本帖最后由 没糖的葫芦 于 2022-11-20 16:00 编辑
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来自群组: Nuclear Fusion
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想了解更多暮色森林的故事,请看“暮色故事”折叠
介绍
你可以想象一下,通过一个传送门进入暮色森林,只要你的眼睛能看见的地方都充满了树木。有许多令人惊叹的景观和奇特地方等待你的发现。但要小心!并不是所有森林的原住民都对外来者保持友善。
那么如何打开通往暮光森林的传送门呢?你需要2×2的小水池(4个方格)在草地中,并使用花,蘑菇或高大的草围住它,然后抛出钻石(默认情况下使用“Q”键),即可打开通往暮色森林的传送门。
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授权说明
作者授权:(补一句不小心将mod弄成了map) ![]() |
下载地址
*帖内隐藏度盘,请优先选择Curse下载支持作者 *请勿在生产环境(重要的环境)中使用3.9.851,这是一个测试版本!!!
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内容索引
*1.12.2主体内容并没有修改依旧可以参考旧版教程 1.7.10站内索引: [教程][精华][图文完整]http://www.mcbbs.net/thread-494941-1-1.html [小工具][体验不错]http://www.mcbbs.net/thread-305075-1-1.html 1.7.10站外索引: [小知识]http://www.mcmod.cn/post/97.html [成就&支线任务]http://www.mcmod.cn/post/106.html 1.12.2索引: 暂无。 我自己做教程的话得看情况,今年应该能填完我的通用坑,暮色如果做的话,可能会是类似于站内那个小工具的形式。 |
暮色故事
BUG反馈
如果您发现你所使用的模组存在Bug可以尝试反馈给作者,当然你需要一定的英语基础,在您反馈前请先确认只有这个模组的情况下是否还存在这个问题,前往官方下载提供处确定是否为最新版本(为目前维护的Minecraft版本的最新版),如果是最新版本再进行反馈。 反馈时需要附带上你所使用的模组版本,并使用英文,清晰明确的描述存在的问题和或触发这个问题的操作。 看完上述内容即可点击下面的传送门前往Github对其Bug进行反馈,请使用英语(请勿使用神奇机翻)反馈!!! [传送门] |
本帖日志
2017.10.20 帖子发布 2017.10.21 索引完成 2017.10.27 更新1.12.2 - 3.3.202 2017.11.25 更新1.12.2 - 3.4.239 2017.11.25 更新1.12.2 - 3.5.263 2018.01.31 更新1.12.2 - 3.5.264 2018.02.04 更新1.12.2 - 3.6.343 2018.02.12 更新1.12.2 - 3.6.345 2018.04.27 更新1.12.2 - 3.6.398 2018.05.07 更新1.12.2 - 3.7.412 2018.05.13 更新1.12.2 - 3.7.424 2018.08.19 更新1.12.2 - 3.8.654 2018.09.22 更新1.12.2 - 3.8.689 2019.01.28 更新1.12.2 - 3.9.851 2019.07.25 更新1.12.2 - 3.9.974 2019.08.20 更新1.12.2 - 3.9.984 2019.11.09 更新1.12.2 - 3.10.1013 2020.10.07 补全完整版本下载地址,更新版本若干 2021.04.08 更新1.16.5 - 4.0.412 2021.04.10 更新1.16.5 - 4.0.426 2021.04.10 更新1.16.5 - 4.0.490 2021.05.27 更新1.17.1 - 4.0.943 2022.09.04 更新1.18.2 - 4.1.1397、1.19.2 - 4.2.1392 2022.11.20 更新1.18.2 - 4.1.1423、1.19.2 - 4.2.1468/4.2.310 |
更新日志
Twilight Forest - MC 1.19.2 - 4.2.1392 THIS IS A BETA PRE-RELEASE BUILD! Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however! Happy Hunting! A proper Change Log will be written for the actual Release. CHANGES SINCE LAST BETA: - Updated to forge 1.19.2 RB - fixed rising zombie not dropping any items - made fiddleheads replaceable, like grass - added a material color to red thread so it now shows up on maze maps Twilight Forest - MC 1.16.5 - 4.0.426 THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE! Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however! Happy Hunting! A proper Change Log will be written for the actual Release. Changes since the last beta: - Slightly increased multipart hitbox performance - Fixed up Dark Forest generation - Fixed Bighorn models (Adult and Babies) - Fixed insane speed on Druids - Fixed Various damage sources and shield blocking - Fixed loot enchanting - Fixed Block and Chain model - Solved a crash with Optifine (However Optifine brings about so many other issues we advise it be avoided still) - Tweaked some Feature generation, should help Hollow Oaks to break less often Twilight Forest - MC 1.12.2 - 3.11.1021 Fixed an exploit: Charms now only activate for real Players. There are no changes to the Final Castle nor the Final Boss yet besides the placeholder Kobold. Your final boss will be in another Minecraft Version after 1.16.2+. Despite this bugfix build, content development of Twilight Forest will still only be continued for 1.16.2 and above. Twilight Forest - MC 1.12.2 - 3.10.1013 ADDED: ? The Minoshroom has a brand new ground smashing attack! ? Block and Chain Goblins now fling their flails at their enemies ? THE FINAL BOSS OHHH MYYYY GOOOOODDDDDDDD!!!1!! ? Note that this is just a placeholder, not the real boss. ? SPOOPY FOREST WOAH ? More Patchouli additions CHANGED: ? Adjusted some TCon Integration values ? Ur-Ghast got some tweaks ? ru_ru lang updates ? zh_cn lang updates FIXED: ? The Snow Waifu.. I mean QUEEN.. now targets non-players correctly ? Improved Dark Forest gen ? Fixed leaf placement in tree generators ? Improved chunk generation speed ? Birbs now actively try to avoid drowning. ? Fixed Uberous Soil failing to render correctly without CTM ? Improved death checks for Phantom Knights ? Fixed Wood Door/Trapdoor recipes Twilight Forest - MC 1.12.2 - 3.9.984 ADDED: ? Knightly Shields ? Nagastone Pillars received another property, which dictates which direction the arrows are pointing. ? New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants. ? New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there. ? Moon Dial. It tells you the phase of the moon. ? Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur's hand! ? Iron Ladders. Cheap, sturdy, sporty, and rustic-looking! ? Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed! ? More Miniature Structure models added! ? Druid Huts now have more variants and basements. I heard there's some nice treasure down there. ? More mobs now draw loot from loot tables, allowing for easier loot customization ? More config options: ? option to only allow portals to form in 'safe' locations ? customisable weights for the various small 'ruin' structures ? options to customise the ore blocks that spawn in stalactites ? New French translation, courtesy of Neerwan & Wazilucas ? EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations) ? Some extra sounds for mobs too! ? A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode ? Alpha Yetis now throw ice bombs during a rampage ? Deer now flee from players CHANGED: ? Compressed some of the textures again. ? General Recipe re-organizing/refinements ? Skylight Forest Tweaks ? Hollow Trees can optionally spawn in the Skylight Forest ? The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower. ? Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He's coming to steal yo girl. ? Expanded possibilities for sheep-derived vandalism with the Crumble Horn. ? Reshuffled all of the items' rarities in the mod to their more-appropriate rarities. ? Huge Lilypads are now properly colored. ? 'twilight_hunter' advancement can now only be obtained in the Twilight Forest ? "kill X mob in Y structure" advancements are now data-driven ? Cleaned up some log output in places ? Small tweaks to Tinkers' material stats ? Re-organised chisel groups for blocks to be a bit more complete and consistent ? Corrected ru_ru.lang translations, thanks klmendor! FIXED: ? Tweaked some mobs so they'll obey mobGriefing gamerule better. ? Tweaked the Portal teleportation logic. ? Trophies will no longer lose data. ? More optimizations. ? We found a place where we accidentally hardcoded the dimension ID. It's like playing whack-a-mole with ourselves. ? Uncrafting Table's Recrafting mechanic works properly again now. ? Tons of textures had weird very-translucent bits on them. We dusted them off, and they're looking better now! ? The Lich Shields syncs a little better between the server and client. ? Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are. ? Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn't a weird mutation thing. ? Pick-Block logic now works better on slabs. ? Raven feathers now work as regular feathers too ? Tree of Transformation should be faster to finish converting an area ? Adjusted map colours of various blocks to better match how they look ? Maze/Ore map no longer colours all our blocks pink. It was just a phase. ? Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this. ? Fix incorrect FOV changes with bows ? Fix maze maps sometimes not updating correctly ? Small shrubs now actually appear in swamps ? Various fixes for particle spawning ? Lots of other minor fixes, code cleanups and performance tweaks Twilight Forest - MC 1.12.2 - 3.9.974 α Dev build for early testing, expect crashes. Remember to back up your worlds first! Twilight Forest - MC 1.12.2 - 3.9.851 Dev build for early testing, expect crashes. Remember to back up your worlds first! Plenty of optimizations Twilight Forest - MC 1.12.2 - 3.8.689 ADDED: Extra Mob transformations for Powder of Transformation! CHANGED: Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs. Shield Scepter's magic shields render fully lit now, unaffected by darkness. The magic shields also render in first-person. FIXED: Fix crash when parrying Naga. Fix crash with Trophy Pedestals upon unexpected Moonworm. Small-time optimizations and code tidying here and there! Twilight Forest - MC 1.12.2 - 3.8.654 ADDED: Added a Quadraxis to the team, A great addition to the mod. Added Auroralized Glass. Added actual Castle Brick Stairs, literally the sequel to Jesus. Cicadas can now be shot from an Immersive Engineering Railgun. You monster. Added the Skylight Forest. Skylight Forest is a skyblock variant of Twilight Forest with only structures generating on their own little islands and everything else as void. Parrots can now mimic any and all mobs in the mod. [PartyParrot] Added the Scepter of Fortification A new scepter dropped by the Lich that summons five (5) shields around you that each block a hit. Progression advancements each grant three (3) shields that don't decay over time. The Naga Can now be dazed if it rams a blocking shield with its charge attack, knocking you both backwards in the process. Giant Tools now have a longer reach. The uncrafting Table is now compatible with shapeless recipes. It totally didn't become twice as broken in potential! It can now also cycle through multiple recipes in case of conflict. Added tool shaders for Immersive Engineering with their own rarity, these include: Twilight, Firefly, Pinch Beetle, Snakestone, Mazestone, Underbrick, Towerwood, Carminite, Auroralized, Ironwood, Steeleaf, Knightly, Fiery, Final Castle, Cube of Annihilation, Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast, Alpha Yeti, Snow Queen. CHANGED: Reworked the Druid Huts completely. Druid Huts are no longer the number one fire hazard in the forest. /tffeature now can locate structures and can use tab-completion for so. Phantom Armor when worn is now kept on death. It also cannot be enchanted with Curse of Binding and Curse of Vanishing anymore. Improved handling of items displaced by a Charm of Keeping, should be more reliable now. Tweaked Axe damage and speed values to better match vanilla. Blacklisted surface lakes from some of the biomes. Mobs like Deer, Boars, etc. are now unable to spawn on the Glacier. The Minoshroom's charge attack now breaks through blocks. Spiral Bricks are now in the creative menu. Maze ceilings now always generated if there is no terrain. Strongholds are now marked as clear on the last Knight's death. Tweaked the Synergy tool trait. There can now be multiple portal activations items specified in the config. Twilight Saplings can now be used as Furnace fuel. The Encased Firejet and Smoker now count as a wood material instead of stone. Arctic Fur Blocks now break faster with shears. Fiddleheads now require Shears to harvest. The Lich's shields are now proper 3D models instead of two textures loosely glued together. TF now registers its TEs under our own namespace, not the default. We have a datafixer that handles the transition, but once updated to this version the datafix is irreversible. FIXED: The file TFFeature has been split up into separate files, a massive improvement for large pregenerated worlds. Players can no longer spawn on top of the portal which would teleport them back into the overworld right away. Good lord that was annoying. Improved a lot of the logic relating to the Twilight Forest portal. Fixed an issue with Trophy Pedestal progression where it didn't unlock after the Lich. Remeasured the sizes of goblin's feet. Their boots should render on and fit them again. The Seeker Bow now actually, you know, seeks again. Fixed crash related to getting localized names of saplings on servers. Removed a redundant language key in the Forgotten Explorer book for Yeti Caves. Fixed Minotaurs dropping Magic Map foci instead of Maze Map. Fiery tool heads now correctly have the missing Twilit and Flammable traits. Changed the grip on the Moonworm Queen to be more comfortable, now correctly holding it as a tool in third person view. Fixed a portal generation issue where it would generate underwater. Added a null-check to tile entity access, fixing a crash with Mystcraft. Cleaned up Bauble handling code, fixing console spam. Fixed the blockstate rotations for Castle Brick Stair variants. Fixed the lighting on some of the stair blocks. Fixed incorrect level cost being shown for some recrafting recipes. Giant blocks now correctly tile their texture. Fixed a lighting issue on Fiery Blocks. Portals are now prevented from generating inside of structures. Refactored Naga Courtyard code, hopefully fixes generation issues. Alternate Naga Courtyard Terrace pieces now generate again. #BlameDrullkus Fixed a crash with the Uncrafting Table by adding some more checks. The Fiery Pickaxe now correctly smelts every item a block drops if it drops multiple. Fixed a Repeater in the Dark Tower not repeating what should be repeated, with delay. Giant Leaves are now correctly tinted in inventories. Fixed Uberous Soil not generating at the correct height. Fixed the Snow Queen marking the wrong structure conquered on death. Fixed the Charm of Keeping effects. Setting the game to peaceful now correctly has the Snow waifu Queen put her spawner back. Snow Queen minions now correctly spawn inside of the boss room during the fight. Giant Tools are now held in a more human like fashion. Firefly, Moonworm, and Cicada no longer use Soul Sand as their breaking particles. Fixed the texture auto generator only processing first texture in array. Lampposts can now generate again after several years. Neat. Large mushrooms should no longer piggyback on top of each other. Seeds even with only numbers were being used as seeds to make a random number seed instead of directing being used as a random number seed. Confusing, we know! Hotfix: Fixed a crash that happened on dedicated servers due to the new IE shaders. Twilight Forest - MC 1.12.2 - 3.7.424 ADDED: We split the progression into three separate lines, meaning that instead of clearing one dungeon and moving to the next in line, you now have the choice after defeating the Lich to go to the Hydra, Ur-Ghast, or Aurora Palace first. Defeating all three is still necessary to gain access to the Highlands. Tinkers' Construct integration! Added Tinker's Construct Integration with Naga Scales, Steeleaves, Fiery Ingots, Knightmetal Ingots, and Raven's Feathers to make materials & tools out of. Added unique traits for each material: Twilit appears on all Twilight Forest materials, meaning your tool gains +2 speed in the Twilight Forest and deals +2 damage in any other dimension. Precipitate appears on Naga Scale materials, it lets you use the tool quicker with the lesser health on your Player. Synergy appears on Steeleaf materials, it will passively repair the tool if you have Steeleaf in your hotbar. The more Steeleaves you have in the hotbar, the faster it repairs. Stalwart appears on Knightmetal materials, it will make you more resilient in combat. Veiled appears on Raven's Feather materials, it will render arrows invisible. Baubles integration! All charms can now be used in the off-hand and also equipped in the Baubles inventory. All tiers of the Charm of Keeping will keep the Baubles Inventory. Thaumcraft Compat: Live & Reloaded! All items and blocks (aside from unobtainable and some WIP items) now have aspects. Added a config option to make the Portal creation lightning not cause fires, disable it if you're against pyromania derrived fun. Made a new potion effect for the ice render effect from Ice Bombs, Ice Bow, etc. instead of putting it on the Slowness effect. This also stops ice getting applied getting the slowness effect under certain conditions. The Block and Chain now disables shields like an axe. Added config option for players spawning for the first time to spawn in the Twilight Forest. Off by default. Added config option to make Twilight Portals create a blocked-off portal at their destination. Toss in the activation item to unblock the portal. Off by default. Added recipes where Iron armor and tools can be crafted directly into their Fiery counterparts. Added Shield-Parrying for all Twilight Forest Projectiles. Installing Shield Parry mod causes Twilight Forest to skip its parrying methods. Updated the Japanese language file. Updated the Chinese language file. The Russian language file now covers everything in the mod. CHANGED: Changed the Creative menu icon to the Miniature Portal item. The advancements Past the Thorns and So Castle Very Wow now have a [NYI] tag in their names to signify they are not functional yet. All tiers of the Charm of Keeping now preserve items in the off-hand slot. Charm of Keeping usage now drops any items that would be overwritten by an item saved to prevent item loss if something is put in the player's inventory. Code Improvements for Naga Courtyard. FIXED: Magic Maps now properly update after switching Dimensions The Zombie Scepter no longer joins its zombie kind by destroying itself at 0 durability. Special leaves in Twilight Forest are now using the ore dictionary properly. (This totally wasn’t solved previously and went undocumented we swear.) Ore magnet no longer checks ModID in the registry string. Mazestone and its variants once again consume 16 durability from your mining tools when mined. Castle Doors no longer have their texture broken. Charm of Life effect upon death now uses the correct sprite. Improved algorithm for the Miner's Tree, it should be less confused and stuck when trying to pull ores from the ground. Fixed some blocks missing getBlockFaceShape overrides, causing glass panes, fences, walls, etc. to connect to blocks when they shouldn't. Fixed the placement problems with Spiral Bricks and took off the [WIP] tag. Finally fixed texture and UV problems with Knightly Armor and Phantom Armor; rejoice! Ur-Ghast's tears should be visible again in Multiplayer when it's throwing a tantrum. Twilight Forest - MC 1.12.2 - 3.7.412 Dev build for early testing, expect crashes. Twilight Forest - MC 1.12.2 - 3.6.398 Dev build for early testing, expect crashes. Twilight Forest - MC 1.12.2 - 3.6.345 FIXES: Hotfix: Fixed players disconnecting from servers due to bad packet missing default constructor. Twilight Forest - MC 1.12.2 - 3.6.343 FIXES: Hotfix: Fixed Sponge server crashing related to packet fix last release. Twilight Forest - MC 1.12.2 - 3.5.264 ADDED: The Naga Courtyard has received a complete revamp while maintaining the old style of it. More things are planned at a later date for a second batch. Many new blocks styled for and after the Naga including but not limited to: Etched Nagastone Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed. Has 2x2 stone tiles on the end. Comes in normal, mossy, and cracked variants. Nagastone Pillar Block is available in 3 axal rotations. Works like vanilla Quartz Pillar Block. Comes in normal, mossy, and cracked variants. Nagastone Stairs Texture like Etched Nagastone. Has Left and Right facing variants dictating which way the swirls go. Both Left and Right come in normal, mossy, and cracked variants. Spiral Stone Bricks Can be used in a 2x2 patterns to make a complete spiral. The block itself is in 3D and has depth not only through shading. The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI. Two original music tracks by MrOwltkins were added. Updated our Chinese language file thanks to 3TUSK. CHANGED: Block And Chain now appears from your left hand if used in the off-hand slot. Also cleaned up the code around there. shifted the Knightmetal Loop texture to the middle. Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture. Made the Block and Chain thicker when held. The Block and Chain received a model override, the texture will change to only the loop when it is thrown. Cube of Annihilation received a new texture for this too. Optimized Cicadas, Fireflies, and Moonworms for the server side. Made TF Critters not tick at all on the server side. Wispy Clouds are now dropped when broken. Removed unused EntityTFTinyFirefly (old version of ParticleFirefly). Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared. Broke the fourth wall, wont fix. FIXES: Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport. Fixed the issue when going through a portal would displace you up in the air. Moved the language key for "Underbrick Floor" from meta 2 to meta 3 to fix lang entry collision for Underbrick. Fixed a crash that happened due to the mod OpenTerrainGenerator. Magic Beans once again properly grow into beanstalks on dedicated servers. The vignette that appears in low light no longer randomly flickers in the Twilight Forest. Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age. Placing a giant block where it would replace a snow layer no longer crashes the client. Moonworm Queen no longer breaks like a tool when it hits 0 durability. Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple. Scepter of Twilight/Life Draining once again can be recharged. Fixed the broken fourth wall. Twilight Forest - MC 1.12.2 - 3.5.263 ADDED: Added compatibility for many of our blocks with Chisel. Crafting recipes added for Final Castle related blocks. Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4. CHANGED: "And Drullkus said; "let portals be shapeless!" And it was so." Portals can now be made into any horizontal shape. They still have the same requirements (water pool, plants surrounding it, etc.) FIXES: Fixed a serious crash involving the Anti-Builder. Fixed an issue with the Trophies interacting with other mods such as Skillable. Also caught an Item Stack null. All magic tree log variants now drop their respective wood properly. Made sure bosses are recognised as such by the game. Collected all of the Fireflies that escaped the Firefly Jar and put them back in. The Firefly "block" also gives off its little firefly lights again. Resolved some Hydra rotation issues; it should no longer track you by spinning around at the speed of sound. Twilight Forest - MC 1.12.2 - 3.4.239 ADDED: We now have loading screens when going to the Twilight Forest! The Naga and Lich now have fancy incremental boss bars for their body segments and phases respectively. The Block of Fiery Metal now has a fancy model. Arctic armour now has lore text that makes it clear it can be dyed. Also added a advancement related to dying Arctic armour. Armour made from boss drops now have damage resistance, balanced relative to the progression. Death Tome has a chance to drop enchanted books. CHANGED: Quest Ram now pulls rewards from its own editable loot table. Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table. Changing dimension ID of the Twilight Forest now requires a relaunch. Changing the seed of your world now needs to have the world reloaded. The 'shedding' from Death Tomes now draws from a loot table. Block of Fiery Metal now stays lit when set on fire. Made the boss spawner unbreakable, no more pacifist route unless on peaceful. The Ore Magnet no longer moves ores if it is a tile entity. Made the Ghast Trap advancement more specific in its wording. Updated our JEI dependency to a newer version. FIXES: Fixed Ironwood model. Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode. Fixed a bug where all storage blocks worked as fuel. Fixed Block of Fiery Metal and Block of Ironwood having parts render solid black without CTM. Big spruce trees in the snow biomes are no longer partially made out of oak logs. Giant blocks no longer destroy other blocks upon placement, including bedrock and the laws of physics. Charm of Keeping and Charm of Life no longer conflict resulting in item loss, they now properly take turns and play nice. Fiery Tears and Blood now show as interchangeable in JEI. Roots no longer replace important blocks in generation. Cleaned up the chunk generator some more. Twilight Forest - MC 1.12.2 - 3.3.202 Added Block of Fiery Metal now deals damage when walked on. Block of Arctic Fur reduces fall damage by 90%. Block of Steeleaf reduces fall damage by 25%. Advancement called "Something Strange in Towerwood" was added. Questing Ram has its own spawn egg now. Questing Ram Trophy makes adorable noises now. When a worn bug dies it now makes a *squish* sound. The Anti-Builder now has a blacklist feature for people to prevent blocks being destroyed, a must have for mods that add graves. Added proper breaking particles to Device Translucent and the Castle Doors. Added names to multiple unlocalised blocks. Changes Made axes not terrible damage wise. Buffed the Giant Sword. Added proper sounds and material to the new storage blocks. Tri-Bow no longer creates free arrows, only one can be picked up again when shot. New storage blocks can now be used as base blocks for a beacon. Magic tree cores no longer drop with Silk Touch. Final Castle doors are now in the creative menu and can be pick-blocked. Some advancement names and descriptions had changes. Fixes Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time. The new storage blocks now show up in the creative menu. Fixed the shadows of several mobs, no longer does the Alpha Yeti feel like a Beta Yeti. Knightly Axe now properly deals extra damage to unarmoured targets. Temporary workaround to not display the dismount message when a Pinch Beetle grabs you. Fixed Magic Beans not getting consumed upon use. Hydra can now rotate its body again. Hydra will no longer harm itself, it enjoys life once again. Unstable Ice Cores will no longer be griefing jerks with the MobGriefing gamerule being false. The Hydra's mortar attack now also respects MobGriefing. All mobs with a breath like attacks now have it functioning properly again. Also fixed the particle rendering of the Snow Queen's icy breath. Charm of Keeping should now activate before a gravestone mod can take hold of your items. Fixed a transparency issue when wearing the Quest Ram Trophy. Swarm Spiders and Carminite Broodlings are no longer intimate with ceilings to the point of death. The mushroom growing on the Minoshroom's head is back where it belongs. Roots are no longer offset by one pixel down. Twilight Forest - MC 1.12.2 - 3.2.155 Added Questing Ram Trophy Storage Blocks for Ironwood Ingots, Fiery Ingots, Steeleaf, Arctic Fur, and Carminite. Changed Arctic Fur Armor is now dyeable. Dye it just like how you'd dye Leather Armor! Made Twilight Forest Little Rabbit Dwarves behave a bit more like vanilla rabbits. Fixes Fixed several crashes related to sided code (e.g. Calling client-only code on a server).... There were like 4 of them. Minoshrooms' Battle Axes were being forgotten and they weren't fighting with them. They were... persuaded... to remember next time. Or else. Fixed Arrow Duplication from the Tri-Bow. Only one of the arrows can now be picked up. Made hitboxes for Carminite Reactor Debris blocks calm the heck down. Tons of other fixes. Yelled at the World Generator a few more times to get in shape. |
本帖说明
相关教程索引我已经补充完成,由于新版本刚出没多久没有对应教程也是正常的,但是鉴于没有过大的改动,旧的教程依旧有参考价值。帖子发布的时候有些仓促也导致了一些东西缺失感谢各位版主的支持和提醒,在此深表感谢;同时也感谢那些默默致力于本地化的MC同好对暮色的本地化文件的更新和维护,MCBBS有你更加精彩。关于下载的一些问题,各位优先点击原贴的下载连接支持作者,可能访问会消耗一点时间,但我相信,暮色的体验会让你觉得这些等待是值得的,二搬授权已经取得,原贴见此处[旧帖传送门],相关内容见授权说明。
来自群组: Nuclear Fusion
顶起来
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额 没有1.12版本啊,只有1.12.2····
先说下和以前版本的区别,改了什么
顶起,暮色终于更新了
1.12.2……新增东西了吗,
这个和以前的有啥区别??
出最终BOSS了么???就是天上的建筑里的BOSS出了么?
出最终BOSS了么???就是天上的建筑里的BOSS出了么?
eivll 发表于 2017-10-21 18:04
额 没有1.12版本啊,只有1.12.2····
是的,原作者带领团队回来填坑,给出的第一个版本就是1.12.2目前暂时没看到有兼容1.12的消息
改一下标题吧,1.12.2-1.6.2有歧义的
WE_xiaolan 发表于 2017-10-21 19:29
这个和以前的有啥区别??
出最终BOSS了么???就是天上的建筑里的BOSS出了么? ...
这个我也有期待,但那座洁白的宫殿依旧还是没有引来它的主人,不过开发团队的回归还是令人振奋的,新增了战利品还有一些特效和一些物品,修复了一些BUG问题,详情见更新日志。
楼主认真读过二搬接坑规则?
去翻了一下旧帖,并没有看到楼主在按照规则回复通知,楼主在本帖也没有注明旧帖地址?
Mod的MC版本更新或重大内容更新/旧帖质量过差(如有不确定旧帖是否符合前述类别请直接私信版主咨询),须在现有搬运帖内回帖通知楼主更新,自通知之时起一周内楼主无任何回应或回复已放弃更新,则视为放弃更新。通知时须注明本条版规内容,新发帖须包含旧搬运帖地址及相关弃更截图证明。
若旧搬运帖楼主账号≥30天未登录/旧搬运帖已注明不再更新,则通知更新可免,但新发帖依旧须包含以上要求内容。
去翻了一下旧帖,并没有看到楼主在按照规则回复通知,楼主在本帖也没有注明旧帖地址?
可惜没有1.10.2的
原作者好像说不会更新1.11.2了是吧,我看到curseforge上有人在问
请问,是汉化还是原生中文???
你仔细看下作者的构建页你就会发现,有1.10.2和1.11.2的版本下载
哇终于更新了!
酷车手BB弹 发表于 2017-10-22 11:53
你仔细看下作者的构建页你就会发现,有1.10.2和1.11.2的版本下载
但是一些奇怪的问题最后只有1.12.2出生了
1.12.2的可以用在1.12.1吗
前排混个脸熟!曾经通关后的愉悦有涌现了出来。有时间了玩玩这新版本
还以为有1.10.2的呢,上梯子才发现跳过1.10.2了
一直更新最新版的人的福音啊
1.12.2~~~~~~~~~~~~~~~~~~~~~
1.12.2~~~~~~~~~~~~~~~~~~~~~
我想要1.7.2版本
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链接打不开