BazcVone
  1. </blockquote></div><div><font size="4" color="#ff0000"><b>如下是config</b></font></div>[spoiler]<div class="blockcode"><blockquote># These are Global Settings for Residence.
  2. Global:
  3.   # Starts UUID conversion on plugin startup
  4.   # DONT change this if you are not sure what you doing
  5.   UUIDConvertion: false
  6.   # If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
  7.   OfflineMode: false
  8.   # Players with residence.versioncheck permission node will be noticed about new residence version on login
  9.   versionCheck: true
  10.   # This loads the <language>.yml file in the Residence Language folder
  11.   # All Residence text comes from this file. (NOT DONE YET)
  12.   Language: Chinese
  13.   # Wooden Hoe is the default selection tool for Residence.
  14.   # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  15.   SelectionToolId: 290
  16.   Selection:
  17.     # By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
  18.     IgnoreY: false
  19.     # By setting this to true, player will only pay for x*z blocks ignoring height
  20.     # This will lower residence price by up to 256 times, so ajust block price BEFORE enabling this
  21.     NoCostForYBlocks: false
  22.   # This determins which tool you can use to see info on residences, default is String.
  23.   # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  24.   InfoToolId: 287
  25.   Optimizations:
  26.     # Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
  27.     DefaultWorld: world
  28.     DisabledWorlds:
  29.       # List Of Worlds where this plugin is disabled
  30.       List: []
  31.       # Disables all listeners in included worlds
  32.       DisableListeners: true
  33.       # Disabled any command usage in included worlds
  34.       DisableCommands: true
  35.     # When its true you can create residences with similar names but different capitalization. An example: Village and village are counted as different residences
  36.     # When it's set to false you can't create residences with same names but different capitalizations
  37.     ResCreateCaseSensitive: false
  38.     # When this set to true, when you are performing /res tp command and providing residence name, it should be exactly same as residence name. So in example Village is not same as village
  39.     # When it's set to false you can teleport to residence with name Village even if you executing command /res tp village
  40.     # Don't disable this if you already have some duplicating residences in your database as this will prevent players from teleporting to one of them
  41.     ResTpCaseSensitive: true
  42.     # When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
  43.     # This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
  44.     BlockAnyTeleportation: true
  45.     # Set this as low as posible depending of residence.max.res.[number] permission you are using
  46.     # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  47.     MaxResCount: 30
  48.     # Set this as low as posible depending of residence.max.rents.[number] permission you are using
  49.     # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  50.     MaxRentCount: 10
  51.     # Set this as low as posible depending of residence.max.subzones.[number] permission you are using
  52.     # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
  53.     MaxSubzoneCount: 5
  54.     # By setting this to true, regular pvp flag will be acting as overridepvp flag
  55.     # Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
  56.     OverridePvp: false
  57.     KickLocation:
  58.       # By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
  59.       Use: false
  60.       World: world
  61.       X: 0.5
  62.       Y: 63.0
  63.       Z: 0.5
  64.       # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
  65.       Pitch: 0.0
  66.       # Head position to left and right. Range from -180 to 180
  67.       Yaw: 0.0
  68.     ShortInfo:
  69.       # By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
  70.       Use: false
  71.     Vote:
  72.       # Range players can vote to, by default its from 0 to 10 points
  73.       RangeFrom: 0
  74.       RangeTo: 10
  75.       # If this true, players can onli give like for shop instead of point voting
  76.       OnlyLike: false
  77.     Intervals:
  78.       # How often in seconds to heal/feed players in residence with appropriate flag
  79.       # Bigger numbers can save some resources
  80.       Heal: 1
  81.       Feed: 5
  82.     # Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
  83.     NegativePotionEffects:
  84.     - blindness
  85.     - confusion
  86.     - harm
  87.     - hunger
  88.     - poison
  89.     - slow
  90.     - slow_digging
  91.     - weakness
  92.     - wither
  93.     NegativeLingeringPotions:
  94.     - slowness
  95.     - instant_damage
  96.     - poison
  97.     - slowness
  98.   # The interval, in milliseconds, between movement checks.
  99.   # Reducing this will increase the load on the server.
  100.   # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  101.   MoveCheckInterval: 500
  102.   Tp:
  103.     # The interval, in seconds, for teleportation.
  104.     # Use 0 to disable
  105.     TeleportDelay: 3
  106.   RandomTeleportation:
  107.     # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  108.     world:
  109.       # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  110.       MaxCoord: 1000
  111.       # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  112.       MinCord: 500
  113.       CenterX: 0
  114.       CenterZ: 0
  115.     # How long force player to wait before using command again.
  116.     Cooldown: 5
  117.     # How many times to try find correct location for teleportation.
  118.     # Keep it at low number, as player always can try again after delay
  119.     MaxTries: 20
  120.   Size:
  121.     # Minimal size of residence in blocks
  122.     # 1000 is 10x10x10 residence size
  123.     MinimalSize: 1000
  124.     MinimalX: 10
  125.     MinimalY: 10
  126.     MinimalZ: 10
  127.   # The interval, in minutes, between residence saves.
  128.   SaveInterval: 10
  129.   AutoCleanUp:
  130.     # HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
  131.     # Players can bypass this wih residence.cleanbypass permission node
  132.     Use: false
  133.     # For how long player should be offline to delete hes residence
  134.     Days: 60
  135.     # Worlds to be included in check list
  136.     Worlds:
  137.     - world
  138.   AntiGreef:
  139.     TNT:
  140.       # When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
  141.       # This will allow mining with tnt and more vanilla play
  142.       ExplodeBelow: false
  143.       level: 62
  144.     Creeper:
  145.       # When set to true will allow Creeper explode below 62 (default) level outside of residence
  146.       # This will give more realistic game play
  147.       ExplodeBelow: false
  148.       level: 62
  149.     Flow:
  150.       # Level from witch one to start lava and water flow blocking
  151.       # This dont have effect in residence area
  152.       Level: 63
  153.       # With this set to true, lava flow outside residence is blocked
  154.       NoLavaFlow: true
  155.       # With this set to true, water flow outside residence is blocked
  156.       NoWaterFlow: true
  157.       Worlds:
  158.       - world
  159.     Place:
  160.       # Level from witch one to start block lava and water place
  161.       # This don't have effect in residence area
  162.       Level: 63
  163.       # With this set to true, playrs cant place lava outside residence
  164.       NoLavaPlace: true
  165.       # With this set to true, playrs cant place water outside residence
  166.       NoWaterPlace: true
  167.       Worlds:
  168.       - world
  169.     BlockFall:
  170.       # With this set to true, falling blocks will be deleted if they will land in different area
  171.       Use: true
  172.       # Level from witch one to start block block's fall
  173.       # This don't have effect in residence area or outside
  174.       Level: 62
  175.       Worlds:
  176.       - world
  177.     ResCleaning:
  178.       # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
  179.       # Effective way to prevent residence creating near greefing target and then remove it
  180.       Use: true
  181.       # Level from whichone you want to replace blocks
  182.       Level: 63
  183.       # Block list to be replaced
  184.       # By default only water and lava will be replaced
  185.       Blocks:
  186.       - 8
  187.       - 9
  188.       - 10
  189.       - 11
  190.       Worlds:
  191.       - world
  192.     Flags:
  193.       # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
  194.       # Protects in example from people inviting some one and changing pvp flag to true to kill them
  195.       Prevent: true
  196.       list:
  197.       - pvp
  198.   # The default group to use if Permissions fails to attach or your not using Permissions.
  199.   DefaultGroup: default
  200.   # Enable / Disable the Lease System.
  201.   UseLeaseSystem: false
  202.   # Sets date format when shown in example lease or rent expire date
  203.   # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
  204.   DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
  205.   # Sets time zone for showing date, usefull when server is in different country then main server player base
  206.   # Full list of posible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
  207.   TimeZone: Asia/Chongqing
  208.   # Enable / Disable money returning on residence removal.
  209.   ResMoneyBack: false
  210.   # The interval, in minutes, between residence lease checks (if leases are enabled).
  211.   LeaseCheckInterval: 10
  212.   # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  213.   LeaseAutoRenew: true
  214.   # Whether or not to use the Permissions system in conjunction with this config.
  215.   EnablePermissions: true
  216.   # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  217.   LegacyPermissions: false
  218.   # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  219.   EnableEconomy: true
  220.   # Enables or disables the Rent System
  221.   EnableRentSystem: false
  222.   # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  223.   RentCheckInterval: 10
  224.   # Enable or disable residence chat channels.
  225.   ResidenceChatEnable: true
  226.   ActionBar:
  227.     # True for ActionBar - new component in 1.8
  228.     # False for old Messaging in chat enter/leave Residence messages
  229.     General: true
  230.     ShowOnSelection: true
  231.   # Color of residence chat.
  232.   ResidenceChatColor: DARK_PURPLE
  233.   ResidenceChatPrefixLength: 16
  234.   # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  235.   AdminOnlyCommands: false
  236.   # Setting this to true makes server OPs admins.
  237.   AdminOPs: true
  238.   # Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
  239.   AdminFullAccess: false
  240.   # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  241.   # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  242.   MultiWorldPlugin: Multiverse-Core
  243.   # Setting this to true causes subzones to inherit flags from their parent zones.
  244.   ResidenceFlagsInherit: true
  245.   # Setting this to false will allow rented residences to be modified by the renting player.
  246.   PreventRentModify: true
  247.   # Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
  248.   PreventSubZoneRemoval: true
  249.   # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  250.   StopOnSaveFault: true
  251.   ResidenceNameRegex: '[^a-zA-Z0-9-_]'
  252.   # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  253.   ShowIntervalMessages: false
  254.   # Setting this to true sends a tutorial message to the new player when he places chest on ground.
  255.   ShowNoobMessage: true
  256.   # Setting this to true creates residence around players placed chest if he don't have any.
  257.   # Only once every server restart if he still don't have any residence
  258.   NewPlayer:
  259.     Use: false
  260.     # Setting this to true, residence will be created for free
  261.     # By setting to false, money will be taken from player, if he has them
  262.     Free: true
  263.     # Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
  264.     Range:
  265.       X: 5
  266.       Y: 5
  267.       Z: 5
  268.   # Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
  269.   CustomContainers: []
  270.   CustomBothClick: []
  271.   CustomRightClick: []
  272.   Visualizer:
  273.     # With this enabled player will see particle effects to mark selection boundries
  274.     Use: true
  275.     # Range in blocks to draw particle effects for player
  276.     # Keep it no more as 30, as player cant see more than 16 blocks
  277.     Range: 16
  278.     # For how long in miliseconds (5000 = 5sec) to show particle effects
  279.     ShowFor: 5000
  280.     # How often in miliseconds update particles for player
  281.     updateInterval: 20
  282.     # Spacing in blocks between particle effects for rows
  283.     RowSpacing: 2
  284.     # Spacing in blocks between particle effects for collums
  285.     CollumnSpacing: 2
  286.     # Particle effect names. Posible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
  287.     #  smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
  288.     #  note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
  289.     #  droplet, take, mobappearance
  290.     Selected:
  291.       Frame: happyVillager
  292.       Sides: reddust
  293.     Overlap:
  294.       Frame: FLAME
  295.       Sides: FLAME
  296.   # Shows particle effect when player are being pushed back
  297.   BounceAnimation: true
  298.   GUI:
  299.     # Enable or disable flag GUI
  300.     Enabled: true
  301.     # Item id and data to use when flag is set to true
  302.     setTrue:
  303.       Id: 35
  304.       Data: 13
  305.     # Item id and data to use when flag is set to false
  306.     setFalse:
  307.       Id: 35
  308.       Data: 14
  309.     # Item id and data to use when flag is set to remove
  310.     setRemove:
  311.       Id: 35
  312.       Data: 8
  313.   # Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
  314.   # This is quite heavy on server side, so enable only if you really need this feature
  315.   AutoMobRemoval:
  316.     Use: false
  317.     # How often in seconds to check for monsters in residences. Keep it at reasonable amount
  318.     Interval: 3
  319.   EnforceAreaInsideArea: false
  320.   EnableSpout: false
  321.   EnableLeaseMoneyAccount: true
  322.   # By setting this to true, partial compatability for kCouldron servers will be anabled. Action bar messages and selection visualizer will be disabled automaticaly as off incorrect compatability
  323.   CouldronCompatability: false
  324. DynMap:
  325.   # Enables or disable DynMap Support
  326.   Use: false
  327.   Layer:
  328.     # Enables 3D zones
  329.     3dRegions: true
  330.     # How deep to go into subzones to show
  331.     SubZoneDepth: 2
  332.   Border:
  333.     # Color of border. Pick color for this page http://www.w3schools.com/colors/colors_picker.asp
  334.     Color: '#FF0000'
  335.     # Transparency. 0.3 means that only 30% of color will be visible
  336.     Opacity: 0.3
  337.     # Border thickness
  338.     Weight: 3
  339.   Fill:
  340.     Opacity: 0.3
  341.     Color: '#FFFF00'
  342.     ForRent: '#33cc33'
  343.     Rented: '#99ff33'
  344.     ForSale: '#0066ff'
  345.   # Shows only regions on this list
  346.   VisibleRegions: []
  347.   # Hides region on map even if its not hidden ingame
  348.   HiddenRegions: []
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[/spoiler]
  1. </blockquote></div><div><b><font size="4" color="#ff0000">如下是Groups</font></b></div>[spoiler]<div class="blockcode"><blockquote># These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  2. Groups:
  3.     Default: #group name
  4.        # Information about the Residence zone that the player can define.
  5.        #Uncomment the lines below to mirror this config to other groups.
  6.        #Mirror:
  7.          #- 'group1'
  8.          #- 'group2'
  9.        Residence:
  10.            # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
  11.            CanCreate: true
  12.            # The maximum number of Residences a player can have.
  13.            MaxResidences: 5
  14.            # The maximum number of physical areas a residence can have.
  15.            MaxAreasPerResidence: 2
  16.            # The maximum number of blocks a Residence can be, East to West (X).
  17.            MaxEastWest: 100
  18.            # The maximum number of blocks a Residence can be, North to South (Z).
  19.            MaxNorthSouth: 100
  20.            # The maximum number of blocks a Residence can be, High to Low (Y).
  21.            MaxUpDown: 256
  22.            # The lowest altitude this group is allowed to protect.
  23.            MinHeight: 3
  24.            # The highest altitude this group is allowed to protect.
  25.            MaxHeight: 255
  26.             # The maximum recursive depth that subzones can go.
  27.             # A subzone within a subzone within the Residence zone would be a depth of 2.
  28.             # Set to 0 to disable subzones.
  29.            SubzoneDepth: 3
  30.            # Whether or not to allow teleporting to Residences.
  31.            CanTeleport: true
  32.            # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  33.            Unstuck: true
  34.            # Allow or Disallow the use of /res kick, to kick player from residence.
  35.            Kick: False
  36.            # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  37.            SelectCommandAccess: true
  38.            # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  39.            ItemListAccess: true
  40.        # Options relating to enter and leave messages on the residence.
  41.        Messaging:
  42.            # Whether or not the player can change the Residence enter and leave messages.
  43.            CanChange: true
  44.            # The default enter message to apply to new Residences created by players in this group.
  45.            # Leaving the message blank will disable it.
  46.            DefaultEnter: Welcome %player to %residence, owned by %owner.
  47.            # The default leave message to apply to new Residences created by players in this group.
  48.            # Leaving the message blank will disable it.
  49.            DefaultLeave: Now leaving %residence.
  50.        # Options relating to the Lease system.
  51.        Lease:
  52.           # The maximum number of days to allow leases.
  53.           MaxDays: 16
  54.           # The number of days to add to the lease following a '/res lease renew' command.
  55.           RenewIncrement: 14
  56.        #Options related to the rent system
  57.        Rent:
  58.            #determines how many residences can be rented by players of this group at once
  59.            MaxRents: 3
  60.            #determines how many residences can be set for rent by players of this group at once
  61.            MaxRentables: 3
  62.        # Options relating to the Residence Economy.
  63.        Economy:
  64.           # Whether or not players in this group can buy other Residences that are for sale.
  65.           CanBuy: true
  66.           # Whether or not players in this group can sell their Residences.
  67.           CanSell: false
  68.           # Whether or not to ignore the Residence size/count limits when buying a residence.
  69.           IgnoreLimits: false
  70.           # The cost, per block, of making a new Residence or adding a area to it.
  71.           BuyCost: 0.4
  72.           # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  73.           RenewCost: 0.02
  74.        # Flags are checked in the order:
  75.        # 1: Player
  76.        # 2: Group
  77.        # 3: Owner
  78.        # 4: If all others are undefined, reverts to default value (usually true).
  79.        # Flag permissions default to false.
  80.        # These flags settings override the globals.
  81.        Flags:
  82.           # Specifically allow or deny this group from changing certain flags.
  83.           Permission:
  84.                #build: true
  85.           # Specifys the flags that are applied at residence creation for players of this group.
  86.           Default:
  87.               #build: true
  88.           # Specifys the flags that are applied at to the creator at residence creation.
  89.           CreatorDefault:
  90.               #build: true
  91.           # Specifys the flags that are applied to other groups for this residence, at creation.
  92.           GroupDefault:
  93.                #default: #group name
  94.                    #build: false
  95.           #these flags are applied specifically to this group whenever they are outside a residence
  96.           #these flags will override the flags at the top, under the Global section.
  97.           World:
  98.                 Global: #these flags will apply to all worlds
  99.                      #build: false
  100.                 WorldNameHere: #or you can apply them by each individual world
  101.                      #build: false

  102. # You can manually specify the group a player is in below, this overrides their permissions group.
  103. GroupAssignments:
  104.      bekvon: default
  105.      player: default
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[/spoiler]






160831699
  Size:
    # Minimal size of residence in blocks
    # 1000 is 10x10x10 residence size
    MinimalSize: 1000
    MinimalX: 10
    MinimalY: 10
    MinimalZ: 10
10x10x10即最小1000

BazcVone
160831699 发表于 2017-2-9 11:20
Size:
    # Minimal size of residence in blocks
    # 1000 is 10x10x10 residence size

把这个调了是吗?

160831699
BazcVone 发表于 2017-2-9 11:58
把这个调了是吗?

按照你需要的调

minecraft菜鸟..
打开groups
然后调整搜索关键词min
就可以调整最小x,最小y,最小z

434408784
第一个文件,第123行开始的设置,分别为最小体积,以及XYZ。