- </blockquote></div><div><font size="4" color="#ff0000"><b>如下是config</b></font></div>[spoiler]<div class="blockcode"><blockquote># These are Global Settings for Residence.
- Global:
- # Starts UUID conversion on plugin startup
- # DONT change this if you are not sure what you doing
- UUIDConvertion: false
- # If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
- OfflineMode: false
- # Players with residence.versioncheck permission node will be noticed about new residence version on login
- versionCheck: true
- # This loads the <language>.yml file in the Residence Language folder
- # All Residence text comes from this file. (NOT DONE YET)
- Language: Chinese
- # Wooden Hoe is the default selection tool for Residence.
- # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
- SelectionToolId: 290
- Selection:
- # By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
- IgnoreY: false
- # By setting this to true, player will only pay for x*z blocks ignoring height
- # This will lower residence price by up to 256 times, so ajust block price BEFORE enabling this
- NoCostForYBlocks: false
- # This determins which tool you can use to see info on residences, default is String.
- # Simply equip this tool and hit a location inside the residence and it will display the info for it.
- InfoToolId: 287
- Optimizations:
- # Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
- DefaultWorld: world
- DisabledWorlds:
- # List Of Worlds where this plugin is disabled
- List: []
- # Disables all listeners in included worlds
- DisableListeners: true
- # Disabled any command usage in included worlds
- DisableCommands: true
- # When its true you can create residences with similar names but different capitalization. An example: Village and village are counted as different residences
- # When it's set to false you can't create residences with same names but different capitalizations
- ResCreateCaseSensitive: false
- # When this set to true, when you are performing /res tp command and providing residence name, it should be exactly same as residence name. So in example Village is not same as village
- # When it's set to false you can teleport to residence with name Village even if you executing command /res tp village
- # Don't disable this if you already have some duplicating residences in your database as this will prevent players from teleporting to one of them
- ResTpCaseSensitive: true
- # When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
- # This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
- BlockAnyTeleportation: true
- # Set this as low as posible depending of residence.max.res.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxResCount: 30
- # Set this as low as posible depending of residence.max.rents.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxRentCount: 10
- # Set this as low as posible depending of residence.max.subzones.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxSubzoneCount: 5
- # By setting this to true, regular pvp flag will be acting as overridepvp flag
- # Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
- OverridePvp: false
- KickLocation:
- # By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
- Use: false
- World: world
- X: 0.5
- Y: 63.0
- Z: 0.5
- # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
- Pitch: 0.0
- # Head position to left and right. Range from -180 to 180
- Yaw: 0.0
- ShortInfo:
- # By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
- Use: false
- Vote:
- # Range players can vote to, by default its from 0 to 10 points
- RangeFrom: 0
- RangeTo: 10
- # If this true, players can onli give like for shop instead of point voting
- OnlyLike: false
- Intervals:
- # How often in seconds to heal/feed players in residence with appropriate flag
- # Bigger numbers can save some resources
- Heal: 1
- Feed: 5
- # Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
- NegativePotionEffects:
- - blindness
- - confusion
- - harm
- - hunger
- - poison
- - slow
- - slow_digging
- - weakness
- - wither
- NegativeLingeringPotions:
- - slowness
- - instant_damage
- - poison
- - slowness
- # The interval, in milliseconds, between movement checks.
- # Reducing this will increase the load on the server.
- # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
- MoveCheckInterval: 500
- Tp:
- # The interval, in seconds, for teleportation.
- # Use 0 to disable
- TeleportDelay: 3
- RandomTeleportation:
- # World name to use this feature. Add annother one with appropriate name to enable random teleportation
- world:
- # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
- MaxCoord: 1000
- # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
- MinCord: 500
- CenterX: 0
- CenterZ: 0
- # How long force player to wait before using command again.
- Cooldown: 5
- # How many times to try find correct location for teleportation.
- # Keep it at low number, as player always can try again after delay
- MaxTries: 20
- Size:
- # Minimal size of residence in blocks
- # 1000 is 10x10x10 residence size
- MinimalSize: 1000
- MinimalX: 10
- MinimalY: 10
- MinimalZ: 10
- # The interval, in minutes, between residence saves.
- SaveInterval: 10
- AutoCleanUp:
- # HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
- # Players can bypass this wih residence.cleanbypass permission node
- Use: false
- # For how long player should be offline to delete hes residence
- Days: 60
- # Worlds to be included in check list
- Worlds:
- - world
- AntiGreef:
- TNT:
- # When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
- # This will allow mining with tnt and more vanilla play
- ExplodeBelow: false
- level: 62
- Creeper:
- # When set to true will allow Creeper explode below 62 (default) level outside of residence
- # This will give more realistic game play
- ExplodeBelow: false
- level: 62
- Flow:
- # Level from witch one to start lava and water flow blocking
- # This dont have effect in residence area
- Level: 63
- # With this set to true, lava flow outside residence is blocked
- NoLavaFlow: true
- # With this set to true, water flow outside residence is blocked
- NoWaterFlow: true
- Worlds:
- - world
- Place:
- # Level from witch one to start block lava and water place
- # This don't have effect in residence area
- Level: 63
- # With this set to true, playrs cant place lava outside residence
- NoLavaPlace: true
- # With this set to true, playrs cant place water outside residence
- NoWaterPlace: true
- Worlds:
- - world
- BlockFall:
- # With this set to true, falling blocks will be deleted if they will land in different area
- Use: true
- # Level from witch one to start block block's fall
- # This don't have effect in residence area or outside
- Level: 62
- Worlds:
- - world
- ResCleaning:
- # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
- # Effective way to prevent residence creating near greefing target and then remove it
- Use: true
- # Level from whichone you want to replace blocks
- Level: 63
- # Block list to be replaced
- # By default only water and lava will be replaced
- Blocks:
- - 8
- - 9
- - 10
- - 11
- Worlds:
- - world
- Flags:
- # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
- # Protects in example from people inviting some one and changing pvp flag to true to kill them
- Prevent: true
- list:
- - pvp
- # The default group to use if Permissions fails to attach or your not using Permissions.
- DefaultGroup: default
- # Enable / Disable the Lease System.
- UseLeaseSystem: false
- # Sets date format when shown in example lease or rent expire date
- # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
- DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
- # Sets time zone for showing date, usefull when server is in different country then main server player base
- # Full list of posible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
- TimeZone: Asia/Chongqing
- # Enable / Disable money returning on residence removal.
- ResMoneyBack: false
- # The interval, in minutes, between residence lease checks (if leases are enabled).
- LeaseCheckInterval: 10
- # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
- LeaseAutoRenew: true
- # Whether or not to use the Permissions system in conjunction with this config.
- EnablePermissions: true
- # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
- LegacyPermissions: false
- # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
- EnableEconomy: true
- # Enables or disables the Rent System
- EnableRentSystem: false
- # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
- RentCheckInterval: 10
- # Enable or disable residence chat channels.
- ResidenceChatEnable: true
- ActionBar:
- # True for ActionBar - new component in 1.8
- # False for old Messaging in chat enter/leave Residence messages
- General: true
- ShowOnSelection: true
- # Color of residence chat.
- ResidenceChatColor: DARK_PURPLE
- ResidenceChatPrefixLength: 16
- # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
- AdminOnlyCommands: false
- # Setting this to true makes server OPs admins.
- AdminOPs: true
- # Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
- AdminFullAccess: false
- # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
- # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
- MultiWorldPlugin: Multiverse-Core
- # Setting this to true causes subzones to inherit flags from their parent zones.
- ResidenceFlagsInherit: true
- # Setting this to false will allow rented residences to be modified by the renting player.
- PreventRentModify: true
- # Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
- PreventSubZoneRemoval: true
- # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
- StopOnSaveFault: true
- ResidenceNameRegex: '[^a-zA-Z0-9-_]'
- # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
- ShowIntervalMessages: false
- # Setting this to true sends a tutorial message to the new player when he places chest on ground.
- ShowNoobMessage: true
- # Setting this to true creates residence around players placed chest if he don't have any.
- # Only once every server restart if he still don't have any residence
- NewPlayer:
- Use: false
- # Setting this to true, residence will be created for free
- # By setting to false, money will be taken from player, if he has them
- Free: true
- # Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
- Range:
- X: 5
- Y: 5
- Z: 5
- # Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
- CustomContainers: []
- CustomBothClick: []
- CustomRightClick: []
- Visualizer:
- # With this enabled player will see particle effects to mark selection boundries
- Use: true
- # Range in blocks to draw particle effects for player
- # Keep it no more as 30, as player cant see more than 16 blocks
- Range: 16
- # For how long in miliseconds (5000 = 5sec) to show particle effects
- ShowFor: 5000
- # How often in miliseconds update particles for player
- updateInterval: 20
- # Spacing in blocks between particle effects for rows
- RowSpacing: 2
- # Spacing in blocks between particle effects for collums
- CollumnSpacing: 2
- # Particle effect names. Posible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
- # smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
- # note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
- # droplet, take, mobappearance
- Selected:
- Frame: happyVillager
- Sides: reddust
- Overlap:
- Frame: FLAME
- Sides: FLAME
- # Shows particle effect when player are being pushed back
- BounceAnimation: true
- GUI:
- # Enable or disable flag GUI
- Enabled: true
- # Item id and data to use when flag is set to true
- setTrue:
- Id: 35
- Data: 13
- # Item id and data to use when flag is set to false
- setFalse:
- Id: 35
- Data: 14
- # Item id and data to use when flag is set to remove
- setRemove:
- Id: 35
- Data: 8
- # Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
- # This is quite heavy on server side, so enable only if you really need this feature
- AutoMobRemoval:
- Use: false
- # How often in seconds to check for monsters in residences. Keep it at reasonable amount
- Interval: 3
- EnforceAreaInsideArea: false
- EnableSpout: false
- EnableLeaseMoneyAccount: true
- # By setting this to true, partial compatability for kCouldron servers will be anabled. Action bar messages and selection visualizer will be disabled automaticaly as off incorrect compatability
- CouldronCompatability: false
- DynMap:
- # Enables or disable DynMap Support
- Use: false
- Layer:
- # Enables 3D zones
- 3dRegions: true
- # How deep to go into subzones to show
- SubZoneDepth: 2
- Border:
- # Color of border. Pick color for this page http://www.w3schools.com/colors/colors_picker.asp
- Color: '#FF0000'
- # Transparency. 0.3 means that only 30% of color will be visible
- Opacity: 0.3
- # Border thickness
- Weight: 3
- Fill:
- Opacity: 0.3
- Color: '#FFFF00'
- ForRent: '#33cc33'
- Rented: '#99ff33'
- ForSale: '#0066ff'
- # Shows only regions on this list
- VisibleRegions: []
- # Hides region on map even if its not hidden ingame
- HiddenRegions: []
- </blockquote></div><div><b><font size="4" color="#ff0000">如下是Groups</font></b></div>[spoiler]<div class="blockcode"><blockquote># These groups correspond to the Permissions groups defined in your '<worldname>.yml'
- Groups:
- Default: #group name
- # Information about the Residence zone that the player can define.
- #Uncomment the lines below to mirror this config to other groups.
- #Mirror:
- #- 'group1'
- #- 'group2'
- Residence:
- # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
- CanCreate: true
- # The maximum number of Residences a player can have.
- MaxResidences: 5
- # The maximum number of physical areas a residence can have.
- MaxAreasPerResidence: 2
- # The maximum number of blocks a Residence can be, East to West (X).
- MaxEastWest: 100
- # The maximum number of blocks a Residence can be, North to South (Z).
- MaxNorthSouth: 100
- # The maximum number of blocks a Residence can be, High to Low (Y).
- MaxUpDown: 256
- # The lowest altitude this group is allowed to protect.
- MinHeight: 3
- # The highest altitude this group is allowed to protect.
- MaxHeight: 255
- # The maximum recursive depth that subzones can go.
- # A subzone within a subzone within the Residence zone would be a depth of 2.
- # Set to 0 to disable subzones.
- SubzoneDepth: 3
- # Whether or not to allow teleporting to Residences.
- CanTeleport: true
- # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
- Unstuck: true
- # Allow or Disallow the use of /res kick, to kick player from residence.
- Kick: False
- # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
- SelectCommandAccess: true
- # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
- ItemListAccess: true
- # Options relating to enter and leave messages on the residence.
- Messaging:
- # Whether or not the player can change the Residence enter and leave messages.
- CanChange: true
- # The default enter message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultEnter: Welcome %player to %residence, owned by %owner.
- # The default leave message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultLeave: Now leaving %residence.
- # Options relating to the Lease system.
- Lease:
- # The maximum number of days to allow leases.
- MaxDays: 16
- # The number of days to add to the lease following a '/res lease renew' command.
- RenewIncrement: 14
- #Options related to the rent system
- Rent:
- #determines how many residences can be rented by players of this group at once
- MaxRents: 3
- #determines how many residences can be set for rent by players of this group at once
- MaxRentables: 3
- # Options relating to the Residence Economy.
- Economy:
- # Whether or not players in this group can buy other Residences that are for sale.
- CanBuy: true
- # Whether or not players in this group can sell their Residences.
- CanSell: false
- # Whether or not to ignore the Residence size/count limits when buying a residence.
- IgnoreLimits: false
- # The cost, per block, of making a new Residence or adding a area to it.
- BuyCost: 0.4
- # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
- RenewCost: 0.02
- # Flags are checked in the order:
- # 1: Player
- # 2: Group
- # 3: Owner
- # 4: If all others are undefined, reverts to default value (usually true).
- # Flag permissions default to false.
- # These flags settings override the globals.
- Flags:
- # Specifically allow or deny this group from changing certain flags.
- Permission:
- #build: true
- # Specifys the flags that are applied at residence creation for players of this group.
- Default:
- #build: true
- # Specifys the flags that are applied at to the creator at residence creation.
- CreatorDefault:
- #build: true
- # Specifys the flags that are applied to other groups for this residence, at creation.
- GroupDefault:
- #default: #group name
- #build: false
- #these flags are applied specifically to this group whenever they are outside a residence
- #these flags will override the flags at the top, under the Global section.
- World:
- Global: #these flags will apply to all worlds
- #build: false
- WorldNameHere: #or you can apply them by each individual world
- #build: false
- # You can manually specify the group a player is in below, this overrides their permissions group.
- GroupAssignments:
- bekvon: default
- player: default
[/spoiler]
Size:
# Minimal size of residence in blocks
# 1000 is 10x10x10 residence size
MinimalSize: 1000
MinimalX: 10
MinimalY: 10
MinimalZ: 10
10x10x10即最小1000
# Minimal size of residence in blocks
# 1000 is 10x10x10 residence size
MinimalSize: 1000
MinimalX: 10
MinimalY: 10
MinimalZ: 10
10x10x10即最小1000
160831699 发表于 2017-2-9 11:20
Size:
# Minimal size of residence in blocks
# 1000 is 10x10x10 residence size
把这个调了是吗?
BazcVone 发表于 2017-2-9 11:58
把这个调了是吗?
按照你需要的调
打开groups
然后调整搜索关键词min
就可以调整最小x,最小y,最小z
然后调整搜索关键词min
就可以调整最小x,最小y,最小z
第一个文件,第123行开始的设置,分别为最小体积,以及XYZ。