KTR
继上一次我询问了不同名称不同材质后,又购买了CrackShotPlus插件,发现该插件自带的一款材质很神奇,同样是根据物品显示名进行模型显示,不会和原版物品冲突,希望大佬研究以后告知我如何进行不同物品显示名的模型添加 CrackShotPlus_Resource_Pack.zip (592.98 KB, 下载次数: 27)

yunge
assets/other 以及assets的同名文件也许你应该仔细看看

yunge
yunge 发表于 2017-3-13 01:20
assets/other 以及assets的同名文件也许你应该仔细看看

上面的地址给错了
assets\minecraft\models\item

你打开任意一个json
你可以发现

"parent": "item/handheld",
        "textures": {
                "layer0": "item/stone_axe"

"overrides": [
                { "predicate": {"damaged": 0, "damage": 0}, "model": "item/other/stoned_axe"},
                { "predicate": {"damaged": 0, "damage": 0.007633587786259542}, "model": "item/weapons/ak-47_blue"},
                { "predicate": {"damaged": 0, "damage": 0.015267175572519083}, "model": "item/weapons/ak-47_blue_reload"},
                { "predicate": {"damaged": 0, "damage": 0.022900763358778626}, "model": "item/weapons/bazooka_blue"},
                { "predicate": {"damaged": 0, "damage": 0.030534351145038167}, "model": "item/weapons/carbine_blue"},
                { "predicate": {"damaged": 0, "damage": 0.03816793893129771}, "model": "item/weapons/desert_eagle_blue"},

damaged": 0, "damage": 0与这两个数值有关

下一页 最后一页