Dragon Block C Version 1.4.70:
ADDED:
Katchin block can be crafted back to shards
JRMCore Version 1.3.30:
ADDED:
Config: 
Mystic Level Loss Timer Multiplier (0 = timer disabled)
Player Flying Speed Multiplier
Help Crafting Guides for: 
Katchin Block, Smooth Katchin Block, Katchin Brick
Paste Custom HUD code button to Client settings 
Only shows up if Custom HUD is enabled
Allows you to Paste a Custom HUD code from your clipboard
IF the player pastes an invalid code it will hide the HUD 
Do NOT save your client settings if the HUD isn’t showing, it will create a bugged config which then needs to be manually fixed
Client Setting (User Interface): 
Switch between “Enable/Disable” to “Off/On” in the action menu
Enable/Disable Colored text in the Action menu
CHANGED:
Ki Shield and Ki Explosion skills will vanish if the user reaches 0 JRMCore Health
Colorable Long Boots crafting recipe, and changed it in the crafting guides too
Action menu option Texts 
“Disable/Enable” is “Off/On” by default
Changed colors and received borders 
White default text, Gold if highlighted
Black border
On/Off is Green/Red
Ki Blade and Ki Scythe text in the action menu to “Ki Weapon: Ki Blade/Ki Scythe/Off”
Spiritbomb Charge particles also spawn if the skill has “spirit bomb” in it’s name and Kamehameha Charge particles also spawn if the skill has “kame hame” in it’s name
FIXED:
Crash if Naruto C Wall Jutsus got hit by newer Jutsus
If “Other particles” was disabled in client settings then the Ki Attack Charge effect would not vanish or move.
Ki Shield Technique upgrade button texts were all “Shield increased”
JBRA Version 1.6.43:
CHANGED:
SSJ3 Doesn’t show eyebrows (and they received a unique empty texture file)
FIXED:
(Hopefully) A crash when using Naruto C Rasengan, and then exiting and re-entering a world
Dragon Block C Version 1.4.68:
CHANGED:
Command dbcspawn:
Now you can set the spawned entity’s damage as well
FIXED:
A crash with Aura Flying Trails if the player could not be found
JRMCore Version 1.3.29:
ADDED:
Border Block:
Works similar to Barrier Blocks. They can not be destroyed, and you can’t go through them, and you can only get them via creative mode or cheats.
They have an animated texture which is always visible, but if you hold the block in your hand then it will use a “locked” texture which isn’t animated.
Every Ki Attack that contains “Galic” in it’s name will create a new Galick Gun charge animation
Configs:
Ki attacks:
Disable any specific Attack Types
Set Damage, Speed, and Cost of each Attack Type
Ki Explosion Max Age Tick (the amount of time it is active after being fired)
Meditation Stamina Cost Multiplier
Ki Blade and Scythe Damage multiplier from Ki fist and Ki infuse skills separately
Custom HUD:
Vanilla minecraft health is actually added now (if player reaches 0 health, then his life bar will become will, but will have a red tint)
IF “color with aura” is enabled then it will use the Text Color for the bar, then combine the two in to a new single color
CHANGED:
Kamehameha charge particles appear if a skill has “kamehame” in its name
Kamehameha and Spiritbomb charge particles are now using the skills color rather then a fix one
Small note: These particles spawn if the name of an attack name (including custom ones) contains
“spiritbomb” – Spawns Spiritbomb particles
“kahame” or “kamehame” – Spawns Kamehame particles
All new player properties from the last big update were combined into a single data giving back more compatibility with non-JinGames mods, but will cause crashes when downgrading them
Particle Spawn amount Client Setting can now be set to 0
All Attack’s charging particle textures were moved to Dragon Block C as “bens_particles_attack.png”
Final Explosion (Ki Explosion with Effect on) locks the user to the attack’s position
Ki Shields do not gain experience if hitting another Ki Shield or a Ki Explosion
FIXED:
Damage indicators didn’t rotate properly in the second third person view.
A Client Crash with Ki Charge animations that created particles if the user could not be found
JRMCore missions could not change the damage of entities below their set base amount (this change could cause issues with non JinGames entities)
Ki blade/scythe used the Spirit attribute instead of Will Power power in some parts of the formula
Naruto Jutsus were too fast if their affinity was leveled up
Final Explosion KO-d the user if Friendly Fist was enabled
Texts for Attack Types:
Barrage damage didn’t show the proper amount (because the skill type instant charges, but only to 50%)
Barrage cost was written as 5x as much then it should be, but was normal after creating it
Ki Shield “Damage” texts were switched to “Shield”
Ki Shield and Ki Explosion Shield/Damage was multiplied by 2 as the damage taken from attacks are divided by 2
Ki Explosion with Effect on has it’s damage multiplied by 3
JBRA Version 1.6.42:
CHANGED:
Ki Blade’s size increases as you level up Ki Fist and Ki Infuse
FIXED:
Sharingan and Byakugan received a unique texture for each basic eye
Dragon Block C Version 1.4.67:
ADDED:
Gave Unstable/Damaged Fused Zamasus the SSJ Rose Aura
CHANGED:
Reduced Barrage skill shot sound volume: 100% > 20%
Reduced Barrage skill moving sound volume: 100% > 50%
REMOVED: Flying speed config for now because it was client sided.
Configs: Flying speed stamina cost was rewritten to “Flying speed, and Dodging Stamina cost”
FIXED:
The Ki Scythe Damage config had  a bad value written as default in its description.
JRMCore Version 1.3.28:
FIXED:
Ki shield would CRASH the server when getting hit by an energy attack.
JBRA Version 1.6.41:
CHANGED:
Ki Scythe received a very small rotation when rendering on players
Kaioken Gives a red tint even when charging
FIXED:
You could only see ki blades and ki scythes if you had ki fist and ki infuse learned
SSJ4 fur color did not turn white if April mode was enabled
Hopefully a crash with the bruises textures sometimes not found
Dragon Block C Version 1.4.66:
ADDED:
Super Saiyan 5 Each April the first every Super Saiyan 4 will turn into Super Saiyan 5 or if April fools mode is enabled in the client settings
Story Mode: Fight 7 Cell jrs before Final Form Cell
Finished Buu saga
Beerus Arc
Golden Frieza Arc
Universe 6 7 Tournament Arc
Copy Vegeta Arc
Future Trunks Arc
SKILLS: Ki Blade/Sword AND Ki Scythe They don’t have a new unique skill for now,  instead they can be acquired by learning Ki first and Ki infuse.
You can turn them on in the second page of the action menu (Default key: X) in the right middle box.
Raises your punching power, and it gets stronger by leveling up ki fist and ki infuse.
Their Colors change with your Aura color
Both use Ki when hitting.
Their damage rises with higher Ki first and Ki infuse levels, and their cost goes slightly down.
Scythe is 3 times stronger than blade, but costs 3 times to hit with it
Having 0% release will turn them off
Ki Barrage (Ki Attack Type) Very small cooldown timer
Raising the Damage ki power % will not raise its cooldown
Ki Shield AND Ki push (Ki Attack Type) Moving away 3 blocks from it will make it vanish.
Turning EFFECT on in the skill creator will make it push away others
Blocks Ki Attacks, but takes damage from them.
Ki Explosion AND Final Explosion (Ki Attack Type) Damages entities inside it. IF effect is on then it will damage the user as well, But it deals three times the damage
Turning EFFECT on in the skill creator will make it damage the user as well, but deals 3 times more damage
Blocks Ki Attacks, but takes damage from them.
MOBS: Master Grand Elder Guru Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.gurumaster”)
Can teach Skill potential unlock
Master Whis Doesn’t spawn naturally yet (“summon with command “/summon jinryuudragonblockc.whismaster”)
Can teach Skills God Form, and Ultra instinct
Can give Weight Whis’s Heavy Weight Suit
Goku –  (Normal, SSJ, SSJ God, SSJ Blue)
Vegeta – (Normal, SSJ , SSJ God, SSJ Blue)
Adult Gohan Blue Gi – (Normal, SSJ)
Adult Gohan Orange Gi – (Normal, SSJ)
Future Trunks DBZ – (Normal, SSJ)
Future Trunks DBS – (Normal, SSJ)
Krillin
Master Roshi Super
Cell jr.
Evil/Skinny Buu
Buff Super Buu
Super Buu Gotenks absorbed
Super Buu Piccolo absorbed
Super Buu Gohan absorbed
Kid Buu
Shisami
Sorbet
Tagoma
Berryblue
Botamo
Cabba – (Normal, SSJ)
Champa
Frost (Form 1, 2, 3, 4, 5(looks like 4), 6)
Hit
Magetta
Monaka
Vados
Whis
Zeno
Goku Black (Normal, SSJ Rose)
Zamasu
Fused Zamasu (Normal, Half-Corrupted, and Big Half-Corrupted)
Beerus in Monaka suit 1, 2, 3
Copy Vegeta (Normal, SSJ Blue)
Namekian Frog Spawns on namek with the configured spawn rate
You can summon him with the command “/summon jinryuudragonblockc.EntityNamekFrog”
Command: Spawn Ki blasts Command: “/dbcspawnki” “/dbcspawnki (Type) (Speed) (Damage) (Effect) (Color) (Density) (Sound: Move) (Charge Percentage) [User Position X] [User Position Y] [User Position Z]’ to spawn a Ki Attack.”
Example usage: “/dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152” OR “dbcspawnki 1 1 10000 0 2 1 0 50 44 77 152 @p”
This command allows you to spawn a ki attack from a specific entity. It checks for a user in a specific position, and spawns a KI attack using his rotation.
Configs: Ki Fist damage, and cost per level multiplier
Ki Infuse damage, and cost per level multiplier
Ki Defense armor, and cost per level multiplier
Ki Blade damage, and cost per level multiplier
Spacepod, and Flying nimbus flying speed multiplier
Player flying speed, ki cost and stamina cost multiplier
Dirty Stone/Rocky Biome spawn rate
Namekian Frog spawn rate
A Very simple dodge animation for Ultra instinct
Block: Namekian/Guru’s Throne Can be right clicked to sit in it (sadly doesn’t work a lot of times at the moment)
Ki Attack Charge Animation
Custom particles: Player Flying Aura Trail
Flying nimbus moving trail
2D particle Aura (You can use both this and the old aura at the same time). God form, SSJ Blue, SSJ blue Shinka, SSJ Rose, SSJ Rose Shinka, Golden Arcosian, Ultra instinct all have their own unique aura.
Spiritbomb has small particles flying towards it while charging, and kamehameha has a few lines spinning around it randomly.
NPC Auras Some of them have a unique aura (for example Goku SSJ Blue, SSJ God, SSJ, Goku Black SSJ Rose, and Beerus)
Sounds: Ki blade/ki scythe On
Ki blade/ki scythe Hit
Lock on
Blocking (has 2 different sound effects)
Ultra instinct dodge (has 3 different sound effects)
Hit Time Skip when he teleports towards his target
Goku Black Teleport when he teleports towards his target
Rocket Shot
Rocket Travel
Vanity Items: Halo
Whis’s Angel Halo
Fused Zamasu’s Barrier of Light
Weight Item: Whis’s Heavy Suit
CHANGED:
Command dbcspawn Now you can set the health of the spawned Entity using the command “/dbcspawn (MobName) (Health)”
Config: (They might create a new config, because of the default value change) Default Mecha spawn rate from 4 to 3
Default Sabertooth spawn rate from 4 to 2
Z sword model
Lightning’s color gets a slight red tint when the user has Kaioken status effect
Black Flying nimbus name to Dark Flying nimbus
Ki blasts now have 2 colors, a lighter inside and a normal outline.
Ki attacks from the same person won’t hit each other, unless it is a ki shield or a ki explosion
Aura lightning is a bit more random with size, rotation, position, and amount.
Ultra instinct aura particles
Jin’s aura particles to the new Ultra instinct
Sounds: Punching (has 3 different sound effects)
Flying Nimbus models and textures. They have a small shake animation.
Item texture for black nimbus to match the now dark blue tone of the model texture.
A few body slot Gi clothes were changed to Vanity items.
Red Ribbon Mechas no longer spawn in plains biome
Ki infuse, Ki Shield, Ki Defense were all boosted in power with the new configs
FIXED:
Instead of spawning Sabertooths in the selected biomes (Plains, Forest, Forest hills, Birch forest, Birch forest hills) they were spawning Red Ribbon Mechas
Aura Lightning would follow the client player when moving away from it, rather than rendering on the player creating it.
Many of the mobs made King Cold(s) angry on death (Super Buu, Beerus, Cell1,2,3,4, Android 16,17,18,19,20, Dabura, Pui Pui, Yakon)
Golden Frieza made Jeice(s) and Burter(s) angry on death
Super Android 17 clothes received damaged textures
JRMCore Version 1.3.27:
ADDED:
In-Game Client config: Damage bruises (ON/OFF)
3D Normal aura, 2D god aura (ON/OFF)
3D Aura Invisibility
CHANGED:
Bruises images were moved one folder up
Reduced the ki explosion life ticks: 120 > 60
Ki Barrages  now have a 1 in 5 chance to get experience
Ki Explosions now have a 1 in 3 chance to get experience
Ki Shields can level up now, and a 1 in 3 chance to get experience by getting hit with a energy attack
Custom HUD: Battle Power text now also contains the difficulty level of the player, and the arcosian power point reserve amount
You can no more swoop with a low amount of Ki (10% – (Fly Skill level * 0.5%)) for now to prevent a few bugs
FIXED:
If you were a pure blooded Saiyan then you you could not use the new RGB color picker anywhere
New Ki charge effect used the client player’s skills for things like color
Dragon Block C release version 1.4.65:
REDUCED Red Ribbon Mechas, and Sabertooth’s spawn rate (From 8 and 10 to 4)
ADDED Configs:
Set Damage, Health, And Spawn rate for
Dinos
Red Ribbon Mechas
Saber Tooth
Set Spawn rate for Ogres (this might not work)
JBRA release version 1.6.39:
CHANGED: Rewritten Vanity item model renders.
CHANGED: Now there is a specific armor id for Vanity items, that will make it hide the player hair when worn rather than asking for a fix few Vanity items.
JRMCore release version 1.3.24
CHANGED textures for:
Katana
Brave sword
Z Sword
Small club Item
Cooked dino meat Item
CHANGED Texture for Enderman Sweater Damaged to an actually damaged one.
FIXED: First DBC colorable Shirt had “Creeper Sweater” as name by changing the Creeper and Enderman Sweaters names
ADD Vanity Santa full clothing set as a Christmas update bonus.
Has crafting recipe.
ADDED Blocks
5 Blocks with unique patterns
Each has 16 color variants that you can use.
Each color variation has a stars, slab, and fence to it.
They can not be crafted.
ADDED Particles for Explosions used in DBC and Naruto C.
CHANGED Texture for:
Status effect green up, and red up arrow, and red X
FIXED: When using Chakra as power, in client settings it wouldn’t render and position your chakra bar properly.
OTHER FIXES to a few random client sided crashes, and hacks.
FIXED: The Health and Stamina/Action bar’s red outline shows your minecraft health again.
ADDED to Vanity Items description that they can be colored using dye surrounding them.
ADDED: To Help Menu:
In Basic keys Guide: Spacepod key to turn it on (pick block/mouse 3 middle button)
When entering Guides it will now give you a list of all of their titles.
Colorable Tieless Belt, Colorable Wide Tieless Belt, Santa set, Konohamaru’s Scarf and Naruto’s Goggles recipe
CHANGED Colorable Tied Belt’s recipe
CHANGED the inventory image to the current one with 8 vanity slots
To recipes that you can color “colorable” vanity items by surrounding them with dye
Client settings and Ben’s config:
FIXED: Upgrading and downgrading Ben’s config can cause crashes. Starting from this version that should not happen anymore.
ADDED: The lock on style image is visible on screen
FIXED: Ki bar now shows properly without needing to save
ADDED: Naruto Fireball Particles ON/OFF
ADDED: Explosion Particles ON/OFF
ADDED: God particles ON/OFF Now also affects the new Ultra instinct particles
ADDED: Rotated Health bar ON/OFF (Known error: It doesn’t rotate in the client settings preview)
ADDED: Percentage/normal Health bar level switch
Dragon Block C release version 1.4.64
Flying nimbus Item
Black flying nimbus Item
Katchin shard Item
Ki Sense
Namek House Stone/Basic Wall Stone Block
Space Pod Entity and Item, and GUI
FIXED: In second third person view Ki sense wasn’t rotating properly with players camera.
FIXED: A rare random crash when the Namek sapling failed to return it’s icon.
Remade God Particles:
Now they use a custom image, and system rather than the basic minecraft particles
They turn a bit transparent in first person
CHANGED Stone/Rock Particles:
Rotate while flying, and also a few of them fly away from the player.
Spawn while player charges, or transforms. 
ADDED: New custom particles:
Ultra instinct (Omen) particles
Besides Dust particles, every other one rotates while moving.
All particles vanish in and out rather than pooping in and out of existence.
Grass particles will spawn when charging, or transforming above a block that has “grass” in its name.
Many of the particles fly away from player
Dust particles will spawn when charging, in turbo mode, or transforming.
The closer you are to the ground, the more dust particles will spawn.
Get smaller as they go away from player
Sneaking makes them spawn a bit more higher
ADDED Clothing:
Xeno Goku set
ADDED: Dino 2, and 3 now have tail wagging animation
ADDED MOBS:
Red Ribbon Mecha Robot 1 – has 3 types
Has a unique 3D model
They spawn in Dirty stone, Plains, and Extreme Hills, Taiga, Taiga hills, Ice plains biomes
It has 3 types of variants which all have different textures, power, health, and size.
They can be summoned with the command “/dbcspawn RRMecha1”
Sabertooth
Has a unique 3D model
They spawn in Dirty stone, Plains, Forest, and Birch Forest biomes
They can be summoned with the command “/dbcspawn Sabertooth”
CHANGED MOBS:
Dino 1 model changed
CHANGED: Sounds:
Lowered the punching, and jumping sound a bit
ADDED: Jin now has god particles spawning around him
CHANGED: God Form and Ultra instinct (Omen) are now taught by Jin instead of Kaio
CHANGED: Kaioken in pain now damages the player greatly
ADDED: When using Mystic and Ultra instinct at the same time, the player loses his life and both forms.
CHANGED: Vanity item Belt with Knot’s name to Colorable Tied belt, and had its recipe changed as well.
ADDED Vanity Item:
Colorable  Tieless Belt
Colorable  Wide Tieless Belt
Android 21 clothing set
Coat, Chest, Arm, Leg, Boots
JBRA release version 1.6.38
FIXED: Years C Watch renders properly again on players
ADDED: Head rendering for Vanity items
JRMCore release version 1.3.23
ADDED: Using Kaioken while having Pain Status Effect now makes you lose a lot of health.
ADDED: New Craftings to Help Guides
CHANGED: Help text below the icon has now a border
CRASH FIXED: When a Saiyan opens up the “turn ssj” mission in Super Saiyan God SSJ Evolved/Shinka, the game crashed.
FIXED: If you were to lose Potential Unleashed (Mystic) skill, but had it enabled, it would stay enabled in the action menu, and block you from enabling Kaioken and Ultra instinct
ADDED: 5 more vanity slots. Now there are 8!
CHANGE: Vanity items were changed in to regular items from armors to prevent players from putting them in to regular minecraft armor slots
CHANGED: Server config tab name changed to Settings & Configs
ADDED: New rocks animation when player is transforming.
ADDED Item:
Fabric
ADDED Vanity item:
Creeper Sweater
Enderman Sweater
ADDED New Config:
Minigame Combo Timer (in seconds).
ADDED New GUI: Client Sided Settings
This contains the new “Ben’s Config” content so that you can customize them in-game
ADDED: Ben’s Config, a new Client Side Config system
Ki bar style picker
Ki/Chakra bar position editor
Lockon Style select
Health/Action bar style picker
Health/Action bar position editor
Turn God particles on/off
Turn New Rock particles on/off
Turn New Swooping Lines on/off
BUG FIXED: If you didn’t have DBC, Naruto, or Sword Art online installed, and started to create a character, you could freeze the game by trying to select a Power type.
Dragon Block C release version 1.4.63
FIXED CRASH: When player enters a character that isn’t a number when asking for Weight from a master, the game crashed.
Redrawn namek dirt,namek grass, dirty stone, dirty cobblestone, clouds in heaven
Changed colorable items from armor to item. Now they can not be put in to the normal armor slots
FIXED BUG Hopefully: Aura hurricane
CHANGED: Bodysuits Icons are colored now too
CHANGED: Colorable Non-Vanity Clothes Icons are colored now too
ADDED Vanity items:
Colorable Headband
Colorable Wide Headband
Colorable Wristbands
Colorable Long Wristbands
CHANGED:
Green and Blue Jackets were remade (Note: The old ones will most likely vanish from your world)
They are now vanity items
Their head texture is visible  on the player
ADDED: Blue and Green Jackets now have recipes
ADDED: Rocks Spawn when a Player is transforming.
They can be turned off in the Client settings
They only spawn if the player is above a block that contains dirt, grass, stone, or rock in its name.
ADDED: While swooping, lines appear on screen as an attempt to give a better effect
CHANGED: Lightning is invisible when game is stopped in single player
JRMCore release version 1.3.22
ADDED GUI TAB Help:
Guides: There are 13 short basic guides
Basic Keys
Inventory Extra Slots
Release Level
Leveling up stats and skills
Skills
Action Menu
Forms
Movement
Buildings and Masters
Safe zone
Dragon blocks
Dimensions and Spacepod
Learnable Forms
Recipes: Shows images on how to craft new things. (Every recipe will most likely be added)
Strong fabric and New Color-able items crafting
New Type of Extra Inventory Slot called Vanity Items. They aren’t limited on how many of a kind you can wear at once, for example you can wear multiple clothes for chest, and currently all of them can be colored.
CHANGED: Few GUI icons
UPDATED: Translation file for Spanish
SMALL BUG FIXES
JBRA release version 1.6.37
ADDED: Renders armor for Vanity Items in the New Extra Inventory slots
Dragon Block C release version 1.4.62
ADDED: Vanity Items: (Note: They Can be worn in the normal inventory armor slots, but then they won’t be colored)
Colorable Gi Set
Colorable short pants
Colorable longer boots
Colorable Belt
Colorable Gloves
Colorable jacket
Colorable coat
Colorable One-shoulder Top Robe
ADDED: Armor:
Jin’s Clothes
Colorable T-Shirt
Colorable long sleeves Gi shirt
Colorable no sleeves Gi shirt
FIXED CRASH: When player enters a character into the gravity device that isn’t a number, the game crashed.
UPDATED: Translation file for Spanish
ADDED: Jin now has a Halo
ADDED: Item:
Strong Fabric: It is used to craft new colorable Gis.
ADDED: New Biome to Other world – Type 4
Spawns the new Maple Trees and Red tulips
ADDED Blocks and Items:
Sakura, Mahagony, and Maple Fence Gates
Maple Log
Maple Sapling
Maple Leaves
Maple Stick
Maple Tools (Sword, Pickaxe, Axe, Shovel, Hoe)
Maple Fence
Maple Planks
Maple Stairs
Maple Slabs
CHANGED: Scouter crack images
CHANGED: Scouters now can takes a lot more damage before starting to crack
CHANGED: When a person is charging his aura ring will vanish bit by bit rather than suddenly popping out of existence
FIXED: Aura animations Speed now aren’t affected by client FPS.
ADDED: Aura lightning rotates around the player randomly
FIXED: The mini game isn’t affected by FPS anymore.
CHANGED: Mini game combo speed has been decreased.
CHANGED slightly the texture for:
Power pole item
Small Club
Dragon Block
Namek Dragon Block
Saibamen seed
Senzu bean
Dragon Block C release version 1.4.61
ADDED: NPC Jins Avatar
Spawns in Heaven at King Kais place
ADDED: Particle effects for Saiyans God forms
ADDED: ARMOR & CLOTHING list from the Dragon Ball Super Broly Movie:
Broly Armor
Paragus Armor
Cheelai Armor
Lemon Armor
Gokus Jacket
Vegetas Jacket
CHANGED: Aura lightning is now slightly randomized in size
CHANGED: Aura now constantly changes its size slightly
JRMCore release version 1.3.20
FIXED: Being able to transform in to Mystic and Ultra instinct at the same time
Dragon Block C release version 1.4.60
JRMCore release version 1.3.20
JBRA release version 1.6.36
all received an update, but there were no notes from Jin on what he changed. Most likely bug fixes only.
KNOWN BUGS:
CRASH – starting a game using the previous version JRMCore (1.3.19) together with the new naruto can cause your game to crash
JRMCore release version 1.3.19
CRASH – starting a game using the previous version JRMCore (1.3.19) together with the new naruto can cause your game to crash
Yes these are all small changes for now sadly, but now I have a good understanding of how Jin projects  work behind the scenes, so I can dedicate my time more on just coding and adding new content.
Dragon Block C release version 1.4.59
FIXED – When in Mystic, ki attack cost scales up unlike with racial transformations
FIXED – When in Ultra Instinct, ki attack cost scales up unlike with racial transformations
Changed – colors in ki bar to work for SS4 be yellow and for legendary be green instead of yellow. I don’t remember why it was disabled 
JRMCore release version 1.3.19
FIXED – godform skill upgrade cost issue
Changed – if you’re KO’d while using Mystic then it will turn off
Changed – if you’re KO’d while using Ultra Instinct then it will turn off
Changed – the UI eyes got darker because it was too light for default textures
Dragon Block C release version 1.4.58
FIXED – When you delete Skill Kaioken, you can’t transform anymore
FIXED – Mystic & UI descriptions
JRMCore release version 1.3.18
FIXED – Namekian Regen config didn’t work
FIXED – Crash after using the Status Effect config on noFuse
FIXED – in the skill list the 16th skill’s upgrade button also opened the arcosian ultimate form color selector menu
FIXED – when in UI the mobs have 20% to hit regardless config
Dragon Block C release version 1.4.57
ADDED – Status Effect Pain function – Slow down movement speed
ADDED – Status Effect Pain function – Body damage by 0.1% of max Body, every 5 seconds
ADDED – Status Effect KO function – forced TPS view while KOd, then back to the original view
ADDED – Ultra Instinct state  – silver colored Ki bar
ADDED – Ultra Instinct state  – in Char Sheet the attributes are light Blue colored
ADDED – King Kai teaches – Skill Ultra Instinct
JRMCore release version 1.3.17
FIXED – crash caused by char reset
FIXED – Config – UI attribute multiplier
ADDED – New Config – Skill Ultra Instinct – Level Requirement
ADDED – New Config – Skill Ultra Instinct – Dodge Rate
ADDED – New Config – Skill Ultra Instinct – Regardless Level Requ
ADDED – New Config – Skill Ultra Instinct – Pain Duration
JBRA release version 1.6.35
ADDED – Status Effect KO Animation – lying animation
FIXED – Ultra Instinct state  – silver eye color for every race
Dragon Block C release version 1.4.55
FIXED – Skill upgrade – if clicking too fast it could take more TP then needed.
FIXED – Dimension OtherWorld – the blackish background/blocks finally removed
FIXED – Dimension TimeChamber – the blackish background/blocks finally removed
FIXED – old issue, when in Single Player while aura anim, pressing ESC to access the in game main menu, caused problems
ADDED – Godform lvl 3 for Saiyans
Changed – Godform for races other than Saiyans, can’t be upgraded to lvl 2 and above
ADDED – SSB Shinka (unlocked with Godform lvl:3 and Racial skill Super Form lvl:5)
ADDED – new Status Effect – Divine – those who have it means they are divine beings or from divine origin. (Only command)
Removed – Saiyan transformation Super Saiyan Rosé for evil alignment Saiyans
Changed – Super Saiyan Rosé is now a visual change for the Super Saiyan Blue form that is only received if the ‘Status Effect Divine’ is active
ADDED – Super Saiyan Rosé Shinka
ADDED – new DBC Config – “Skill Kaioken – Name Changer” – it does basically what it says. You can change the kaioken forms name.
ADDED – Dinosaur Names were added
JRMCore release version 1.3.15
ADDED – new “Above Name Tag” text, called -POWER- which if uses it will change the text to the transformation’s name the player is in
Updated – Translation – portuguese language for all mods – made by Grypper, contacts= Skype: Leh Grypper?  and discord: ????????????????????#9531
ADDED – Translation – italian language for all mods – made by
ADDED – new DBC Config – “Fusion – Dance fusion – NoFuse Time” -> Time in minutes can be from 1 to 1000 (default: 10)
ADDED – new DBC Config – “Fusion – Dance fusion – Fuse Time” -> Time in minutes can be from 1 to 30 (default: 5)
Changed – YearsC mod – Age selection starts from Adult, not child
Changed – Stamina word is now called ActionTime to represent what actually is used for?
ADDED – Attribute upgrade +10 +100 +1000 to char sheet
ADDED – visual – a number transition system – when the BP changes now it looks awesome! XD
JBRA release version 1.6.33
ADDED – compatibility with the new updates
Dragon Block C release version 1.4.54
ADDED – Master Gohan and Trunks – can teach now skill ki Infuse
FIXED – a skill ki fist glitch
Changed – description for skills jump, fly and dash
JRMCore release version 1.3.13
Changed – DBC –  If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill fly then no fall damage. If you have skill jump then only fall damage if fallen more than 100 blocks. If no skill fly or jump then only fall damage if fallen more than 20 blocks (can change later)
Changed – NC –  If your release is 0% you will suffer fall damage all the time, If release is more than 0% there are other options. if you have skill chakra control then no fall damage. If you have skill taijutsu then only fall damage if fallen more than 100 blocks. If no skill chakra control or taijutsu then only fall damage if fallen more than 20 blocks (can change later)
Dragon Block C release version 1.4.53
FIXED – ki attack type large blast for learnable ki attacks use wrong blast animation
Changed – fall damage is on when release is 0% if you have skill fly, if you don’t have skill fly then fall damage will be on all the time (1 block/damage)
Changed – another major change! Swoop (aka short speed burst) – no more double tap -> bout time ay? Sorry… -> “2nd Fn key (default Ctrl)” + a direction key will do the trick from now. Won’t stack.
ADDED – Block icon will now also appear in the middle of the screen when blocking
ADDED – new Skill Ki infuse -> ki infuse, that is 1% of willpower for projectiles damage increase. Now it works as its own skill, with a max of 5% increase.
ADDED – to Action menu – on the new 2nd page, Ki Fist can be disabled
ADDED – to Action menu – on the new 2nd page, Ki Protection can be disabled
JRMCore release version 1.3.13
Changed – Action menu – now there is as middle box that is named “MORE”, clicking on it opens a new page where settings can appear.
FIXED – old bug finally fixed – if someone else blocks or right-clicks, in the FPS view the arm moves.
JBRA release version 1.6.32
FIXED – Years C watch – showing 24 as hour instead of 00
Dragon Block C release version 1.4.52
ADDED – Dragon Blocks appear 3D in hand
JRMCore release version 1.3.12
FIXED – mission system – client sided multiplier mess
FIXED – group system – member kick
FIXED – group system – not visible or far away members didn’t appear in the list
ADDED – group system – not visible or far away members will show in a red color in the list
ADDED – at the Missions and group GUIs tabs, next to the Group a number appears, indicating the group member count
JBRA release version
FIXED – Family C – Female models not working without one of 3 mods (DBC, NC, SAOC)
Dragon Block C release version 1.4.51
FIXED – dbc swords on ground – not rendering correctly
FIXED – dbc swords in frame – not rendering correctly
Changed – Config – Mind Requirement – minimum percentage has been reduced to 0.005
ADDED – new Item – Power pole
ADDED – new Shenron model with animation (still can change again later when I get better in animations more)
ADDED – 2 new dinos – basically the same as the first dino, just with other model for now.
ADDED – npc spawn – the 2 new dinos spawn now in rocky biome and on namek, with different spawn rate?
ADDED – new Item – Janemba’s Dimension Sword (currently nothing special just a plain melee weapon)
ADDED – new Item – Darbura’s Evil Spear (currently nothing special just a plain melee weapon)
ADDED – new Item – Small Club – to craft the Dimension Sword
ADDED – new Item – Janemba Essence – to craft the Dimension Sword
ADDED – new wishes for Shenron – to ask for the items Power Pole, Janemba Essence, Small Club and Evil Spear
ADDED – new wishes for Porunga – to ask for the items Janemba Essence and Small Club
ADDED – new crafting recipe – Small Club in middle + around it 8 Janemba Essence => Dimension Sword
JRMCore release version 1.3.11
Changed – Character Sheet – the Passive Defense after the slash (“/”) moved below the Defense with the name “Passive”
ADDED – group system – compatibility with the new mission system finally
ADDED – group system – mission share feature – that is more deeper then it was in the previous mission system
Dragon Block C release version 1.4.50
ADDED – Outfits – 7 new outfits. (damaged parts were not added yet)
JRMCore release version 1.3.10
Changed – attribute limit increased to 100,000
Changed – (minor) – some config texts
ADDED – development supporting feature with a button to char sheet to go to 
http://supporters.jingames.net
JBRA release version 1.6.30
ADDED – Compatibility with new changes in build 1.86
Dragon Block C release version 1.4.47
Changed – Dragon Radar – hold it in your hand, direction rotation for an easier search and a higher search range. (experimental)
JRMCore release version 1.3.7
FIXED – recent transformation issues – caused by the new way the legendary forms work. (at least I tried)
Dragon Block C release version 1.4.46
FIXED – Arcosian custom ultimate colors – When starting new the colors didn’t reset
FIXED – Arcosian custom ultimate colors – When choosing a color and clicking back it went to char creation screen
FIXED – Arcosian custom ultimate colors – color changing didn’t work correctly
FIXED – a crash regarding legendary
FIXED – Saiyan transformation – Oozaru color issues
Changed – for some players the thousand separator showed an “nbsp” char, now the thousand separator is for everyone a comma (“,”)
ADDED – Saiyan – in form SS4 if tail gets cut Saiyan will return to base form
ADDED – NPCs – Future Trunks and Vegeta being able to be used in SSG ritual
Changed – Legendary Status Effect – Fusion is now available
Changed – Legendary Status Effect – Kaioken can now be used (but still bugged!)
JRMCore release version 1.3.6
FIXED – racial skills mind requirement issue
FIXED – skill fast click upgrade for skills that have upgrade limit
FIXED – side missions not working
JBRA release version 1.6.29
FIXED – If disconnected while SS4 from server, when logging back it crashes
DBC release version 1.4.45
ADDED – Arcosian ultimate form’s custom colors – The gui can be accessed from the skills menu as a green button, afterwards It can only be changed again with a wish.
ADDED – New wish – to change the arcosian ultimate form’s colors
ADDED – New aura – for arcosian ultimate form
ADDED – 9 New outfits – mostly outfits from DB Super
ADDED – Otherworld received 2 new tree types – Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
ADDED – New Items and Blocks – from the new Mahagony and Sakura trees (coded by Matu, Textures by LadyBubblez and LucidBounder)
Changed- Item Dragon Radar – its not lagging anymore like it did and it has a slight different look
JRMCore release version 1.3.5
FIXED – Some rare crashes
ADDED – New config – Legendary – transformation boost
ADDED – New config – Legendary – boosted transformations
ADDED – Char sheet – transformation body endurance – Incoming damage reduction for transformations, instead of increasing constitution for it. This was already added for balancing reasons but it was never shown in gui. It is now. If it is not liked i will make a configurable sooner.
ADDED – Status Effect Legendary is now available to all races and it works similar to the Majin seal, except it can configured to only support specific transformations.
Changed – Damage multiplier configs – the maximum 10 000% multiplier has been increased to a maximum of 100 000%. NOTE that high multipliers will cause glitches and numbers will get messed up!
Deprecated – SS Green transformations became unused as of this update, and will be removed at a point or changed for a different use
Removed – leftover debug prints
JBRA release version 1.6.28
FIXED – If disconnected while SS4 from server, when logging back it crashes
DBC release version 1.4.44
+ FIXED – Skill upgrade disconnects from world/server for the skill number 11 in the skill list screen
+ FIXED – Saiyan racial skill – the skills screen is missing the “lvl:7” when its maxed
+ FIXED – SS4 was accessible without tail
JRMCore release version 1.3.4
Removed – some debug prints
+ Changed – saga system quest repeat/cooldown rate has now a good countdown
+ FIXED – scrolling don’t always start at the top
JBRA release version 1.6.27
+ ADDED – Saiyan form SS4 – fur is visible in FPS view
+ ADDED – Saiyan form SS4 – if tail color is natural brown the color will change to red
+ FIXED – Saiyan form SS4 – if you had hair 11 then you didn’t had SS4 fur
DBC release version 1.4.43
+ FIXED – players could upgrade skills while fused
+ Changed – friendly NPC – Vegeta received the better hair model
+ ADDED – new friendly NPC – Gohan
+ ADDED – new friendly NPC – Future Trunks
+ A DDED – new opponent NPC – Beerus
+ ADDED – new scrolling function – for wish screen
+ ADDED – new experimental saiyan form (will be explained later)
+ ADDED – new config… (will be explained later)
+ ADDED – new skill – defense penetration – the opponent’s defense will be ignored a percentage but the same percentage for the damage will always be dealt minimum. From 1% to a maximum of 10%  (mobs use this by default maxed, atm not configurable)
DBC release version 1.4.42
+ FIXED – tracksuit issue for those who had it
+ ADDED – new command function – “dbcskill give all” and “dbcskill givelvl all [amount]” (this command will always give skill regardless Mind Requirement!)
DBC release version 1.4.41
+ FIXED – Ogres missing names in language files
+ Changed – NPC Ki attacks wont hit other NPCs anymore
+ Changed – some NPCs have changed skill sets to teach
+ ADDED – new friend npc – Piccolo (at Lookout)
+ ADDED – new friend npc – Vegeta (at Lookout)
+ ADDED – new opponent npcs – Zarbon – 2nd form (spawn command: /dbcspawn zarbon2)
+ ADDED – new opponent npcs – Golden Freeza  (spawn command: /dbcspawn freezagolden)
DBC release version 1.4.40
+ ADDED – In Training menu in the “Client settings” – you can change your BP formula from Normal to High to have stupid amounts of BP. (since its only visual thing nothing more)
+ ADDED – Great Ape transformation sound!
+ FIXED – missing transformation auras
+ FIXED – wrong aura ring color when transformed
+ FIXED – auras being a little more up positioned when transformed
+ FIXED – legendary mode is not working if kaioken is enabled
DBC release version 1.4.39
+ Changed – old kai’s ritual is placed in the learn skills for king kai
+ ADDED – new Status Effect – Legendary! Only for saiyans, if they have this effect saiyans can use yet a new “powerful” form with some drawbacks. Till next update use the command: “/jrmcse set legendary 1”
+ Changed – BP calculations formula became flat simple! No more ridicules BP amounts without reason… and it never even scaled with the real in game power levels, only with the spent TP.
+ ADDED – new Outfit – Black Supreme Kai set
DBC release version 1.4.38
+ Changed – transformation Mystic wont allow you from now to transform again and so ending Mystic form.
JRMCore release version 1.3.3
+ FIXED – Mind Requirement issue for DBC race or NC clan skills when they are still lvl 1 (hopefully it works now)
+ FIXED – passive defense issue when ki release was not on 100%
+ ADDED – new scrolling function – currently used by: News, Skills, (DBC’s wish screen) and Mission System (you can now have as much description and reward button as the minecraft can hadle)
+ ADDED – for Skills screen – confirmation need for deleting skills
+ ADDED – Experimental death message for players (atm it is not configurable so can’t be turned off, I need feedback on it if it works right or not)
+ ADDED – new config – Clan Skill Hyuuga – Energy Damage percentage
JRMCore release version 1.3.2
FIXED – “no mind available” message even thou there is enough
JRMCore release version 1.3.1
FIXED – Mind Requirements network issue
JRMCore release version 1.3.0
+ FIXED – 3 crashes (OutOfBounds and an IllegalArg and a NullPointer)
+ FIXED – Ki attack explosion issue (that caused lag for some servers)
+ FIXED – Command jrmca issue – when using “jrmca add” it has still the “short” limit
+ ADDED – for Command jrmca – a new format, to add a specific amount for every attribute “/jrmca add all (amount)”
+ ADDED – new Mind Requirement System with new player skill list core change! Every skill is configurable (old skill list will be converted to the new one)
+ ADDED – new command configs – “jrmcm – Notify admins”
JRMCore release version 1.2.47
+ ADDED – new Config for DBC – “Racial Skill Arcosian – Power Point multiplier”
+ ADDED – new Config – “Offline Server Protector” – to prevent some gui interactions for a limited time (Online servers should have no use for this unless they use a password plugin I guess)
+ ADDED – new Config – “Core System – Attribute Cost mulipier” – Attribute’s TP cost mulipier. The higher amount the higher will be the increase of the TP cost after each upgrade.
+ FIXED – crash with mission objective state in for saiyans having the status effect legendary
+ FIXED – config “Status Effect – Legendary – For every day a Lucky player” setting it to zero didn’t disable it
+ FIXED – for Naruto C – when doing char reset skill names are shown as error in the console
JRMCore release version 1.2.46
+ ADDED – for Char Creator – hovering over the face options will enlarge the model and turn off light!
+ ADDED – In game “Client Settings” have been added, and found in the Training menu atm
+ FIXED – After resetting or startnew pressing V right after, would bring up an empty sheet instead of the Char Creator
+ Changed – Some large numbers are more readable, so not everything. (Slowly every number shell be more readable)
JRMCore release version 1.2.45
+ FIXED – some random crash from previous update
+ FIXED – for NarutoC the action menu not appearing if DBC is not installed (while action menu has been started to be used for NC with the Eight Gates)
+ FIXED – manual attribute upgrades when reaching above 32767 go minus.
+ ADDED – New command – for character reset the JRMC’s Reincarnation => “/jrmcrei (playerName) [keepAttributePercentage] [keepSkillsBoolean] [keepTechsBoolean]”
+ ADDED – for Status Effect Legendary – Players can receive it now randomly. Every minecraft day there will be a roll based on the 2 new configs!
+ ADDED – New Config – “Status Effect – Legendary – Chance to get it” => The chance (in percentage) for a player to receive the Legendary Status Effect every 20-30 mins, regardless of race even thou only saiyans can use it atm.
+ ADDED – New Config – “Status Effect – Legendary – For every day a Lucky player” => Above this amount a player will be always selected to receive the Legendary status effect, regardless of race even thou only saiyans can use it atm.
JRMCore release version 1.2.44
+ Changed – increased attribute limit to 50.000
+ ADDED – for Mission System – the unlock function now supports mission IDs within a mission/story file. 
+ Changed – Barber menu – player model position has been moved a few pixels downwards and left
JRMCore release version 1.2.43
+ ADDED – for Mission System – Random Reward option. check the Mission System page on how to use it!
+ ADDED – for Mission System – for gather item objectives the metadata support is added (since it was not added yet)
+ ADDED – for Mission System – for the Objective parameter P (which was used for “Pno” only) has now a new function “Pspwn” that will disable the spawn button for killing objectives and forces players to kill the asked NPC from a different source (like naturally spawned one)
+ ADDED – for Mission System – repeat function – in a mission file you can find a repeat field, you can give a number where 1 will be 1 minutes and the players will have to wait the in game cool down time to play the story again. Or write “-1” and the story will be not repeatable until story version change
+ ADDED – for Mission System – unlock function – in a mission file you can find an unlock field, you can write other mission file names in separated with only a comma “,” and these missions need to be completed atleast once to unlock the story (thou changing the version number for the required mission files will result in the need to complete those missions again)
+ FIXED – for Mission System – the Level requirement objective doesn’t show the level to reach as it supposed to
+ Changed – for Mission System – objective StateIn conditions are now more similar to ** in the config since it wasnt… more on this in the “Mission System page”
+ Changed – for Mission System – the gui where you would choose the “reward” the mission description appears too. This is a temporary change for various reasons, I will be interested in feedback on this.
+ Changed – Char Sheet GUI – below the Spirit attribute there is now a new line called UC with a number. UC means Upgrade cost, so basically the attribute upgrade cost shows now there instead of at every upgrade buttons tooltip info.
JBRA release version 1.6.26
+ ADDED – Compatibility with new changes in build 1.81
JBRA release version 1.6.25
+ FIXED – the SS Green (the form as of now named in dbc) the pupils for the 2 states have been switched
JBRA release version 1.6.24
+ Compatibility for new changes
JBRA release version 1.6.23
+ Changed – few lines because of my Resource pack update