- Minecraft Crash Report ----
- // But it works on my machine.
- Time: 6/20/17 5:05 PM
- Description: Initializing game
- org.lwjgl.LWJGLException: Pixel format not accelerated
- at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
- at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
- at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
- at org.lwjgl.opengl.Display.createWindow(Display.java:306)
- at org.lwjgl.opengl.Display.create(Display.java:848)
- at org.lwjgl.opengl.Display.create(Display.java:757)
- at org.lwjgl.opengl.Display.create(Display.java:739)
- at bhz.at(SourceFile:635)
- at bhz.aq(SourceFile:458)
- at bhz.a(SourceFile:404)
- at net.minecraft.client.main.Main.main(SourceFile:123)
- A detailed walkthrough of the error, its code path and all known details is as follows:
- ---------------------------------------------------------------------------------------
- -- Head --
- Thread: Client thread
- Stacktrace:
- at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
- at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
- at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
- at org.lwjgl.opengl.Display.createWindow(Display.java:306)
- at org.lwjgl.opengl.Display.create(Display.java:848)
- at org.lwjgl.opengl.Display.create(Display.java:757)
- at org.lwjgl.opengl.Display.create(Display.java:739)
- at bhz.at(SourceFile:635)
- at bhz.aq(SourceFile:458)
- -- Initialization --
- Details:
- Stacktrace:
- at bhz.a(SourceFile:404)
- at net.minecraft.client.main.Main.main(SourceFile:123)
- -- System Details --
- Details:
- Minecraft Version: 1.12
- Operating System: Windows 10 (x86) version 10.0
- Java Version: 1.8.0_121, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 55519760 bytes (52 MB) / 161480704 bytes (154 MB) up to 1073741824 bytes (1024 MB)
- JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseG1GC -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx1024m
- IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- Launched Version: HMCL 2.7.7.29
- LWJGL: 2.9.4
- OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
- GL Caps:
- Using VBOs: Yes
- Is Modded: Probably not. Jar signature remains and client brand is untouched.
- Type: Client (map_client.txt)
- Resource Packs:
- Current Language: ~~ERROR~~ NullPointerException: null
- Profiler Position: N/A (disabled)
- CPU: <unknown>
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原本我确实想到了是驱动的问题,所以更新了一遍又一遍的驱动。
我这里是有两个显卡,一个是正在用的Intel集显,另一个是崩溃了的独显。
我用驱动人生修复无果,用360的话……人家不报错……
好像是这两个软件甚至都没正常检测到我的AMD独显么?……这两破软件都只给我集显的驱动更新,独显压根就没检测到= =
但设备管理器里确实是有的,不过独显旁边放了个感叹号,肯定出错了呗= =
已经3天了,我自己实在不好解决,只能开高分悬赏了。
望能人指点。
附注,游戏版本,我试图启动了1.8的纯净整合包和1.12原版,均无果。
附注,启动器,我尝试用了BakaXL和HMCL,均无果。
附注,游戏内存,512MB和1024MB都试过了。没法子再大了,我这破电脑内存才2GB。
附注,java版本,使用的是java8,目前看来环境变量等参数全部都是正常的,并且eclipse也能正常链接程序。
如果你的电脑才2GB然后登陆不进游戏的话,那我觉得应该是你的电脑的内存不够了,也许是你的mc里面加了很多mod,导致了你内存不够了,解决办法最简单的就是换电脑,如果你想流畅的玩mc的话,那电脑至少在4GB。你也可以试试适当缩减一些东西,来缩小内存,看看行不行