2578119060
本帖最后由 2578119060 于 2020-12-25 19:14 编辑
   

=关于作者=
作者Tamás Nagy,已经于2018年10月9日去世。
我希望大家不要忘记Tamás Nagy带给我们的快乐!
作者的弟弟JinGames_Ben已经接坑了
龙珠不出意外会持续更新中
=关于搬运=
=关于授权=

=MOD介绍=
灵感来自于《七龙珠》动漫为题材而制作的一个MOD
在MOD中可变身为赛亚人,混血赛亚人,娜美克星人,冰冻恶魔人
用变身后的力量探索‘方块龙珠世界’吧
建议收藏此贴来获取第一时间更新消息
=MOD汉化=
MOD为个人汉化一些翻译并不准确但并不影响游戏
出现翻译错误还请各位在帖子下方指出
=MOD BUG=
已知BUG如下:
服务器:
  • 玩家A登陆玩家B的账号无须输入密码即可删除技能
解决办法:打开路径下
.minecraft\config\jinryuujrmcore.cfg
搜索 I:"Offline Server Protector"=0
进入服务器后禁止删除技能等操作单位为秒
0可以改成0-300(建议改为60)
  • 据反映地府可以卡物品
解决办法:打开路径下
.minecraft\config\jinryuudragonblockc.cfg
搜索:B:"Death System - Switch Inventory"=true
死亡后和死亡前拥有两个世界的背包
true可以修改为false即可关闭
还有什么BUG请在帖子下方评论或加入聊天讨论群:832801580
=Q&A=
Q:为什么我选择种族的时候没有显示自定义头发,尾巴,皮肤
A:您可能安装了高清修复,会导致显示的皮肤全部消失
Q:为什么服务器中扣原版血量
A:您可能使用了kcauldron这种服务端 建议使用cauldorn
如果有任何问题可以在帖子下发提出问题
=MOD版本=
1.7.10最新版本-1.4.72(持续更新
1.6.2最新版本-1.1.3(停止更新)
1.5.2最新版本-1.1(停止更新)
=MOD详细介绍=

=下载地址/下载教程/汉化文件/安装教程=

=作者日志(部分汉化)
=本贴日志


2021.12 数据,可能有更多内容   

=关于作者=
作者Tamás Nagy,已经于2018年10月9日去世。
我希望大家不要忘记Tamás Nagy带给我们的快乐!
作者的弟弟JinGames_Ben已经接坑了
龙珠不出意外会持续更新中
=关于搬运=
Xiang-Long
这是他的帖子地址
http://www.mcbbs.net/thread-493071-1-1.html
帖子最后一次编辑为2016年1月9日,已经停止更新一段时间
=关于授权=
已经通过邮箱获取作者授权



=MOD介绍=
灵感来自于《七龙珠》动漫为题材而制作的一个MOD
在MOD中可变身为赛亚人,混血赛亚人,娜美克星人,冰冻恶魔人
用变身后的力量探索‘方块龙珠世界’吧
建议收藏此贴来获取第一时间更新消息
=MOD汉化=
MOD为个人汉化一些翻译并不准确但并不影响游戏
出现翻译错误还请各位在帖子下方指出
=MOD BUG=
已知BUG如下:
服务器:
  • 玩家A登陆玩家B的账号无须输入密码即可删除技能
解决办法:打开路径下
.minecraft\config\jinryuujrmcore.cfg
搜索 I:"Offline Server Protector"=0
进入服务器后禁止删除技能等操作单位为秒
0可以改成0-300(建议改为60)
  • 据反映地府可以卡物品
解决办法:打开路径下
.minecraft\config\jinryuudragonblockc.cfg
搜索:B:"Death System - Switch Inventory"=true
死亡后和死亡前拥有两个世界的背包
true可以修改为false即可关闭
还有什么BUG请在帖子下方评论或加入聊天讨论群:832801580
=Q&A=
Q:为什么我选择种族的时候没有显示自定义头发,尾巴,皮肤
A:您可能安装了高清修复,会导致显示的皮肤全部消失
Q:为什么服务器中扣原版血量
A:您可能使用了kcauldron这种服务端 建议使用cauldorn
如果有任何问题可以在帖子下发提出问题
=MOD版本=
1.7.10最新版本-1.4.72(持续更新
1.6.2最新版本-1.1.3(停止更新)
1.5.2最新版本-1.1(停止更新)
=MOD详细介绍=
关于种族 技能 等等请看这里
  • NPC


加林塔中的加林仙人加林仙人可以为你提供仙豆,筋斗云和学习技能


神仙神殿中的神仙神仙可以为你提供剪掉尾巴,重新开始,学习技能和负重训练


神仙神殿中的贝吉塔贝吉塔可以为你提供学习气功和学习技能


神仙神殿中的特兰克斯特兰克斯可以为你提供学习气功和学习技能


神仙神殿中的比克比克可以为你提供学习气功和学习技能


龟仙屋中的武天老师(龟仙人)武天老师可以为你提供学习气功,学习技能和负重训练


沙鲁的比武场中的沙鲁沙鲁可以为你提供学习气功,学习技能



悟空的家中的悟空悟空可以为你提供学习气功和学习技能

悟空的家中的悟饭悟饭可以为你提供学习气功和学习技能


巴比迪飞船中的巴比迪巴比迪可以为你提供魔化,学习气功和学习技能

弗利萨的飞船中的弗利萨弗利萨可以为你提供学习气功和学习技能

黄泉地府中的阎魔王
阎魔王可以为你提供轮回转世,复活,呆在地府

北界王星中的北界王北界王可以为你提供学习气功,学习技能和负重训练


北界王星中的Jin(作者)Jin可以为你提供学习技能

黄泉地府下的蓝鬼和红鬼


由地球龙珠召唤出来的神龙神龙可以满足你一个愿望(右侧可以下拉)

由那美克星龙珠召唤出的波仑伽波仑伽可以满足你三个愿望(右侧可以下拉)

那美克行星的那美克星人

霸王龙那美克行星或Dirty Stony地形刷新

迅猛龙那美克行星或Dirty Stony地形刷新

三角龙那美克行星或Dirty Stony地形刷新

贝吉塔行星的赛亚人
主世界的剑齿虎在Dirty Stony地形或平原地形刷新

主世界的红缎带机甲在Dirty Stony地形刷新

  • 世界


黄泉世界

贝吉塔行星

那美克行星

精神时光屋

  • 建筑物


加林塔坐标固定80 220 60

神仙神殿坐标固定80 220 60

龟仙屋坐标随机海洋群系(Ocean biome)

沙鲁的比武场坐标随机平原群系(Plains biome)

悟空的家坐标随机平原群系(Plains biome)

巴比迪的飞船坐标随机平原群系(Plains biome)


弗利萨的飞船(那美克行星刷新)

黄泉地府死后自动传送

蛇道地府后面

北界王星蛇道尽头

精神时光屋 神仙神殿屋子里进入

  • 生物群系


Dirty Stony新的生物群系会刷新新的矿物及新的NPC

  • 矿石

J界矿可以在黄泉地下生成,木镐以上均可挖掘
迪罗格矿在黄泉地下生成,石镐以上均可挖掘
雷诺沃里矿黄泉地下生成,石镐以上均可挖掘
德诺迈德矿黄泉地下生成,铁镐以上均可挖掘
高强度的晶体矿石可以在主世界Dirty Stony生物群系下生成,木镐以上均可挖掘
  • 装备/工具/武器




  • 道具/Vanity物品
地球龙珠/那美克星龙珠
地球龙珠刷新在主世界/那美克星龙珠刷新在那美克行星
用龙珠摆成一个工字然后右击中间的龙珠即可召唤神龙/波仑伽

龙珠雷达
龙珠在附近则会显示黄点


空间仓
鼠标中键打开操作面板,然后点击同意打开传送面板
选择可进行上下跳动,Namek那美克行星Vegeta贝吉塔行星
点击同意即可完成传送



理发剪刀和梳子
可以进行头发的发型调整


探测器/紧身衣/负重训练/Vanity物品
头部槽为物品栏第四排 (可存放探测器)
本体槽为物品栏第三排(可存放紧身衣)
重量槽为物品栏第二排(可存放负重训练服饰)
最右侧八个槽为物品栏第一排(可存放vanity物品)



  • 按键
1.2nd Fn:默认按键:CTRL


使用筋斗云或空间舱的时候可以使用‘’CTRL‘’键来下降
CTRL+E 打开龙珠装备插槽
CTRL+右击 蓄力并释放气技能
CTRL+鼠标滚轮 可以切换气技能


2.Action menu:默认按键:X


按‘’X‘’打开控制面板


3.Bloodline Power Off:默认按键:H


按‘’H‘’可以解除形态


4.Bloodline Power On:默认按键:G


按“   G   ”可以变身


5.Date Sheet:默认按键:V


按‘’V‘’可以显示龙珠主菜单


6.Energy Control/Flight:默认按键:F


习得舞空术后,可以跳起来或在空中按‘’F‘’即可飞行


7.Energy Release:默认按键:C


按‘’C‘’提升你的气,在左上角的 N 后面的百分比,提升后可以变身或释放技能


8.Info Panel:默认按键:K


打开新闻界面(一堆英文)


9.Lock On:默认按键:Z


习得气感后,可以按‘’Z‘’锁定敌人


10.Story System:默认按键:L


按‘’L‘’可以显示龙珠的故事系统


11.Turbo Made:默认按键:R


加速,(飞行,奔跑)


  • 功能
帮助
基本教程/合成指南

客户端设置
更改图像设置/用户界面


新闻
官网上的消息

角色表
一些基本信息

技能
种族天赋和技能的升级
技能可以向指定NPC学习

气技能
气技能的设置与升级
气技能可以自己设置技能或向指定NPC学习

训练
技能点的获取

故事系统
游戏的主要玩法

组队管理

服务器设置

  • 配置文件
生成路径为.minecraft\config
拥有两个文件jinryuudragonblockc.cfg和jinryuujrmcore.cfg
以下配置均个人理解(部分未经过游戏测试请谨慎修改)
jinryuudragonblockc.cfg


  • #服务端!邪恶玩家在黄泉的出生位置 (X, Y, Z)
    D:"Death System - Evil Death Location Otherworld" <
  75.0
  92.0
  127.0
  • # 服务端!邪恶玩家复活后的出生位置.
    D:"Death System - Evil Revive Location" <


  96.0


  230.0


  7.0
  • #服务端!如果设置为true那么玩家可以免费复活,如果为false,那么玩家无法免费复活,只能通过轮回或者复活指令
    B:"Death System - Free Revive"=true
  • #服务端!善良玩家在黄泉的出生位置 (X, Y, Z)
    D:"Death System - Good Death Location Otherworld" <


  75.0


  92.0


  127.0
  • # 服务端!善良玩家复活后的出生位置
    D:"Death System - Good Revive Location" <


  75.0


  220.0


  55.0
  • #服务端!中立玩家在黄泉的出生位置 (X, Y, Z)
    D:"Death System - Neutral Death Location Otherworld" <


  75.0


  92.0


  127.0
  • # 服务端!中立玩家复活后的出生位置
    D:"Death System - Neutral Revive Location" <


  58.0


  220.0


  7.0
  • #服务端!轮回重置一切,你将重新开始,并且拥有一个百分比的属性.它的值为0-100(默认为50)如果要禁用请填写0
    I:"Death System - Reincarnation Penalty"=50
  • #服务端!如果免费复活开启,玩家将可以复活.时间可以是1-100000分钟(将近一周)(默认值为5)
    I:"Death System - Revive Timer"=5
  • #服务端!如果为true那么将拥有死亡时的物品栏和复活时的物品栏,如果为false取决于复活时的物品栏(服务器建议关闭)
    B:"Death System - Switch Inventory"=true
  • #服务端!如果为false死亡系统则为打开,相反true为关闭(如果为true可以减少滞后)
    B:"Death System Off"=false
  • #服务端!Dirty Stone 地形的生成速率,值为0-30 (默认为10)
    I:"Dirty Stone biome spawn rate"=10
  • #服务端!如果为true就会生成龙珠,如果为false则不会生成龙珠(如果为flase可以减少滞后)
    B:"Dragon Blocks Spawn Enabled"=false
#服务端!龙珠的生成时间拥有3个状态morning(早上)midday(中午-默认)evening(晚上)
    S:"Dragon Blocks Spawn Time"=midday
  • #服务器端!赛亚人在超级赛亚人之神的仪式完成后的冷却时间为0-1000分钟(默认为10)
    I:"Transformation - SuperSaiyanGod Helpers fatigue"=10
  • #服务端!超级赛亚人之神仪式的赛亚人人数需求,人数可以在1-100人(默认为5人)
    I:"Transformation - SuperSaiyanGod Helpers needed"=5
  • #服务端!如果为true,神形态将被允许使用,flase则禁止使用
    B:"Transformations - God Form"=true
  • #客户端!如果为true,变身为神形态将会拥有SSG红色眼睛和SSG光环,反之false则无变化
    B:"Transformations - God Forms Cosmetics"=true
jinryuujrmcore.cfg
待更新
  • 命令
jrmca set/add 属性 点数 玩家
实例1:jrmca set str 1 123
玩家123力量属性设置为1
实例2:jrmca addstr 1 123
玩家123力量属性增加1
实例3:jrmca addstr -1 123
玩家123力量属性减少1
实例4:jrmca set all 1/max/reset 123
玩家123所有属性设置为1/max(极限)/reset(重置)
jrmctp 点数 玩家 (点数最大1000000000)
实例1:jrmctp 100 123
玩家123增加100技能点
实例2:jrmctp -100 123
玩家123减少100技能点
jrmctexp 卡槽位置 经验 玩家(卡槽位置为1-4)(经验最大100000)
实例1:jrmctexp 1 1 123
玩家123的气技能卡槽位置1添加1的经验
jrmcm main 章节 (章节为0-82)
实例1:jrmcm main 1 123
玩家123的故事系列章节调整到1
jrmcpvptrue/flas 开/关
实例1:jrmcpvp true PVP开
待更新

=下载地址/下载教程/汉化文件/安装教程=
  • 下载地址:


官方网站:http://jingames.net原帖地址:http://main.jingames.net官方下载地址:http://dl.jingames.net/请各位不要提供第三方下载地址!JinGame的所有MOD只允许通过官方途径下载
  • 下载教程:


打开官方下载地址(可点击)以JRMCore 1.3.31版本实例



  • 汉化文件:


提取码为:d74m
使用压缩软件打开DBC和JRMC,然后找到相对应的路径替换zh_CN
assets/jinryuudragonbc/lang
assets/jinryuumodscore/lang
  • 安装教程:


将下载的JRM Core,JBRA Client,Dragon Block C 全部拖入mods则安装成功
=作者日志(部分汉化)
(部分配置和命令考虑到自身时间问题没有汉化,后续会更新出来)
以下自在极意功简称为UI大家好!
此版本的发布时间比原先的计划要早一些,它包含着一些重大的改变。所以至少在发布新的修复版本之前,不建议在服务器中使用。另外在这次更新当中,我尝试使用新的方法来记录mods的修改,但这是错误的决定,因为我没有写下所有的信息,所以这次的更新日志是不完善的,而且没有以前那么详细。


BUILD 1.114 (修复)
MOD更新:
  • JBRA Version 1.6.46 (修复)
  • JRMCore C Version 1.3.33(修复)
JBRA Version 1.6.46
修复:
  • 超级形态的头发都是白色
JRMCore C Version 1.3.33
修复:
  • 超级形态的头发都是白色

BUILD 1.113
MOD更新:
  • JBRA Version 1.6.45
  • Dragon Block C Version 1.4.72
  • JRMCore C Version 1.3.32
JBRA Version 1.6.45:
变化:
  • 使其与新的自在极意功系统兼容
Dragon Block C Version 1.4.72:
附加内容:
  • NPC:
  • 危险三重奏(巴兹尔,拉凡达,贝尔盖莫),里布里安,卡莉芙拉(正常),卡莉芙拉(超级赛亚人),蒂斯破,吉连(正常),吉连(全功率),开尔(正常),开尔(超级赛亚人),开芙拉(正常),开芙拉(超级赛亚人),托破(正常),托破(破环神状态)
  • 大部分的破坏神和天使


  • 故事模式
  • 龙珠超完成
  • 维度
无之界
  • 力之大会和全览大会
  • 天使维斯生成在竞技场


  • 建筑物
大长老的房子
  • 在那美克行星上进行生成
  • 配置
无之界最小高度
  • 如果玩家低于设定的高度就会传送回维斯身旁
  • 维斯可以将玩家传送无之界并返回地球
  • 维斯的传送地点在无之界与地球
  • 阎魔王的大小比例
  • 大长老的大小比例
变化:
  • 使其与新的JRMCore系统兼容
  • 维斯在天神殿生成
  • 如果启用维斯可以传送玩家进出无之界
  • 无之界中维斯的安全区域将变得很小
JRMCore C Version 1.3.32:
附件内容:
配置:
  • ExtendedPlayer变量
  • 虽然没有经过太多测试,但是他应该可以提高Mod Pack的兼容性
变化:自在极意功:
  • 变形不再可以在移动时蓄力
  • 变形可以在爆气模式时蓄力
  • 如果你处于UI的状态下击中同样处于UI状态下的某玩家,闪避率将除以两个玩家之间的等级差。等级间的差别越小,闪避率就越低
  • 新的不完整气焰和白发UI
自动计数器:
  • 如果你成功躲避了一次攻击,那么你有x %的几率反击伤害来源
  • 使用该技能后的疼痛状态效果持续时间将取决于玩家在该技能中所达到的最高级别的UI
  • 新的独特的配置文件位于“config\jingames\dbc\forms\ultra_instinct.cfg”
配置:主要:
  • 自在极意功等级:
  • 默认情况下,你有三个等级
  • 等级1和等级2是不完整的, 等级3是完整的/白发版本
  • 每一个等级都比之前的等级更强,但是它们的“寿命”会更短,因为它们的最高热量较低,所以你可以保持1级的状态,是3级时间的2倍
  • UI不能躲避的伤害源列表
  • UI可以反击的伤害源列表
  • 处于疼痛要求
    模式:
  • 0 = 完全关闭
  • 1 = 玩家至少有一次疼痛状态的影响才能进入白头发的UI(也就是完全自在)
  • 2 = 玩家只有在疼痛状态下才能进入白头发的UI(也就是完全自在)
  • 当玩家进入白头发的自在时重置
  • 疼痛持续时间
  • 如果 “在疼苦中” 设置的模式为2,此计时器将在设置的时间段后将其重置
对于每个级别:
  • 属性乘数
  • 反击伤害(百分比)
  • 反击率(最小,最大)
  • 每个级别都有一个最小和最大率
  • 当前的攻击率将通过使用此配置值检查玩家当前的热气流%来确定(热气流为物品栏上方的白色热条)
  • 闪避率
  • 每个级别都有一个最小和最大率
  • 当前的攻击率将通过使用此配置值检查玩家当前的热气流%来确定
  • 闪避耐力消耗
  • 反击耐力消耗
  • 体力要求(百分比)
  • 热量计时器
  • 将其设置为0将禁用它,使形态无限存在
  • 级别要求
  • 心灵要求
  • 疼痛持续时间
  • 级别要求(百分比)
  • 可跳过级别要求
  • 如果为true,当你拥有级别3时,变身可跳过级别2和级别1。
  • 成功转型聊天消息
  • 在字符串中添加“@p”将被替换为玩家的名字
  • TP花费
  • 白发模式开启
能量攻击:
  • Added new 2D option for Ki Attacks and Jutsus
  • Added Client settings to switch between the 2D/3D rendering, and change the size and transparency of the attacks
  • Energy Attacks only give Experience Once when hitting entities (this just effects mainly Ki Explosions)
  • Completely changed the Sizes for Energy Attacks.
  • Now they depend on what the damage of the attack is compared to the server’s max attribute and the new size configs
  • New Particles for charging and shooting techniques
  • Ki Attack’s explosion size now actually depends on the strength of the attack (be sure to change the “Energy Attack Size Limit” config if you want bigger explosions)
  • Config “Energy Attack Explosion Size” was changed to a DOUBLE number that can go from 0 to 100. So now it can be set to very small numbers such as 0.01. (This means that it will generate a new config!)
配置:
  • Continues Attacks can be shot forever
  • Continues Attacks start moving forward again once the hit entity isn’t near anymore
  • Continues Attack Enemy Lock
  • Energy Attack Death after x tick
  • Slow down when hitting an entity
  • Ki Shield, and Explosions follow the user
  • Training Point Gain Multiplier
  • This originally was connected to the Global Training Point Gain Multiplier
  • List of Continues Attack types
  • Minimum and Maximum Size Scale
  • Scale with the User’s height
  • Continues Attack User walks or looks away from it then it dies On
  • Continues Attack Dies if the hit entity moves away from it
  • Continues Attack Shrinks if the user looks walks or looks away
  • Ki Attack Power Formula
  • This is used to calculate the Power of a Ki Attack when it clashes with another one to decide which is more powerful
  • Aura Lightning becomes red if the Player has the Majin Status Effect
  • Custom Particles have a longer render range
修复:
  • Naruto C characters didn’t gain Damage when using “forms” such as 8 gates, and dojutsus such as Sharingan and Byakugan.
  • 如果气类型的效果被禁用,那么它被使用时的效果将被设置为0
  • Hyperbolic Time Chamber kick from being too long in the dimension sent the players to a bad location
  • Swapping the location of Ki Techniques didn’t swap their cooldown timer
  • Ki Waves (now all Continues attacks) cost didn’t scale with the Ki Cost Config once it looked onto a Target
(部分配置和命令考虑到自身时间问题没有汉化,后续会更新出来)Dragon Block C Version 1.4.71:
添加:
配置 :
各阵营的复活位置
行星贝吉塔生成速度
医疗液体/医疗舱的门变化:配置:(它们将生成新的配置文件)注:服务器谨慎更新此版本气防御,气护体护甲每层等级
气防御,气护体升级每层等级生物模型:
新的模型:阎魔王,北界王小改动:比鲁斯, 贝利布露, 象帕, 胖布欧, 瘦布欧, 大布欧, 悟天克斯布欧, 比克布欧, 悟饭布欧, 南界王神布欧, 小布欧
克林, 巨大化武天老师, 西萨米, 索尔贝, 塔格玛,芭朵斯 , 维斯, 扎马斯, 光之壁扎马斯, 巨魔化扎马斯修复:
Debugging Console text writing a few block IDs at the start of the servers was removed
Dbcspawn command could not be used with only health being set
Mobs on some servers have a negative number as their damage which creates a crash, now their damage is set to 0.
JRMCore C Version 1.3.31:添加:
命令
JRMC种族天赋:
设置或增加玩家的种族天赋等级
命令:“/jrmcracialskill set/add Level [Player] [TPCostOn] [ConsiderMind]”
实例:“/jrmcracialskill add 1 @p true true”
龙珠和火影忍者都可适用
配置:
Racial Skills can be leveled up using TP on/off.
Player Update Timer (Tick): Sets how often the player will update itself when asking for missions, and when entering the teleporter for the Hyperbolic Time Chamber
JRMCRacialSkill command received 3 Command configs to notify Self, console, or others.
For Ki attacks:
List of Entities EVERY Ki Attacks react to
Reactions: The Ki blast will…
1 = Vanish from it
2 = Destroy it
3 = Destroy it IF “effect” is on for Ki attack
4 = Damage it
5 = Damage it IF “effect” is on for Ki attack
The default config will destroy Snowballs, Arrows, Small fireballs, Large fireballs
To add a specific Ki Attack Type to the config add for example “jinryuudragonblockc.EnergyAttack!2 1”.
2 equals the type of the Ki attack, and 1 sets it to instantly vanish/die from it
Ki Attack type list:
Wave = 0, Ball = 1, Disk = 2, Laser = 3, Spiral = 4, Large Ball = 5, Barrage = 6, Shield = 7, Explosion = 8
NOTE:
Ki attacks still work the same way. Even if a living entity is not on the list it will still damage it like before.
Some entities don’t always get deleted. This might be caused by lag.
Separate “List of Entities Ki Attacks react to” for Each Ki attack type besides Shield and Explosion
This way you can configure special reactions to entities for specific Ki types, while having the option to only use the config above for the ones every type uses
Entity Hit by Ki Attack Console message
If a Ki Attack hits an entity which is compatible with the Config above it will type in the name of the Entity in the server console/log.
Spirals go through entities rather than explode (on off)
Final Explosion vanishes if the user dies
If a blast is x times weaker than the other Ki attack clashed with then it just instantly gets destroyed
Ki Attacks knockback on/off
Ki Shields and Explosions give Ki Tech Experience percentage
Disable Explosion/Effect for any specific Ki type
Final Explosion Self Harm Damage Percentage (from 0 to 100)
变化:
命令:
JRMCTP:
You can now add an equation with Player NBT values to the TP value
Usage: “/jrmctp value [Player]” or “/jrmctp value [Player] [(nbt)]”
Compatible Math operations: (+, -, *, /, %)
The command will try to look for numbers in NBT values even if it’s a text, BUT it will only succeed in finding numbers if the last value is not a character, but a digit.
This means that it is compatible with Super form levels which are saved for Ki Types as “TRx” – x being the level.
If it fails to find a number then it will just ignore the formula and move to the next one.
NBT Options:
Method 1:
[ Math operation (NBT) ]
Example: “/jrmctp 1 @p [*(jrmcAlign)]”
TP Result: 1 * Player’s Alignment
Method 2:
[ Math operation (NBT | Number 1 | Math operation 2) ]
Example: “/jrmctp 15 @p [*(jrmcDiff|3|-)]”
TP Result: 15 * (3 – Player’s Difficulty ID)
Method 3:
[ Math operation (NBT | Number 1 | Math operation 2 | Math operation 3 | number 2) ]
Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)]”
TP Result: 15 * (3 – (Player’s Difficulty ID + 1))
Using Multiple Methods:
[ Math operation (NBT) Math operation 2 (NBT 2) ]
Example: “/jrmctp 15 @p [*(jrmcDiff|3|-|+|1)*(jrmcAlign)]”
TP Result: 15 * (3 – (Player’s Difficulty ID + 1)) * Player’s Alignment
Client Settings:
Enma’s Desk on/off
For Clients regarding Ki configs:
You can no longer charge disabled Ki Attack types
Ki Attack charge is now connected to the Ki Attack damage and cost configs
Arcosian 5th form mask On/Off switch in Action menu received colors, and changed text from “Mask” to “5th Form Mask”
Ki Attacks now go through certain entities by default instead of instantly vanishing (e.g.: projectiles)
Help Guide Crafting Page:
Items are generated items instead of a few fixed images making it Texture pack compatible
Hovering the mouse over an item will display its name.
Added most crafting recipes from the JinGames mods.
Config name description for Explosion Max Age Ticks multiplier removing “multiplier” from both (A new config will be generated for it!)
修复:
Oozaru transformation will turn you into an Oozaru in more cases even if another form is enabled.
Ki Blade/Scythe power didn’t scale with forms.
Custom HUD preview in the client settings would create a crash if DBC wasn’t installed.
A few Portuguese language file crashes.
On server update it will now check if a player is above the max Racial skill level to prevent crashes.
Ki Explosion Client Hack
Status effect Cooldown texts were invisible with Custom HUD turned off.
Jutsus:
Weak Jutsus (mainly 1% chakra ones) had 0 set as their size making them invisible.
Jutsus would often vanish instead of dealing damage to their target
Learnable Jutsus list’s next page button didn’t function properly.
Player reset while being Fused could cause issues so it was a bit tweaked to not always reset the players.
NOTE: It still can cause issues, so you should still avoid trying.
Other small fixes
Dragon Block C Version 1.4.70:
ADDED:
Katchin block can be crafted back to shards
JRMCore Version 1.3.30:
ADDED:
Config:
Mystic Level Loss Timer Multiplier (0 = timer disabled)
Player Flying Speed Multiplier
Help Crafting Guides for:
Katchin Block, Smooth Katchin Block, Katchin Brick
Paste Custom HUD code button to Client settings
Only shows up if Custom HUD is enabled
Allows you to Paste a Custom HUD code from your clipboard
IF the player pastes an invalid code it will hide the HUD
Do NOT save your client settings if the HUD isn’t showing, it will create a bugged config which then needs to be manually fixed
Client Setting (User Interface):
Switch between “Enable/Disable” to “Off/On” in the action menu
Enable/Disable Colored text in the Action menu
CHANGED:
Ki Shield and Ki Explosion skills will vanish if the user reaches 0 JRMCore Health
Colorable Long Boots crafting recipe, and changed it in the crafting guides too
Action menu option Texts
“Disable/Enable” is “Off/On” by default
Changed colors and received borders
White default text, Gold if highlighted
Black border
On/Off is Green/Red
Ki Blade and Ki Scythe text in the action menu to “Ki Weapon: Ki Blade/Ki Scythe/Off”
Spiritbomb Charge particles also spawn if the skill has “spirit bomb” in it’s name and Kamehameha Charge particles also spawn if the skill has “kame hame” in it’s name
FIXED:
Crash if Naruto C Wall Jutsus got hit by newer Jutsus
If “Other particles” was disabled in client settings then the Ki Attack Charge effect would not vanish or move.
Ki Shield Technique upgrade button texts were all “Shield increased”
JBRA Version 1.6.43:
CHANGED:
SSJ3 Doesn’t show eyebrows (and they received a unique empty texture file)
FIXED:
(Hopefully) A crash when using Naruto C Rasengan, and then exiting and re-entering a world
Dragon Block C Version 1.4.68:
CHANGED:
Command dbcspawn:
Now you can set the spawned entity’s damage as well
FIXED:
A crash with Aura Flying Trails if the player could not be found
JRMCore Version 1.3.29:
ADDED:
Border Block:
Works similar to Barrier Blocks. They can not be destroyed, and you can’t go through them, and you can only get them via creative mode or cheats.
They have an animated texture which is always visible, but if you hold the block in your hand then it will use a “locked” texture which isn’t animated.
Every Ki Attack that contains “Galic” in it’s name will create a new Galick Gun charge animation
Configs:
Ki attacks:
Disable any specific Attack Types
Set Damage, Speed, and Cost of each Attack Type
Ki Explosion Max Age Tick (the amount of time it is active after being fired)
Meditation Stamina Cost Multiplier
Ki Blade and Scythe Damage multiplier from Ki fist and Ki infuse skills separately
Custom HUD:
Vanilla minecraft health is actually added now (if player reaches 0 health, then his life bar will become will, but will have a red tint)
IF “color with aura” is enabled then it will use the Text Color for the bar, then combine the two in to a new single color
CHANGED:
Kamehameha charge particles appear if a skill has “kamehame” in its name
Kamehameha and Spiritbomb charge particles are now using the skills color rather then a fix one
Small note: These particles spawn if the name of an attack name (including custom ones) contains
“spiritbomb” – Spawns Spiritbomb particles
“kahame” or “kamehame” – Spawns Kamehame particles
All new player properties from the last big update were combined into a single data giving back more compatibility with non-JinGames mods, but will cause crashes when downgrading them
Particle Spawn amount Client Setting can now be set to 0
All Attack’s charging particle textures were moved to Dragon Block C as “bens_particles_attack.png”
Final Explosion (Ki Explosion with Effect on) locks the user to the attack’s position
Ki Shields do not gain experience if hitting another Ki Shield or a Ki Explosion
FIXED:
Damage indicators didn’t rotate properly in the second third person view.
A Client Crash with Ki Charge animations that created particles if the user could not be found
JRMCore missions could not change the damage of entities below their set base amount (this change could cause issues with non JinGames entities)
Ki blade/scythe used the Spirit attribute instead of Will Power power in some parts of the formula
Naruto Jutsus were too fast if their affinity was leveled up
Final Explosion KO-d the user if Friendly Fist was enabled
Texts for Attack Types:
Barrage damage didn’t show the proper amount (because the skill type instant charges, but only to 50%)
Barrage cost was written as 5x as much then it should be, but was normal after creating it
Ki Shield “Damage” texts were switched to “Shield”
Ki Shield and Ki Explosion Shield/Damage was multiplied by 2 as the damage taken from attacks are divided by 2
Ki Explosion with Effect on has it’s damage multiplied by 3
JBRA Version 1.6.42:
CHANGED:
Ki Blade’s size increases as you level up Ki Fist and Ki Infuse
FIXED:
Sharingan and Byakugan received a unique texture for each basic eye
Dragon Block C Version 1.4.67:
ADDED:
Gave Unstable/Damaged Fused Zamasus the SSJ Rose Aura
CHANGED:
Reduced Barrage skill shot sound volume: 100% > 20%
Reduced Barrage skill moving sound volume: 100% > 50%
REMOVED: Flying speed config for now because it was client sided.
Configs: Flying speed stamina cost was rewritten to “Flying speed, and Dodging Stamina cost”
FIXED:
The Ki Scythe Damage config hada bad value written as default in its description.
JRMCore Version 1.3.28:
FIXED:
Ki shield would CRASH the server when getting hit by an energy attack.
JBRA Version 1.6.41:
CHANGED:
Ki Scythe received a very small rotation when rendering on players
Kaioken Gives a red tint even when charging
FIXED:
You could only see ki blades and ki scythes if you had ki fist and ki infuse learned
SSJ4 fur color did not turn white if April mode was enabled
Hopefully a crash with the bruises textures sometimes not found
Dragon Block C Version 1.4.66:
ADDED:
Super Saiyan 5 Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
Story Mode: Fight 7 Cell jrs before Final Form Cell
Finished Buu saga
Beerus Arc
Golden Frieza Arc
Universe 6 7 Tournament Arc
Copy Vegeta Arc
Future Trunks Arc
SKILLS: Ki Blade/Sword AND Ki Scythe They don’t have a new unique skill for now,instead they can be acquired by learning Ki first and Ki infuse.
You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
Their Colors change with your Aura color
Both use Ki when hitting.
Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
Scythe is 3 times stronger than blade, but costs 3 times to hit with it
Having 0% release will turn them off
Ki Barrage (Ki Attack Type) Very small cooldown timer
Raising the Damage ki power % will not raise its cooldown
Ki Shield AND Ki push (Ki Attack Type) Moving away 3 blocks from it will make it vanish.
Turning EFFECT on in the skill creator will make it push away others
Blocks Ki Attacks, but takes damage from them.
Ki Explosion AND Final Explosion (Ki Attack Type) Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
Blocks Ki Attacks, but takes damage from them.
MOBS: Master Grand Elder Guru Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
Can teach Skill potential unlock
Master Whis Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
Can teach Skills God Form, and Ultra instinct
Can give Weight Whis’s Heavy Weight Suit
Goku –(Normal, SSJ, SSJ God, SSJ Blue)
Vegeta – (Normal, SSJ , SSJ God, SSJ Blue)
Adult Gohan Blue Gi – (Normal, SSJ)
Adult Gohan Orange Gi – (Normal, SSJ)
Future Trunks DBZ – (Normal, SSJ)
Future Trunks DBS – (Normal, SSJ)
Krillin
Master Roshi Super
Cell jr.
Evil/Skinny Buu
Buff Super Buu
Super Buu Gotenks absorbed
Super Buu Piccolo absorbed
Super Buu Gohan absorbed
Kid Buu
Shisami
Sorbet
Tagoma
Berryblue
Botamo
Cabba – (Normal, SSJ)
Champa
Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
Hit
Magetta
Monaka
Vados
Whis
Zeno
Goku Black (Normal, SSJ Rose)
Zamasu
Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
Beerus in Monaka suit 1, 2, 3
Copy Vegeta (Normal, SSJ Blue)
Namekian Frog Spawns on namek with the configured spawn rate
You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
Command: Spawn Ki blasts Command: “/dbcspawnki” “/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
Example usage: “/dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152” OR “dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152 @p”
This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
Configs: Ki Fist damage, and cost per level multiplier
Ki Infuse damage, and cost per level multiplier
Ki Defense armor, and cost per level multiplier
Ki Blade damage, and cost per level multiplier
Spacepod, and Flying nimbus flying speed multiplier
Player flying speed, ki cost and stamina cost multiplier
Dirty Stone/Rocky Biome spawn rate
Namekian Frog spawn rate
A Very simple dodge animation for Ultra instinct
Block: Namekian/Guru’s Throne Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
Ki Attack Charge Animation
Custom particles: Player Flying Aura Trail
Flying nimbus moving trail
2D particle Aura (You can use both this and the old aura at the same time). God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
NPC Auras Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
Sounds: Ki blade/ki scythe On
Ki blade/ki scythe Hit
Lock on
Blocking (has 2 different sound effects)
Ultra instinct dodge (has 3 different sound effects)
Hit Time Skip when he teleports towards his target
Goku Black Teleport when he teleports towards his target
Rocket Shot
Rocket Travel
Vanity Items: Halo
Whis’s Angel Halo
Fused Zamasu’s Barrier of Light
Weight Item: Whis’s Heavy Suit
CHANGED:
Command dbcspawn Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
Config: (They might create a new config, because of the default value change) Default Mecha spawn rate from 4 to 3
Default Sabertooth spawn rate from 4 to 2
Z sword model
Lightning’s color gets a slight red tint when the user has Kaioken status effect
Black Flying nimbus name to Dark Flying nimbus
Ki blasts now have 2 colors, a lighter inside and a normal outline.
Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
Aura lightning is a bit more random with size, rotation, position, and amount.
Ultra instinct aura particles
Jin’s aura particles to the new Ultra instinct
Sounds: Punching (has 3 different sound effects)
Flying Nimbus models and textures. They have a small shake animation.
Item texture for black nimbus to match the now dark blue tone of the model texture.
A few body slot Gi clothes were changed to Vanity items.
Red Ribbon Mechas no longer spawn in plains biome
Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs
FIXED:
Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
Golden Frieza made Jeice(s) and Burter(s) angry on death
Super Android 17 clothes received damaged textures
JRMCore Version 1.3.27:
ADDED:
In-Game Client config: Damage bruises (ON/OFF)
3D Normal aura, 2D god aura (ON/OFF)
3D Aura Invisibility
CHANGED:
Bruises images were moved one folder up
Reduced the ki explosion life ticks: 120 > 60
Ki Barragesnow have a 1 in 5 chance to get experience
Ki Explosions now have a 1 in 3 chance to get experience
Ki Shields can level up now, and a 1 in 3 chance to get experience by getting hit with a energy attack
Custom HUD: Battle Power text now also contains the difficulty level of the player, and the arcosian power point reserve amount
You can no more swoop with a low amount of Ki (10% – (Fly Skill level * 0.5%)) for now to prevent a few bugs
FIXED:
If you were a pure blooded Saiyan then you you could not use the new RGB color picker anywhere
New Ki charge effect used the client player’s skills for things like color
Dragon Block C release version 1.4.65:
REDUCED Red Ribbon Mechas, and Sabertooth’s spawn rate (From 8 and 10 to 4)
ADDED Configs:
Set Damage, Health, And Spawn rate for
Dinos
Red Ribbon Mechas
Saber Tooth
Set Spawn rate for Ogres (this might not work)
JBRA release version 1.6.39:
CHANGED: Rewritten Vanity item model renders.
CHANGED: Now there is a specific armor id for Vanity items, that will make it hide the player hair when worn rather than asking for a fix few Vanity items.
JRMCore release version 1.3.24
CHANGED textures for:
Katana
Brave sword
Z Sword
Small club Item
Cooked dino meat Item
CHANGED Texture for Enderman Sweater Damaged to an actually damaged one.
FIXED: First DBC colorable Shirt had “Creeper Sweater” as name by changing the Creeper and Enderman Sweaters names
ADD Vanity Santa full clothing set as a Christmas update bonus.
Has crafting recipe.
ADDED Blocks
5 Blocks with unique patterns
Each has 16 color variants that you can use.
Each color variation has a stars, slab, and fence to it.
They can not be crafted.
ADDED Particles for Explosions used in DBC and Naruto C.
CHANGED Texture for:
Status effect green up, and red up arrow, and red X
FIXED: When using Chakra as power, in client settings it wouldn’t render and position your chakra bar properly.
OTHER FIXES to a few random client sided crashes, and hacks.
FIXED: The Health and Stamina/Action bar’s red outline shows your minecraft health again.
ADDED to Vanity Items description that they can be colored using dye surrounding them.
ADDED: To Help Menu:
In Basic keys Guide: Spacepod key to turn it on (pick block/mouse 3 middle button)
When entering Guides it will now give you a list of all of their titles.
Colorable Tieless Belt, Colorable Wide Tieless Belt, Santa set, Konohamaru’s Scarf and Naruto’s Goggles recipe
CHANGED Colorable Tied Belt’s recipe
CHANGED the inventory image to the current one with 8 vanity slots
To recipes that you can color “colorable” vanity items by surrounding them with dye
Client settings and Ben’s config:
FIXED: Upgrading and downgrading Ben’s config can cause crashes. Starting from this version that should not happen anymore.
ADDED: The lock on style image is visible on screen
FIXED: Ki bar now shows properly without needing to save
ADDED: Naruto Fireball Particles ON/OFF
ADDED: Explosion Particles ON/OFF
ADDED: God particles ON/OFF Now also affects the new Ultra instinct particles
ADDED: Rotated Health bar ON/OFF (Known error: It doesn’t rotate in the client settings preview)
ADDED: Percentage/normal Health bar level switch
Dragon Block C release version 1.4.64
Flying nimbus Item
Black flying nimbus Item
Katchin shard Item
Ki Sense
Namek House Stone/Basic Wall Stone Block
Space Pod Entity and Item, and GUI
FIXED: In second third person view Ki sense wasn’t rotating properly with players camera.
FIXED: A rare random crash when the Namek sapling failed to return it’s icon.
Remade God Particles:
Now they use a custom image, and system rather than the basic minecraft particles
They turn a bit transparent in first person
CHANGED Stone/Rock Particles:
Rotate while flying, and also a few of them fly away from the player.
Spawn while player charges, or transforms.
ADDED: New custom particles:
Ultra instinct (Omen) particles
Besides Dust particles, every other one rotates while moving.
All particles vanish in and out rather than pooping in and out of existence.
Grass particles will spawn when charging, or transforming above a block that has “grass” in its name.
Many of the particles fly away from player
Dust particles will spawn when charging, in turbo mode, or transforming.
The closer you are to the ground, the more dust particles will spawn.
Get smaller as they go away from player
Sneaking makes them spawn a bit more higher
ADDED Clothing:
Xeno Goku set
ADDED: Dino 2, and 3 now have tail wagging animation
ADDED MOBS:
Red Ribbon Mecha Robot 1 – has 3 types
Has a unique 3D model
They spawn in Dirty stone, Plains, and Extreme Hills, Taiga, Taiga hills, Ice plains biomes
It has 3 types of variants which all have different textures, power, health, and size.
They can be summoned with the command “/dbcspawn RRMecha1”
Sabertooth
Has a unique 3D model
They spawn in Dirty stone, Plains, Forest, and Birch Forest biomes
They can be summoned with the command “/dbcspawn Sabertooth”
CHANGED MOBS:
Dino 1 model changed
CHANGED: Sounds:
Lowered the punching, and jumping sound a bit
ADDED: Jin now has god particles spawning around him
CHANGED: God Form and Ultra instinct (Omen) are now taught by Jin instead of Kaio
CHANGED: Kaioken in pain now damages the player greatly
ADDED: When using Mystic and Ultra instinct at the same time, the player loses his life and both forms.
CHANGED: Vanity item Belt with Knot’s name to Colorable Tied belt, and had its recipe changed as well.
ADDED Vanity Item:
ColorableTieless Belt
ColorableWide Tieless Belt
Android 21 clothing set
Coat, Chest, Arm, Leg, Boots
JBRA release version 1.6.38
FIXED: Years C Watch renders properly again on players
ADDED: Head rendering for Vanity items
JRMCore release version 1.3.23
ADDED: Using Kaioken while having Pain Status Effect now makes you lose a lot of health.
ADDED: New Craftings to Help Guides
CHANGED: Help text below the icon has now a border
CRASH FIXED: When a Saiyan opens up the “turn ssj” mission in Super Saiyan God SSJ Evolved/Shinka, the game crashed.
FIXED: If you were to lose Potential Unleashed (Mystic) skill, but had it enabled, it would stay enabled in the action menu, and block you from enabling Kaioken and Ultra instinct
ADDED: 5 more vanity slots. Now there are 8!
CHANGE: Vanity items were changed in to regular items from armors to prevent players from putting them in to regular minecraft armor slots
CHANGED: Server config tab name changed to Settings & Configs
ADDED: New rocks animation when player is transforming.
ADDED Item:
Fabric
ADDED Vanity item:
Creeper Sweater
Enderman Sweater
ADDED New Config:
Minigame Combo Timer (in seconds).
ADDED New GUI: Client Sided Settings
This contains the new “Ben’s Config” content so that you can customize them in-game
ADDED: Ben’s Config, a new Client Side Config system
Ki bar style picker
Ki/Chakra bar position editor
Lockon Style select
Health/Action bar style picker
Health/Action bar position editor
Turn God particles on/off
Turn New Rock particles on/off
Turn New Swooping Lines on/off
BUG FIXED: If you didn’t have DBC, Naruto, or Sword Art online installed, and started to create a character, you could freeze the game by trying to select a Power type.
Dragon Block C release version 1.4.63
FIXED CRASH: When player enters a character that isn’t a number when asking for Weight from a master, the game crashed.
Redrawn namek dirt,namek grass, dirty stone, dirty cobblestone, clouds in heaven
Changed colorable items from armor to item. Now they can not be put in to the normal armor slots
FIXED BUG Hopefully: Aura hurricane
CHANGED: Bodysuits Icons are colored now too
CHANGED: Colorable Non-Vanity Clothes Icons are colored now too
ADDED Vanity items:
Colorable Headband
Colorable Wide Headband
Colorable Wristbands
Colorable Long Wristbands
CHANGED:
Green and Blue Jackets were remade (Note: The old ones will most likely vanish from your world)
They are now vanity items
Their head texture is visibleon the player
ADDED: Blue and Green Jackets now have recipes
ADDED: Rocks Spawn when a Player is transforming.
They can be turned off in the Client settings
They only spawn if the player is above a block that contains dirt, grass, stone, or rock in its name.
ADDED: While swooping, lines appear on screen as an attempt to give a better effect
CHANGED: Lightning is invisible when game is stopped in single player
JRMCore release version 1.3.22
ADDED GUI TAB Help:
Guides: There are 13 short basic guides
Basic Keys
Inventory Extra Slots
Release Level
Leveling up stats and skills
Skills
Action Menu
Forms
Movement
Buildings and Masters
Safe zone
Dragon blocks
Dimensions and Spacepod
Learnable Forms
Recipes: Shows images on how to craft new things. (Every recipe will most likely be added)
Strong fabric and New Color-able items crafting
New Type of Extra Inventory Slot called Vanity Items. They aren’t limited on how many of a kind you can wear at once, for example you can wear multiple clothes for chest, and currently all of them can be colored.
CHANGED: Few GUI icons
UPDATED: Translation file for Spanish
SMALL BUG FIXES
JBRA release version 1.6.37
ADDED: Renders armor for Vanity Items in the New Extra Inventory slots
Dragon Block C release version 1.4.62
ADDED: Vanity Items: (Note: They Can be worn in the normal inventory armor slots, but then they won’t be colored)
Colorable Gi Set
Colorable short pants
Colorable longer boots
Colorable Belt
Colorable Gloves
Colorable jacket
Colorable coat
Colorable One-shoulder Top Robe
ADDED: Armor:
Jin’s Clothes
Colorable T-Shirt
Colorable long sleeves Gi shirt
Colorable no sleeves Gi shirt
FIXED CRASH: When player enters a character into the gravity device that isn’t a number, the game crashed.
UPDATED: Translation file for Spanish
ADDED: Jin now has a Halo
ADDED: Item:
Strong Fabric: It is used to craft new colorable Gis.
ADDED: New Biome to Other world – Type 4
Spawns the new Maple Trees and Red tulips
ADDED Blocks and Items:
Sakura, Mahagony, and Maple Fence Gates
Maple Log
Maple Sapling
Maple Leaves
Maple Stick
Maple Tools (Sword, Pickaxe, Axe, Shovel, Hoe)
Maple Fence
Maple Planks
Maple Stairs
Maple Slabs
CHANGED: Scouter crack images
CHANGED: Scouters now can takes a lot more damage before starting to crack
CHANGED: When a person is charging his aura ring will vanish bit by bit rather than suddenly popping out of existence
FIXED: Aura animations Speed now aren’t affected by client FPS.
ADDED: Aura lightning rotates around the player randomly
FIXED: The mini game isn’t affected by FPS anymore.
CHANGED: Mini game combo speed has been decreased.
CHANGED slightly the texture for:
Power pole item
Small Club
Dragon Block
Namek Dragon Block
Saibamen seed
Senzu bean
Dragon Block C release version 1.4.61
ADDED: NPC Jins Avatar
Spawns in Heaven at King Kais place
ADDED: Particle effects for Saiyans God forms
ADDED: ARMOR & CLOTHING list from the Dragon Ball Super Broly Movie:
Broly Armor
Paragus Armor
Cheelai Armor
Lemon Armor
Gokus Jacket
Vegetas Jacket
CHANGED: Aura lightning is now slightly randomized in size
CHANGED: Aura now constantly changes its size slightly
JRMCore release version 1.3.20
FIXED: Being able to transform in to Mystic and Ultra instinct at the same time
Dragon Block C release version 1.4.60
JRMCore release version 1.3.20
JBRA release version 1.6.36
all received an update, but there were no notes from Jin on what he changed. Most likely bug fixes only.
KNOWN BUGS:
CRASH – starting a game using the previous version JRMCore (1.3.19) together with the new naruto can cause your game to crash
JRMCore release version 1.3.19
CRASH – starting a game using the previous version JRMCore (1.3.19) together with the new naruto can cause your game to crash
Yes these are all small changes for now sadly, but now I have a good understanding of how Jin projectswork behind the scenes, so I can dedicate my time more on just coding and adding new content.
Dragon Block C release version 1.4.59
FIXED – When in Mystic, ki attack cost scales up unlike with racial transformations
FIXED – When in Ultra Instinct, ki attack cost scales up unlike with racial transformations
Changed – colors in ki bar to work for SS4 be yellow and for legendary be green instead of yellow. I don’t remember why it was disabled
JRMCore release version 1.3.19
FIXED – godform skill upgrade cost issue
Changed – if you’re KO’d while using Mystic then it will turn off
Changed – if you’re KO’d while using Ultra Instinct then it will turn off
Changed – the UI eyes got darker because it was too light for default textures
Dragon Block C release version 1.4.58
FIXED – When you delete Skill Kaioken, you can’t transform anymore
FIXED – Mystic & UI descriptions
JRMCore release version 1.3.18
FIXED – Namekian Regen config didn’t work
FIXED – Crash after using the Status Effect config on noFuse
FIXED – in the skill list the 16th skill’s upgrade button also opened the arcosian ultimate form color selector menu
FIXED – when in UI the mobs have 20% to hit regardless config
Dragon Block C release version 1.4.57
ADDED – Status Effect Pain function – Slow down movement speed
ADDED – Status Effect Pain function – Body damage by 0.1% of max Body, every 5 seconds
ADDED – Status Effect KO function – forced TPS view while KOd, then back to the original view
ADDED – Ultra Instinct state– silver colored Ki bar
ADDED – Ultra Instinct state– in Char Sheet the attributes are light Blue colored
ADDED – King Kai teaches – Skill Ultra Instinct
JRMCore release version 1.3.17
FIXED – crash caused by char reset
FIXED – Config – UI attribute multiplier
ADDED – New Config – Skill Ultra Instinct – Level Requirement
ADDED – New Config – Skill Ultra Instinct – Dodge Rate
ADDED – New Config – Skill Ultra Instinct – Regardless Level Requ
ADDED – New Config – Skill Ultra Instinct – Pain Duration
JBRA release version 1.6.35
ADDED – Status Effect KO Animation – lying animation
FIXED – Ultra Instinct state– silver eye color for every race
Dragon Block C release version 1.4.55
FIXED – Skill upgrade – if clicking too fast it could take more TP then needed.
FIXED – Dimension OtherWorld – the blackish background/blocks finally removed
FIXED – Dimension TimeChamber – the blackish background/blocks finally removed
FIXED – old issue, when in Single Player while aura anim, pressing ESC to access the in game main menu, caused problems
ADDED – Godform lvl 3 for Saiyans
Changed – Godform for races other than Saiyans, can’t be upgraded to lvl 2 and above
ADDED – SSB Shinka (unlocked with Godform lvl:3 and Racial skill Super Form lvl:5)
ADDED – new Status Effect – Divine – those who have it means they are divine beings or from divine origin. (Only command)
Removed – Saiyan transformation Super Saiyan Rosé for evil alignment Saiyans
Changed – Super Saiyan Rosé is now a visual change for the Super Saiyan Blue form that is only received if the ‘Status Effect Divine’ is active
ADDED – Super Saiyan Rosé Shinka
ADDED – new DBC Config – “Skill Kaioken – Name Changer” – it does basically what it says. You can change the kaioken forms name.
ADDED – Dinosaur Names were added
JRMCore release version 1.3.15
ADDED – new “Above Name Tag” text, called -POWER- which if uses it will change the text to the transformation’s name the player is in
Updated – Translation – portuguese language for all mods – made by Grypper, contacts= Skype: Leh Grypper?and discord: ????????????????????#9531
ADDED – Translation – italian language for all mods – made by
ADDED – new DBC Config – “Fusion – Dance fusion – NoFuse Time” -> Time in minutes can be from 1 to 1000 (default: 10)
ADDED – new DBC Config – “Fusion – Dance fusion – Fuse Time” -> Time in minutes can be from 1 to 30 (default: 5)
Changed – YearsC mod – Age selection starts from Adult, not child
Changed – Stamina word is now called ActionTime to represent what actually is used for?
ADDED – Attribute upgrade +10 +100 +1000 to char sheet
ADDED – visual – a number transition system – when the BP changes now it looks awesome! XD
JBRA release version 1.6.33
ADDED – compatibility with the new updates
Dragon Block C release version 1.4.54
ADDED – Master Gohan and Trunks – can teach now skill ki Infuse
FIXED – a skill ki fist glitch
Changed – description for skills jump, fly and dash
JRMCore release version 1.3.13
Changed – DBC –If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill fly then no fall damage. If you have skill jump then only fall damage if fallen more than 100 blocks. If no skill fly or jump then only fall damage if fallen more than 20 blocks (can change later)
Changed – NC –If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill chakra control then no fall damage. If you have skill taijutsu then only fall damage if fallen more than 100 blocks. If no skill chakra control or taijutsu then only fall damage if fallen more than 20 blocks (can change later)
Dragon Block C release version 1.4.53
FIXED – ki attack type large blast for learnable ki attacks use wrong blast animation
Changed – fall damage is on when release is 0% if you have skill fly, if you don’t have skill fly then fall damage will be on all the time (1 block/damage)
Changed – another major change! Swoop (aka short speed burst) – no more double tap -> bout time ay? Sorry… -> “2nd Fn key (default Ctrl)” + a direction key will do the trick from now. Won’t stack.
ADDED – Block icon will now also appear in the middle of the screen when blocking
ADDED – new Skill Ki infuse -> ki infuse, that is 1% of willpower for projectiles damage increase. Now it works as its own skill, with a max of 5% increase.
ADDED – to Action menu – on the new 2nd page, Ki Fist can be disabled
ADDED – to Action menu – on the new 2nd page, Ki Protection can be disabled
JRMCore release version 1.3.13
Changed – Action menu – now there is as middle box that is named “MORE”, clicking on it opens a new page where settings can appear.
FIXED – old bug finally fixed – if someone else blocks or right-clicks, in the FPS view the arm moves.
JBRA release version 1.6.32
FIXED – Years C watch – showing 24 as hour instead of 00
Dragon Block C release version 1.4.52
ADDED – Dragon Blocks appear 3D in hand
JRMCore release version 1.3.12
FIXED – mission system – client sided multiplier mess
FIXED – group system – member kick
FIXED – group system – not visible or far away members didn’t appear in the list
ADDED – group system – not visible or far away members will show in a red color in the list
ADDED – at the Missions and group GUIs tabs, next to the Group a number appears, indicating the group member count
JBRA release version
FIXED – Family C – Female models not working without one of 3 mods (DBC, NC, SAOC)
Dragon Block C release version 1.4.51
FIXED – dbc swords on ground – not rendering correctly
FIXED – dbc swords in frame – not rendering correctly
Changed – Config – Mind Requirement – minimum percentage has been reduced to 0.005
ADDED – new Item – Power pole
ADDED – new Shenron model with animation (still can change again later when I get better in animations more)
ADDED – 2 new dinos – basically the same as the first dino, just with other model for now.
ADDED – npc spawn – the 2 new dinos spawn now in rocky biome and on namek, with different spawn rate?
ADDED – new Item – Janemba’s Dimension Sword (currently nothing special just a plain melee weapon)
ADDED – new Item – Darbura’s Evil Spear (currently nothing special just a plain melee weapon)
ADDED – new Item – Small Club – to craft the Dimension Sword
ADDED – new Item – Janemba Essence – to craft the Dimension Sword
ADDED – new wishes for Shenron – to ask for the items Power Pole, Janemba Essence, Small Club and Evil Spear
ADDED – new wishes for Porunga – to ask for the items Janemba Essence and Small Club
ADDED – new crafting recipe – Small Club in middle + around it 8 Janemba Essence => Dimension Sword
JRMCore release version 1.3.11
Changed – Character Sheet – the Passive Defense after the slash (“/”) moved below the Defense with the name “Passive”
ADDED – group system – compatibility with the new mission system finally
ADDED – group system – mission share feature – that is more deeper then it was in the previous mission system
Dragon Block C release version 1.4.50
ADDED – Outfits – 7 new outfits. (damaged parts were not added yet)
JRMCore release version 1.3.10
Changed – attribute limit increased to 100,000
Changed – (minor) – some config texts
ADDED – development supporting feature with a button to char sheet to go to http://supporters.jingames.net
JBRA release version 1.6.30
ADDED – Compatibility with new changes in build 1.86
Dragon Block C release version 1.4.47
Changed – Dragon Radar – hold it in your hand, direction rotation for an easier search and a higher search range. (experimental)
JRMCore release version 1.3.7
FIXED – recent transformation issues – caused by the new way the legendary forms work. (at least I tried)
Dragon Block C release version 1.4.46
FIXED – Arcosian custom ultimate colors – When starting new the colors didn’t reset
FIXED – Arcosian custom ultimate colors – When choosing a color and clicking back it went to char creation screen
FIXED – Arcosian custom ultimate colors – color changing didn’t work correctly
FIXED – a crash regarding legendary
FIXED – Saiyan transformation – Oozaru color issues
Changed – for some players the thousand separator showed an “nbsp” char, now the thousand separator is for everyone a comma (“,”)
ADDED – Saiyan – in form SS4 if tail gets cut Saiyan will return to base form
ADDED – NPCs – Future Trunks and Vegeta being able to be used in SSG ritual
Changed – Legendary Status Effect – Fusion is now available
Changed – Legendary Status Effect – Kaioken can now be used (but still bugged!)
JRMCore release version 1.3.6
FIXED – racial skills mind requirement issue
FIXED – skill fast click upgrade for skills that have upgrade limit
FIXED – side missions not working
JBRA release version 1.6.29
FIXED – If disconnected while SS4 from server, when logging back it crashes
DBC release version 1.4.45
ADDED – Arcosian ultimate form’s custom colors – The gui can be accessed from the skills menu as a green button, afterwards It can only be changed again with a wish.
ADDED – New wish – to change the arcosian ultimate form’s colors
ADDED – New aura – for arcosian ultimate form
ADDED – 9 New outfits – mostly outfits from DB Super
ADDED – Otherworld received 2 new tree types – Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
ADDED – New Items and Blocks – from the new Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
Changed- Item Dragon Radar – its not lagging anymore like it did and it has a slight different look
JRMCore release version 1.3.5
FIXED – Some rare crashes
ADDED – New config – Legendary – transformation boost
ADDED – New config – Legendary – boosted transformations
ADDED – Char sheet – transformation body endurance – Incoming damage reduction for transformations, instead of increasing constitution for it. This was already added for balancing reasons but it was never shown in gui. It is now. If it is not liked i will make a configurable sooner.
ADDED – Status Effect Legendary is now available to all races and it works similar to the Majin seal, except it can configured to only support specific transformations.
Changed – Damage multiplier configs – the maximum 10 000% multiplier has been increased to a maximum of 100 000%. NOTE that high multipliers will cause glitches and numbers will get messed up!
Deprecated – SS Green transformations became unused as of this update, and will be removed at a point or changed for a different use
Removed – leftover debug prints
JBRA release version 1.6.28
FIXED – If disconnected while SS4 from server, when logging back it crashes
DBC release version 1.4.44
+ FIXED – Skill upgrade disconnects from world/server for the skill number 11 in the skill list screen
+ FIXED – Saiyan racial skill – the skills screen is missing the “lvl:7” when its maxed
+ FIXED – SS4 was accessible without tail
JRMCore release version 1.3.4
Removed – some debug prints
+ Changed – saga system quest repeat/cooldown rate has now a good countdown
+ FIXED – scrolling don’t always start at the top
JBRA release version 1.6.27
+ ADDED – Saiyan form SS4 – fur is visible in FPS view
+ ADDED – Saiyan form SS4 – if tail color is natural brown the color will change to red
+ FIXED – Saiyan form SS4 – if you had hair 11 then you didn’t had SS4 fur
DBC release version 1.4.43
+ FIXED – players could upgrade skills while fused
+ Changed – friendly NPC – Vegeta received the better hair model
+ ADDED – new friendly NPC – Gohan
+ ADDED – new friendly NPC – Future Trunks
+ A DDED – new opponent NPC – Beerus
+ ADDED – new scrolling function – for wish screen
+ ADDED – new experimental saiyan form (will be explained later)
+ ADDED – new config… (will be explained later)
+ ADDED – new skill – defense penetration – the opponent’s defense will be ignored a percentage but the same percentage for the damage will always be dealt minimum. From 1% to a maximum of 10%(mobs use this by default maxed, atm not configurable)
DBC release version 1.4.42
+ FIXED – tracksuit issue for those who had it
+ ADDED – new command function – “dbcskill give all” and “dbcskill givelvl all [amount]” (this command will always give skill regardless Mind Requirement!)
DBC release version 1.4.41
+ FIXED – Ogres missing names in language files
+ Changed – NPC Ki attacks wont hit other NPCs anymore
+ Changed – some NPCs have changed skill sets to teach
+ ADDED – new friend npc – Piccolo (at Lookout)
+ ADDED – new friend npc – Vegeta (at Lookout)
+ ADDED – new opponent npcs – Zarbon – 2nd form (spawn command: /dbcspawn zarbon2)
+ ADDED – new opponent npcs – Golden Freeza(spawn command: /dbcspawn freezagolden)
DBC release version 1.4.40
+ ADDED – In Training menu in the “Client settings” – you can change your BP formula from Normal to High to have stupid amounts of BP. (since its only visual thing nothing more)
+ ADDED – Great Ape transformation sound!
+ FIXED – missing transformation auras
+ FIXED – wrong aura ring color when transformed
+ FIXED – auras being a little more up positioned when transformed
+ FIXED – legendary mode is not working if kaioken is enabled
DBC release version 1.4.39
+ Changed – old kai’s ritual is placed in the learn skills for king kai
+ ADDED – new Status Effect – Legendary! Only for saiyans, if they have this effect saiyans can use yet a new “powerful” form with some drawbacks. Till next update use the command: “/jrmcse set legendary 1”
+ Changed – BP calculations formula became flat simple! No more ridicules BP amounts without reason… and it never even scaled with the real in game power levels, only with the spent TP.
+ ADDED – new Outfit – Black Supreme Kai set
DBC release version 1.4.38
+ Changed – transformation Mystic wont allow you from now to transform again and so ending Mystic form.
JRMCore release version 1.3.3
+ FIXED – Mind Requirement issue for DBC race or NC clan skills when they are still lvl 1 (hopefully it works now)
+ FIXED – passive defense issue when ki release was not on 100%
+ ADDED – new scrolling function – currently used by: News, Skills, (DBC’s wish screen) and Mission System (you can now have as much description and reward button as the minecraft can hadle)
+ ADDED – for Skills screen – confirmation need for deleting skills
+ ADDED – Experimental death message for players (atm it is not configurable so can’t be turned off, I need feedback on it if it works right or not)
+ ADDED – new config – Clan Skill Hyuuga – Energy Damage percentage
JRMCore release version 1.3.2
FIXED – “no mind available” message even thou there is enough
JRMCore release version 1.3.1
FIXED – Mind Requirements network issue
JRMCore release version 1.3.0
+ FIXED – 3 crashes (OutOfBounds and an IllegalArg and a NullPointer)
+ FIXED – Ki attack explosion issue (that caused lag for some servers)
+ FIXED – Command jrmca issue – when using “jrmca add” it has still the “short” limit
+ ADDED – for Command jrmca – a new format, to add a specific amount for every attribute “/jrmca add all (amount)”
+ ADDED – new Mind Requirement System with new player skill list core change! Every skill is configurable (old skill list will be converted to the new one)
+ ADDED – new command configs – “jrmcm – Notify admins”
JRMCore release version 1.2.47
+ ADDED – new Config for DBC – “Racial Skill Arcosian – Power Point multiplier”
+ ADDED – new Config – “Offline Server Protector” – to prevent some gui interactions for a limited time (Online servers should have no use for this unless they use a password plugin I guess)
+ ADDED – new Config – “Core System – Attribute Cost mulipier” – Attribute’s TP cost mulipier. The higher amount the higher will be the increase of the TP cost after each upgrade.
+ FIXED – crash with mission objective state in for saiyans having the status effect legendary
+ FIXED – config “Status Effect – Legendary – For every day a Lucky player” setting it to zero didn’t disable it
+ FIXED – for Naruto C – when doing char reset skill names are shown as error in the console
JRMCore release version 1.2.46
+ ADDED – for Char Creator – hovering over the face options will enlarge the model and turn off light!
+ ADDED – In game “Client Settings” have been added, and found in the Training menu atm
+ FIXED – After resetting or startnew pressing V right after, would bring up an empty sheet instead of the Char Creator
+ Changed – Some large numbers are more readable, so not everything. (Slowly every number shell be more readable)
JRMCore release version 1.2.45
+ FIXED – some random crash from previous update
+ FIXED – for NarutoC the action menu not appearing if DBC is not installed (while action menu has been started to be used for NC with the Eight Gates)
+ FIXED – manual attribute upgrades when reaching above 32767 go minus.
+ ADDED – New command – for character reset the JRMC’s Reincarnation => “/jrmcrei (playerName) [keepAttributePercentage] [keepSkillsBoolean] [keepTechsBoolean]”
+ ADDED – for Status Effect Legendary – Players can receive it now randomly. Every minecraft day there will be a roll based on the 2 new configs!
+ ADDED – New Config – “Status Effect – Legendary – Chance to get it” => The chance (in percentage) for a player to receive the Legendary Status Effect every 20-30 mins, regardless of race even thou only saiyans can use it atm.
+ ADDED – New Config – “Status Effect – Legendary – For every day a Lucky player” => Above this amount a player will be always selected to receive the Legendary status effect, regardless of race even thou only saiyans can use it atm.
JRMCore release version 1.2.44
+ Changed – increased attribute limit to 50.000
+ ADDED – for Mission System – the unlock function now supports mission IDs within a mission/story file.
+ Changed – Barber menu – player model position has been moved a few pixels downwards and left
JRMCore release version 1.2.43
+ ADDED – for Mission System – Random Reward option. check the Mission System page on how to use it!
+ ADDED – for Mission System – for gather item objectives the metadata support is added (since it was not added yet)
+ ADDED – for Mission System – for the Objective parameter P (which was used for “Pno” only) has now a new function “Pspwn” that will disable the spawn button for killing objectives and forces players to kill the asked NPC from a different source (like naturally spawned one)
+ ADDED – for Mission System – repeat function – in a mission file you can find a repeat field, you can give a number where 1 will be 1 minutes and the players will have to wait the in game cool down time to play the story again. Or write “-1” and the story will be not repeatable until story version change
+ ADDED – for Mission System – unlock function – in a mission file you can find an unlock field, you can write other mission file names in separated with only a comma “,” and these missions need to be completed atleast once to unlock the story (thou changing the version number for the required mission files will result in the need to complete those missions again)
+ FIXED – for Mission System – the Level requirement objective doesn’t show the level to reach as it supposed to
+ Changed – for Mission System – objective StateIn conditions are now more similar to ** in the config since it wasnt… more on this in the “Mission System page”
+ Changed – for Mission System – the gui where you would choose the “reward” the mission description appears too. This is a temporary change for various reasons, I will be interested in feedback on this.
+ Changed – Char Sheet GUI – below the Spirit attribute there is now a new line called UC with a number. UC means Upgrade cost, so basically the attribute upgrade cost shows now there instead of at every upgrade buttons tooltip info.
JBRA release version 1.6.26
+ ADDED – Compatibility with new changes in build 1.81
JBRA release version 1.6.25
+ FIXED – the SS Green (the form as of now named in dbc) the pupils for the 2 states have been switched
JBRA release version 1.6.24
+ Compatibility for new changes
JBRA release version 1.6.23
+ Changed – few lines because of my Resource pack update
=本贴日志
2020-12-25更新最新版本1.4.72修复错误汉化2020-10-23
优化排版
添加更为详细的MOD介绍
2020-10-13更新最新版本1.4.71
翻译官方更新日志
修复错误翻译
2020-7-31更新最新版本1.4.70
修复错误翻译
2020-4-23更新最新版本1.4.68
2020-4-7更新最新版本1.4.67
2020-1-12更新最新版本1.4.65
2019-6-24更新最新版本1.4.60
2018-8-19更新最新版本1.4.59
2018-8-9 更新最新版本1.4.58
2018-8-9 更新最新版本1.4.57
2018-7-23 更新最新版本1.4.55
2018-5-2 更新最新版本1.4.53
2018-5-1 更新最新版本1.4.53
2018-4-14 更新最新版本1.4.52
修复错误汉化
2018-3-17更新最新版本1.4.50
修复错误汉化
2018-1-21更新最新版本1.4.47
2017-12-31 更新最新版本1.4.46
2017-12-29 更新最新版本1.4.45
2017-11-12 更新最新版本1.4.44
2017-11-9 更新最新版本1.4.43
2017-10-3 更新最新版本1.4.42
2017-8-5 更新最新版本1.4.40
2017-8-1 更新最新版本1.4.39
2017-7-9 更新最新版本1.4.38


Xiang-Long
可以,我自己贼懒于是懒得更了(虽然我搞了最新版本),感谢你继续给MCBBS坛友更新!

2578119060
Xiang-Long 发表于 2017-8-4 17:10
可以,我自己贼懒于是懒得更了(虽然我搞了最新版本),感谢你继续给MCBBS坛友更新! ...

感谢支持

宙斯の猫
请问控制里的按键设置是否可以汉化呢?

2578119060
宙斯の猫 发表于 2017-8-4 21:18
请问控制里的按键设置是否可以汉化呢?

似乎不可以

2578119060
宙斯の猫 发表于 2017-8-4 21:18
请问控制里的按键设置是否可以汉化呢?

不过我可以写上按键的作用

tfw
建地图闪退...

a2473080572
撸主加油!搬运辛苦了!发现更了原谅赛就来了!

2578119060
a2473080572 发表于 2017-8-5 08:48
撸主加油!搬运辛苦了!发现更了原谅赛就来了!

感谢支持

woaixx
战斗力好少啊

不灭战神
哇~这是我见过排版最好看的龙珠mod搬运帖

a2473080572
撸主6啊!更新神速,汉化更是神速!

18990515189
界王那里新增了个老界王的仪式,学了之后叫潜能释放,有什么用啊?

2578119060
不灭战神 发表于 2017-8-5 13:45
哇~这是我见过排版最好看的龙珠mod搬运帖

感谢支持

2578119060
a2473080572 发表于 2017-8-5 13:54
撸主6啊!更新神速,汉化更是神速!

感谢支持

宙斯の猫
本帖最后由 宙斯の猫 于 2017-8-6 02:24 编辑

这么快就又更新了...服务器更新数据会受影响吗?

喜多村樱璃
辣个配置文件里有没有修改训练点的获得速度的配置的比如打怪获得训练点的概率或者几率获得多点训练点的

2578119060
宙斯の猫 发表于 2017-8-6 01:34
这么快就又更新了...服务器更新数据会受影响吗?

应该不会的

2578119060
马德碧 发表于 2017-8-6 06:26
辣个配置文件里有没有修改训练点的获得速度的配置的比如打怪获得训练点的概率或者几率获得多点训练点的 ...

目前我不怎么清楚,,,

b3333333e
有增加训练点和点满属性的指令吗

2578119060
b3333333e 发表于 2017-8-6 16:06
有增加训练点和点满属性的指令吗

有的 /jrmca Set All Max

b3333333e
如何使用界王拳

tfw

学习以后点一下按g

宙斯の猫
在服务器里受到伤害掉的是原版的血,而不是龙珠里的血量...
有办法解决吗?

tfw
lz超级赛亚人绿怎么变的

2578119060
tfw 发表于 2017-8-8 03:02
lz超级赛亚人绿怎么变的

1.指令/jrmcse set legendary 1 变成传说中的超级赛亚人(绿)
2.在服务器里会随机选择玩家,使玩家有权限变身成超绿

abc1
技能点数只有10点能提高吗    还有全三万的属性全功率放个满蓄力的能量球地图会炸成什么样?

2578119060
abc1 发表于 2017-8-8 17:27
技能点数只有10点能提高吗    还有全三万的属性全功率放个满蓄力的能量球地图会炸成什么样? ...

不清楚 没有测试过,不过你可以试一试(滑稽~)

gui_yin006
龙珠融合技能怎么开启

刹那澪
楼主这个整合包,我进去地府后发现蛇道不见了orz

2578119060
刹那澪 发表于 2017-8-9 03:30
楼主这个整合包,我进去地府后发现蛇道不见了orz

这个我也遇到过,应该是卡了,解决办法:地图删掉重新开一个(我只知道这个方法不好意思)

杰哥123
本帖最后由 杰哥123 于 2017-8-10 11:07 编辑

楼主能不能修改战斗力上限= =

ddytr
融合怎么学啊

杰哥123
楼主这算不算BUG= =我打了指令All MAX之后全满数值500了,但是战斗力变身后没有增加= =

杰哥123
杰哥123 发表于 2017-8-10 13:38
楼主这算不算BUG= =我打了指令All MAX之后全满数值500了,但是战斗力变身后没有增加= =
...

楼主啊我发现,如果你的属性全满了,任何变身都不会有战斗力加成的了,因为变身是加你的属性的,属性到达上限再变身就不会有加成的了不知道是不是BUG,我自己解决的话只有把属性上限调高,这样的话变身才会有相应的加成

2578119060
本帖最后由 2578119060 于 2017-8-10 18:04 编辑
杰哥123 发表于 2017-8-10 13:53
楼主啊我发现,如果你的属性全满了,任何变身都不会有战斗力加成的了,因为变身是加你的属性的,属性到达 ...

不怎么清楚,,,因为已经全部都到极限了,所以应该不会加了吧,,,,

aaa62377231
这位大大,为什么我在服务器中飞行之后,会马上被T出去

杰哥123
aaa62377231 发表于 2017-8-11 15:13
这位大大,为什么我在服务器中飞行之后,会马上被T出去

既然你被T出去你问他干嘛== 你得问腐竹= =

2578119060
aaa62377231 发表于 2017-8-11 15:13
这位大大,为什么我在服务器中飞行之后,会马上被T出去

腐竹设置了防作弊,你可以向他提意见,我记得可以改,前提是你用的是舞空术

2224030092
lz知道怎么变超红那些的嘛

2578119060
2224030092 发表于 2017-8-12 09:55
lz知道怎么变超红那些的嘛

去找界王 就是阎王后面的蛇道 跑到终点看天上界王就在哪儿等着你哟~~~

2224030092
2578119060 发表于 2017-8-12 10:35
去找界王 就是阎王后面的蛇道 跑到终点看天上界王就在哪儿等着你哟~~~

谢谢lzawa

572969444
本帖最后由 572969444 于 2017-8-12 10:44 编辑

龙珠mod的蛇道要跑多长时间啊

2224030092
572969444 发表于 2017-8-12 10:38
龙珠mod的蛇道要跑多长时间啊

真的好长啊mmp

wuxize
为什么我装到服务器里面怪物打人掉真血,两下就死了。

tfw

蛤我用小地图传送的

2578119060
wuxize 发表于 2017-8-12 12:13
为什么我装到服务器里面怪物打人掉真血,两下就死了。

不怎么清楚,,,我暂时没遇到这情况

wuxize
2578119060 发表于 2017-8-12 13:50
不怎么清楚,,,我暂时没遇到这情况

单人正常放到服务器就不行

347218443
请问怎么变赛亚巨猿和黄金赛亚巨猿?

347218443
tfw 发表于 2017-8-12 13:27
蛤我用小地图传送的

诶 你不知道界王的坐标怎么传送的

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