本帖最后由 wangxiuzhe 于 2017-3-18 13:43 编辑
因为skillapi的教程贴在15年后都没有更新过了

因为skillapi的教程贴在15年后都没有更新过了
而且很多都没有讲到,我就想来说点我的经验吧
因为我也很是喜欢这个插件咯,但是国内服都很少有好的职业技能服出现
就此来这发点我知道的一些经验

这也只是一个编辑器的教程啦
前言:
因为前面已经有3位老大前辈有所交流
我在此发送他们的经验(2333)
[编程|娱乐|机械|角色]SkillAPI—— 你的世界有无限可能[1.9-1.6.2][HAYO Studio]-2015-2-2最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=314419
[教程]SkillAPI编辑器完全教程——随心自定义你的RPG世界吧[HAYO Studio]-2016-4-4最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=526384
SkillAPI教程——懒人专用的教程[9月27日更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=475632
抱歉实在不会排版呐
本帖最主要的东西
↓↓↓
国内镜像版:版本已经停留了http://skill.sumcraft.cn/ 国外正版地址:http://eniripsa96.github.io/SkillAPI/
↑↑↑
这就是编辑器的地址啦
本来有国外原版的
但是好像因为开始做收费版的就没有放送出来了
https://skillexamples.herokuapp.com/
这就是官方所放出来的职业技能例子(最近居然有个china人发了一个诶)
正篇:
索引:
①:配置文件部分COMPLETE
②:职业部分COMPLETE
③:技能部分待补--> 较长,慢更额外篇--->制作例子待补
ps:因为版规规定,我也只能分页了图片一直加载不出来啊!!!(云盘好像都挂了)--已修复
①:配置文件# ---------------------------------------------- #
# General Configuration #
# ---------------------------------------------- #
# If you are unsure of how to use this file, #
# but would like to change how the plugin shows#
# text, visit the BukkitDev page at: #
# http://dev.bukkit.org/bukkit-plugins/skillapi/ #
# and look at the default configuration section#
# ---------------------------------------------- #
#--------------------------神奇的苦力怕翻译-----------------------
Accounts: # The main class group used for GUI displays
# 最开始最主要的权限组
main-class-group: 'class'# Currently disabled, ignore this
# 我也不记得这干啥的了=-=
one-per-class: 'false'# The max number of accounts a normal user can use
#一个普通游戏玩家拥有的账户信息(就是呢设置3可以有3个人物只不过不共通,背包是共通的)
max-accounts: '3'# The max number of accounts users can have with certain permissions
# must be in the format '<permission>:<accounts>'
# 一个最高级的游戏玩家拥有的账号,与上一样的
perm-accounts:
- 'skillapi.account.admin:10'# While targeting settings aren't necessary most of the time,
# they can help make running ally checks much faster if
# you are able to use them.
Targeting: # Whether or not all monsters are enemies.
# If you are using pets that include zombies/spiders/etc,
# you shouldn't enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# monsters-enemy:
# - world1
# - world2
monsters-enemy: 'false'# Whether or not all passive mobs are allies.
# If there are custom passive mobs that you can fight,
# you should not enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# passive-ally:
# - world1
# - world2
passive-ally: 'false'# Whether or not all players are allies.
# If you have any PvP, this should not be enabled.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# player-ally:
# - world1
# - world2
player-ally: 'false'
#保存=-=
Saving: # Whether or not to auto save data periodically
# 是否开启自动保存信息
auto-save: 'false'# How often to auto-save in minutes
# 多久自动保存一次(这项开启的话上面的必须开启)
minutes: '30'# Whether or not to use an SQL database to save
# 是否开启数据库
sql-database: 'false'# Details for connecting to the database
# 我又不用我也不知道这个啥
sql-details:
host: 'localhost'
port: '54321'
database: 'plugins'
username: 'username'
password: 'password'
#职业
Classes: # Whether or not to use SkillAPI's health system
# 修改血量的开启开关
modify-health: 'true'# The default health for players without a class
# 固定血量值,就是20血量10颗心2滴血一颗心
classless-hp: '20'# Whether or not non-castable auto-leveled skills are shown
# 应该是是否打开升级显示的
show-auto-skills: 'false'# Whether or not attributes are enabled
# 是否开启属性(就是这插件自带的属性)
attributes-enabled: 'false'# Whether or not attributes can be refunded
attributes-downgrade: 'false'# This casts the dynamic skill for the player when they level up,
# allowing you to use dynamic mechanics for level up effects. If
# there is no existing dynamic skill with the name, no effect
# will be played. For level-specific effects, use the level condition.
level-up-skill: 'lvlup'
#膜法值2333
Mana: # Whether or not to use SkillAPI's mana system
#是否开启此插件的魔法值
enabled: 'true'# How frequently mana is gained in seconds
# 默认的恢复速度(单位是秒)
freq: '1'
#技能
Skills: # Whether or not players are allowed to downgrade skills
# 啊哈我也不知道啥啊
allow-downgrade: 'true'# Whether or not messages should be shown on casting a skill
# 显示技能释放提示
# 就是释放技能做下显示 xx释放了xx技能(这个可以设置文本的)
show-messages: 'true'# The radius in which to show cast messages to nearby players
# 上面消息发送的距离
message-radius: '20'# Whether or not to apply damage knockback when damage is blocked
# by defensive or offesnive buffs and debuffs
# 是否打开鸡腿伤害(咳咳鸡腿???)
knockback-no-damage: 'false'# Blocks to ignore when using the Block mechanic in dynamic skills
# End values in an * to do all materials containing the value
block-filter:
- 'chest'
- 'ender chest'
- 'trapped chest'
- 'redstone*'
- 'wall sign'
- 'sign post'Items: # Whether or not to check for class, level, and attribute
# requirements in an item's lore
# 是否开启检测装备lore标签
lore-requirements: 'false'# Whether or not to check for skill requirements
# in an item's lore
# 是否开启技能lore标签
skill-requirements: 'false'# Whether or not to check for stat bonuses in an item's lore
# 是否开启默认的属性标签
lore-attributes: 'false'# Whether or not to drop weapons when unable to use them
# 是否开启随机掉落属性=-=
drop-weapon: 'false'# The text used for class requirements in the lore
# 我觉得你看我这个就知道了吧=-=,这个空格都是自己设置的
lore-class-text: '职业需求: '# The text used for skill requirements in lore
# 就是mmp的说有这个技能就可以使用这个装备了
lore-skill-text: '需要技能{skill}: '# the text used for level requirements in the lore
# 看下面2333
lore-level-text: '等级需求: '# The text used for excluded classes in the lore
# 看看看!
lore-exclude-text: '不可使用的职业: '# The text used for attribute requirements
# 这个就很厉害了,这个attr是上面需要打开的,会生成一个文件,里面的属性可以自己改具体后面看
lore-attribute-text: '{attr}需求: '# The text used for providing attributes
# 这个也很叼的,就是一般的lore标签,属性自己配
attribute-text: '{attr}: '# How many players to check for the requirements each tick
# This should be increased on larger servers to prevent
# large delays before the same player is checked again
players-per-check: '1'GUI: # Whether or not to lock the health bar to 10 hearts
# This does not affect total health, only the display
# 就是是否开启旧版本的生命值
# 意思是当你开启时,你的血量固定在20滴血就是10颗心
# 关闭则反之
old-health-bar: 'false'# Whether or not to force SkillAPI to override
# health scaling of other plugins
force-scaling: 'false'# This is what to display using the level bar, if anything.
# Options are: none, mana, level
# 开启等级版的开关有3种 : none是默认没有,mana是将魔法值放到等级上显示,level就是等级在等级上
level-bar: 'none'# This is what to display using the food bar, if anything.
# Options are: none, mana, exp
# 这个就是饥饿值得作用,跟上面一样
food-bar: 'none'# Whether or not to use the action bar
# 使用工具版2333,就是下面的
use-action-bar: 'false'# The text to display on the action bar.
# Available filters:
# {combo} - the player's current click combo---快捷左右键显示
# {class} - the player's main class name---职业名
# {level} - the player's main class level---职业等级
# {exp} - the player's main class exp---职业经验
# {expReq} - the player's main class required experience---需要经验
# {expLeft} - the player's main class experience until the next level---职业经验升级需要
# {health} - the player's current health---当前生命值
# {maxHealth} - the player's max health---最大生命值
# {mana} - the player's current mana---当前魔法值
# {maxMana} - the player's max mana---最大魔法值
# {name} - the name of the player---自己的游戏名字
# {attr} - the player's attribute points---属性点
# {sp} - the player's main class skill points---技能点
# {value:<key>} - a skill value---技能的那个数值(在这说也不懂)
#就是把上面的填写到这下面,可以颜色
action-bar-text: '{combo}'# Whether or not to use title messages
# 是否开启信息
title-enabled: 'false'# Duration for title messages in seconds
# 文本时间(其实这几个可以不用改,只是防卡)
title-duration: '3'# Fade in time for title messages in seconds
title-fade-in: '0.5'# Fade out time for title messages in seconds
title-fade-out: '0.5'# Messages to display using the Title bar
# Second lines of messages will be displayed in the subtitle
# Ones you can use include:
# level_up
# exp_gained
# exp_lost
# status
title-messages:
- 'level_up'
- 'exp_lost'# Whether or not to display class information on a scoreboard
# 记分板的开启
scoreboard-enabled: 'true'# Whether or not to add a prefix to players with their class name
# 显示职业名字
show-class-name: 'true'# Whether or not to display a player's level below their name
# 显示职业等级
show-class-level: 'true'# Whether or not to use map trees instead of the regular ones
# View map.yml for further customization for this option
# Also add more schemes by adding folders in the "img" folder
# Allow for both map skill trees and regular ones by setting
# this to "partial"
map-tree-enabled: 'false'
#点击组合
Click Combos: # Whether or not to use click combinations
#是否开启
enabled: 'false'# Whether or not players can customize their combos
# 跟随物品???
allow-custom: 'false'# Whether or not left clicks are allowed at all
# 使用左手快捷键
use-click-left: 'true'# Whether or not right clicks are allowed at all
# 使用右手快捷键
use-click-right: 'true'# Whether or not shift clicks are allowed at all
# 使用shift(蹲下)快捷键
use-click-shift: 'false'# How many clicks are needed to perform a combo
# 组合的数量
combo-size: '4'# Inactivity time in seconds before clicks for a combo are reset
# 在x秒内完成这个技能组合释放
click-time: '1.0'
#技能版
Skill Bar: # Whether or not to use skill bars
# 是否开启技能快捷栏
enabled: 'false'# Whether or not to show skill cooldowns in the skill bar
# 是否展示冷却信息
show-cooldown: 'true'# The item to use as a placeholder in the skill bar
# 技能版的设置
# 第2个是id,第4个是名字
empty-icon:
material: 'PUMPKIN_SEEDS'
data: '0'
text: '&7未分配的技能栏'# The default layout for skill bars
# Players can customize unlocked slots
# 技能热键,开启一个显示一个
layout:
1:
skill: 'true'
locked: 'false'
2:
skill: 'true'
locked: 'false'
3:
skill: 'true'
locked: 'false'
4:
skill: 'true'
locked: 'false'
5:
skill: 'true'
locked: 'false'
6:
skill: 'false'
locked: 'false'
7:
skill: 'false'
locked: 'false'
8:
skill: 'false'
locked: 'false'
9:
skill: 'false'
locked: 'false'
#经验!!!
Experience:
#下面这几个都是经验的来源
# Whether or not to use vanilla exp drops for class exp
# Note: any dropped exp will not count towards class exp,
# only enabled sources will count. By default, this is only
# mob deaths.
#经验瓶
use-exp-orbs: 'true'# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawner block
#怪物
block-mob-spawner: 'true'# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawn egg
#怪物蛋
block-mob-egg: 'true'# Whether or not to prevent gaining experience while
# in creative mode
#放置方块
block-creative: 'true'# Whether or not to display a message when gaining experience
#经验获得提示
exp-message-enabled: 'true'# Whether or not to display a message when gaining a level
#升级提示
level-message-enabled: 'true'# Whether or not to show a message when losing exp de to dying
#是否会死亡丢失经验
lose-exp-message: 'true'# The formula used for calculating required experience
# The formula is: x*lvl*lvl + y*lvl + z
#下面这是个公式 自己看咯
# x*等级*等级+y*等级+z
formula:
x: '1'
y: '8'
z: '16'# Whether or not to use a custom equation
# 是否开启这个经验公式
use-custom: 'true'# The custom formula to use with 'lvl' being the current player level
# 这个自己把握算,^是*的意思,lvl是当前等级
custom-formula: '25(1.1^(lvl-1))'# The experience yields from each mob type
# When exp orbs are enabled, these values are ignored
# 经验的来源,可以不设置
#你用mm做怪物的话默认的经验就可以了
yields:
blaze: '10'
cavespider: '5'
creeper: '3'
elderguardian: '10'
enderdragon: '400'
enderman: '5'
endermite: '3'
ghast: '5'
giant: '20'
guardian: '10'
irongolem: '10'
magmacube: '1'
pigzombie: '5'
player: '5'
shulker: '5'
silverfish: '2'
skeleton: '3'
slime: '1'
spider: '3'
witch: '3'
wither: '500'
witherskeleton: '5'
zombie: '2'# How much logging to do when loading SkillAPI
# When testing setting up skills/classes, increase this to 1-5
#没实际用处需要再说
Logging: # Logs for loading attributes
attribute-load: '0'# Logs for attack/defense buffs applying
buff: '0'# Logs for registration of skills and classes
registration: '0'# Logs for GUI updates
gui: '0'# Logs for mana updates
mana: '0'Worlds: # Whether or not to enable the world restriction
enable: 'false'# Whether or not to use the list as an enabling list
# If true, only worlds in the list will let players use SkillAPI
# If false, any world not in the list will let players use SkillAPI
use-as-enabling: 'true'# The worlds to include in the enable/disable list
worlds:
- 'world'
②:职业开更2333




Name--> 名称(角色的名称不是显示的)ps:不可以颜色代码Prefix--> 显示是名字(可以颜色代码)Group --> 所要进入的组,就是插件文件夹显示的Group文件里面的Mana Name --> 膜法的名称2333
Max Level --> 最高等级(这个经验比较麻烦自己算)
Parent --> 父职(又是这个。。。)(这样说,我创建了一个职业名叫父亲,父亲拥有xx属性啊啥的,然后创建一个儿子,然后父职选择父亲,就会继承原本父亲的xx属性)
Permission --> 权限(false关闭权限,true开启权限我也不知道权限的节点)
Exp Sources --> 经验的获取方式
--Mob --> 击杀怪物获得
--Block Break--> 破坏方块获得
--Block Place--> 放置方块获得
--Craft --> 合成(制作)物品获得
--Command--> 通过指令获得经验
--Special--> 特殊的方式(喵喵喵???)
--Exp Bottle--> 经验瓶获得(这个比较随机)
--Smelt--> 熔炼物品获得,就是烧什么哲学啊,fff团呐
--Quest--> 通过完成任务获得,就是这个插件推荐的任务插件,详情请见推荐贴
Health--> 生命值(格式是--基础生命x+每等级获得生命y)
Mana--> 膜法值(格式跟上面一样x+y)
Vitalty-Spirit-Intelligence-Dexterity-Strength(这个无用跳过)
Mana Regen-->基础膜法回复(现实世界秒数s)
Skill Tree--> 技能树,详情请见推荐贴
Skills(one per line)--> 这个职业所拥有的技能(每行写一个技能,写技能的名字)
Icon--> 显示的物品id
--Icon Data--> 物品的附属id
Icon Lore--> 切换职业会显示的,基本很难见到这个东西
③:技能
额外篇: 例子
(准备图片ing)
因为skillapi的教程贴在15年后都没有更新过了
而且很多都没有讲到,我就想来说点我的经验吧
因为我也很是喜欢这个插件咯,但是国内服都很少有好的职业技能服出现
就此来这发点我知道的一些经验
这也只是一个编辑器的教程啦
前言:
因为前面已经有3位老大前辈有所交流
我在此发送他们的经验(2333)
[编程|娱乐|机械|角色]SkillAPI—— 你的世界有无限可能[1.9-1.6.2][HAYO Studio]-2015-2-2最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=314419
[教程]SkillAPI编辑器完全教程——随心自定义你的RPG世界吧[HAYO Studio]-2016-4-4最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=526384
SkillAPI教程——懒人专用的教程[9月27日更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=475632
抱歉实在不会排版呐
http://www.mcbbs.net/forum.php?mod=viewthread&tid=314419
[教程]SkillAPI编辑器完全教程——随心自定义你的RPG世界吧[HAYO Studio]-2016-4-4最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=526384
SkillAPI教程——懒人专用的教程[9月27日更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=475632
抱歉实在不会排版呐
本帖最主要的东西
↓↓↓
国内镜像版:版本已经停留了http://skill.sumcraft.cn/
↑↑↑
这就是编辑器的地址啦
本来有国外原版的
但是好像因为开始做收费版的就没有放送出来了
https://skillexamples.herokuapp.com/
这就是官方所放出来的职业技能例子(最近居然有个china人发了一个诶)
正篇:
索引:
①:配置文件部分
COMPLETE
②:职业部分
COMPLETE
③:技能部分
待补 --> 较长,慢更
额外篇--->制作例子
待补
ps:因为版规规定,我也只能分页了
图片一直加载不出来啊!!!(云盘好像都挂了)--已修复
2021.12 数据,可能有更多内容
因为skillapi的教程贴在15年后都没有更新过了
而且很多都没有讲到,我就想来说点我的经验吧
因为我也很是喜欢这个插件咯,但是国内服都很少有好的职业技能服出现
就此来这发点我知道的一些经验
这也只是一个编辑器的教程啦
前言:
因为前面已经有3位老大前辈有所交流
我在此发送他们的经验(2333)
[编程|娱乐|机械|角色]SkillAPI—— 你的世界有无限可能[1.9-1.6.2][HAYO Studio]-2015-2-2最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=314419
[教程]SkillAPI编辑器完全教程——随心自定义你的RPG世界吧[HAYO Studio]-2016-4-4最后更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=526384
SkillAPI教程——懒人专用的教程[9月27日更新
http://www.mcbbs.net/forum.php?mod=viewthread&tid=475632
抱歉实在不会排版呐
本帖最主要的东西
↓↓↓
国内镜像版:版本已经停留了http://skill.sumcraft.cn/ 国外正版地址:http://eniripsa96.github.io/SkillAPI/
↑↑↑
这就是编辑器的地址啦
本来有国外原版的
但是好像因为开始做收费版的就没有放送出来了
https://skillexamples.herokuapp.com/
这就是官方所放出来的职业技能例子(最近居然有个china人发了一个诶)
正篇:
索引:
①:配置文件部分COMPLETE
②:职业部分COMPLETE
③:技能部分待补--> 较长,慢更额外篇--->制作例子待补
ps:因为版规规定,我也只能分页了图片一直加载不出来啊!!!(云盘好像都挂了)--已修复
①:配置文件# ---------------------------------------------- #
# General Configuration #
# ---------------------------------------------- #
# If you are unsure of how to use this file, #
# but would like to change how the plugin shows#
# text, visit the BukkitDev page at: #
# http://dev.bukkit.org/bukkit-plugins/skillapi/ #
# and look at the default configuration section#
# ---------------------------------------------- #
#--------------------------神奇的苦力怕翻译-----------------------
Accounts: # The main class group used for GUI displays
# 最开始最主要的权限组
main-class-group: 'class'# Currently disabled, ignore this
# 我也不记得这干啥的了=-=
one-per-class: 'false'# The max number of accounts a normal user can use
#一个普通游戏玩家拥有的账户信息(就是呢设置3可以有3个人物只不过不共通,背包是共通的)
max-accounts: '3'# The max number of accounts users can have with certain permissions
# must be in the format '<permission>:<accounts>'
# 一个最高级的游戏玩家拥有的账号,与上一样的
perm-accounts:
- 'skillapi.account.admin:10'# While targeting settings aren't necessary most of the time,
# they can help make running ally checks much faster if
# you are able to use them.
Targeting: # Whether or not all monsters are enemies.
# If you are using pets that include zombies/spiders/etc,
# you shouldn't enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# monsters-enemy:
# - world1
# - world2
monsters-enemy: 'false'# Whether or not all passive mobs are allies.
# If there are custom passive mobs that you can fight,
# you should not enable this.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# passive-ally:
# - world1
# - world2
passive-ally: 'false'# Whether or not all players are allies.
# If you have any PvP, this should not be enabled.
# If you want to enable it for specific worlds, list out the
# worlds it should apply to in a list format such as:
# player-ally:
# - world1
# - world2
player-ally: 'false'
#保存=-=
Saving: # Whether or not to auto save data periodically
# 是否开启自动保存信息
auto-save: 'false'# How often to auto-save in minutes
# 多久自动保存一次(这项开启的话上面的必须开启)
minutes: '30'# Whether or not to use an SQL database to save
# 是否开启数据库
sql-database: 'false'# Details for connecting to the database
# 我又不用我也不知道这个啥
sql-details:
host: 'localhost'
port: '54321'
database: 'plugins'
username: 'username'
password: 'password'
#职业
Classes: # Whether or not to use SkillAPI's health system
# 修改血量的开启开关
modify-health: 'true'# The default health for players without a class
# 固定血量值,就是20血量10颗心2滴血一颗心
classless-hp: '20'# Whether or not non-castable auto-leveled skills are shown
# 应该是是否打开升级显示的
show-auto-skills: 'false'# Whether or not attributes are enabled
# 是否开启属性(就是这插件自带的属性)
attributes-enabled: 'false'# Whether or not attributes can be refunded
attributes-downgrade: 'false'# This casts the dynamic skill for the player when they level up,
# allowing you to use dynamic mechanics for level up effects. If
# there is no existing dynamic skill with the name, no effect
# will be played. For level-specific effects, use the level condition.
level-up-skill: 'lvlup'
#膜法值2333
Mana: # Whether or not to use SkillAPI's mana system
#是否开启此插件的魔法值
enabled: 'true'# How frequently mana is gained in seconds
# 默认的恢复速度(单位是秒)
freq: '1'
#技能
Skills: # Whether or not players are allowed to downgrade skills
# 啊哈我也不知道啥啊
allow-downgrade: 'true'# Whether or not messages should be shown on casting a skill
# 显示技能释放提示
# 就是释放技能做下显示 xx释放了xx技能(这个可以设置文本的)
show-messages: 'true'# The radius in which to show cast messages to nearby players
# 上面消息发送的距离
message-radius: '20'# Whether or not to apply damage knockback when damage is blocked
# by defensive or offesnive buffs and debuffs
# 是否打开鸡腿伤害(咳咳鸡腿???)
knockback-no-damage: 'false'# Blocks to ignore when using the Block mechanic in dynamic skills
# End values in an * to do all materials containing the value
block-filter:
- 'chest'
- 'ender chest'
- 'trapped chest'
- 'redstone*'
- 'wall sign'
- 'sign post'Items: # Whether or not to check for class, level, and attribute
# requirements in an item's lore
# 是否开启检测装备lore标签
lore-requirements: 'false'# Whether or not to check for skill requirements
# in an item's lore
# 是否开启技能lore标签
skill-requirements: 'false'# Whether or not to check for stat bonuses in an item's lore
# 是否开启默认的属性标签
lore-attributes: 'false'# Whether or not to drop weapons when unable to use them
# 是否开启随机掉落属性=-=
drop-weapon: 'false'# The text used for class requirements in the lore
# 我觉得你看我这个就知道了吧=-=,这个空格都是自己设置的
lore-class-text: '职业需求: '# The text used for skill requirements in lore
# 就是mmp的说有这个技能就可以使用这个装备了
lore-skill-text: '需要技能{skill}: '# the text used for level requirements in the lore
# 看下面2333
lore-level-text: '等级需求: '# The text used for excluded classes in the lore
# 看看看!
lore-exclude-text: '不可使用的职业: '# The text used for attribute requirements
# 这个就很厉害了,这个attr是上面需要打开的,会生成一个文件,里面的属性可以自己改具体后面看
lore-attribute-text: '{attr}需求: '# The text used for providing attributes
# 这个也很叼的,就是一般的lore标签,属性自己配
attribute-text: '{attr}: '# How many players to check for the requirements each tick
# This should be increased on larger servers to prevent
# large delays before the same player is checked again
players-per-check: '1'GUI: # Whether or not to lock the health bar to 10 hearts
# This does not affect total health, only the display
# 就是是否开启旧版本的生命值
# 意思是当你开启时,你的血量固定在20滴血就是10颗心
# 关闭则反之
old-health-bar: 'false'# Whether or not to force SkillAPI to override
# health scaling of other plugins
force-scaling: 'false'# This is what to display using the level bar, if anything.
# Options are: none, mana, level
# 开启等级版的开关有3种 : none是默认没有,mana是将魔法值放到等级上显示,level就是等级在等级上
level-bar: 'none'# This is what to display using the food bar, if anything.
# Options are: none, mana, exp
# 这个就是饥饿值得作用,跟上面一样
food-bar: 'none'# Whether or not to use the action bar
# 使用工具版2333,就是下面的
use-action-bar: 'false'# The text to display on the action bar.
# Available filters:
# {combo} - the player's current click combo---快捷左右键显示
# {class} - the player's main class name---职业名
# {level} - the player's main class level---职业等级
# {exp} - the player's main class exp---职业经验
# {expReq} - the player's main class required experience---需要经验
# {expLeft} - the player's main class experience until the next level---职业经验升级需要
# {health} - the player's current health---当前生命值
# {maxHealth} - the player's max health---最大生命值
# {mana} - the player's current mana---当前魔法值
# {maxMana} - the player's max mana---最大魔法值
# {name} - the name of the player---自己的游戏名字
# {attr} - the player's attribute points---属性点
# {sp} - the player's main class skill points---技能点
# {value:<key>} - a skill value---技能的那个数值(在这说也不懂)
#就是把上面的填写到这下面,可以颜色
action-bar-text: '{combo}'# Whether or not to use title messages
# 是否开启信息
title-enabled: 'false'# Duration for title messages in seconds
# 文本时间(其实这几个可以不用改,只是防卡)
title-duration: '3'# Fade in time for title messages in seconds
title-fade-in: '0.5'# Fade out time for title messages in seconds
title-fade-out: '0.5'# Messages to display using the Title bar
# Second lines of messages will be displayed in the subtitle
# Ones you can use include:
# level_up
# exp_gained
# exp_lost
# status
title-messages:
- 'level_up'
- 'exp_lost'# Whether or not to display class information on a scoreboard
# 记分板的开启
scoreboard-enabled: 'true'# Whether or not to add a prefix to players with their class name
# 显示职业名字
show-class-name: 'true'# Whether or not to display a player's level below their name
# 显示职业等级
show-class-level: 'true'# Whether or not to use map trees instead of the regular ones
# View map.yml for further customization for this option
# Also add more schemes by adding folders in the "img" folder
# Allow for both map skill trees and regular ones by setting
# this to "partial"
map-tree-enabled: 'false'
#点击组合
Click Combos: # Whether or not to use click combinations
#是否开启
enabled: 'false'# Whether or not players can customize their combos
# 跟随物品???
allow-custom: 'false'# Whether or not left clicks are allowed at all
# 使用左手快捷键
use-click-left: 'true'# Whether or not right clicks are allowed at all
# 使用右手快捷键
use-click-right: 'true'# Whether or not shift clicks are allowed at all
# 使用shift(蹲下)快捷键
use-click-shift: 'false'# How many clicks are needed to perform a combo
# 组合的数量
combo-size: '4'# Inactivity time in seconds before clicks for a combo are reset
# 在x秒内完成这个技能组合释放
click-time: '1.0'
#技能版
Skill Bar: # Whether or not to use skill bars
# 是否开启技能快捷栏
enabled: 'false'# Whether or not to show skill cooldowns in the skill bar
# 是否展示冷却信息
show-cooldown: 'true'# The item to use as a placeholder in the skill bar
# 技能版的设置
# 第2个是id,第4个是名字
empty-icon:
material: 'PUMPKIN_SEEDS'
data: '0'
text: '&7未分配的技能栏'# The default layout for skill bars
# Players can customize unlocked slots
# 技能热键,开启一个显示一个
layout:
1:
skill: 'true'
locked: 'false'
2:
skill: 'true'
locked: 'false'
3:
skill: 'true'
locked: 'false'
4:
skill: 'true'
locked: 'false'
5:
skill: 'true'
locked: 'false'
6:
skill: 'false'
locked: 'false'
7:
skill: 'false'
locked: 'false'
8:
skill: 'false'
locked: 'false'
9:
skill: 'false'
locked: 'false'
#经验!!!
Experience:
#下面这几个都是经验的来源
# Whether or not to use vanilla exp drops for class exp
# Note: any dropped exp will not count towards class exp,
# only enabled sources will count. By default, this is only
# mob deaths.
#经验瓶
use-exp-orbs: 'true'# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawner block
#怪物
block-mob-spawner: 'true'# Whether or not to prevent gaining experience from mobs
# spawned via a mob spawn egg
#怪物蛋
block-mob-egg: 'true'# Whether or not to prevent gaining experience while
# in creative mode
#放置方块
block-creative: 'true'# Whether or not to display a message when gaining experience
#经验获得提示
exp-message-enabled: 'true'# Whether or not to display a message when gaining a level
#升级提示
level-message-enabled: 'true'# Whether or not to show a message when losing exp de to dying
#是否会死亡丢失经验
lose-exp-message: 'true'# The formula used for calculating required experience
# The formula is: x*lvl*lvl + y*lvl + z
#下面这是个公式 自己看咯
# x*等级*等级+y*等级+z
formula:
x: '1'
y: '8'
z: '16'# Whether or not to use a custom equation
# 是否开启这个经验公式
use-custom: 'true'# The custom formula to use with 'lvl' being the current player level
# 这个自己把握算,^是*的意思,lvl是当前等级
custom-formula: '25(1.1^(lvl-1))'# The experience yields from each mob type
# When exp orbs are enabled, these values are ignored
# 经验的来源,可以不设置
#你用mm做怪物的话默认的经验就可以了
yields:
blaze: '10'
cavespider: '5'
creeper: '3'
elderguardian: '10'
enderdragon: '400'
enderman: '5'
endermite: '3'
ghast: '5'
giant: '20'
guardian: '10'
irongolem: '10'
magmacube: '1'
pigzombie: '5'
player: '5'
shulker: '5'
silverfish: '2'
skeleton: '3'
slime: '1'
spider: '3'
witch: '3'
wither: '500'
witherskeleton: '5'
zombie: '2'# How much logging to do when loading SkillAPI
# When testing setting up skills/classes, increase this to 1-5
#没实际用处需要再说
Logging: # Logs for loading attributes
attribute-load: '0'# Logs for attack/defense buffs applying
buff: '0'# Logs for registration of skills and classes
registration: '0'# Logs for GUI updates
gui: '0'# Logs for mana updates
mana: '0'Worlds: # Whether or not to enable the world restriction
enable: 'false'# Whether or not to use the list as an enabling list
# If true, only worlds in the list will let players use SkillAPI
# If false, any world not in the list will let players use SkillAPI
use-as-enabling: 'true'# The worlds to include in the enable/disable list
worlds:
- 'world'
②:职业开更2333





Max Level --> 最高等级(这个经验比较麻烦自己算)
Parent --> 父职(又是这个。。。)(这样说,我创建了一个职业名叫父亲,父亲拥有xx属性啊啥的,然后创建一个儿子,然后父职选择父亲,就会继承原本父亲的xx属性)
Permission --> 权限(false关闭权限,true开启权限我也不知道权限的节点)
Exp Sources --> 经验的获取方式
--Mob --> 击杀怪物获得
--Block Break--> 破坏方块获得
--Block Place--> 放置方块获得
--Craft --> 合成(制作)物品获得
--Command--> 通过指令获得经验
--Special--> 特殊的方式(喵喵喵???)
--Exp Bottle--> 经验瓶获得(这个比较随机)
--Smelt--> 熔炼物品获得,就是烧什么哲学啊,fff团呐
--Quest--> 通过完成任务获得,就是这个插件推荐的任务插件,详情请见推荐贴
Health--> 生命值(格式是--基础生命x+每等级获得生命y)
Mana--> 膜法值(格式跟上面一样x+y)
Vitalty-Spirit-Intelligence-Dexterity-Strength(这个无用跳过)
Mana Regen-->基础膜法回复(现实世界秒数s)
Skill Tree--> 技能树,详情请见推荐贴
Skills(one per line)--> 这个职业所拥有的技能(每行写一个技能,写技能的名字)
Icon--> 显示的物品id
--Icon Data--> 物品的附属id
Icon Lore--> 切换职业会显示的,基本很难见到这个东西
③:技能
额外篇: 例子
(准备图片ing)
所以说每一页只有一行字你是想干嘛。。。
qqq137 发表于 2017-3-11 00:16
所以说每一页只有一行字你是想干嘛。。。
我周1-周4不在,我在做图片
学校日常求人气
支持一下吧,虽然大部分都会
我是懒人啊 发表于 2017-3-14 19:16
支持一下吧,虽然大部分都会
嗯嗯,我是希望有更多的人可以做这样的服务器嘛
就做了这个教程可以让不懂这个的人了解一下
毕竟每个人想法不同,希望能做出更好的
没有人么=-=没人我哪有更新的动力啊
求人气啊=-=
有没有付费版的教程
淡想kall 发表于 2017-4-4 22:21
有没有付费版的教程
付费版作者还不稳定就不会放出教程了
感谢楼主的分享,很好用
淡想kall 发表于 2017-4-4 22:21
有没有付费版的教程
大概没有吧
嗷嗷12165465546