming"
suffix:
colour: "&c"
list:
- "of the Inferno"
ice:
name: "寒冰气息"
colour: "&9"
sellValuePerStat: 7
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&9"
list:
- "Freezing"
suffix:
colour: "&9"
list:
- "of the Blizzard"
poison:
name: "剧毒之触"
colour: "&2"
sellValuePerStat: 8
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&2"
list:
- "Toxic"
suffix:
colour: "&2"
list:
- "of Poison"
wither:
name: "瞬零之触"
colour: "&f"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&f"
list:
- "Corrupted"
suffix:
colour: "&f"
list:
- "of Corruption"
harming:
name: "撕裂"
colour: "&5"
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&5"
list:
- "Crippling"
suffix:
colour: "&5"
list:
- "of Harming"
blind:
name: "致盲"
colour: "&7"
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&7"
list:
- "Visionless"
suffix:
colour: "&7"
list:
- "of Blinding"
movementSpeed:
name: "移动速度"
colour: "&6"
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: "&6"
list:
- "Swift"
suffix:
colour: "&6"
list:
- "of Swiftness"
bonusStats:
pvpDamage:
name: "PvP Dmg Modifier"
colour: "&6"
sellValuePerStat: 1.5
pveDamage:
name: "PvE Dmg Modifier"
colour: "&2"
sellValuePerStat: 1.5
xpLevel:
name: "等级要求"
colour: "&3"
sellValuePerStat: 10
xpMultiplier:
name: "经验加成"
colour: "&d"
sellValuePerStat: 8
prefix:
colour: "&d"
list:
- "Premium"
suffix:
colour: "&d"
list:
- "of Rewarding"
soulbound:
name: "绑定给"
colour: "&3"
sellValuePerStat: 0
weaponSpeed:
name: "攻击速度"
colour: "&b"
sellValuePerStat:
veryFast: 25
fast: 20
normal: 15
slow: 10
verySlow: 5
durability:
name: "耐久度"
colour: "&8"
sellValuePerStat: 0
warningColours:
above75%: "&8"
above50%: "&a"
above25%: "&3"
above0%: "&c"
# Changing this splitter after the plugin has generated any items will remove them from the durability system and make them invincible. Only change this if you intend on deleting every item or you're starting fresh.
splitter: "/"
setBonus:
name: "金币加成"
colour: "&6"
sellValuePerStat: 0
#sets:
#- "Path of the Windwalker"
##Speed
##Dodge
#- "Bringer of Death"
##Life Steal
##Poison
#- "Armour of the Champion"
##Health
##Block
class:
name: "职业要求"
colour: "&3"
sellValuePerStat: 0
separator: ","
list:
- '&4Warrior'
- '&bMage'
- '&6Thief'
sellValue:
name: "出售价格"
colour: "&7"
currency:
name: "Coins"
colour: "&f"
heroesOnlyStats:
heroesMaxMana:
enabled: true
name: "Mana"
colour: "&3"
sellValuePerStat: 2
#skillAPIOnlyStats:
# skillAPIMaxMana:
# enabled: true
# name: "Mana"
# colour: "&3"
# sellValuePerStat: 2
spells:
tnt:
name: "Living Bomb"
colour: "&c"
sellValuePerStat: 25
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: "Lightning"
colour: "&9"
sellValuePerStat: 25
cooldown: 15
# bossBar - If you're using BarAPI or BossBarAPI then you can modify the text at the top of it.
bossBar:
splitter: " | "
colour: "&7"
health:
name: "Health"
colour: "&a"
splitter: "/"
level:
enabled: true
name: "Level"
colour: "&e"
exp:
enabled: true
name: "Exp"
colour: "&b"
splitter: "/"
# upgradeStatsOnLevelChange - This allows the players armour/item in hand to upgrade by increasing the values of the stats on the item when the player levels. There is a cap that can be added to prevent items from continuously upgrading.
upgradeStatsOnLevelChange:
enabled: true
# The amount of times an item can upgrade.
upgradeCap: 5
# The values below CANNOT be less than 0.1. These are the amount each stat will upgrade by when the item upgrades.
stats:
armour: 0.1
dodge: 0.1
block: 0.1
critChance: 0.2
critDamage: 0.3
damage: 0.1
health: 0.3
healthRegen: 0.1
lifeSteal: 0.2
reflect: 0.1
fire: 0.1
ice: 0.1
poison: 0.1
wither: 0.1
harming: 0.1
blind: 0.1
movementSpeed: 0.5
xpMultiplier: 0.1
pvpDamage: 0.3
pveDamage: 0.3
heroesMaxMana: 0.2
# environmentalDamage - These are the damage values for environmental damage. The damage value is a % of the players health. The durability lost is the amount of durability that will be lost when that event occurs.
environmentalDamage:
block_explosion:
damage: 20
durabilityLost: 40
cactus:
damage: 5
durabilityLost: 10
drowning:
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
damage: 12
durabilityLost: 20
fire:
damage: 5
durabilityLost: 10
fire_tick:
damage: 5
durabilityLost: 6
lava:
damage: 20
durabilityLost: 30
lightning:
damage: 25
durabilityLost: 60
magic:
damage: 5
durabilityLost: 3
poison:
damage: 5
durabilityLost: 2
starvation:
damage: 5
durabilityLost: 0
suffocation:
damage: 5
durabilityLost: 0
thorns:
damage: 2
durabilityLost: 4
# damage - DO NOT CHANGE THIS!
damage:
durabilityLost: 1
# potions - This allows potions to be scaled to the holders health. The values below are the % of max health that it will heal for. If a player has 250 health then Instant Health I will heal for 37.5 health as it's 15% of 250. (Percentage)
potions:
heal:
instantHealthI: 10
instantHealthII: 20
splashHealthI: 10
splashHealthII: 20
damage:
instantHarmingI: 10
instantHarmingII: 20
splashHarmingI: 10
splashHarmingII: 20
lingerHarmingI: 5
lingerHarmingII: 10
# rarity - Using the drop percentages from the SavedMob configs ILS will choose the correct title format for that drop. If an item has a 7% drop chance then using the values below it will fall under the "Uncommon" section.
rarity:
15:
#Common
colour: "&l&f"
9:
#Uncommon
colour: "&l&2"
5:
#Rare
colour: "&l&3"
3:
#Epic
colour: "&l&5"
1:
#Legendary
colour: "&l&6"
# additionalStatsPerLevel - These are bonus stats that are added to the player based on their level. (level x additionalStatValue = additionalStat)
additionalStatsPerLevel:
health: 6
healthRegen: 0.004
speed: 0.001
# defaultCraftedDurability - This will add a random amount of durability from the range specified. This can include colour codes.
defaultCraftedDurability:
enableDurabilityOnCrafted: true
enableDurabilityOnDrops: true
tools:
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
# defaultCraftedArmour - This will add a random amount of the Armour stat from the specified range to each piece of armour crafted.
defaultCraftedArmour:
enableArmourOnCrafted: true
enableArmourOnDrops: true
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
# defaultCraftedDamage - This will add a random range of the Damage stat from the specified range to each tool type that is crafted.
defaultCraftedDamage:
enableDamageOnCrafted: true
enableDamageOnDrops: true
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
# durabilityAddedOnEachRepair - This is the amount of durability that will be repaired when repairing the item. The repairCostType can either be Material or Currency (Material will use the materials required to craft the item and Currency will remove the amount of money it costs from the players account).The repairBlock setting uses the material name so something like IRON_BLOCK or ANVIL.
durabilityAddedOnEachRepair:
repairCostType: Material
repairBlock: WORKBENCH
tools:
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
# materialSellValue - When an item is generated it will add a specific amount to the sell value(if enabled) based on the type of item.
materialSellValue:
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
# enchants - This section of the config allows control of the vanilla enchants.
enchants:
sharpness:
levelMultiplier: 5
unbreaking:
levelMultiplier: 33
power:
levelMultiplier: 5
featherFalling:
levelMultiplier: 10
# npcDropEquippedGear - This is the drop chance that the mob will drop their equipped gear. This is a percentage value, if the head is set to 50, then there is a 50/50 chance that the mobs helmet will drop when the mob is killed.
npcDropEquippedGear:
dropChance:
helmet: 100
chestplate: 100
leggings: 100
boots: 100
itemInMainHand: 100
itemInOffHand: 100
# materials - This is to add support for custom items from mods. DO NOT TOUCH THIS UNLESS YOU UNDERSTAND WHAT YOU'RE DOING.
materials:
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8197
- 8198
- 8199
- 8200
- 8201
- 8204
- 8205
- 8206
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16389
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
worldNEW:
healthMultiplier: 4.8
damageMultiplier: 2.1
expMultiplier: 0.004
location:
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 8.7
damageMultiplier: 4.3
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0

fileVersion: 621
serverVersion: 0
# checkForUpdates - As I update Item Lore Stats often I've noticed that there are quite a lot running out-of-date versions of Item Lore Stats. This will help server owners keep Item Lore Stats up to date. If there is an update available it will notify any Ops or any players with the ils.admin permission. I recommend you set this to true just to notify any ops or players/groups with ils.admin that there is a new version of Item Lore Stats available.
checkForUpdates: true
# languageFile - This is the default language file loaded for in-game messages. This can be "language-en", "language-de, "language-pl".
languageFile: language-en
# usingMcMMO - If you are using McMMO then this will disable the durability stat as it conflicts with McMMO. (Boolean)
usingMcMMO: false
# usingBarAPI - If you are using BarAPI then this will set BarAPI to display the players health. (Boolean)
usingBarAPI: true
# usingBossBarAPI - If you are using BossBarAPI then this will set BossBarAPI to display the players health. (Boolean)
usingBossBarAPI: true
# includeOffHandDamage - If you set this to true, the damage stat on the off hand item will be included in the damage event.
includeOffHandDamage: false
# dropCustomILSLoot - This will generate loot from the mob configs in /SavedMobs/ and add them to the loot list when a mob is killed. (Boolean)
dropCustomILSLoot: true
# ILSLootFromNaturalSpawnsOnly - Setting this to true will only allow Item Lore Stats loot to drop from mobs spawned naturally into the world (mobs spawned through mob spawners, eggs, commands etc will not drop Item Lore Stats loot). (Boolean)
ILSLootFromNaturalSpawnsOnly: true
# addSellValueToDrops - ILS will calculate the value of an item based on it's amount of stats and the value of those stats from the settings in the config. (Boolean)
addSellValueToDrops: true
# addRarityToDrops - ILS will calculate the rarity of an item based on the amount of stats it contains and how high their values are within the specified range.
#addRarityToDrops: true
# enableItemRepairing - If set to true this will allow players to left click on the specified block to repair their items at a material/currency cost. False will disable this feature.
enableItemRepairing: true
# keepXPOnDeath - Setting this to true will allow players to keep their level and XP when they die. (Boolean)
keepXPOnDeath: true
# addRandomLore - If set to true this will grab a random lore from the "randomLore" section in the config to the item that drops (These are not stats). (Boolean)
addRandomLore: false
# randomApplyChance - This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs. (Integer)
randomApplyChance: 45
# baseHealth - This is the default health of every player before equipping gear. Set to 0 to disable health updates. (Double)
baseHealth: 20
# baseHealthRegen - This is the default health regen of every player before equipping gear. It is also added to the value gained from gear. Set to 0 to disable additional base health regen. (Double)
baseHealthRegen: 2
# baseMovementSpeed - This is the default speed of every player before equipping gear. (Float)
baseMovementSpeed: 0.2
# baseCritDamage - This is the default crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealth would be 150). (Double)
baseCritDamage: 50
# healthScale - This is the scale of the health bar e.g. if player has 100 hp then 20 will set each heart to the value of 10 health. Set to 0 to disable health scaling. (Integer)
healthScale: 20
# levelCap - If you want to limit how high players can level then set this value to the max level any player should ever be able to reach.
levelCap: 9999
# displayDurabilityWarnings - This will show a messaged in the chat box when an item has 75%, 50%, and 25% durability to alert the player. (Boolean)
displayDurabilityWarnings:
enableAbove75%DurabilityWarning: true
enableAbove50%DurabilityWarning: true
enableAbove25%DurabilityWarning: true
enableAbove0%DurabilityWarning: true
# disabledInWorlds - The worlds listed will prevent any functions from Item Lore Stats from triggering.
disabledInWorlds:
- worldNEW
messages:
loreSuccessfullyAdded: true
upgradeSuccessful: false
upgradeCapReached: false
itemReceived: true
# To allow ILS to add an item looted message to items dropped by other plugins, add "ILS_" at the beginning of the display name in the appropriate item configs.
itemLooted: true
# vanilla - This will enable/disable vanilla stats such as weapon damage where a Diamond sword offers more damage than an Stone sword or where Diamond armour will resist more damage than Leather.
vanilla:
includeDamage: false
includeArmour: false
# combatMessages - This allows full control of all of the combat messages. This offers individual messages for the attacker and a message for the victim. Outgoing is for the attacker and incoming is for the victim. "mobLevel" and "enemyMobLevel" will only display if the mob spawned in a Level region.
combatMessages:
outgoing:
damageDone: true
enemyDodgedAttack: true
enemyBlockedAttack: true
critStrike: true
lifeSteal: true
enemyReflectedAttack: true
fire: true
ice: true
poison: true
wither: true
harm: true
blind: true
mobLevel: true
incoming:
damageTaken: false
dodgeAttack: true
blockAttack: true
enemyCritStrike: false
enemyLifeSteal: true
reflectAttack: true
enemyFire: true
enemyIce: true
enemyPoison: true
enemyWither: true
enemyHarm: true
enemyBlind: true
enemymobLevel: true
# prefix - These are the random prefixes used to grab a prefix for a specified item in the mob configs when it when it drops.
prefix:
random:
- 'Angelic'
- 'Brutal'
- 'Cursed'
- 'Empowered'
- 'Fine'
- 'Gleaming'
- 'Heavy'
- 'Perfect'
- 'Sharp'
- 'Standard'
- 'Worn'
- 'Light'
- 'Smooth'
- 'Slick'
- 'Hard'
- 'Thick'
- 'Grim'
# suffix - These are the random suffixes used to grab a suffix for a specified item in the mob configs when it when it drops.
suffix:
random:
- 'of Chaos'
- 'of Destruction'
- 'of Murder'
- 'of Power'
- 'of Silence'
- 'of Sorrows'
- 'of Terror'
- 'of Thunder'
- 'of the Ancients'
- 'of the UnderWorld'
- 'of the Wilderness'
# randomLore - If addRandomLore is set to true this will grab a random lore from the section below to the item that drops (These are not stats).
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
# The section below offers full control over all of the stats within Item Lore Stats.
primaryStats:
armour:
# name: "Armour" - This is the name of the stat that will appear on the items tooltip and on the /ils stats page.
name: "防御力"
# colour: "&3" - This is the colour that will be used to colourise the Armour stat on the items tooltip and on the /ils stats page.
colour: "&3"
# sellValuePerStat: 12 - If an item drops with Armour: 16.8% then this will add a value of 202 to the sell price (sellValuePerStat x amountOfStat).
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Shielded"
suffix:
colour: "&3"
list:
- "of Protection"
damage:
name: "攻击力"
colour: "&3"
sellValuePerStat: 0.9
health:
name: "生命"
colour: "&3"
sellValuePerStat: 0.7
healthRegen:
name: "生命恢复"
colour: "&3"
sellValuePerStat: 12
prefix:
colour: "&3"
list:
- "Regenerating"
suffix:
colour: "&3"
list:
- "of Regeneration"
secondaryStats:
block:
name: "格挡"
colour: "&3"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Impeding"
suffix:
colour: "&3"
list:
- "of the Blockade"
dodge:
name: "闪避"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Eluding"
suffix:
colour: "&3"
list:
- "of Evasion"
critChance:
name: "暴击几率"
colour: "&3"
sellValuePerStat: 9
internalCooldown: 3
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
critDamage:
name: "暴击伤害"
colour: "&3"
sellValuePerStat: 7
prefix:
colour: "&3"
list:
- "Lethal"
suffix:
colour: "&3"
list:
- "of Deep Wounds"
lifeSteal:
name: "吸血"
colour: "&a"
sellValuePerStat: 5
internalCooldown: 3
prefix:
colour: "&a"
list:
- "Life Stealing"
suffix:
colour: "&a"
list:
- "of Soul Draining"
healPercentage: 0.15
reflect:
name: "伤害反弹"
colour: "&e"
sellValuePerStat: 6
internalCooldown: 3
prefix:
colour: "&e"
list:
- "Reflecting"
suffix:
colour: "&e"
list:
- "of Reflection"
fire:
name: "烈焰"
colour: "&c"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
prefix:
colour: "&c"
list:
- "Flaming"
suffix:
colour: "&c"
list:
- "of the Inferno"
ice:
name: "寒冰气息"
colour: "&9"
sellValuePerStat: 7
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&9"
list:
- "Freezing"
suffix:
colour: "&9"
list:
- "of the Blizzard"
poison:
name: "剧毒之触"
colour: "&2"
sellValuePerStat: 8
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&2"
list:
- "Toxic"
suffix:
colour: "&2"
list:
- "of Poison"
wither:
name: "瞬零之触"
colour: "&f"
sellValuePerStat: 9
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&f"
list:
- "Corrupted"
suffix:
colour: "&f"
list:
- "of Corruption"
harming:
name: "撕裂"
colour: "&5"
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&5"
list:
- "Crippling"
suffix:
colour: "&5"
list:
- "of Harming"
blind:
name: "致盲"
colour: "&7"
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: "&7"
list:
- "Visionless"
suffix:
colour: "&7"
list:
- "of Blinding"
movementSpeed:
name: "移动速度"
colour: "&6"
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: "&6"
list:
- "Swift"
suffix:
colour: "&6"
list:
- "of Swiftness"
bonusStats:
pvpDamage:
name: "PvP Dmg Modifier"
colour: "&6"
sellValuePerStat: 1.5
pveDamage:
name: "PvE Dmg Modifier"
colour: "&2"
sellValuePerStat: 1.5
xpLevel:
name: "等级要求"
colour: "&3"
sellValuePerStat: 10
xpMultiplier:
name: "经验加成"
colour: "&d"
sellValuePerStat: 8
prefix:
colour: "&d"
list:
- "Premium"
suffix:
colour: "&d"
list:
- "of Rewarding"
soulbound:
name: "绑定给"
colour: "&3"
sellValuePerStat: 0
weaponSpeed:
name: "攻击速度"
colour: "&b"
sellValuePerStat:
veryFast: 25
fast: 20
normal: 15
slow: 10
verySlow: 5
durability:
name: "耐久度"
colour: "&8"
sellValuePerStat: 0
warningColours:
above75%: "&8"
above50%: "&a"
above25%: "&3"
above0%: "&c"
# Changing this splitter after the plugin has generated any items will remove them from the durability system and make them invincible. Only change this if you intend on deleting every item or you're starting fresh.
splitter: "/"
setBonus:
name: "金币加成"
colour: "&6"
sellValuePerStat: 0
#sets:
#- "Path of the Windwalker"
##Speed
##Dodge
#- "Bringer of Death"
##Life Steal
##Poison
#- "Armour of the Champion"
##Health
##Block
class:
name: "职业要求"
colour: "&3"
sellValuePerStat: 0
separator: ","
list:
- '&4Warrior'
- '&bMage'
- '&6Thief'
sellValue:
name: "出售价格"
colour: "&7"
currency:
name: "Coins"
colour: "&f"
heroesOnlyStats:
heroesMaxMana:
enabled: true
name: "Mana"
colour: "&3"
sellValuePerStat: 2
#skillAPIOnlyStats:
# skillAPIMaxMana:
# enabled: true
# name: "Mana"
# colour: "&3"
# sellValuePerStat: 2
spells:
tnt:
name: "Living Bomb"
colour: "&c"
sellValuePerStat: 25
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: "Lightning"
colour: "&9"
sellValuePerStat: 25
cooldown: 15
# bossBar - If you're using BarAPI or BossBarAPI then you can modify the text at the top of it.
bossBar:
splitter: " | "
colour: "&7"
health:
name: "Health"
colour: "&a"
splitter: "/"
level:
enabled: true
name: "Level"
colour: "&e"
exp:
enabled: true
name: "Exp"
colour: "&b"
splitter: "/"
# upgradeStatsOnLevelChange - This allows the players armour/item in hand to upgrade by increasing the values of the stats on the item when the player levels. There is a cap that can be added to prevent items from continuously upgrading.
upgradeStatsOnLevelChange:
enabled: true
# The amount of times an item can upgrade.
upgradeCap: 5
# The values below CANNOT be less than 0.1. These are the amount each stat will upgrade by when the item upgrades.
stats:
armour: 0.1
dodge: 0.1
block: 0.1
critChance: 0.2
critDamage: 0.3
damage: 0.1
health: 0.3
healthRegen: 0.1
lifeSteal: 0.2
reflect: 0.1
fire: 0.1
ice: 0.1
poison: 0.1
wither: 0.1
harming: 0.1
blind: 0.1
movementSpeed: 0.5
xpMultiplier: 0.1
pvpDamage: 0.3
pveDamage: 0.3
heroesMaxMana: 0.2
# environmentalDamage - These are the damage values for environmental damage. The damage value is a % of the players health. The durability lost is the amount of durability that will be lost when that event occurs.
environmentalDamage:
block_explosion:
damage: 20
durabilityLost: 40
cactus:
damage: 5
durabilityLost: 10
drowning:
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
damage: 12
durabilityLost: 20
fire:
damage: 5
durabilityLost: 10
fire_tick:
damage: 5
durabilityLost: 6
lava:
damage: 20
durabilityLost: 30
lightning:
damage: 25
durabilityLost: 60
magic:
damage: 5
durabilityLost: 3
poison:
damage: 5
durabilityLost: 2
starvation:
damage: 5
durabilityLost: 0
suffocation:
damage: 5
durabilityLost: 0
thorns:
damage: 2
durabilityLost: 4
# damage - DO NOT CHANGE THIS!
damage:
durabilityLost: 1
# potions - This allows potions to be scaled to the holders health. The values below are the % of max health that it will heal for. If a player has 250 health then Instant Health I will heal for 37.5 health as it's 15% of 250. (Percentage)
potions:
heal:
instantHealthI: 10
instantHealthII: 20
splashHealthI: 10
splashHealthII: 20
damage:
instantHarmingI: 10
instantHarmingII: 20
splashHarmingI: 10
splashHarmingII: 20
lingerHarmingI: 5
lingerHarmingII: 10
# rarity - Using the drop percentages from the SavedMob configs ILS will choose the correct title format for that drop. If an item has a 7% drop chance then using the values below it will fall under the "Uncommon" section.
rarity:
15:
#Common
colour: "&l&f"
9:
#Uncommon
colour: "&l&2"
5:
#Rare
colour: "&l&3"
3:
#Epic
colour: "&l&5"
1:
#Legendary
colour: "&l&6"
# additionalStatsPerLevel - These are bonus stats that are added to the player based on their level. (level x additionalStatValue = additionalStat)
additionalStatsPerLevel:
health: 6
healthRegen: 0.004
speed: 0.001
# defaultCraftedDurability - This will add a random amount of durability from the range specified. This can include colour codes.
defaultCraftedDurability:
enableDurabilityOnCrafted: true
enableDurabilityOnDrops: true
tools:
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
# defaultCraftedArmour - This will add a random amount of the Armour stat from the specified range to each piece of armour crafted.
defaultCraftedArmour:
enableArmourOnCrafted: true
enableArmourOnDrops: true
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
# defaultCraftedDamage - This will add a random range of the Damage stat from the specified range to each tool type that is crafted.
defaultCraftedDamage:
enableDamageOnCrafted: true
enableDamageOnDrops: true
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
# durabilityAddedOnEachRepair - This is the amount of durability that will be repaired when repairing the item. The repairCostType can either be Material or Currency (Material will use the materials required to craft the item and Currency will remove the amount of money it costs from the players account).The repairBlock setting uses the material name so something like IRON_BLOCK or ANVIL.
durabilityAddedOnEachRepair:
repairCostType: Material
repairBlock: WORKBENCH
tools:
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
# materialSellValue - When an item is generated it will add a specific amount to the sell value(if enabled) based on the type of item.
materialSellValue:
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
# enchants - This section of the config allows control of the vanilla enchants.
enchants:
sharpness:
levelMultiplier: 5
unbreaking:
levelMultiplier: 33
power:
levelMultiplier: 5
featherFalling:
levelMultiplier: 10
# npcDropEquippedGear - This is the drop chance that the mob will drop their equipped gear. This is a percentage value, if the head is set to 50, then there is a 50/50 chance that the mobs helmet will drop when the mob is killed.
npcDropEquippedGear:
dropChance:
helmet: 100
chestplate: 100
leggings: 100
boots: 100
itemInMainHand: 100
itemInOffHand: 100
# materials - This is to add support for custom items from mods. DO NOT TOUCH THIS UNLESS YOU UNDERSTAND WHAT YOU'RE DOING.
materials:
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8197
- 8198
- 8199
- 8200
- 8201
- 8204
- 8205
- 8206
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16389
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
worldNEW:
healthMultiplier: 4.8
damageMultiplier: 2.1
expMultiplier: 0.004
location:
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 8.7
damageMultiplier: 4.3
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0