1061770
请教大佬沉浸工程如何修改矿脉(矿床)生成概率
沉浸配置文件:
  1. # Configuration file

  2. compatability {
  3.     # Set this to false to disable IE's built in compatability with Avaritia
  4.     B:"Enable Compatmodule: Avaritia"=true

  5.     # Set this to false to disable IE's built in compatability with BackTools
  6.     B:"Enable Compatmodule: BackTools"=true

  7.     # Set this to false to disable IE's built in compatability with Botania
  8.     B:"Enable Compatmodule: Botania"=true

  9.     # Set this to false to disable IE's built in compatability with CarpentersBlocks
  10.     B:"Enable Compatmodule: CarpentersBlocks"=true

  11.     # Set this to false to disable IE's built in compatability with ComputerCraft
  12.     B:"Enable Compatmodule: ComputerCraft"=true

  13.     # Set this to false to disable IE's built in compatability with EE3
  14.     B:"Enable Compatmodule: EE3"=true

  15.     # Set this to false to disable IE's built in compatability with EnderIO
  16.     B:"Enable Compatmodule: EnderIO"=true

  17.     # Set this to false to disable IE's built in compatability with ExtraUtilities
  18.     B:"Enable Compatmodule: ExtraUtilities"=true

  19.     # Set this to false to disable IE's built in compatability with Forestry
  20.     B:"Enable Compatmodule: Forestry"=true

  21.     # Set this to false to disable IE's built in compatability with ForgeMicroblock
  22.     B:"Enable Compatmodule: ForgeMicroblock"=true

  23.     # Set this to false to disable IE's built in compatability with HydCraft
  24.     B:"Enable Compatmodule: HydCraft"=true

  25.     # Set this to false to disable IE's built in compatability with IC2
  26.     B:"Enable Compatmodule: IC2"=true

  27.     # Set this to false to disable IE's built in compatability with Mekanism
  28.     B:"Enable Compatmodule: Mekanism"=true

  29.     # Set this to false to disable IE's built in compatability with MineFactoryReloaded
  30.     B:"Enable Compatmodule: MineFactoryReloaded"=true

  31.     # Set this to false to disable IE's built in compatability with MineTweaker3
  32.     B:"Enable Compatmodule: MineTweaker3"=true

  33.     # Set this to false to disable IE's built in compatability with OpenComputers
  34.     B:"Enable Compatmodule: OpenComputers"=true

  35.     # Set this to false to disable IE's built in compatability with Railcraft
  36.     B:"Enable Compatmodule: Railcraft"=true

  37.     # Set this to false to disable IE's built in compatability with TConstruct
  38.     B:"Enable Compatmodule: TConstruct"=true

  39.     # Set this to false to disable IE's built in compatability with Thaumcraft
  40.     B:"Enable Compatmodule: Thaumcraft"=true

  41.     # Set this to false to disable IE's built in compatability with ThermalDynamics
  42.     B:"Enable Compatmodule: ThermalDynamics"=true

  43.     # Set this to false to disable IE's built in compatability with ThermalExpansion
  44.     B:"Enable Compatmodule: ThermalExpansion"=true

  45.     # Set this to false to disable IE's built in compatability with ThermalFoundation
  46.     B:"Enable Compatmodule: ThermalFoundation"=true

  47.     # Set this to false to disable IE's built in compatability with Waila
  48.     B:"Enable Compatmodule: Waila"=true

  49.     # Set this to false to disable IE's built in compatability with appliedenergistics2
  50.     B:"Enable Compatmodule: appliedenergistics2"=true

  51.     # Set this to false to disable IE's built in compatability with chisel
  52.     B:"Enable Compatmodule: chisel"=true

  53.     # Set this to false to disable IE's built in compatability with cuttingedge
  54.     B:"Enable Compatmodule: cuttingedge"=true

  55.     # Set this to false to disable IE's built in compatability with denseores
  56.     B:"Enable Compatmodule: denseores"=true

  57.     # Set this to false to disable IE's built in compatability with etfuturum
  58.     B:"Enable Compatmodule: etfuturum"=true

  59.     # Set this to false to disable IE's built in compatability with gregtech
  60.     B:"Enable Compatmodule: gregtech"=true

  61.     # Set this to false to disable IE's built in compatability with harvestcraft
  62.     B:"Enable Compatmodule: harvestcraft"=true

  63.     # Set this to false to disable IE's built in compatability with steamcraft2
  64.     B:"Enable Compatmodule: steamcraft2"=true
  65. }


  66. general {
  67.     # Set this to false to disable tge manual's forced change of GUI scale
  68.     B:AutoscaleManual=true
  69.     I:"Cable colouration" <
  70.         13926474
  71.         15576418
  72.         7303023
  73.         9862765
  74.         7303023
  75.      >

  76.     # The maximum length cables can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
  77.     I:"Cable length" <
  78.         16
  79.         16
  80.         32
  81.         32
  82.         32
  83.      >

  84.     # The percentage of power lost every 16 blocks of distance for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
  85.     D:"Cable loss" <
  86.         0.05
  87.         0.025
  88.         0.025
  89.         1.0
  90.         1.0
  91.      >

  92.     # The transfer rates in RF/t for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
  93.     I:"Cable transfer rates" <
  94.         2048
  95.         8192
  96.         32768
  97.         0
  98.         0
  99.      >

  100.     # Support for colourblind people, gives a text-based output on capacitor sides
  101.     B:ColourblindSupport=false

  102.     # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
  103.     B:"Disable Hammer Crushing"=false

  104.     # The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF
  105.     I:"EU Conversion"=4

  106.     # Set this to false to prevent the engineer's village house from being generated
  107.     B:"Enable Village House"=true

  108.     # Set this to false to prevent wires from outputting GregTech EU
  109.     B:"GregTech Compatability"=true

  110.     # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
  111.     I:"Hammer Durability"=100

  112.     # Set this to false to prevent wires from accepting and outputting EU
  113.     B:"IC2 Compatability"=true

  114.     # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
  115.     B:"Increased Renderboxes"=true

  116.     # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
  117.     D:"Increased Tile Renderdistance"=1.5

  118.     # The last version of IE that was run in this instance. DO NOT CHANGE THIS, IT WILL BREAK THINGS.
  119.     D:LastVersion=0.71

  120.     # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
  121.     B:NixietubeFont=true

  122.     # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in order of priority.
  123.     S:"Preferred Ores" <
  124.         ImmersiveEngineering
  125.         ThermalFoundation
  126.      >

  127.     # A list entity class names that can not drop shader bags. This is necessary because some developers use the IBossDisplayData interface on entities that aren't actually bosses.
  128.     S:"Shaderbag Blacklist" <
  129.         entitynpc
  130.         entitycustomnpc
  131.      >

  132.     # Set this to false to hide the update news in the manual
  133.     B:"Show Update News"=true

  134.     # The ID of the texture sheet used for revolvers. This should probably never conflict since not many mods do custom sheets.
  135.     I:"TextureSheet: Revolvers"=94

  136.     # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process.
  137.     B:"Validate Connections"=false

  138.     # The villager ID for the Engineer Villager. Change if it conflicts
  139.     I:"Villager ID: Engineer"=512
  140. }


  141. machines {
  142.     # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
  143.     B:"Arc Furnace: Craftable Blueprint"=false

  144.     # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
  145.     I:"Arc Furnace: Graphite Electrodes"=96000

  146.     # Set this to false to disable the Arc Furnace's recycling of armors and tools
  147.     B:"Arc Furnace: Recycling"=true

  148.     # The RF the Assembler will consume to craft an item from a recipe
  149.     I:"Assembler: Consumed"=80

  150.     # The RF per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
  151.     I:"BlastFurnacePreheater: Charge"=32

  152.     # The RF the Bottling Machine will consume per tick, when filling items
  153.     I:"Bottling: Consumed"=8

  154.     # The maximum amount of RF that can be input into a high-voltage capacitor (by IE net or other means)
  155.     I:"Capacitor HV: Input"=4096

  156.     # The maximum amount of RF that can be output from a high-voltage capacitor (by IE net or other means)
  157.     I:"Capacitor HV: Output"=4096

  158.     # The maximum amount of RF that can be stored in a high-voltage capacitor
  159.     I:"Capacitor HV: RF Storage"=4000000

  160.     # The maximum amount of RF that can be input into a low-voltage capacitor (by IE net or other means)
  161.     I:"Capacitor LV: Input"=256

  162.     # The maximum amount of RF that can be output from a low-voltage capacitor (by IE net or other means)
  163.     I:"Capacitor LV: Output"=256

  164.     # The maximum amount of RF that can be stored in a low-voltage capacitor
  165.     I:"Capacitor LV: RF Storage"=100000

  166.     # The maximum amount of RF that can be input into a medium-voltage capacitor (by IE net or other means)
  167.     I:"Capacitor MV: Input"=1024

  168.     # The maximum amount of RF that can be output from a medium-voltage capacitor (by IE net or other means)
  169.     I:"Capacitor MV: Output"=1024

  170.     # The maximum amount of RF that can be stored in a medium-voltage capacitor
  171.     I:"Capacitor MV: RF Storage"=1000000

  172.     # The RF per tick the Charging Station can insert into an item
  173.     I:"ChargingStation: Charge"=4000

  174.     # The RF per tick consumed by the Core Sample Drill
  175.     I:"Core Sample Drill: Consumption"=40

  176.     # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
  177.     I:"Core Sample Drill: Evaluation Time"=600

  178.     # The RF per tick consumed by the Crusher. Will also directly influence the speed.
  179.     I:"Crusher: Consumed"=120

  180.     # The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
  181.     I:"Diesel Generator: Output"=4096

  182.     # The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
  183.     D:"Dynamo: Output"=3.0

  184.     # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
  185.     D:"Excavator: Chance"=0.9

  186.     # The RF per tick the Excavator will consume to dig
  187.     I:"Excavator: Consumed"=4096

  188.     # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
  189.     I:"Excavator: Mineral Depletion"=76800

  190.     # Set this to false to disable the ridiculous amounts of particles the Excavator spawns
  191.     B:"Excavator: Particles"=true

  192.     # The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
  193.     D:"Excavator: Speed"=1.0

  194.     # The RF per tick per item that the Fermenter will consume to create Ethanol
  195.     I:"Fermenter: Consumed"=10

  196.     # Set this to false to disable the mob-spawn prevention of the Floodlight
  197.     B:"Floodlight: Spawn Prevention"=true

  198.     # The RF the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate
  199.     I:"Fluid Pump: Acceleration"=5

  200.     # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
  201.     B:"Fluid Pump: Cobble"=true

  202.     # The RF the Fluid Pump will consume to pick up a fluid block in the world
  203.     I:"Fluid Pump: Consumed"=250

  204.     # Set this to false to disable the fluid pump being able to draw infinite water from sources
  205.     B:"Fluid Pump: Infinite Water"=true

  206.     # The RF per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
  207.     I:"Heater: RF per Heat"=8

  208.     # The RF per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
  209.     I:"Heater: Speedup"=24

  210.     # The RF that will be output by the lightning rod when it is struck
  211.     I:"Lightning Rod: Output"=16000000

  212.     # Set this to false to disable the mob-spawn prevention of the Powered Lantern
  213.     B:"Powered Lantern: Spawn Prevention"=true

  214.     # The RF per tick the Refinery will consume to mix two fluids
  215.     I:"Refinery: Consumed"=80

  216.     # The RF per tick per item that the Squeezer will consume to create Plant Oil
  217.     I:"Squeezer: Consumed"=10

  218.     # Output modifier for the energy created by the Thermoelectric Generator
  219.     D:"Thermoelectric: Output"=1.0

  220.     # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
  221.     I:"Wire Connector Input" <
  222.         256
  223.         1024
  224.         4096
  225.      >
  226. }


  227. oregen {
  228.     # Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  229.     I:Bauxite <
  230.         4
  231.         40
  232.         85
  233.         8
  234.         100
  235.      >

  236.     # Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  237.     I:Copper <
  238.         8
  239.         40
  240.         72
  241.         8
  242.         100
  243.      >

  244.     # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
  245.     I:DimensionBlacklist <
  246.         -1
  247.         1
  248.      >

  249.     # Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  250.     I:Lead <
  251.         6
  252.         8
  253.         36
  254.         4
  255.         100
  256.      >

  257.     # Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  258.     I:Nickel <
  259.         6
  260.         8
  261.         24
  262.         2
  263.         100
  264.      >

  265.     # Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  266.     I:Silver <
  267.         8
  268.         8
  269.         40
  270.         4
  271.         80
  272.      >
  273. }


  274. potions {
  275.     # The potion ID for the Conductive potion effect
  276.     I:Conductive=27

  277.     # The potion ID for the Flammable potion effect
  278.     I:Flammable=25

  279.     # The potion ID for the Slippery potion effect
  280.     I:Slippery=26

  281.     # The potion ID for the Sticky potion effect
  282.     I:Sticky=28
  283. }


  284. tools {
  285.     # The amount of base damage an ArmorPiercing Cartridge inflicts
  286.     D:BulletDamage-AP=10.0

  287.     # The amount of base damage a single part of Buckshot inflicts
  288.     D:BulletDamage-Buck=2.0

  289.     # The amount of base damage a Casull Cartridge inflicts
  290.     D:BulletDamage-Casull=10.0

  291.     # The amount of base damage a DragonsBreath Cartridge inflicts
  292.     D:BulletDamage-Dragon=3.0

  293.     # The amount of base damage a Homing Cartridge inflicts
  294.     D:BulletDamage-Homing=10.0

  295.     # The amount of base damage a Phial Cartridge inflicts
  296.     D:BulletDamage-Potion=1.0

  297.     # The amount of damage a silver bullet inflicts
  298.     D:BulletDamage-Silver=10.0

  299.     # The amount of base damage a Wolfpack Cartridge inflicts
  300.     D:BulletDamage-Wolfpack=6.0

  301.     # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
  302.     D:BulletDamage-WolfpackPart=4.0

  303.     # Enable this to use the old, harder bullet recipes(require one ingot per bullet)
  304.     B:"Bullets: Hardmode Recipes"=false

  305.     # The mb of fluid the Chemical Thrower will consume per tick of usage
  306.     I:"ChemThrower: Consumed"=10

  307.     # Using their fluid registry names, fluids can be specified here that won't be allowed in the jerrycan
  308.     S:"Jerrycan Blacklist" <
  309.      >

  310.     # The base amount of RF consumed per shot by the Railgun
  311.     I:"Railgun: Consumed"=800

  312.     # When something is hurt by a railgun, the default damage for the used projectile is multiplied by this value
  313.     D:"Railgun: Damage multiplier"=1.0
  314. }


复制代码



838652229
配置文件里没有的样子,但可以修改搜寻矿脉的速度,相当于变相提高了矿脉概率吧。
    # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
    I:"Core Sample Drill: Evaluation Time"=600
越少越快。

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