BenLi豪
https://dev.bukkit.org/projects/betonquest/files/2402483


哈哈很爱这个插件,虽然很难!不过搭配最新大佬的配置软件真的很棒!!!
http://mcbbs.tvt.im/forum.php?mod=viewthread&tid=684784&highlight=BetonQuest


再也不怕不会啦!!!

下面是更新记录:
  1. BetonQuest v1.9
  2. Notes:
  3. This version breaks compatibility with plugins hooking into BetonQuest. I’m sorry for that. Ask devs to update these plugins.

  4. The error reporting feature was improved. If you see a lot of error messages when reloading the plugin (not stack traces, just regular, human-readable messages), it’s probably because there are real problems in your quests.

  5. BetonQuest won’t accept .yml extensions at the end of conversation names in main.yml. If your conversations aren’t working (the plugin says they don’t exist), check if you have these extensions in the main.yml file and remove them.

  6. Fixes:
  7. action objective now detects fire interaction
  8. empty condition now skips armor and off-hand slots
  9. Items can be used cross-package
  10. New sound names are now used by default
  11. Fixed doubled quest items when dropping them is blocked by another plugin
  12. Lore and name now appear on heads and written books with custom data
  13. Fix error when trying to add air (empty hand) with /q item command
  14. Main page now can exceed a single page in the journal
  15. The plugin will reconnect to the database if something goes wrong
  16. Fishing objective now only accepts stuff from water
  17. Properties in mobkill objective (left and amount) has switched places
  18. Changes:
  19. Complete rewrite of item conditioning - read the docs to discover new features (previous syntax is still working without any behavior changes)
  20. Books in items.yml now automatically wrap pages, like the journal and main page
  21. Main page and entries in the journal can manually split pages with | character
  22. New lines in conversations can be made with \n
  23. Interval in delay objective is now configurable
  24. craft and potion objectives now use items defined in items.yml file
  25. Potion items are now defined with type: argument instead of data value
  26. You can now use spaces between first options in conversations
  27. Static events can now be fired with /q event - eventID command
  28. Locations can have vectors defined directly in instruction strings
  29. Locations can be variables which resolve to location format
  30. Point condition can now check exact point amount with equal argument
  31. In chest conversation IO items can be specified with durability values after a colon
  32. Mobs spawned with spawn event can have armor, items in hands and custom drops
  33. Unbreakability of quest items can be disabled (if you want to use unbreakable tag instead)
  34. Ranges in locations are now a separate argument (10;20;30;world;4 is now 10;20;30;world 4)
  35. main.yml is now the only required file in the package. Empty files can be deleted
  36. Custom settings (i.e. EffectLib particle effects) are moved from main.yml to custom.yml
  37. Additions:
  38. Compatibility with Shopkeepers (shopkeeper event, shopamount condition)
  39. Compatibility with PlaceholderAPI (ph variable and betonquest placeholder)
  40. Compatibility with HolographicDisplays (holograms visible based on conditions)
  41. Compatibility with RacesAndClasses (race, class, exp, level, mana conditions/events/variables)
  42. Compatibility with LegendQuest (race, class, attribute, karma conditions/variables)
  43. Compatibility with WorldEdit (paste a schematic event)
  44. New condition riding - check if the player is riding an entity
  45. New condition world - check the world in which the player is
  46. New condition gamemode - check player’s game mode
  47. New condition achievement - check if the player has an achievement
  48. New condition variable - check if a variable matches a pattern
  49. New event lever - switches a lever
  50. New event door - opens/closes doors, trapdoors and gates
  51. New event if - run one of two events, depending on condition
  52. New event movenpc - move Citizens NPC to a location
  53. New event variable - set a variable in variable objective
  54. New objective vehicle - entering a vehicle entity
  55. New objective variable - lets players define their own variables for you to use
  56. New objective kill - kill players who meet specified conditions
  57. New objective breed - breed animals (only 1.10.2+)
  58. New variable %location% - resolves to player’s location
  59. Keyword unbreakable can be used in items to make them unbreakable
  60. When a conversation option is selected, a Bukkit event is called (for developers)
  61. Chat can be paused while in conversation, it will display when finished
  62. Objectives can be completed for players with /q objective player complete
  63. Option full_main_page controls if the main page is a separate page in the journal
  64. Mobs spawned with spawn can be marked; you can require marked mobs in mobkill objective
  65. Firework support in items
  66. Relative package paths, where _ means one package up
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