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本帖最后由 754503921 于 2017-9-19 13:26 编辑 4 z6 ^5 k  }. F* X; z7 U3 l- b+ f

* M/ H' @2 r) H& j观看现场:
+ @/ L9 {. g7 v# u& }; E" t% `https://pluginscdtribe.github.io/wiki/dynmap/
+ A) ~' ?% b: O; p+ u7 K  c) s原来的地址:
! S# _" m  y" B8 u% C4 |https://github.com/webbukkit/dynmap/wiki
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; @3 D3 }# R  B6 u' }0 fHome(466/2695)
% o# ?% u; w7 U6 B% }Base Plugin Settings(3211/10424)
3 Y* p# \7 B  ^2 k) p4 ^: wClass org.dynmap.hdmap.renderer.boxrenderer(361/1115)
9 c  s3 u& I* Y. SClass org.dynmap.hdmap.renderer.FenceWallBlockRenderer(144/504)
. r: b! A% B# c/ MClass org.dynmap.hdmap.renderer.PaneRenderer(52/173), S0 T1 |$ x# |' e: ]2 d, Z
Class org.dynmap.hdmap.renderer.RedstoneWireRenderer(50/179)6 d4 K% c' [! l8 f7 Y
Class org.dynmap.hdmap.renderer.SkullRenderer(184/885)
: L, V5 b6 G/ |0 yClass org.dynmap.hdmap.renderer.StairBlockRenderer(387/1431)3 B6 u0 V! ]8 `! u2 p- Y0 v* w
Color Schemes(120/1482)
4 l% k3 b: Z; QCommands(1477/7942)8 a: }3 t; h; t
Common Features for Texture and Model Definition Files(849/2639)2 Y* g# a9 q. p" B
Component Configuration(3531/13713)
( @# D3 ?+ Z. w3 ?: UConfiguration(1521/6881). p1 q; E5 g4 m
Configuration of worlds(473/2458)- q7 d0 _% E, \
Configuring Maps and Worlds using dmap(653/2986)
4 Q1 h0 t: j! I% ^5 J/ V2 VCustom Block Definitions(523/1608)
. O" l* G: w  M8 ^Defining a Block using a Custom Block Renderer(420/1343, by 梦彗業)
. s0 f9 D  F" l' Q5 E7 ?" M+ wDefining a block using a volumetric block model(340/2503, by 梦彗業)/ U3 t) x! e) d# L! c% B# U5 Z
Defining a Cuboid Block(288/904, by 梦彗業)2 q6 u2 H8 ~" ~( J$ E0 G: D" p
Defining a Simple Block(882/3270); T) M4 c2 v1 B; s$ [# @
Defining cuboid models(1124/3141, by 梦彗業)1 n, G1 r+ `2 j' b) X3 c* \
Defining custom lightings(619/1981, by 梦彗業)
( H  E& v6 |5 a0 B, sDefining custom perspectives(888/2438, by 梦彗業), ]7 p% s. O' A9 D$ U$ h1 J
Defining custom shaders(1038/3947)0 i* x( e$ [5 K7 \0 T0 r
Defining volumetric models(772/2462)
, f% s" e, O: e9 |Dynmap On Xenon Hosting Service, courtesy of mavbear(361/1349)4 }3 d7 k* Q$ j* Z( r0 Z' q3 N$ l
Exporting World Data in Wavefront OBJ Format(696/2208)
" q, l- }3 ^8 ^" z1 I' O8 q( }" yFull list of predefined perspectives(138/2335)4 B) n/ @% c0 @& A( C4 h5 M
HD Map Configuration(2798/9761)
( D) `; q1 v! k! t2 [9 sHow to compile Dynmap(196/2200)
6 S+ a9 m* s9 ?8 }9 YModel Definition Files(550/1551, by 梦彗業)
2 R% E1 B" R' V! I" I' xPermissions(331/3357)
, F; f% P' c/ Q& pSetting up Dynamic Map with Apache httpd under Arch Linux(153/1395)
2 j8 d: C# j" ZSetting up Dynamic Map with apache2 under Debian(120/1198)
  d1 ?/ U: L( k% L( ~( H0 `$ wSetting up Dynamic Map with IIS(353/2171)
; F1 p! x" x& F- a. OSetting up dynamic map with iis using url rewrite and applicationrequestrouting (thanks to kekec852!)(276/2293)4 n9 l5 u* K+ U7 W2 U/ b2 l
Setting up Dynamic Map with lighttpd under Arch Linux(122/1192)* g  m3 C& ^6 L8 O; b! c* Y2 N
Setting up dynamic map with nginx (Courtesy of cryptk)(308/2351, by 梦彗業)
' q. v1 `' X8 ^: ^  g# Y- v% OSetting up Dynmap through hosting services(85/273)4 q9 C+ Q; B* e& p7 f
Setting up the Dynamic Map plugin under Linux(270/1368)
3 x( n; o2 e  }, P+ n, h0 E! [2 mSetting up the Dynamic Map plugin under Windows(302/1201)0 a" F- j+ C  w; I: l( `. G8 p2 K5 C
Setting up with Nginx server on Centos(552/3145)
% s+ |+ k4 A  I- l  vSetting up without the Internal Web Server(417/2424)6 n+ B8 G# |4 I8 u. x
Special texture file types(564/2200, by 梦彗業)( x+ u5 m! G. T+ ~% @
Support for Minecraft Servers other than CraftBukkit(424/2349)1 O) w6 O  i& t+ H
Support for MinecraftForge based mods(33/759)
+ `6 ]/ F, N: WSupport for Tekkit(46/216)
5 e/ q* ^0 J5 D/ b% uTexture Definition Files(1989/6825, by c7w)7 W6 y$ b  B% Z
Using custom block renderers(541/2858, by c7w)
3 P1 e" F7 |" y* AUsing markers(2123/8303)1 @; b2 U; O* r$ |
Web ui login support and permissions(580/1882)$ C4 G5 B6 B) U
Web UI Parameters(671/2138)* d% u" _  N3 {- M' C+ X8 x
World and template settings(1463/5233)
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