- # ***************************
- # **** Walking Wasteland ****
- # *** Configuration File ****
- # ***************************
- # ---------------------------
- # --------- Effects ---------
- # ---------------------------
- # effectPower: The relative speed with which blocks around Wastelanders are corrupted.
- # May be an integer, 1 to 100, inclusive. Higher values cause a more powerful effect, but can cause more lag on larger servers. Defaults to 35.
- effectPower: 35
- # effectRadius: The radius of the effect around a Wastelander. May be an integer, 1 or higher. Higher values are a larger radius. Defaults to 1.
- # WARNING: Setting this value high can cause massive lag! Be careful!
- effectRadius: 1
- # effectDamage: The amount of damage dealt per 5 ticks (0.25 seconds on most servers) from standing inside a Wastelander zone, in hearts.
- # May be any value greater than 0. Defaults to 0.5 (half a heart).
- effectDamage: 0.5
- # crackBrick: Whether or not Wastelanders crack stone brick blocks. May be true or false. Defaults to true.
- crackBrick: true
- # exorciseSand: Whether or not Wastelanders turn soul sand into normal sand. May be true or false. Defaults to true.
- exorciseSand: true
- # freezeWater: Whether or not Wastelanders freeze water that's near them. May be true or false. Defaults to true.
- freezeWater: true
- # killFarmland: Whether or not Wastelanders turn fertile farmland into coarse dirt. May be true or false. Defaults to true.
- killFarmland: true
- # killGrass: Whether or not Wastelanders turn grass blocks into dirt. May be true or false. Defaults to true.
- killGrass: true
- # killLeavesVines: Whether or not Wastelanders kill leaves and vines. May be true or false. Defaults to true.
- killLeavesVines: true
- # killMoss: Whether or not Wastelanders kill moss on cobblestone, reverting it to normal cobblestone.
- # May be true or false. Defaults to true.
- killMoss: true
- # killMushrooms: Whether or not Wastelanders kill mushrooms. May be true or false. Defaults to true.
- killMushrooms: true
- # killSmallPlants: Whether or not Wastelanders kill tall grass and flowers. May be true or false. Defaults to true.
- killSmallPlants: true
- # killTallPlants: Whether or not Wastelanders kill sugarcane and cacti. May be true or false. Defaults to true.
- killTallPlants: true
- # killMobs: Whether or not Wastelanders damage mobs around them. May be true or false. Defaults to true.
- killMobs: true
- # zombifyVillagers: Whether or not villagers killed by Wastelanders will resurrect as zombies. May be true or false. Defaults to true.
- zombifyVillagers: true
- # killPlayers: Whether or not Wastelanders damage players around them. May be true or false. Defaults to false.
- killPlayers: true
- # zombifyPlayers: Whether or not players killed by Wastelanders will resurrect as zombies. May be true or false. Defaults to true.
- zombifyPlayers: true
- # depleteOre: Whether or not Wastelanders can turn ore into coal, or nether quartz into netherrack.
- # Overrides individual ore types' settings if set to false. May be true or false. Defaults to true.
- depleteOre: true
- # ---------------------------
- # ------ Ore Depletion ------
- # ---------------------------
- # All of these settings decide whether or not Wastelanders will deplete ore near them, turning it into coal or smooth stone.
- # These settings will only take effect if depleteOre above is set to true.
- # Each may be true or false. All default to true except diamond, which defaults to false.
- iron: true
- gold: true
- lapis: true
- redstone: true
- emerald: true
- quartz: true
- diamond: false
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